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@@ -6,71 +6,70 @@ on:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
runs-on: localhost
|
||||
steps:
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||
|
||||
#- uses: actions/checkout@v3
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
with:
|
||||
ref: 'v13'
|
||||
- name: Add NODE/NPM bin directory to PATH
|
||||
shell: bash
|
||||
run: echo "/opt/alt/alt-nodejs20/root/usr/bin/" >> $GITHUB_PATH
|
||||
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
with:
|
||||
ref: "v13"
|
||||
|
||||
# Substitute the Manifest and Download URLs in the module.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: 'system.json'
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
|
||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
|
||||
- name: Set up Node.js
|
||||
uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: '18' # Use the node version your project requires
|
||||
# Substitute the Manifest and Download URLs in the module.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: "system.json"
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://gitea.scriptarium.org/${{gitea.repository}}
|
||||
manifest: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
|
||||
download: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm install
|
||||
- name: Set up Node.js
|
||||
uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: "18" # Use the node version your project requires
|
||||
|
||||
- name: Build the compendiums
|
||||
run: node ./tools/packCompendiumsToDist.mjs
|
||||
- name: Install dependencies
|
||||
run: npm install
|
||||
|
||||
# Create a zip file with all files required by the module to add to the release
|
||||
- run: |
|
||||
apt update -y
|
||||
apt install -y zip
|
||||
- name: Build the compendiums
|
||||
run: node ./tools/packCompendiumsToDist.mjs
|
||||
|
||||
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
|
||||
- name: Create ZIP file
|
||||
run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
|
||||
|
||||
- name: setup go
|
||||
uses: actions/setup-go@v3
|
||||
with:
|
||||
go-version: '>=1.20.1'
|
||||
- name: setup go
|
||||
uses: actions/setup-go@v3
|
||||
with:
|
||||
go-version: ">=1.20.1"
|
||||
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./rddsystem.zip
|
||||
system.json
|
||||
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./rddsystem.zip
|
||||
system.json
|
||||
api_key: "${{secrets.RDD_PUBLISH_RELEASE}}"
|
||||
|
||||
- name: Publish to Foundry server
|
||||
uses: djlechuck/foundryvtt-publish-package-action@v1
|
||||
with:
|
||||
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
|
||||
id: 'foundryvtt-reve-de-dragon'
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
|
||||
notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md'
|
||||
compatibility-minimum: '13'
|
||||
compatibility-verified: '13'
|
||||
- name: Publish to Foundry server
|
||||
uses: djlechuck/foundryvtt-publish-package-action@v1
|
||||
with:
|
||||
token: ${{ secrets.RDD_PUBLISH_RELEASE_FOUNDRY }}
|
||||
id: "foundryvtt-reve-de-dragon"
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: "https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||
notes: "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md"
|
||||
compatibility-minimum: "13"
|
||||
compatibility-verified: "13"
|
||||
|
||||
1
assets/actions/arme-brisee.svg
Normal file
@@ -0,0 +1 @@
|
||||
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|
||||
|
After Width: | Height: | Size: 2.2 KiB |
1
assets/actions/magique.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><defs><linearGradient x1="0" x2="1" y1="1" y2="0" id="delapouite-sparkles-gradient-4"><stop offset="0%" stop-color="#4a4a4a" stop-opacity="1"></stop><stop offset="100%" stop-color="#c9c9c9" stop-opacity="1"></stop></linearGradient><radialGradient id="delapouite-sparkles-gradient-5"><stop offset="0%" stop-color="#9013fe" stop-opacity="1"></stop><stop offset="100%" stop-color="#85562c" stop-opacity="1"></stop></radialGradient><radialGradient id="delapouite-sparkles-gradient-7"><stop offset="0%" stop-color="#9013fe" stop-opacity="1"></stop><stop offset="100%" stop-color="#85562c" stop-opacity="1"></stop></radialGradient></defs><g class="" transform="translate(1,-2)" style=""><path d="M237.4 20.73c-6.1 42.1-26.8 64.2-63.9 64 31.6 4.5 63.8 8 63.9 64.07-.6-46.1 24.5-63.07 64.1-64.07-38-1.5-64.9-16.3-64.1-64zm127.8 11.58c-9.1 14.25-20.8 21.29-38.9 10.28 14.9 11.79 18.6 24.76 10.2 38.97 8.9-11.18 17.5-22.73 39-10.27-17.8-10.06-18.8-23.57-10.3-38.98zM59.68 41.69c-2.7 18.8-12 28.6-28.5 28.5 14.1 2 28.4 3.6 28.5 28.52-.3-20.5 10.9-28.12 28.5-28.52-16.9-.7-28.9-7.3-28.5-28.5zM431 66.28c-2.7 18.8-12 28.6-28.5 28.5 14.1 2 28.4 3.6 28.5 28.52-.3-20.5 10.9-28.12 28.5-28.52-16.9-.7-28.9-7.3-28.5-28.5zM120.3 116.4c-15.8 53.7-47.76 48-79.35 43.4C76.6 170 90.3 197.1 84.28 239.2c12.66-46 42.62-52.6 79.42-43.4-37.6-12.1-56.9-35.4-43.4-79.4zm187 5c-8.8 61.6-39.3 94-93.6 93.7 46.2 6.5 93.6 11.7 93.6 93.7-.8-67.3 35.9-92.2 93.8-93.7-55.5-2.2-94.9-23.9-93.8-93.7zm136.8 38.3c-13.1 21.6-29.5 28.8-49.7 20.1 16.3 9.7 33 19.1 20.1 49.6 10.3-25.2 27.9-28.7 49.7-20-20.3-9.7-31.6-23.9-20.1-49.7zM50.7 243.2c9.16 16.7 7.63 30.1-5.61 40 12.46-6.9 24.85-14.3 39.91 5.6-12.57-16.2-8.2-29 5.61-40-13.92 9.7-27.47 11.6-39.91-5.6zm137.2.3c11.4 26.8-.5 41.3-21.7 50.9 22.7-8.5 40.8-4.5 50.9 21.7-12.7-31.8 4.8-41.2 21.7-50.9-21 8.5-37.8.9-50.9-21.7zm228 12.6c-26.6 64.7-68.7 91.7-127.8 76.4 48.6 19.8 98.8 38.5 76.4 127.9 17.5-73.7 64.4-90.7 127.9-76.5-59.9-17.5-96.9-52-76.5-127.8zM99.94 295.5c15.66 57.8.86 98.1-47.32 118.5 43.46-11.8 87.38-25.2 118.68 47.4-26.4-59.3-3.4-95.4 47.3-118.8-50 19.2-93.1 15-118.66-47.1zm169.36 61c-21.8 20.6-43 23.6-63.2 7.3 15.5 16.3 31.6 32.4 7.2 63.3 19.8-25.6 41.2-24.1 63.3-7.3-20.2-17.4-28.6-37.5-7.3-63.3zM443.2 404c-2.7 18.8-12 28.6-28.5 28.5 14.1 2 28.4 3.6 28.5 28.5-.3-20.5 10.9-28.1 28.5-28.5-16.9-.7-28.9-7.3-28.5-28.5zm-169.7 36c-2.7 18.8-12 28.6-28.5 28.5 14.1 2 28.4 3.6 28.5 28.5-.3-20.5 10.9-28.1 28.5-28.5-16.9-.7-28.9-7.3-28.5-28.5z" fill="#fff" transform="translate(51.2, 51.2) scale(0.8, 0.8) rotate(0, 256, 256) skewX(0) skewY(0)" fill-opacity="1"></path></g></svg>
|
||||
|
After Width: | Height: | Size: 2.6 KiB |
1
assets/actions/malade.svg
Normal file
@@ -0,0 +1 @@
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195
changelog.md
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# 13.0
|
||||
|
||||
## 13.0.36 - Les rêveries d'Illisys
|
||||
|
||||
- Corrections v14
|
||||
- les attaques à distance n'empèchent plus la fenêtre d'attaque de s'ouvrir
|
||||
- les commandes (/help, ...) fonctionnent en v14
|
||||
- Les feuilles d'acteurs ne s'ouvrent plus lors d'un changement (par exemple en cas d'encaissement)
|
||||
- Les jeux sont correctement affichés
|
||||
- Ajout d'une gravité de blessure sur les encaissement d'entités
|
||||
- Amélioration de champs numériques: ajout de min et max quand c'est utile
|
||||
- correction pour cuisiner depuis l'équipement
|
||||
- les boutons dans les listes d'équipement sont mieux affichés sans retour à la ligne
|
||||
|
||||
|
||||
## 13.0.35 - Les travaux d'Illisys
|
||||
|
||||
- Correction du recul contre une entité de cauchemar (qui utilise le rêve comme force)
|
||||
- Correction erreur lors de la suppression d'un objet d'un conteneur
|
||||
- Meilleure gestion des messages publics/GM, en particulier pour les tirage dans les compendiums
|
||||
- Filtrage des boutons pour les acteurs non personnages (pour éviter de faire manger l'auberge...)
|
||||
|
||||
## 13.0.34 - La saumuche d'Illysis
|
||||
|
||||
- la qualité des "improvisations du moment" se base sur le niveau du cuisinier
|
||||
- l'appel au moral n'est pas affiché à l'ouverture d'une fenêtre de jets de sorts (ou de tâche intellectuelle)
|
||||
- la difficulté variable de l'annulation de magie est bien prise en compte
|
||||
- correction erreur lors de la suppression d'un objet d'un conteneur
|
||||
|
||||
## 13.0.33 - L'ébriété d'Illysis
|
||||
|
||||
- le stade éméché ne cause plus de perte d'endurance
|
||||
|
||||
## 13.0.32 - Le surpoids d'Illysis
|
||||
|
||||
- Le malus d'encombrement sur jet d'Agilité avec Natation ou Acrobatie peuvent être changés, et sont correctement arrondis
|
||||
- L'ajustement de condition est plus visible sur les résultats de jets de dés
|
||||
- Les blessures graves soignées ne font pas perdre d'endurance par round
|
||||
- Les blessures et pertes correspondantes (vie, endurance, effets sonné, ...) s'affichent correctement
|
||||
- la remise à neuf ne provoque pas d'erreur pour certains effets déjà supprimés
|
||||
|
||||
## 13.0.31 - Les choix multiples d'Illysis
|
||||
|
||||
- les défauts de caractéristique/difficulté des compétences ne sont pris que si aucun autre choix n'est fait
|
||||
- lors d'une attaque à deux mains avec une arme à une ou deux mains, les dommages à deux mains sont bien utilisés
|
||||
|
||||
## 13.0.30 - Le pansement d'Illysis
|
||||
|
||||
- les soins d'un joueur à l'autre fonctionne de nouveau
|
||||
- la fenêtre de jet de compétence s'ouvre avec la caractéristique et la difficulté par défaut
|
||||
- on peut saisir des valeurs négatives au clavier en sélectionnant les conditions/difficultés
|
||||
|
||||
## 13.0.29 - Le tricorne d'Illysis
|
||||
|
||||
- gestion des attaques avec jets V2 depuis l'onglet de combat
|
||||
- les jets de résistance en mode V2 fonctionnent sans sélection de compétence
|
||||
- affichage de l'expérience correspondant aux sorts pour aider à la création
|
||||
- affichage de l'équivallent d'expérience des caractéristiques
|
||||
|
||||
## 13.0.28 - La quadrature d'Illysis
|
||||
|
||||
- Les ajustements de portée sont calculés pour les attaques à distance
|
||||
- L'appel au moral dans le tchat ne déplace plus les boutons d'appel à la chance
|
||||
- Correction d'apparence V13
|
||||
- la fenêtre de choix des status utilisés est affichée correctement
|
||||
- la fenêtre d'astrologie MJ est affichée correctement
|
||||
|
||||
## 13.0.27 - Les lunettes d'Illysis
|
||||
|
||||
- Les heures ne sont plus affichées en doublon sur les messages
|
||||
- Les conteneurs ouverts sont mis à jour si leur contenu change
|
||||
- Le style des icones d'objets est homogénéisé
|
||||
- Ajout d'icônes: coffre, tissu de soie, parchemin
|
||||
- Amélioration des choix d'actions de combat
|
||||
- le choix d'initiative limite les attaques disponibles
|
||||
- les compétences sont triées dans l'ordre décroissant
|
||||
|
||||
## 13.0.26 - La ménagerie d'Illysis
|
||||
|
||||
- Correction: on peut de nouveau modifier les caractéristiques des créatures
|
||||
|
||||
## 13.0.24 - Le grand oubli d'Illysis
|
||||
|
||||
- ajout d'un bouton pour supprimer les anciens messages du tchat
|
||||
- correction de messages d'erreur 'User ... lacks permission' / 'Active Effect ... does not exist'
|
||||
- les joueurs peuvent affecter leurs enchantements aux objets enchantables de leur équipement
|
||||
- correction des boutons pour lancer les maladresses
|
||||
- utilisation des tables de compendium
|
||||
- correction des droits pour mise à jour du message
|
||||
- correction de la cuisine
|
||||
- reprise de l'image de cuisine dans l'équipement
|
||||
- prise en compte de la difficulté pour préparer la nourriture brute
|
||||
|
||||
|
||||
## 13.0.23 - Le marché d'Illysis
|
||||
|
||||
- Améliorations
|
||||
- lors de la consommation suite à un achat, les jets d'appréciation/éthylisme
|
||||
sont faits par l'acheteur. Du coup, c'est lui qui lance le jet d'appréciation
|
||||
(pour un service ou un plat de qualité), et ses dés sont utilisés avec dice-so-nice
|
||||
- les créatures ont le statut Inconscient quand leur endurance est à 0
|
||||
- Fenêtre de jets V2
|
||||
- les soins de blessures sont correctement appliqués
|
||||
- correction d'affichage jet sans compétence/avec compétence
|
||||
- correction de la prise en compte des tactiques
|
||||
- correction du filtrage des défenses selon l'attaque
|
||||
- lorsque le mode de visibilité des jets général est changé, les fenêtres de jets suivent ce changement
|
||||
|
||||
## 13.0.22 - Les reflets d'Illysis
|
||||
|
||||
- Améliorations
|
||||
- Changements d'icones pour les Acteurs et Scènes
|
||||
- Corrections diverses
|
||||
- l'encombrement total est affiché avec deux décimales
|
||||
- le poids des monnaies est de nouveau décimal
|
||||
- Erreurs de typographie diverses
|
||||
- Mise en réserve de sort par le Gardien
|
||||
- Fenêtre de jets V2
|
||||
- utilisation pour les jets quelconques
|
||||
- la fenêtre de jet pour les jets depuis un lien texte
|
||||
- affichage des ajustements dans la fenêtre d'attaque avec arme à distance
|
||||
- gestion des défenses contre les armes à distance
|
||||
- pas de tactiques pour les attaques à distance
|
||||
- attaque depuis l'onglet combat de la feuille de personnage, sans token sélectionné
|
||||
- défense contre possession
|
||||
- correction du mode "méditation" quand le haut-rêvant ne connait pas de méditation
|
||||
- correction du mode "jeu" quand le personnage ne connait pas de jeux
|
||||
- correction du mode "oeuvre" quand le personnage ne connait pas d'oeuvres
|
||||
- Corrections liées à Foundry v12/v13
|
||||
- Fix ajout de notes dans le journal par un joueur (/chrono, ou clic sur le libelé de l'heure dans l'horloge)
|
||||
|
||||
|
||||
## 13.0.21 - La folie d'Illysis
|
||||
|
||||
- Jets d'appréciation et de moral
|
||||
- concerne la danse, musique, chant, jeu, les oeuvres, la nourriture, les services
|
||||
- gestion des compétences d'appréciation pour les oeuvres
|
||||
- pas de jet de moral si la qualité n'est pas suffisante (inférieure au moral,
|
||||
à la compétence, moral déjà gagné pour la même raison)
|
||||
- jet d'appréciation avec en option la compétence et la qualité
|
||||
- jet de moral très heureux (pour Spasme)
|
||||
- les jets de moral sont liés à des "bon moments"
|
||||
- la liste des bons moments passés par un acteur est remise à zéro à Château Dormant
|
||||
- Fenêtre de jet v2
|
||||
- les possessions sont maintenant gérées avec les fenêtres V2
|
||||
- on peut choisir sa voie de draconic pour contrer une possession ou conjurer
|
||||
- La zone de saisie dans les journaux est mieux adaptée
|
||||
- Correction des bonus de caractéristiques des cyans
|
||||
|
||||
|
||||
## 13.0.20 - L'immobilisme d'Illysis
|
||||
|
||||
- Centrage du logo de pause
|
||||
- Ajout d'un statut malade/empoisonné
|
||||
- Fenêtre de jet v2
|
||||
- correction du compteur empoignade
|
||||
- amélioration des messages liés à l'empoignade
|
||||
- amélioration des choix de perte d'endurance
|
||||
- correction de la dépense de rêve sur lancement de sort
|
||||
- ajustement astrologique sur rituels
|
||||
|
||||
|
||||
## 13.0.19 - L'introspection d'Illysis
|
||||
|
||||
- Ajout d'un bouton pour les jets de résistance sous rêve actuel
|
||||
- Fenêtre de jet v2
|
||||
- restrictions au propriétaire du personnage
|
||||
- ouverture de la fenêtre de jets
|
||||
- appel à la chance
|
||||
- appel à la destinée
|
||||
- fermeture par défaut selon le type de jets:
|
||||
- jets d'attaque
|
||||
- jets de défense
|
||||
- jets imposés par un choix d'action
|
||||
- lancer de sorts
|
||||
- jets suite à appel à la chance
|
||||
- gestion des écailles d'efficacité sur les armes
|
||||
- permettre de faire une attaque même si l'initiative n'est pas faite
|
||||
- les messages de défense s'affichent correctement avec plusieurs joueurs
|
||||
- les particulières en force/rapidité sont correctement affichées dans le tchat
|
||||
- l'expérience sur jet de résistance est limitée à 1 point
|
||||
|
||||
## 13.0.18 - Le reflet d'Illysis
|
||||
|
||||
- Mise à jour de la feuille de personnage pdf template (avec police correcte)
|
||||
- Ajout d'une icône "écurie" pour les services des commerces & auberges
|
||||
- Suppression de message d'erreur sur compétence
|
||||
manquante à l'ouverture des acteurs d'invocation
|
||||
|
||||
## 13.0.17 - Le chant d'Illysis
|
||||
|
||||
- Corrections CSS
|
||||
- Migration Uberwald -> Scriptarium
|
||||
|
||||
## 13.0.16 - La paix d'Illysis
|
||||
|
||||
- Export de personnages sous forme de feuille de personnage pdf
|
||||
@@ -98,7 +291,7 @@
|
||||
- ajout d'un status "Force insuffisante"
|
||||
- clarification des maladresses à l'attaque (en demi surprise, ou à cause d'un échec total)
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- ajout du statut "Force insuffisante" aux acteurs si la
|
||||
- ajout du statut "Force insuffisante" aux acteurs si la
|
||||
force est insuffisante pour l'arme
|
||||
- avancement du mode attaque
|
||||
- choix de tactique
|
||||
|
||||
@@ -60,10 +60,14 @@
|
||||
/* Fonts */
|
||||
.sheet header.sheet-header h1 input,
|
||||
.window-app .window-header,
|
||||
#actors .directory-list,
|
||||
#navigation #scene-list .scene.nav-item {
|
||||
#sidebar {
|
||||
font-family: "GoudyAcc";
|
||||
}
|
||||
.sheet header.sheet-header h1 input .chat-message,
|
||||
.window-app .window-header .chat-message,
|
||||
#sidebar .chat-message {
|
||||
font-family: "CaslonAntique";
|
||||
}
|
||||
/* For title, sidebar character and scene */
|
||||
.sheet nav.sheet-tabs,
|
||||
.window-app input,
|
||||
@@ -71,17 +75,16 @@
|
||||
.sheet header.sheet-header .flex-group-center.flex-fatigue,
|
||||
select,
|
||||
.item-checkbox,
|
||||
#sidebar,
|
||||
#players,
|
||||
#navigation #nav-toggle {
|
||||
#players {
|
||||
font-family: "CaslonAntique";
|
||||
/* For sheet parts; For nav and title */
|
||||
}
|
||||
:root {
|
||||
body {
|
||||
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
|
||||
/* =================== 3. some constants ============ */
|
||||
--fieldset-background: url(/ui/parchment.jpg);
|
||||
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
|
||||
--color-text-primary: hsla(0, 0%, 4%, 0.9);
|
||||
--rdd-input-background: hsla(0, 0%, 0%, 0.1);
|
||||
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
|
||||
--rdd-bg-input: hsla(0, 0%, 100%, 0.1);
|
||||
@@ -99,7 +102,9 @@ select,
|
||||
--gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3));
|
||||
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
--gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7));
|
||||
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
|
||||
--background-color-button: hsl(25, 5%, 60%);
|
||||
--background-color-custom-button: hsla(208, 38%, 21%, 0.988);
|
||||
--background-custom-button: linear-gradient(to bottom, var(--background-color-custom-button) 5%, hsla(202, 42%, 14%, 0.671) 100%);
|
||||
--background-custom-button-hover: linear-gradient(to bottom, hsl(0, 100%, 25%) 5%, hsl(0, 97%, 12%) 100%);
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
@@ -593,6 +598,9 @@ select,
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action roll-section[name="resistance"] {
|
||||
align-items: flex-end;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action roll-section {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
@@ -607,6 +615,12 @@ select,
|
||||
margin: 0 1rem;
|
||||
padding: 0;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action roll-section img.flag-resistance {
|
||||
max-width: 1.5rem;
|
||||
max-height: 1.5rem;
|
||||
text-align: right;
|
||||
filter: invert(0.6);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -674,7 +688,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
|
||||
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "description description description" "actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
@@ -730,6 +744,17 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-description,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-description {
|
||||
grid-area: description;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-description div,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-description div {
|
||||
display: block;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
@@ -765,6 +790,15 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .window-header {
|
||||
background: rgba(0, 0, 0, 0.75);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry-content {
|
||||
background: url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .journal-page-header h1,
|
||||
.system-foundryvtt-reve-de-dragon .journal-page-header h2 .journal-page-header h3,
|
||||
.system-foundryvtt-reve-de-dragon .journal-page-header h4 {
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content {
|
||||
margin: 0;
|
||||
padding: 0.2rem;
|
||||
@@ -779,7 +813,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .strong-text {
|
||||
font-weight: bold;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon i:is(.fas, .far, .fa-solid, .fa-regular, .fa-sharp ) {
|
||||
.system-foundryvtt-reve-de-dragon i:is(.fas, .far, .fa-solid, .fa-regular, .fa-sharp) {
|
||||
font-size: smaller;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header h1.charname {
|
||||
@@ -818,7 +852,7 @@ select,
|
||||
margin-top: -8px;
|
||||
margin-bottom: -8px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token) {
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs, .header-etats, .profile-img, .profile-img-token) {
|
||||
padding: 0 0.4rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
|
||||
@@ -855,11 +889,11 @@ select,
|
||||
object-fit: contain;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon img.equipement-inutilisable {
|
||||
vertical-align: bottom ;
|
||||
vertical-align: bottom;
|
||||
max-width: 1.4rem;
|
||||
max-height: 1.4rem;
|
||||
border: 1px;
|
||||
background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
|
||||
background: center / contain no-repeat url("../icons/templates/icone_parchement_vierge.webp");
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
||||
width: calc(60% - 110px - 1rem);
|
||||
@@ -927,7 +961,14 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon div.tmrdialog div.tmr-actions {
|
||||
vertical-align: top;
|
||||
flex-basis: inherit;
|
||||
flex: 'flex-shrink';
|
||||
flex: "flex-shrink";
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(section.scenes-sidebar, section.compendium-sidebar) li.directory-item.folder a {
|
||||
text-shadow: 1px 1px 2px var(--rdd-color-text-primary);
|
||||
color: var(--color-background-chat-message);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(section.scenes-sidebar, section.compendium-sidebar) li.directory-item.folder a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .tabs .item.active,
|
||||
.system-foundryvtt-reve-de-dragon .blessures-list li ul li:first-child:hover,
|
||||
@@ -1054,7 +1095,7 @@ select,
|
||||
justify-content: space-between;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-shrink {
|
||||
flex: 'flex-shrink';
|
||||
flex: "flex-shrink";
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .flex-grow,
|
||||
@@ -1079,49 +1120,27 @@ select,
|
||||
text-align: left;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .equipement-nom {
|
||||
flex-grow: 3;
|
||||
flex-grow: 4;
|
||||
flex-shrink: 2;
|
||||
margin: 0;
|
||||
justify-content: center;
|
||||
text-align: left;
|
||||
display: ruby;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .equipement-valeur {
|
||||
margin: 0;
|
||||
flex-grow: 1.5;
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .equipement-detail {
|
||||
margin: 0;
|
||||
flex-grow: 1;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon span.equipement-detail-buttons {
|
||||
margin: 0;
|
||||
flex-grow: 1.5;
|
||||
flex-shrink: 1;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .equipement-button {
|
||||
margin: 0;
|
||||
flex-grow: 0.5;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(.item-actions-controls, .equipement-actions) {
|
||||
margin: 0;
|
||||
flex-grow: 1.2;
|
||||
align-items: end;
|
||||
justify-content: flex-end;
|
||||
text-align: right;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .liste-equipement :is(.equipement-actions, .item-actions-controls) {
|
||||
flex-grow: 2;
|
||||
min-width: max-content;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .blessure-control {
|
||||
flex-grow: 1;
|
||||
@@ -1169,6 +1188,10 @@ select,
|
||||
color: rgba(173, 36, 26, 0.9);
|
||||
text-shadow: 1px 1px 4px #3c3c3c;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-dialog.status-effects li {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-dialog-select img.select-img {
|
||||
-webkit-box-flex: 0;
|
||||
-ms-flex: 0 0 48px;
|
||||
@@ -1272,7 +1295,7 @@ select,
|
||||
border: 0;
|
||||
vertical-align: bottom;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(.button-img,.button-effect-img,.tmr-move):hover {
|
||||
.system-foundryvtt-reve-de-dragon :is(.button-img, .button-effect-img, .tmr-move):hover {
|
||||
color: var(--color-controls-hover);
|
||||
border: 1px solid var(--color-control-border-hover);
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
@@ -1364,12 +1387,22 @@ select,
|
||||
margin-inline: 0.1rem;
|
||||
margin-block: 0.1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .prosemirror menu {
|
||||
background-color: var(--color-background-chat-message);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet fieldset :is(label, input) {
|
||||
font-family: CaslonAntique;
|
||||
text-align: justify;
|
||||
font-size: 1rem;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet input.attribute-value {
|
||||
background-color: rgba(0, 0, 0, 0.05);
|
||||
border: 1px solid var(--color-border-light-tertiary);
|
||||
padding: 1px 3px;
|
||||
height: var(--form-field-height);
|
||||
border-radius: 3px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet div.form-group {
|
||||
clear: both;
|
||||
display: flex;
|
||||
@@ -1378,19 +1411,22 @@ select,
|
||||
margin: 0.1rem 0;
|
||||
align-items: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .prosemirror menu {
|
||||
background-color: var(--color-background-chat-message);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror {
|
||||
height: fit-content;
|
||||
min-height: 5rem;
|
||||
min-height: 6rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror .editor-container {
|
||||
min-height: 5rem;
|
||||
height: 8rem;
|
||||
min-height: 6rem;
|
||||
height: calc(100% - 3rem);
|
||||
margin: 0;
|
||||
flex: none;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet.journal-entry-page .editor.prosemirror {
|
||||
height: 100%;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet.journal-entry-page .editor.prosemirror .editor-container {
|
||||
height: calc(100% - 6rem);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .large-editor {
|
||||
border: 2;
|
||||
height: fit-content;
|
||||
@@ -1400,24 +1436,24 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .editor {
|
||||
border: 2;
|
||||
height: fit-content;
|
||||
min-height: 5rem;
|
||||
min-height: 6rem;
|
||||
padding: 0 3px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .medium-editor {
|
||||
border: 2;
|
||||
min-height: 8rem;
|
||||
min-height: 9rem;
|
||||
padding: 0 3px;
|
||||
align-items: top;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .small-editor {
|
||||
border: 2;
|
||||
min-height: 2rem;
|
||||
min-height: 4rem;
|
||||
padding: 0 3px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor,.editor,.medium-editor,.small-editor) {
|
||||
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor, .editor, .medium-editor, .small-editor) {
|
||||
align-items: start;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor,.editor,.medium-editor,.small-editor) .editor.prosemirror {
|
||||
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor, .editor, .medium-editor, .small-editor) .editor.prosemirror {
|
||||
align-items: normal;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon .tox .tox-editor-container {
|
||||
@@ -1432,8 +1468,8 @@ select,
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon .tabs {
|
||||
height: 40px;
|
||||
border-top: 1px solid #AAA;
|
||||
border-bottom: 1px solid #AAA;
|
||||
border-top: 1px solid #aaa;
|
||||
border-bottom: 1px solid #aaa;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon .tabs .item {
|
||||
line-height: 40px;
|
||||
@@ -1468,12 +1504,24 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls {
|
||||
display: none !important;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .competence-header .item-actions-controls {
|
||||
flex-shrink: 2;
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls {
|
||||
vertical-align: super;
|
||||
margin: 0;
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
align-items: end;
|
||||
text-align: right;
|
||||
min-width: max-content;
|
||||
flex-basis: fit-content;
|
||||
vertical-align: baseline;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls img,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls img {
|
||||
vertical-align: text-bottom;
|
||||
display: inline;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
@@ -1486,10 +1534,17 @@ select,
|
||||
font-size: 0.8em;
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls a img:hover {
|
||||
opacity: 0.6;
|
||||
filter: drop-shadow(1px 1px 1px #009966) invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a i:is(.fas, .far, .fa-solid, .fa-regular):hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls a i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-dialog .description-sort {
|
||||
@@ -1589,28 +1644,18 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .permissions-list,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button .count,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button .count,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button .count,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs {
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button .count,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content button .count,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button .count,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content button,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button {
|
||||
background-color: var(--background-color-button);
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content a,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a {
|
||||
color: var(--color-dark-3);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a.filter.active,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content a.filter.active,
|
||||
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a.filter.active {
|
||||
color: var(--color-dark-1);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content {
|
||||
background: url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
color: var(--rdd-color-text-primary);
|
||||
@@ -1641,34 +1686,34 @@ select,
|
||||
padding-right: 0.5rem;
|
||||
max-width: 7rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon select:is(.number-x,.number-x2,.number-x3,.number-x4,.number-x5) {
|
||||
.system-foundryvtt-reve-de-dragon select:is(.number-x, .number-x2, .number-x3, .number-x4, .number-x5) {
|
||||
padding-right: 0.2rem;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon input:is(.number,.number-x,.number-x2,.number-x3,.number-x4,.number-x5) {
|
||||
.system-foundryvtt-reve-de-dragon input:is(.number, .number-x, .number-x2, .number-x3, .number-x4, .number-x5) {
|
||||
padding-right: 0.2rem;
|
||||
text-align: right;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(input,select).number-x {
|
||||
.system-foundryvtt-reve-de-dragon :is(input, select).number-x {
|
||||
max-width: 1.4rem;
|
||||
min-width: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(input,select).number-x2 {
|
||||
.system-foundryvtt-reve-de-dragon :is(input, select).number-x2 {
|
||||
max-width: 2.4rem;
|
||||
min-width: 2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(input,select).number-x3 {
|
||||
.system-foundryvtt-reve-de-dragon :is(input, select).number-x3 {
|
||||
max-width: 3.4rem;
|
||||
min-width: 3rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(input,select).number-x4 {
|
||||
.system-foundryvtt-reve-de-dragon :is(input, select).number-x4 {
|
||||
max-width: 4.4rem;
|
||||
min-width: 4rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(input,select).number-x5 {
|
||||
.system-foundryvtt-reve-de-dragon :is(input, select).number-x5 {
|
||||
max-width: 4.4rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon form.rdddialogchrono input[type=datetime-local] {
|
||||
.system-foundryvtt-reve-de-dragon form.rdddialogchrono input[type="datetime-local"] {
|
||||
min-width: 20px;
|
||||
padding: 0;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
@@ -1682,25 +1727,121 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {
|
||||
min-width: 30rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.theme-astral {
|
||||
width: 14rem;
|
||||
margin: 0.4rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue {
|
||||
position: relative;
|
||||
left: calc(50% - 6.5rem);
|
||||
width: 13rem;
|
||||
height: 13rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue div.horloge-heure {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue div.horloge-heure {
|
||||
position: absolute;
|
||||
width: 1.8rem;
|
||||
height: 1.8rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-01 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + -1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-02 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-03 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-04 {
|
||||
top: calc(50% - 1rem + -1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-05 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-06 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-07 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + 1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-08 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-09 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-10 {
|
||||
top: calc(50% - 1rem + 1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-11 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-12 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-01 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + -1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-02 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-03 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-04 {
|
||||
top: calc(50% - 0.4rem + -1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-05 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-06 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-07 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + 1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-08 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-09 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-10 {
|
||||
top: calc(50% - 0.4rem + 1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-11 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-12 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content {
|
||||
@@ -1760,7 +1901,7 @@ select,
|
||||
text-align: left;
|
||||
width: 2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .compteur a i:is(.fas,.far):hover {
|
||||
.system-foundryvtt-reve-de-dragon .compteur a i:is(.fas, .far):hover {
|
||||
opacity: 0.7;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .select-diff {
|
||||
@@ -2182,7 +2323,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon #sidebar-tabs > .collapsed,
|
||||
.system-foundryvtt-reve-de-dragon #chat-controls .chat-control-icon {
|
||||
color: rgba(220, 220, 220, 0.75);
|
||||
text-shadow: 1px 1px 0 rgba(0, 0, 0, 0.75);
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.75);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sidebar-tab .directory-list .entity {
|
||||
border-top: 1px dashed rgba(0, 0, 0, 0.25);
|
||||
@@ -2227,8 +2368,9 @@ select,
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-inline-icon {
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
padding: 0 0.2rem;
|
||||
vertical-align: text-top;
|
||||
display: inline;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .actor-img-small {
|
||||
max-width: 1.5rem;
|
||||
@@ -2238,19 +2380,19 @@ select,
|
||||
vertical-align: bottom;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button:is(
|
||||
[data-tab="chat"],
|
||||
[data-tab="combat"],
|
||||
[data-tab="scenes"],
|
||||
[data-tab="actors"],
|
||||
[data-tab="items"],
|
||||
[data-tab="journal"],
|
||||
[data-tab="cards"],
|
||||
[data-tab="macros"],
|
||||
[data-tab="tables"],
|
||||
[data-tab="playlists"],
|
||||
[data-tab="compendium"],
|
||||
[data-tab="settings"]
|
||||
)::before {
|
||||
[data-tab="chat"],
|
||||
[data-tab="combat"],
|
||||
[data-tab="scenes"],
|
||||
[data-tab="actors"],
|
||||
[data-tab="items"],
|
||||
[data-tab="journal"],
|
||||
[data-tab="cards"],
|
||||
[data-tab="macros"],
|
||||
[data-tab="tables"],
|
||||
[data-tab="playlists"],
|
||||
[data-tab="compendium"],
|
||||
[data-tab="settings"]
|
||||
)::before {
|
||||
content: none;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button {
|
||||
@@ -2318,7 +2460,12 @@ select,
|
||||
max-height: calc(100vh - 156px);
|
||||
height: auto;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #controls :is(.scene-control.active,.control-tool.active, .scene-control:hover, .control-tool:hover) {
|
||||
.system-foundryvtt-reve-de-dragon #controls :is(
|
||||
.scene-control.active,
|
||||
.control-tool.active,
|
||||
.scene-control:hover,
|
||||
.control-tool:hover
|
||||
) {
|
||||
background: #482e1c;
|
||||
background-origin: padding-box;
|
||||
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
|
||||
@@ -2341,12 +2488,6 @@ select,
|
||||
background: #1e1914;
|
||||
border: 1px solid #482e1c;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #players {
|
||||
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
background: #1e1914;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #navigation #scene-list .scene.nav-item.active {
|
||||
background: #482e1c;
|
||||
}
|
||||
@@ -2540,103 +2681,7 @@ select,
|
||||
top: calc(50% - 0.7rem + 0.5 * 38%);
|
||||
left: calc(50% - 0.7rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-01 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + -1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-02 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-03 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-04 {
|
||||
top: calc(50% - 1rem + -1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-05 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-06 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-07 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + 1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-08 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-09 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-10 {
|
||||
top: calc(50% - 1rem + 1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-11 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-12 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-01 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + -1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-02 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-03 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-04 {
|
||||
top: calc(50% - 0.4rem + -1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-05 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-06 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-07 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + 1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-08 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-09 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-10 {
|
||||
top: calc(50% - 0.4rem + 1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-11 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-12 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-boutons-heure .calendar-btn:is(.calendar-lyre,.calendar-vaisseau) img {
|
||||
.system-foundryvtt-reve-de-dragon .calendar-boutons-heure .calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img {
|
||||
color: hsla(0, 0%, 100%, 0.5);
|
||||
border: none;
|
||||
vertical-align: bottom;
|
||||
@@ -2676,7 +2721,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .calendar-vaisseau {
|
||||
grid-column: 9/10;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(.calendar-lyre,.calendar-vaisseau) {
|
||||
.system-foundryvtt-reve-de-dragon :is(.calendar-lyre, .calendar-vaisseau) {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
@@ -2688,12 +2733,12 @@ select,
|
||||
visibility: hidden;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon div.horloge-digitale {
|
||||
color: #CCC;
|
||||
color: #ccc;
|
||||
background: hsl(0, 0%, 20%);
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon div.horloge-digitale :is(.calendar-heure-texte,.calendar-minute-texte) {
|
||||
.system-foundryvtt-reve-de-dragon div.horloge-digitale :is(.calendar-heure-texte, .calendar-minute-texte) {
|
||||
font-size: 1rem;
|
||||
pointer-events: all;
|
||||
margin: 0;
|
||||
@@ -2786,8 +2831,23 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon aside#tooltip .toolclip p.faint {
|
||||
color: var(--color-tooltip-faint);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-info {
|
||||
font-size: 1.1rem;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-info img {
|
||||
margin: 0 0.5rem;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .jet-astrologie {
|
||||
color: var(--major-button-color) !important;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button,
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed {
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-checked,
|
||||
.system-foundryvtt-reve-de-dragon select.chat-card-select {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
font-family: CaslonPro;
|
||||
@@ -2800,29 +2860,27 @@ select,
|
||||
display: inline-block;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button img,
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed img {
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-checked img,
|
||||
.system-foundryvtt-reve-de-dragon select.chat-card-select img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-info {
|
||||
font-size: 1.1rem;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
.system-foundryvtt-reve-de-dragon select.chat-card-select {
|
||||
width: calc(100% - 0.6rem);
|
||||
color: var(--major-button-color);
|
||||
background-color: var(--background-color-custom-button);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-info img {
|
||||
margin: 0 0.5rem;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
filter: invert(0.8);
|
||||
.system-foundryvtt-reve-de-dragon select.chat-card-select option {
|
||||
background-color: var(--background-color-custom-button);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button {
|
||||
text-shadow: 1px 1px #4d3534;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
color: var(--major-button-color);
|
||||
background: var(--background-custom-button);
|
||||
background-color: #7d5d3b00;
|
||||
background-color: var(--background-color-custom-button);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed {
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-checked {
|
||||
text-shadow: 1px 1px hsla(202, 30%, 70%, 0.5);
|
||||
box-shadow: inset -1px -1px #a6827e;
|
||||
color: hsla(202, 42%, 14%, 0.7);
|
||||
@@ -2832,11 +2890,11 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:hover {
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-checked:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button:active,
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:active {
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-checked:active {
|
||||
position: relative;
|
||||
top: 1px;
|
||||
}
|
||||
@@ -2903,7 +2961,7 @@ select,
|
||||
background: none;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #pause > h3 {
|
||||
color: #CCC;
|
||||
color: #ccc;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #pause > img {
|
||||
content: url(../assets/ui/rdd_pause.webp);
|
||||
@@ -2918,7 +2976,7 @@ select,
|
||||
height: 68px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon div.vl {
|
||||
border: 1px solid ;
|
||||
border: 1px solid;
|
||||
border-color: hsla(0, 0%, 0%, 0.5);
|
||||
height: inherit;
|
||||
min-height: max-content;
|
||||
|
||||
BIN
icons/competence-commerce.webp
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
icons/creatures/aligate_t-old.webp
Normal file
|
After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 198 KiB |
BIN
icons/creatures/chrasme_t-old.webp
Normal file
|
After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 136 KiB |
BIN
icons/creatures/glou_t.webp
Normal file
|
After Width: | Height: | Size: 136 KiB |
BIN
icons/creatures/sirene_t.webp
Normal file
|
After Width: | Height: | Size: 126 KiB |
BIN
icons/creatures/tigre-vert_t.webp
Normal file
|
After Width: | Height: | Size: 210 KiB |
BIN
icons/creatures/zyglute_t.webp
Normal file
|
After Width: | Height: | Size: 147 KiB |
BIN
icons/entites/squelette-token-old.webp
Normal file
|
After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 104 KiB |
BIN
icons/humanoides/chafouin_t-old.webp
Normal file
|
After Width: | Height: | Size: 65 KiB |
|
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 184 KiB |
BIN
icons/humanoides/cyan_t-old.webp
Normal file
|
After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 184 KiB |
BIN
icons/humanoides/humain_t-1.webp
Normal file
|
After Width: | Height: | Size: 149 KiB |
BIN
icons/humanoides/humain_t-2.webp
Normal file
|
After Width: | Height: | Size: 155 KiB |
BIN
icons/humanoides/saure_t-old.webp
Normal file
|
After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 177 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 5.9 KiB |
BIN
icons/objets/coffre.webp
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 6.4 KiB |
|
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 7.2 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 8.4 KiB |
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 6.4 KiB |
BIN
icons/objets/parchemin.webp
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 5.1 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 9.2 KiB |
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 8.2 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 7.5 KiB |
BIN
icons/objets/tissu_soie.webp
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
1
icons/services/ecurie.svg
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
6
info-message.html
Normal file
@@ -0,0 +1,6 @@
|
||||
<h3>L'oeuf de Dragon</h3>
|
||||
<p>
|
||||
On raconte que si le premier Vaisseau, on trouve un oeuf couvé par
|
||||
un lapin, il faut bien s'occuper dudit lapin, car quatre mois plus tard
|
||||
pourrait bien éclore un dragon!
|
||||
</p>
|
||||
@@ -63,6 +63,7 @@
|
||||
"StatusUnarmed": "Désarmé",
|
||||
"StatusGrappling": "Empoignade",
|
||||
"StatusGrappled": "Empoigné",
|
||||
"StatusMalade": "Malade",
|
||||
"StatusRestrained": "Immobilisé",
|
||||
"StatusComma": "Comma",
|
||||
"StatusDead": "Mort",
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
:root {
|
||||
body {
|
||||
|
||||
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
|
||||
// --debug-background-color-red: #ff000054;
|
||||
@@ -13,6 +13,7 @@
|
||||
/* =================== 3. some constants ============ */
|
||||
--fieldset-background: url(/ui/parchment.jpg);
|
||||
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
|
||||
--color-text-primary: hsla(0, 0%, 4%, 0.9);
|
||||
--rdd-input-background:hsla(0, 0%, 0%, 0.1);
|
||||
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
|
||||
--rdd-bg-input: hsla(0, 0%, 100%, 0.1);
|
||||
@@ -44,7 +45,9 @@
|
||||
hsla(50, 100%, 80%, 0.7)
|
||||
);
|
||||
|
||||
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
|
||||
--background-color-button: hsl(25, 5%, 60%);
|
||||
--background-color-custom-button: hsla(208, 38%, 21%, 0.988);
|
||||
--background-custom-button: linear-gradient(to bottom, var(--background-color-custom-button) 5%, hsla(202, 42%, 14%, 0.671) 100%);
|
||||
--background-custom-button-hover: linear-gradient(to bottom, hsla(0, 100%, 25%, 1) 5%, hsla(0, 97%, 12%, 1) 100%);
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
|
||||
@@ -70,9 +70,12 @@
|
||||
/* Fonts */
|
||||
.sheet header.sheet-header h1 input,
|
||||
.window-app .window-header,
|
||||
#actors .directory-list,
|
||||
#navigation #scene-list .scene.nav-item {
|
||||
font-family: "GoudyAcc"
|
||||
#sidebar {
|
||||
font-family: "GoudyAcc";
|
||||
|
||||
.chat-message{
|
||||
font-family: "CaslonAntique";
|
||||
}
|
||||
}
|
||||
|
||||
/* For title, sidebar character and scene */
|
||||
@@ -80,6 +83,6 @@
|
||||
.window-app input,
|
||||
.sheet header.sheet-header .header-compteurs,
|
||||
.sheet header.sheet-header .flex-group-center.flex-fatigue,
|
||||
select, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
select, .item-checkbox, #players {
|
||||
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
|
||||
}
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
"img header buttons"
|
||||
"img resume buttons"
|
||||
"details details details"
|
||||
"actions actions actions";
|
||||
"description description description"
|
||||
"actions actions actions"
|
||||
;
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
@@ -53,6 +55,15 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
div.chat-description {
|
||||
grid-area: description;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
div {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
|
||||
@@ -160,6 +160,9 @@
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
|
||||
roll-section[name="resistance"] {
|
||||
align-items: flex-end;
|
||||
}
|
||||
roll-section {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
@@ -174,6 +177,12 @@
|
||||
margin: 0 1rem;
|
||||
padding: 0;
|
||||
}
|
||||
img.flag-resistance {
|
||||
max-width: 1.5rem;
|
||||
max-height: 1.5rem;
|
||||
text-align: right;
|
||||
filter: invert(0.6);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -40,17 +40,21 @@ export class ChatVente {
|
||||
|
||||
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
|
||||
const chatMessage = game.messages.get(chatMessageId)
|
||||
const vente = ChatVente.getDetailVente(chatMessageId)
|
||||
vente.nbLots = Math.max(0, vente.nbLots - quantite)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
|
||||
chatMessage.update({ content: html });
|
||||
chatMessage.render(true);
|
||||
const vente = ChatVente.getDetailVente(chatMessageId)
|
||||
if (vente.nbLots <= quantite) {
|
||||
ChatUtility.removeChatMessageId(chatMessageIdVente);
|
||||
}
|
||||
else {
|
||||
vente.nbLots = vente.nbLots - quantite
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente)
|
||||
await chatMessage.update({ content: html }, { render: true })
|
||||
}
|
||||
}
|
||||
|
||||
static async displayAchatVente(vente) {
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente)
|
||||
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
|
||||
|
||||
@@ -9,7 +9,7 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
@@ -18,6 +18,8 @@ import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
import { MORAL } from "./moral/apprecier.mjs";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
@@ -49,20 +51,25 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
foundry.utils.mergeObject(formData.calc, {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).label,
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
blessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
caracTotalXp: RdDCarac.computeTotalXp(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
||||
malusArmure: this.actor.getMalusArmure()
|
||||
})
|
||||
|
||||
this.timerRecherche = undefined;
|
||||
|
||||
if (formData.type == 'personnage') {
|
||||
if (formData.type == ACTOR_TYPES.personnage) {
|
||||
formData.options.mainsDirectrices = MAINS_DIRECTRICES;
|
||||
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
|
||||
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
|
||||
formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences);
|
||||
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
|
||||
foundry.utils.mergeObject(formData.calc, {
|
||||
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
|
||||
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
|
||||
sortsXPTotal: RdDItemSort.computeTotalXP(this.actor.itemTypes[ITEM_TYPES.sort]),
|
||||
fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max)
|
||||
|
||||
})
|
||||
|
||||
formData.competences.forEach(item => {
|
||||
item.system.isHidden = this.options.recherche
|
||||
@@ -208,7 +215,8 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
}
|
||||
|
||||
// Points de reve actuel
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true }))
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollReveActuel({ resistance: false }))
|
||||
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveActuel({ diff: -8, resistance: true }))
|
||||
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
|
||||
this.html.find('.roll-arme').click(async event => {
|
||||
@@ -271,12 +279,12 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
// On pts de reve change
|
||||
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
|
||||
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
|
||||
this.html.find('.seuil-reve-value').change(async event => await this.actor.update({ "system.reve.seuil.value": event.currentTarget.value }))
|
||||
|
||||
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
|
||||
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse'))
|
||||
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre'))
|
||||
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse'))
|
||||
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral(MORAL.MALHEUREUX))
|
||||
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral(MORAL.NEUTRE))
|
||||
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral(MORAL.HEUREUX))
|
||||
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
|
||||
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
|
||||
|
||||
694
module/actor.js
@@ -1,4 +1,4 @@
|
||||
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RDD_CONFIG, renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
@@ -22,13 +22,16 @@ import { DialogValidationEncaissement } from "../dialog-validation-encaissement.
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } from "../item/base-items.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
|
||||
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
|
||||
import RollDialog from "../roll/roll-dialog.mjs";
|
||||
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
|
||||
import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE } from "../roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
|
||||
import { PART_COMP } from "../roll/roll-part-comp.mjs";
|
||||
import { RdDInitiative } from "../initiative.mjs";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
@@ -45,39 +48,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
return foundry.utils.mergeObject(this.system.carac,
|
||||
{
|
||||
'reve-actuel': this.getCaracReveActuel(),
|
||||
'chance-actuelle': this.getCaracChanceActuelle()
|
||||
},
|
||||
{ inplace: false })
|
||||
}
|
||||
|
||||
getCaracChanceActuelle() {
|
||||
return {
|
||||
label: 'Chance actuelle',
|
||||
value: this.getChanceActuel(),
|
||||
type: "number"
|
||||
};
|
||||
}
|
||||
|
||||
getCaracReveActuel() {
|
||||
return {
|
||||
label: 'Rêve actuel',
|
||||
value: this.getReveActuel(),
|
||||
type: "number"
|
||||
};
|
||||
const carac = super.getCarac()
|
||||
foundry.utils.mergeObject(carac, this.getCaracReveActuel())
|
||||
foundry.utils.mergeObject(carac, this.getCaracCompetenceCreature(), { overwrite: false })
|
||||
return carac
|
||||
}
|
||||
|
||||
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
|
||||
getConstitution() { return this.getReve() }
|
||||
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getForce() }
|
||||
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
|
||||
getChance() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
getCaracChanceActuelle() { return { [CARACS.CHANCE_ACTUELLE]: { label: 'Chance actuelle', value: this.getChanceActuel(), type: "number" } } }
|
||||
|
||||
getReveActuel() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
getCaracReveActuel() { return { [CARACS.REVE_ACTUEL]: { label: "Rêve Actuel", value: this.getReveActuel(), type: "number" } } }
|
||||
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
|
||||
@@ -114,29 +102,73 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return this.system.carac[competence.system.defaut_carac].value;
|
||||
}
|
||||
|
||||
getDraconics() { return [] }
|
||||
getDraconicOuPossession() {
|
||||
return [
|
||||
...this.getDraconics(),
|
||||
...this.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.isCompetencePossession()),
|
||||
this.getConjurationNaturelle()
|
||||
].sort(Misc.descending(it => it.system.niveau));
|
||||
}
|
||||
|
||||
getConjurations() {
|
||||
return this.getDraconicOuPossession()
|
||||
.map(it => this.toActionConjuration(it))
|
||||
}
|
||||
|
||||
getConjurationNaturelle() {
|
||||
return new RdDItemCompetenceCreature({
|
||||
name: 'Sans compétence',
|
||||
type: ITEM_TYPES.competencecreature,
|
||||
img: RDD_CONFIG.icons.possession,
|
||||
system: {
|
||||
carac_value: this.getReveActuel(),
|
||||
niveau: 0,
|
||||
default_diffLibre: 0,
|
||||
categorie: CATEGORIES_COMPETENCES_CREATURES.possession.key,
|
||||
ispossession: true,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
toActionConjuration(comp) {
|
||||
const caracCode = this.isPersonnage() ? CARACS.REVE_ACTUEL : CARACS.REVE
|
||||
const caracValue = this.getReveActuel()
|
||||
const ajustement = this.getEtatGeneral()
|
||||
return {
|
||||
label: `Conjuration (${comp.name})`,
|
||||
action: 'possession',
|
||||
initOnly: false,
|
||||
comp: comp,
|
||||
carac: { key: caracCode, value: caracValue },
|
||||
initiative: RdDInitiative.getRollInitiative(caracValue, comp.system.niveau, ajustement)
|
||||
}
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.isAttaque())
|
||||
.map(it => it.attaqueCreature())
|
||||
.filter(it => it != undefined);
|
||||
.filter(it => it != undefined)
|
||||
}
|
||||
|
||||
async computeArmure(dmg) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async ajoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
computeResumeBlessure() { }
|
||||
computeResumeBlessure() { return []}
|
||||
countBlessures(filter = it => !it.isContusion()) { return 0 }
|
||||
async santeIncDec(name, inc, isCritique = false) { }
|
||||
async santeIncDec(name, inc, isCritique) { }
|
||||
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
await this.$finDeRoundSuppressionEffetsTermines(options);
|
||||
await this.finDeRoundBlessures();
|
||||
await this.$finDeRoundSupprimerObsoletes();
|
||||
await this.$finDeRoundEmpoignade();
|
||||
await this.finDeRoundSuppressionEffetsTermines(options)
|
||||
await this.finDeRoundBlessures()
|
||||
await this.finDeRoundSupprimerObsoletes()
|
||||
await this.finDeRoundEmpoignade()
|
||||
await this.finDeRoundPossession()
|
||||
}
|
||||
|
||||
async $finDeRoundSuppressionEffetsTermines(options) {
|
||||
async finDeRoundSuppressionEffetsTermines(options) {
|
||||
for (let effect of this.getEffects()) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
await effect.delete();
|
||||
@@ -148,20 +180,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
async finDeRoundBlessures() {
|
||||
}
|
||||
|
||||
async $finDeRoundSupprimerObsoletes() {
|
||||
async finDeRoundSupprimerObsoletes() {
|
||||
const obsoletes = []
|
||||
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||
.map(it => it.id);
|
||||
.map(it => it.id)
|
||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||
}
|
||||
|
||||
async $finDeRoundEmpoignade() {
|
||||
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||
game.actors.get(emp.system.empoigneid),
|
||||
emp
|
||||
))
|
||||
async finDeRoundEmpoignade() {
|
||||
await Promise.all(this.itemTypes[ITEM_TYPES.empoignade]
|
||||
.filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id)
|
||||
.map(async it => await RdDEmpoignade.onImmobilisation(this, it)))
|
||||
}
|
||||
|
||||
async finDeRoundPossession() {
|
||||
await Promise.all(this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(async it => await RdDPossessionV2.onPossession(this, it)))
|
||||
}
|
||||
|
||||
async setSonne(sonne = true) { }
|
||||
@@ -200,8 +234,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return false
|
||||
}
|
||||
|
||||
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
|
||||
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
@@ -210,21 +242,28 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
|
||||
async updateCarac(caracName, to) {
|
||||
const path = `system.carac.${caracName}.value`;
|
||||
let updates = {};
|
||||
updates[path] = Number.parseInt(to)
|
||||
await this.update(updates, { noHook: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCreatureCompetence(idOrName, fieldName, value) {
|
||||
let competence = this.getCompetence(idOrName);
|
||||
if (competence) {
|
||||
function getFieldPath(fieldName) {
|
||||
switch (fieldName) {
|
||||
case "niveau": return 'system.niveau';
|
||||
case "dommages": return 'system.dommages';
|
||||
case "carac_value": return 'system.carac_value';
|
||||
case "niveau": return 'system.niveau'
|
||||
case "dommages": return 'system.dommages'
|
||||
case "carac_value": return 'system.carac_value'
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
const path = getFieldPath(fieldName);
|
||||
const path = getFieldPath(fieldName)
|
||||
if (path) {
|
||||
await competence.update({ [path]: value });
|
||||
await competence.update({ [path]: value })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -256,7 +295,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
createCallbackExperience() {
|
||||
return { action: r => this.appliquerAjoutExperience(r) }
|
||||
return { action: r => this.ajoutExperience(r) }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -265,7 +304,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return { action: r => this.appliquerAppelMoral(r) }
|
||||
}
|
||||
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async ajoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async appliquerAppelMoral(rollData) { }
|
||||
|
||||
async _onCloseRollDialog(html) { }
|
||||
@@ -284,8 +323,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
diff: { value: diff }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
return await RollDialog.create(rollData, options)
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compName);
|
||||
@@ -302,7 +340,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
competence: competence,
|
||||
show: { title: options?.title ?? '' }
|
||||
},
|
||||
callbacks: [async r => this.$onRollCompetence(r, options)]
|
||||
callbacks: [
|
||||
async r => this.$onRollCompetence(r, options),
|
||||
...(options?.callbacks ?? [])
|
||||
]
|
||||
});
|
||||
}
|
||||
/**
|
||||
@@ -330,15 +371,26 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
RollDataAjustements.calcul(rollData, this);
|
||||
await RdDResolutionTable.rollData(rollData);
|
||||
this.gererExperience(rollData);
|
||||
this.ajoutExperience(rollData);
|
||||
await RdDResolutionTable.displayRollData(rollData, this)
|
||||
return rollData.rolled;
|
||||
}
|
||||
|
||||
gererExperience(rollData) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async roll() {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: {
|
||||
allowed: DEFAULT_ROLL_TYPES,
|
||||
current: PART_COMP,
|
||||
},
|
||||
selected: {
|
||||
diff: { type: DIFF.DEFAUT }
|
||||
}
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const carac = this.getCarac()
|
||||
@@ -359,6 +411,26 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
})
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollReveActuel({ diff = 0, resistance = false }) {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: {
|
||||
allowed: [PART_COMP],
|
||||
current: PART_COMP,
|
||||
resistance: resistance
|
||||
},
|
||||
selected: {
|
||||
carac: { key: CARACS.REVE_ACTUEL, forced: true },
|
||||
comp: resistance ? { key: undefined, forced: true } : undefined,
|
||||
diff: { type: DIFF.DEFAUT, value: diff }
|
||||
}
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
}
|
||||
return this.rollCarac(CARACS.REVE_ACTUEL, { diff, resistance })
|
||||
}
|
||||
|
||||
async rollCarac(caracName, options = {}) {
|
||||
if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
|
||||
return
|
||||
@@ -366,14 +438,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
|
||||
type: {
|
||||
allowed: options.resistance ? [PART_COMP] : DEFAULT_ROLL_TYPES,
|
||||
current: PART_COMP,
|
||||
resistance: options.resistance
|
||||
},
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: options.resistance ? { key: undefined, forced: true } : undefined
|
||||
comp: options.resistance ? { key: undefined, forced: true } : undefined,
|
||||
diff: { type: DIFF.DEFAUT, value: options.diff ?? 0 }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
return await RollDialog.create(rollData, options)
|
||||
}
|
||||
|
||||
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
|
||||
@@ -404,17 +480,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const competence = this.getCompetence(idOrName);
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES },
|
||||
selected: {
|
||||
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
|
||||
comp: { key: competence.name },
|
||||
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
|
||||
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
|
||||
diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
|
||||
}
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
@@ -486,8 +560,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
type: {
|
||||
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
|
||||
}
|
||||
};
|
||||
return await RollDialog.create(rollData)
|
||||
}
|
||||
return await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -495,16 +569,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @param {*} maniement catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = 'competence', token = undefined) {
|
||||
async rollArme(arme, maniement = 'competence', token = undefined) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
|
||||
if (!Targets.hasTargets()) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
@@ -516,7 +592,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
onAction: async () => {
|
||||
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
|
||||
}
|
||||
});
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
@@ -526,14 +602,19 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compToUse)
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
const comp = this.getCompetence(compToUse)
|
||||
if (comp.isCompetencePossession()) {
|
||||
// TODO: vérifier si c'est possible, sinon simplifier
|
||||
return RdDPossession.onAttaquePossession(target, this, comp);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(comp, arme, maniement)
|
||||
})
|
||||
}
|
||||
|
||||
rollPossession() {
|
||||
RdDPossessionV2.rollAttaquePossession(this)
|
||||
}
|
||||
|
||||
verifierForceMin(item) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -573,28 +654,23 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
async $onEncaissement(encaissement, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(encaissement, attackerToken);
|
||||
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: defenderToken?.name ?? this.getAlias(),
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
}, { overwrite: false });
|
||||
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
await ChatMessage.create(ChatUtility.adaptVisibility(
|
||||
{
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
|
||||
},
|
||||
this
|
||||
)
|
||||
{ actor: this }))
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = foundry.utils.duplicate(encaissement)
|
||||
@@ -649,7 +725,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
|
||||
await this.appliquerAjoutExperience(rollData, true)
|
||||
await this.ajoutExperience(rollData, true)
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@ import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { CARACS } from "../rdd-carac.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
@@ -15,6 +17,14 @@ import { Misc } from "../misc.js";
|
||||
*/
|
||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
const updatedEndurance = changed?.system?.sante?.endurance
|
||||
if (updatedEndurance && options.diff) {
|
||||
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
|
||||
}
|
||||
}
|
||||
|
||||
prepareActorData() {
|
||||
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
|
||||
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
|
||||
@@ -22,10 +32,18 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
this.system.attributs.encombrement.value = this.getEncombrementMax()
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
const carac = super.getCarac()
|
||||
foundry.utils.mergeObject(carac, this.getCaracChanceActuelle())
|
||||
foundry.utils.mergeObject(carac, this.getCaracVie())
|
||||
return carac
|
||||
}
|
||||
|
||||
getForce() { return Misc.toInt(this.system.carac.force?.value) }
|
||||
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
|
||||
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
|
||||
|
||||
getCaracVie() { return { [CARACS.VIE]: { label: "Vie", value: this.getVieMax(), type: "number" } } }
|
||||
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
@@ -61,51 +79,64 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||
}
|
||||
|
||||
countBlessures(filter) { return this.itemTypes[ITEM_TYPES.blessure].filter(filter).length }
|
||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
||||
|
||||
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
|
||||
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
|
||||
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeResumeBlessure() {
|
||||
const nbLegeres = this.nbBlessuresLegeres()
|
||||
const nbGraves = this.nbBlessuresGraves()
|
||||
const nbCritiques = this.nbBlessuresCritiques()
|
||||
function descBlessure(count, name) {
|
||||
return count > 0 ? [`${count} ${name}${count > 1 ? "s" : ""}`] : []
|
||||
}
|
||||
|
||||
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
||||
return "Aucune blessure";
|
||||
}
|
||||
let resume = "Blessures:";
|
||||
if (nbLegeres > 0) {
|
||||
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
||||
}
|
||||
if (nbGraves > 0) {
|
||||
if (nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
||||
}
|
||||
if (nbCritiques > 0) {
|
||||
if (nbGraves > 0 || nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " une CRITIQUE !";
|
||||
}
|
||||
return resume;
|
||||
const nbContusions = this.countBlessures(it => it.isContusion())
|
||||
const nbLegeres = this.countBlessures(it => it.isLegere())
|
||||
const nbGraves = this.countBlessures(it => it.isGrave())
|
||||
const nbCritiques = this.countBlessures(it => it.isCritique())
|
||||
return [
|
||||
... (nbCritiques > 0 ? ['une CRITIQUE !'] : []),
|
||||
...descBlessure(nbGraves, 'grave'),
|
||||
...descBlessure(nbLegeres, 'légère'),
|
||||
...descBlessure(nbContusions, 'contusion'),
|
||||
]
|
||||
}
|
||||
|
||||
blessuresASoigner() { return [] }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async ajoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
const blessure = this.nouvelleBlessure(encaissement.gravite, {
|
||||
localisation: encaissement.dmg?.loc.label ?? '',
|
||||
origine: attackerToken?.name ?? ''
|
||||
})
|
||||
if (blessure.system.gravite == encaissement.gravite) {
|
||||
blessure.system.vie = encaissement.vie
|
||||
blessure.system.endurance = encaissement.endurance
|
||||
}
|
||||
else { // aggravation du fait du nombre de blessures
|
||||
blessure.system.vie = blessure.system.vie
|
||||
const rollPerteEndurance = new Roll(blessure.system.endurance)
|
||||
await rollPerteEndurance.evaluate()
|
||||
blessure.system.endurance = rollPerteEndurance.total
|
||||
}
|
||||
const isCritique = blessure.system.gravite >= 6;
|
||||
if (isCritique) {
|
||||
blessure.system.endurance = this.getEnduranceActuelle()
|
||||
}
|
||||
// Will update the result table
|
||||
if (blessure.system.gravite > 6) {
|
||||
this.setEffect(STATUSES.StatusComma, true)
|
||||
encaissement.mort = "à seconde blessure critique"
|
||||
}
|
||||
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie)
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, isCritique)
|
||||
await this.createEmbeddedDocuments('Item', [blessure])
|
||||
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
@@ -114,47 +145,40 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
endurance: perteEndurance.perte,
|
||||
vie: santeOrig.vie.value - perteVie.newValue,
|
||||
blessure: blessure
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (!this.system.sante[name]) {
|
||||
return
|
||||
}
|
||||
const sante = foundry.utils.duplicate(this.system.sante)
|
||||
let compteur = sante[name];
|
||||
if (!compteur) {
|
||||
return;
|
||||
}
|
||||
let result = {
|
||||
sonne: false,
|
||||
};
|
||||
|
||||
const compteur = sante[name]
|
||||
const result = { sonne: false }
|
||||
let perteEndurance = 0
|
||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||
|
||||
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
||||
//console.log("New value ", inc, minValue, result.newValue);
|
||||
let fatigue = 0;
|
||||
|
||||
if (name == "endurance") {
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--;
|
||||
result.perteVie = true;
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) {
|
||||
// perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--
|
||||
result.perteVie = true
|
||||
}
|
||||
result.newValue = Math.max(0, result.newValue);
|
||||
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
||||
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
||||
}
|
||||
const perte = compteur.value - result.newValue;
|
||||
result.perte = perte;
|
||||
if (perte > 1) {
|
||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
|
||||
} else if (inc > 0) {
|
||||
await this.setSonne(false);
|
||||
}
|
||||
perteEndurance = compteur.value - result.newValue;
|
||||
result.perte = perteEndurance
|
||||
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
||||
fatigue = perte;
|
||||
fatigue = perteEndurance;
|
||||
}
|
||||
}
|
||||
compteur.value = result.newValue;
|
||||
@@ -162,13 +186,87 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante }, { render: true })
|
||||
await this.update({ "system.sante": sante })
|
||||
|
||||
if (perteEndurance > 1) {
|
||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
|
||||
} else if (name == "endurance" && inc > 0) {
|
||||
await this.setSonne(false)
|
||||
}
|
||||
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
await this.setEffect(STATUSES.StatusComma, true)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
async callbackPremiersSoins(blessureId, rollData, soigneurId) {
|
||||
await this.onRollTachePremiersSoins(blessureId,
|
||||
rollData.v2 ? rollData.current.tache.tache : rollData.tache,
|
||||
rollData.rolled.isETotal,
|
||||
soigneurId)
|
||||
}
|
||||
async onRollTachePremiersSoins(blessureId, tache, isETotal, soigneurId) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'onRollTachePremiersSoins', args: [blessureId, tache, isETotal, soigneurId]
|
||||
})
|
||||
}
|
||||
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
if (blessure && !blessure.system.premierssoins.done) {
|
||||
if (isETotal) {
|
||||
await blessure.update({
|
||||
'system.difficulte': blessure.system.difficulte - 1,
|
||||
'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
|
||||
})
|
||||
}
|
||||
else {
|
||||
const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
|
||||
await blessure.update({
|
||||
'system.premierssoins': {
|
||||
done: (bonus >= 0),
|
||||
bonus: Math.max(0, bonus),
|
||||
tache: Math.max(0, tache.system.points_de_tache_courant)
|
||||
}
|
||||
})
|
||||
if (bonus >= 0 && soigneurId) {
|
||||
const soigneur = game.actors.get(soigneurId)
|
||||
await soigneur.deleteEmbeddedDocuments('Item', [tache.id], { render: true })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onRollSoinsComplets(blessureId, rollData) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'onRollSoinsComplets', args: [blessureId, rollData]
|
||||
})
|
||||
}
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
|
||||
// TODO: update de la blessure: passer par le MJ!
|
||||
if (rollData.rolled.isETotal) {
|
||||
await blessure.setSoinsBlessure({
|
||||
difficulte: blessure.system.difficulte - 1,
|
||||
premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
|
||||
})
|
||||
}
|
||||
else {
|
||||
// soins complets finis
|
||||
await blessure.setSoinsBlessure({
|
||||
soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeEnduranceMax() {
|
||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||
@@ -181,55 +279,56 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeBleedingState()
|
||||
break
|
||||
}
|
||||
await this.changeItemEffects(item)
|
||||
await super.onCreateItem(item, options, id)
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeBleedingState()
|
||||
break
|
||||
}
|
||||
await super.onUpdateItem(item, options, id)
|
||||
async onUpdateItem(item, updates, options, id) {
|
||||
await this.changeItemEffects(item);
|
||||
await super.onUpdateItem(item, updates, options, id)
|
||||
}
|
||||
|
||||
async changeBleedingState() {
|
||||
async onDeleteItem(item, options, id) {
|
||||
await this.changeItemEffects(item);
|
||||
await super.onDeleteItem(item, options, id)
|
||||
}
|
||||
|
||||
async changeItemEffects(item) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeStateBleeding()
|
||||
break;
|
||||
case ITEM_TYPES.maladie:
|
||||
case ITEM_TYPES.poison:
|
||||
await this.changeStateMalade()
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
async changeStateBleeding() {
|
||||
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
|
||||
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
|
||||
}
|
||||
|
||||
async changeStateMalade() {
|
||||
const maladiePoisons = this.getMaladiesPoisons()
|
||||
await this.setEffect(STATUSES.StatusMalade, maladiePoisons.length > 0)
|
||||
}
|
||||
|
||||
getMaladiesPoisons() {
|
||||
return this.items.filter(it => [ITEM_TYPES.maladie, ITEM_TYPES.poison].includes(it.type))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
nouvelleBlessure(gravite, options = { origine: undefined, localisation: '' }) {
|
||||
if (gravite < 0) return
|
||||
if (gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == gravite) >= RdDItemBlessure.maxBlessures(gravite) && gravite <= 6) {
|
||||
// Aggravation
|
||||
encaissement.gravite += 2
|
||||
if (encaissement.gravite > 2) {
|
||||
encaissement.vie += 2;
|
||||
}
|
||||
gravite += 2
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
this.setEffect(STATUSES.StatusComma, true);
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
||||
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
return RdDItemBlessure.prepareBlessure(gravite, options);
|
||||
}
|
||||
|
||||
async supprimerBlessure({ gravite }) {
|
||||
@@ -241,8 +340,8 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
async supprimerBlessures(filterToDelete) {
|
||||
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||
.map(it => it.id)
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete)
|
||||
}
|
||||
|
||||
countBlessures(filter = it => !it.isContusion()) {
|
||||
@@ -259,12 +358,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return
|
||||
}
|
||||
const jetDeVie = await RdDDice.roll("1d20");
|
||||
|
||||
const sConst = this.getSConst();
|
||||
const vie = this.system.sante.vie.value;
|
||||
const isCritique = this.nbBlessuresCritiques() > 0;
|
||||
const isGrave = this.nbBlessuresGraves();
|
||||
const isEchecTotal = jetDeVie.total == 20;
|
||||
const isCritique = this.countBlessures(it => it.isCritique()) > 0
|
||||
const isGrave = this.countBlessures(it => it.isGrave())
|
||||
const isEchecTotal = jetDeVie.total == 20
|
||||
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
|
||||
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
|
||||
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
|
||||
@@ -285,7 +383,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
ChatMessage.create({
|
||||
content: msgText,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -293,13 +391,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
||||
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
||||
if (sonne) {
|
||||
await this.setSonne();
|
||||
await this.setSonne(true)
|
||||
}
|
||||
return { jetEndurance, sonne }
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
const nbGraves = this.itemTypes[ITEM_TYPES.blessure]
|
||||
.filter(it => it.isGrave() && !it.system.premierssoins.done).length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
@@ -308,8 +407,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
// TODO: vérifier si comportement toujours valable
|
||||
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@ import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
import { Apprecier } from "../moral/apprecier.mjs";
|
||||
import { CARACS } from "../rdd-carac.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
@@ -22,7 +24,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
static $findCaracByName(carac, name) {
|
||||
const caracList = Object.entries(carac);
|
||||
const caracList = Object.entries(carac)
|
||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
|
||||
if (!entry || entry.length == 0) {
|
||||
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
||||
@@ -47,11 +49,9 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
static init() {
|
||||
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, updates, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, updates, options, id))
|
||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||
}
|
||||
|
||||
static onSocketMessage(sockmsg) {
|
||||
@@ -61,25 +61,29 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
static remoteActorCall(callData) {
|
||||
static remoteActorCall(callData, userId = undefined) {
|
||||
if (game.user.isGM) {
|
||||
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
|
||||
return false
|
||||
}
|
||||
else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_remote_actor_call",
|
||||
data: callData,
|
||||
userId: Misc.firstConnectedGMId()
|
||||
})
|
||||
return true
|
||||
const gmUserId = Misc.firstConnectedGMId()
|
||||
if (gmUserId) {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_remote_actor_call",
|
||||
data: callData,
|
||||
userId: gmUserId
|
||||
})
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
static onRemoteActorCall(callData, userId) {
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
if (userId == game.user.id) {
|
||||
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
const args = callData.args;
|
||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||
actor[callData.method](...args);
|
||||
@@ -87,25 +91,11 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
static getRealActor(actorId, tokenId) {
|
||||
if (tokenId) {
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
if (token) {
|
||||
return token.actor
|
||||
}
|
||||
}
|
||||
return game.actors.get(actorId)
|
||||
const actor = tokenId ? canvas.tokens.get(tokenId)?.actor : undefined
|
||||
return actor ?? game.actors.get(actorId)
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
static extractActorMin(actor) { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img } }
|
||||
|
||||
/**
|
||||
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||
@@ -150,30 +140,56 @@ export class RdDBaseActor extends Actor {
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
getCarac() {
|
||||
return foundry.utils.duplicate(this.system.carac)
|
||||
}
|
||||
|
||||
findCaracByName(name) {
|
||||
name = Grammar.toLowerCaseNoAccent(name)
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.system.carac.reve
|
||||
case 'chance-actuelle': case 'chance actuelle':
|
||||
return this.system.carac.chance
|
||||
case 'vie':
|
||||
return this.system.sante.vie
|
||||
case 'reve actuel':
|
||||
name = CARACS.REVE_ACTUEL
|
||||
break
|
||||
case 'chance actuelle':
|
||||
name = CARACS.CHANCE_ACTUELLE
|
||||
break
|
||||
}
|
||||
|
||||
const carac = this.system.carac;
|
||||
const carac = this.getCarac()
|
||||
return RdDBaseActor.$findCaracByName(carac, name);
|
||||
}
|
||||
|
||||
getCaracCompetenceCreature() {
|
||||
return this.isCreatureOuEntite()
|
||||
? Object.fromEntries(this.itemTypes[ITEM_TYPES.competencecreature].map(it => [Grammar.toLowerCaseNoAccent(it.name), { label: it.name, value: it.system.carac_value }]))
|
||||
: {}
|
||||
}
|
||||
|
||||
mapCarac(caracCode) { return caracCode }
|
||||
|
||||
getCaracByName(name) {
|
||||
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
|
||||
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name)) ?? name
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.getCaracReveActuel();
|
||||
case 'chance-actuelle': case 'chance-actuelle':
|
||||
return this.getCaracChanceActuelle();
|
||||
case 'reve actuel':
|
||||
name = CARACS.REVE_ACTUEL
|
||||
break
|
||||
case 'chanceactuelle':
|
||||
name = CARACS.CHANCE_ACTUELLE
|
||||
break
|
||||
}
|
||||
switch (name) {
|
||||
case CARACS.REVE_ACTUEL:
|
||||
return this.getCaracReveActuel()[CARACS.REVE_ACTUEL]
|
||||
case CARACS.CHANCE_ACTUELLE:
|
||||
return this.getCaracChanceActuelle()[CARACS.CHANCE_ACTUELLE]
|
||||
}
|
||||
return this.findCaracByName(name);
|
||||
}
|
||||
@@ -198,6 +214,41 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
const updatedCarac = changed?.system?.carac
|
||||
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
|
||||
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
|
||||
}
|
||||
await this.delayedRenderSheet('_preUpdate', changed, options)
|
||||
return super._preUpdate(changed, options, user)
|
||||
}
|
||||
|
||||
_onUpdate(changed, options, userId) {
|
||||
super._onUpdate(changed, options, userId)
|
||||
if (userId == game.user.id){
|
||||
this.delayedRenderSheet('_onUpdate', changed, options)
|
||||
}
|
||||
}
|
||||
|
||||
async delayedRenderSheet(caller, data, options) {
|
||||
this.refreshDelayCounter = (this.refreshDelayCounter ?? 0)+1
|
||||
if (this.refreshDelayCounter == 1) {
|
||||
this.renderAfterDelay(this.refreshDelayCounter)
|
||||
}
|
||||
}
|
||||
|
||||
renderAfterDelay(currentCounter) {
|
||||
setTimeout(async () => {
|
||||
if (currentCounter == this.refreshDelayCounter) {
|
||||
this.sheet?.render()
|
||||
this.refreshDelayCounter = 0
|
||||
}
|
||||
else {
|
||||
this.renderAfterDelay(this.refreshDelayCounter)
|
||||
}
|
||||
}, 30)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareData() {
|
||||
super.prepareData()
|
||||
@@ -210,6 +261,7 @@ export class RdDBaseActor extends Actor {
|
||||
prepareActorData() { }
|
||||
|
||||
async computeEtatGeneral() { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
findPlayer() {
|
||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||
@@ -220,6 +272,7 @@ export class RdDBaseActor extends Actor {
|
||||
isEntite() { return false }
|
||||
isEntiteIncarnee() { return false }
|
||||
isEntiteNonIncarnee() { return false }
|
||||
isEntiteBlurette() { return false }
|
||||
isHautRevant() { return false }
|
||||
isVehicule() { return false }
|
||||
isPersonnage() { return false }
|
||||
@@ -261,14 +314,14 @@ export class RdDBaseActor extends Actor {
|
||||
return this.getEffects().filter(it => it.statuses.has(effectId))
|
||||
}
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
async setEffect(effectId, status, options = { render: true }) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effects = this.getEffectsByStatus(effectId)
|
||||
if (!status && effects.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), options)
|
||||
}
|
||||
if (status && effects.length == 0) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], options)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -277,33 +330,40 @@ export class RdDBaseActor extends Actor {
|
||||
this.removeEffects(it => it.id == id)
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
async removeEffects(filter = e => true, options = { render: true }) {
|
||||
if (game.user.isGM) {
|
||||
const effectsToRemove = this.getEffects(filter);
|
||||
const ids = effectsToRemove.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
const ids = this.getEffects(filter)
|
||||
.filter(it => this.canRemoveEffects(it))
|
||||
.map(it => it.id)
|
||||
if (ids.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids, options)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
canRemoveEffects(effect) {
|
||||
if (effect.statuses.has(STATUSES.StatusSurEnc)) {
|
||||
return !this.isSurenc()
|
||||
}
|
||||
if (effect.statuses.has(STATUSES.StatusDemiReve)) {
|
||||
return !this.tmrApp
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCarac(caracName, to) {
|
||||
}
|
||||
|
||||
async onUpdateActor(change, options, actorId) {
|
||||
const updatedCarac = change?.system?.carac
|
||||
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
|
||||
console.log(' onUpdateActor', change, options, actorId)
|
||||
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
async onUpdateItem(item, updates, options, id) {
|
||||
const conteneur = item.findConteneur()
|
||||
conteneur?.render(options.render)
|
||||
}
|
||||
|
||||
async onDeleteItem(item, options, id) {
|
||||
@@ -312,15 +372,14 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async _removeItemFromConteneur(item) {
|
||||
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
|
||||
.map(conteneur => {
|
||||
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
|
||||
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
|
||||
})
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', updates)
|
||||
const conteneur = this.findConteneur(item);
|
||||
if (conteneur) {
|
||||
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
|
||||
const updates = { _id: conteneur.id, 'system.contenu': nouveauContenu }
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', updates)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -344,7 +403,7 @@ export class RdDBaseActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async cleanupConteneurs() {
|
||||
if (Misc.isOwnerPlayer(this)) {
|
||||
let updates = this.itemTypes['conteneur']
|
||||
let updates = this.itemTypes[ITEM_TYPES.conteneur]
|
||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
if (updates.length > 0) {
|
||||
@@ -355,7 +414,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getFortune() {
|
||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||
return Monnaie.getFortune(this.itemTypes[ITEM_TYPES.monnaie]);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -398,6 +457,14 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async depenserSols(sols) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'depenserSols', args: [sols]
|
||||
})
|
||||
}
|
||||
let reste = this.getFortune() - Number(sols);
|
||||
if (reste >= 0) {
|
||||
await Monnaie.optimiserFortune(this, reste);
|
||||
@@ -406,32 +473,31 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async ajouterSols(sols, fromActorId = undefined) {
|
||||
sols = Number(sols);
|
||||
sols = Number(sols)
|
||||
if (sols == 0) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (sols < 0) {
|
||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
|
||||
return;
|
||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`)
|
||||
return
|
||||
}
|
||||
if (fromActorId && !this.isOwner) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'ajouterSols', args: [sols, fromActorId]
|
||||
});
|
||||
})
|
||||
}
|
||||
else {
|
||||
const fromActor = game.actors.get(fromActorId)
|
||||
await Monnaie.optimiserFortune(this, sols + this.getFortune());
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
});
|
||||
}
|
||||
const fromActor = game.actors.get(fromActorId)
|
||||
await Monnaie.optimiserFortune(this, sols + this.getFortune());
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -443,24 +509,28 @@ export class RdDBaseActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async achatVente(achat) {
|
||||
if (achat.vendeurId == achat.acheteurId) {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||
return;
|
||||
ui.notifications.info("Inutile de se vendre à soi-même")
|
||||
return
|
||||
}
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
const cout = Number(achat.prixTotal ?? 0)
|
||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined
|
||||
|
||||
if (acheteur && !acheteur.isOwner) {
|
||||
ui.notifications.warn(`${game.user.id} n'est pas propriétaire de ${this.name} et effectue un achat pour lui!`)
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
actorId: achat.acheteurId,
|
||||
method: 'achatVente', args: [achat]
|
||||
});
|
||||
return
|
||||
}
|
||||
const cout = Number(achat.prixTotal ?? 0);
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
||||
|
||||
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined
|
||||
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||
if (!itemVendu) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||
@@ -468,10 +538,10 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
if (acheteur && !acheteur.verifierFortune(cout)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
await vendeur?.vendre(itemVendu, quantite, cout);
|
||||
await acheteur?.acheter(itemVendu, quantite, cout, achat)
|
||||
await vendeur?.vendre(itemVendu, quantite, cout, acheteur);
|
||||
await acheteur?.acheter(itemVendu, quantite, cout, achat, vendeur)
|
||||
|
||||
if (cout > 0) {
|
||||
RdDAudio.PlayContextAudio("argent");
|
||||
@@ -486,27 +556,40 @@ export class RdDBaseActor extends Actor {
|
||||
});
|
||||
|
||||
if (!achat.vente.quantiteIllimite) {
|
||||
if (achat.vente.nbLots <= achat.choix.nombreLots) {
|
||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||
}
|
||||
else if (achat.chatMessageIdVente) {
|
||||
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
|
||||
}
|
||||
await this.updateMessageVente(achat.chatMessageIdVente, achat.choix.nombreLots);
|
||||
}
|
||||
}
|
||||
|
||||
async vendre(item, quantite, cout) {
|
||||
await this.ajouterSols(cout);
|
||||
await this.decrementerQuantiteItem(item, quantite);
|
||||
async updateMessageVente(chatMessageIdVente, nombreLots) {
|
||||
const chatMessage = game.messages.get(chatMessageIdVente)
|
||||
if (!chatMessage.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.firstConnectedGMId(),
|
||||
actorId: this.id,
|
||||
method: 'updateMessageVente', args: [chatMessageIdVente, nombreLots]
|
||||
})
|
||||
}
|
||||
await ChatVente.diminuerQuantiteAchatVente(chatMessageIdVente, nombreLots);
|
||||
}
|
||||
|
||||
async vendre(item, quantite, cout, acheteur) {
|
||||
await this.ajouterSols(cout, acheteur?.id)
|
||||
await this.decrementerQuantiteItem(item.id, quantite)
|
||||
}
|
||||
|
||||
async acheter(item, quantite, cout, achat) {
|
||||
await this.depenserSols(cout)
|
||||
if (!this.isOwner) {
|
||||
ui.notifications.warn(`${game.user.id} n'est pas propriétaire de ${this.name} et effectue un achat!`)
|
||||
}
|
||||
const createdItemId = await this.creerQuantiteItem(item, quantite)
|
||||
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
|
||||
if (item.type == ITEM_TYPES.nourritureboisson && achat.choix.consommer && createdItemId != undefined) {
|
||||
achat.choix.doses = achat.choix.nombreLots;
|
||||
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
|
||||
}
|
||||
if (item.type == ITEM_TYPES.service) {
|
||||
new Apprecier(this, item.system.appreciation, item.system.qualite).apprecier()
|
||||
}
|
||||
}
|
||||
|
||||
verifierFortune(cout) {
|
||||
@@ -520,43 +603,46 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
async consommerNourritureboisson(itemId, choix, userId) { }
|
||||
|
||||
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
|
||||
async decrementerQuantiteItem(itemId, quantite, options = { supprimerSiZero: true }) {
|
||||
const item = this.items.get(itemId)
|
||||
if (item.isService()) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
const itemId = item.id;
|
||||
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
||||
if (resteQuantite <= 0) {
|
||||
if (options.supprimerSiZero) {
|
||||
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
||||
}
|
||||
else {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
|
||||
}
|
||||
if (resteQuantite < 0) {
|
||||
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
||||
}
|
||||
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'decrementerQuantiteItem', args: [itemId, quantite, options]
|
||||
})
|
||||
}
|
||||
else if (resteQuantite > 0) {
|
||||
const realItem = this.getItem(item.id)
|
||||
realItem.update({ 'system.quantite': resteQuantite });
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
||||
|
||||
const resteQuantite = Math.max((item.system.quantite ?? 1) - quantite, 0)
|
||||
if (resteQuantite <= 0 && options.supprimerSiZero) {
|
||||
await this.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
}
|
||||
else {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': resteQuantite }])
|
||||
}
|
||||
}
|
||||
|
||||
async creerQuantiteItem(item, quantite) {
|
||||
if (this.canReceive(item)) {
|
||||
const isItemEmpilable = "quantite" in item.system;
|
||||
const baseItem = {
|
||||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
||||
};
|
||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||
return items.length > 0 ? items[0].id : undefined;
|
||||
if (!this.canReceive(item)) {
|
||||
return
|
||||
}
|
||||
|
||||
const isItemEmpilable = "quantite" in item.system;
|
||||
const baseItem = {
|
||||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
||||
}
|
||||
|
||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||
return newItems.length > 0 ? items[0].id : undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -576,7 +662,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return Math.floor(this.encTotal ?? 0)
|
||||
return Number(this.encTotal?.toFixed(2) ?? 0.00)
|
||||
}
|
||||
|
||||
async createItem(type, name = undefined) {
|
||||
@@ -609,7 +695,7 @@ export class RdDBaseActor extends Actor {
|
||||
if (srcId != destId && itemId != destId) { // déplacement de l'objet
|
||||
const src = this.getItem(srcId);
|
||||
const dest = this.getItem(destId);
|
||||
const cible = this.getContenantOrParent(dest);
|
||||
const cible = this.findConteneurOrParent(dest);
|
||||
const [empilable, message] = item.isInventaireEmpilable(dest);
|
||||
if (empilable) {
|
||||
await dest.empiler(item)
|
||||
@@ -631,15 +717,15 @@ export class RdDBaseActor extends Actor {
|
||||
return result;
|
||||
}
|
||||
|
||||
getContenantOrParent(dest) {
|
||||
findConteneurOrParent(dest) {
|
||||
if (!dest || dest.isConteneur()) {
|
||||
return dest;
|
||||
}
|
||||
return this.getContenant(dest);
|
||||
return this.findConteneur(dest)
|
||||
}
|
||||
|
||||
getContenant(item) {
|
||||
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
|
||||
findConteneur(item) {
|
||||
return this.itemTypes[ITEM_TYPES.conteneur].find(it => it.system.contenu.includes(item.id));
|
||||
}
|
||||
|
||||
|
||||
@@ -814,6 +900,7 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
|
||||
}
|
||||
|
||||
ajoutExperience(rollData) { }
|
||||
isAlcoolise() { return false }
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
@@ -835,6 +922,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.filter(it => !it.system.possede)
|
||||
.map(p => {
|
||||
return {
|
||||
label: p.name,
|
||||
@@ -843,9 +931,5 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
})
|
||||
}
|
||||
listActionsCombat() {
|
||||
const possessions = this.listActionsPossessions()
|
||||
return possessions.length > 0 ? possessions : this.listActions({})
|
||||
|
||||
}
|
||||
}
|
||||
@@ -28,11 +28,11 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
await super.depenserSols(cout)
|
||||
}
|
||||
|
||||
async decrementerQuantiteItem(item, quantite) {
|
||||
async decrementerQuantiteItem(itemId, quantite) {
|
||||
if (this.system.illimite) {
|
||||
return;
|
||||
}
|
||||
await super.decrementerQuantiteItem(item, quantite, { supprimerSiZero: false });
|
||||
await super.decrementerQuantiteItem(itemId, quantite, { supprimerSiZero: false });
|
||||
}
|
||||
|
||||
calculerPrix(item) {
|
||||
|
||||
@@ -15,8 +15,8 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
await this.supprimerBlessures(it => true);
|
||||
await this.removeEffects(e => true)
|
||||
await this.supprimerBlessures(it => true)
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max,
|
||||
'system.sante.vie.value': this.system.sante.vie.max,
|
||||
|
||||
@@ -18,6 +18,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
formData.niveau = this.actor.getNiveau()
|
||||
delete formData.system.carac.niveau
|
||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||
.filter(actor => actor != undefined)
|
||||
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
||||
return formData
|
||||
}
|
||||
@@ -75,6 +76,6 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
async resonanceDelete(actorId) {
|
||||
console.log('Delete : ', actorId);
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { render: false });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,8 +19,8 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
isEntite() { return true }
|
||||
isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE }
|
||||
isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) }
|
||||
isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE }
|
||||
isEntiteIncarnee() { return !this.isEntiteNonIncarnee() }
|
||||
isEntiteBlurette() { return this.system.definition.typeentite == ENTITE_BLURETTE }
|
||||
|
||||
getReveActuel() {
|
||||
return Misc.toInt(this.system.carac.reve?.value)
|
||||
@@ -41,18 +41,9 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
getChance() { return this.getReve() }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.system.categorie == 'possession')
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true);
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
if (!this.isEntiteNonIncarnee()) {
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||
});
|
||||
await this.update({ 'system.sante.endurance.value': this.system.sante.endurance.max })
|
||||
}
|
||||
await this.removeEffects(e => true)
|
||||
}
|
||||
@@ -92,12 +83,9 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
encaissement.isEntiteIncarnee = true
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte,
|
||||
blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
|
||||
})
|
||||
foundry.utils.mergeObject(encaissement, { resteEndurance: perteEndurance.newValue, endurance: perteEndurance.perte })
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
@@ -108,6 +96,15 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
return true
|
||||
}
|
||||
|
||||
listActionsPossessions() {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.system.ispossession)
|
||||
.map(it => it.attaqueCreature())
|
||||
.filter(it => it != undefined)
|
||||
}
|
||||
return super.listActionsPossessions()
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(actor) {
|
||||
if (this.isEntiteIncarnee()) {
|
||||
|
||||
@@ -46,9 +46,9 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE)
|
||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||
const legeres = this.actor.nbBlessuresLegeres()
|
||||
const graves = this.actor.nbBlessuresGraves()
|
||||
const critiques = this.actor.nbBlessuresCritiques()
|
||||
const legeres = this.actor.countBlessures(it => it.isLegere())
|
||||
const graves = this.actor.countBlessures(it => it.isGrave())
|
||||
const critiques = this.actor.countBlessures(it => it.isCritique())
|
||||
formData.etat = {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
fatigue: {
|
||||
@@ -103,11 +103,10 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.click-blessure-add').click(async event =>
|
||||
await this.actor.ajouterBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.click-blessure-add').click(async event => {
|
||||
const blessure = this.actor.nouvelleBlessure(this.html.find(event.currentTarget).data('gravite'))
|
||||
await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
})
|
||||
this.html.find('.button-export').click(async event => await
|
||||
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
||||
`${this.actor.uuid}-${this.actor.name}`
|
||||
|
||||
@@ -3,6 +3,8 @@ import { RdDCarac } from "../../rdd-carac.js";
|
||||
import { RdDItemCompetence } from "../../item-competence.js";
|
||||
import { RdDUtility } from "../../rdd-utility.js";
|
||||
import { TextRollManager } from "./text-roll-formatter.js";
|
||||
import RollDialog from "../../roll/roll-dialog.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../../settings/options-avancees.js";
|
||||
|
||||
const REGECP_CARAC = "(?<carac>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
|
||||
const REGEXP_COMP = "(\\/(?<competence>[A-Za-zÀ-ÖØ-öø-ÿ ]+([1-2]?[A-Za-zÀ-ÖØ-öø-ÿ ]+)?))?"
|
||||
@@ -49,10 +51,11 @@ export class TextRollCaracCompetence {
|
||||
caracCode = actor.mapCarac(caracCode)
|
||||
if (caracCode) {
|
||||
if (competence) {
|
||||
await actor.rollCaracCompetence(caracCode, competence, diff)
|
||||
await actor.rollCaracCompetence(caracCode, competence, diff,
|
||||
{ title: "", onRollDone: RollDialog.onRollDoneClose })
|
||||
}
|
||||
else {
|
||||
await actor.rollCarac(caracCode, { diff })
|
||||
await actor.rollCarac(caracCode, { diff , onRollDone: RollDialog.onRollDoneClose})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
|
||||
|
||||
/**
|
||||
* Class providing helper methods to get the list of users, and
|
||||
* Class providing helper methods around the Chat message
|
||||
*/
|
||||
export class ChatUtility {
|
||||
|
||||
@@ -76,6 +76,15 @@ export class ChatUtility {
|
||||
ChatUtility.removeMessages({ part: part });
|
||||
}
|
||||
|
||||
static remover(chatMessage) {
|
||||
const messageId = chatMessage.id;
|
||||
if (messageId) {
|
||||
return (..._) => ChatUtility.removeMessages({ messageId: messageId });
|
||||
|
||||
}
|
||||
return (..._) => { }
|
||||
}
|
||||
|
||||
static removeChatMessageId(messageId) {
|
||||
if (messageId) {
|
||||
ChatUtility.removeMessages({ messageId: messageId });
|
||||
@@ -83,27 +92,28 @@ export class ChatUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatWithRollMode(messageData, actor = undefined, rollMode = game.settings.get("core", "rollMode")) {
|
||||
switch (rollMode) {
|
||||
static adaptVisibility( messageData, options = { actor: undefined, rollMode: undefined }) {
|
||||
foundry.utils.mergeObject(options, { rollMode: game.settings.get("core", "rollMode") }, { overwrite: false });
|
||||
switch (options.rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
ChatUtility.blindMessageToGM(messageData)
|
||||
messageData.whisper = [game.user];
|
||||
messageData.content = "Message envoyé en aveugle au Gardien"
|
||||
messageData.whisper = [game.user]
|
||||
messageData.content = "Message envoyé en aveugle au Gardien";
|
||||
}
|
||||
else {
|
||||
messageData.whisper = ChatUtility.getGMs()
|
||||
}
|
||||
break
|
||||
break;
|
||||
case "gmroll":
|
||||
messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs()
|
||||
break
|
||||
messageData.whisper = options.actor ? ChatUtility.getOwners(options.actor) : ChatUtility.getUserAndGMs()
|
||||
break;
|
||||
case "selfroll":
|
||||
messageData.whisper = [game.user]
|
||||
break
|
||||
}
|
||||
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
|
||||
return await ChatMessage.create(messageData)
|
||||
messageData.alias = messageData.alias ?? options.actor?.name ?? game.user.name
|
||||
return messageData
|
||||
}
|
||||
|
||||
static tellToUser(message) {
|
||||
@@ -125,6 +135,7 @@ export class ChatUtility {
|
||||
whisper: ChatUtility.getUserAndGMs()
|
||||
})
|
||||
}
|
||||
|
||||
static getOwners(document) {
|
||||
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
|
||||
}
|
||||
@@ -206,11 +217,13 @@ export class ChatUtility {
|
||||
|
||||
static async onRenderChatMessage(chatMessage, html, data) {
|
||||
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
|
||||
if (rddTimestamp) {
|
||||
const heureRdD = $(html).find('header.message-header .heure-rdd')
|
||||
if (rddTimestamp && heureRdD.length == 0) {
|
||||
const messageTimestamp = $(html).find('header.message-header .message-timestamp');
|
||||
const timestamp = new RdDTimestamp(rddTimestamp);
|
||||
const timestampData = timestamp.toCalendrier();
|
||||
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
$(html).find('header.message-header .message-timestamp').after(dateHeure)
|
||||
messageTimestamp.after(dateHeure)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,4 +237,9 @@ export class ChatUtility {
|
||||
static async setTimestamp(chatMessage) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
||||
}
|
||||
|
||||
static getISODate(chatMessage) {
|
||||
const date = new Date(chatMessage.timestamp);
|
||||
return date?.toISOString().substring(0, 10)
|
||||
}
|
||||
}
|
||||
|
||||
77
module/chat/dialog-flush-by-date.mjs
Normal file
@@ -0,0 +1,77 @@
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js"
|
||||
|
||||
const fields = foundry.applications.fields
|
||||
|
||||
export class DialogFlushByDate {
|
||||
|
||||
static async init() {
|
||||
Hooks.once("renderChatLog", async () => await DialogFlushByDate.onFirstRenderChatLog())
|
||||
}
|
||||
|
||||
static async onFirstRenderChatLog() {
|
||||
if (game.user.isGM) {
|
||||
const content = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat/button-flush-by-date.hbs')
|
||||
const flushButton = document.querySelector("#chat-controls button[data-action='flush']")
|
||||
flushButton.insertAdjacentHTML("afterend", content)
|
||||
flushButton.parentElement.querySelector("button[name='flush-by-date']")?.addEventListener(
|
||||
"click", e => {
|
||||
if (game.messages.size > 0) {
|
||||
DialogFlushByDate.create()
|
||||
}
|
||||
else {
|
||||
ui.notifications.info("Aucun message à supprimer!")
|
||||
}
|
||||
e.preventDefault()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
static async create() {
|
||||
const dates = DialogFlushByDate.getChatMessageDates(game.messages)
|
||||
|
||||
const selectGroup = fields.createFormGroup({
|
||||
input: fields.createSelectInput({
|
||||
options: dates.map(it => { return { label: `${it.dateTerre} | ${it.dateReve}`, value: it.timestamp } }),
|
||||
name: 'timestamp'
|
||||
}),
|
||||
label: 'Messages antérieurs au',
|
||||
hint: 'Supprimer les messages antérieurs à la date'
|
||||
})
|
||||
|
||||
const selected = await foundry.applications.api.DialogV2.input({
|
||||
window: { title: "Supprimer les messages du tchat" },
|
||||
content: selectGroup.outerHTML,
|
||||
ok: {
|
||||
label: "Supprimer",
|
||||
icon: "fa-solid fa-trash-can",
|
||||
}
|
||||
})
|
||||
if (selected) {
|
||||
const timestamp = Number.parseInt(selected.timestamp)
|
||||
const toDelete = game.messages.filter(it => it.timestamp < timestamp)
|
||||
toDelete.forEach(it => it.delete())
|
||||
}
|
||||
}
|
||||
|
||||
static getChatMessageDates(messages) {
|
||||
const datesTerre = Object.values(Misc.classifyFirst(messages,
|
||||
m => ChatUtility.getISODate(m),
|
||||
m => DialogFlushByDate.chatMessageDates(m)))
|
||||
const timestamps = new Set(datesTerre.map(it => it.timestamp))
|
||||
const datesReve = Object.values(Misc.classifyFirst(messages,
|
||||
m => RdDTimestamp.fromChatMessage(m).isoDate(),
|
||||
m => DialogFlushByDate.chatMessageDates(m)))
|
||||
const dates = [...datesTerre, ...datesReve.filter(it => !timestamps.has(it.timestamp))]
|
||||
return dates.sort(Misc.ascending(it => it.timestamp))
|
||||
}
|
||||
|
||||
static chatMessageDates(it) {
|
||||
return {
|
||||
timestamp: it.timestamp,
|
||||
dateTerre: new Date(it.timestamp).toLocaleDateString(),
|
||||
dateReve: RdDTimestamp.fromChatMessage(it).formatDate()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
import { RdDBaseActor } from "../actor/base-actor.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { MORAL } from "../moral/apprecier.mjs";
|
||||
|
||||
const INFO_COEUR = 'info-coeur';
|
||||
|
||||
@@ -122,7 +123,7 @@ export class RdDCoeur {
|
||||
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
|
||||
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
|
||||
const actorAmoureux = game.actors.get(amoureux.actor.id);
|
||||
amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre'
|
||||
amoureux.situation = diff <= amoureux.coeur ? MORAL.HEUREUX : MORAL.NEUTRE
|
||||
amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
|
||||
}
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
||||
|
||||
122
module/combat/distance.mjs
Normal file
@@ -0,0 +1,122 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ATTAQUE_TYPE } from "../item/arme.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
export class Distance {
|
||||
|
||||
static typeAttaqueDistance(attaque) {
|
||||
function mapTypeAttaque(value) {
|
||||
switch (value) {
|
||||
case ATTAQUE_TYPE.LANCER: case 'lancer': return ATTAQUE_TYPE.LANCER
|
||||
case ATTAQUE_TYPE.TIR: case 'tir': return ATTAQUE_TYPE.TIR
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
switch (attaque.comp?.type) {
|
||||
case ITEM_TYPES.competence: return mapTypeAttaque(attaque.main)
|
||||
case ITEM_TYPES.competencecreature: return mapTypeAttaque(attaque.arme.system.categorie)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static ajustements(token, defenderToken, attaque) {
|
||||
const typeAttaque = Distance.typeAttaqueDistance(attaque)
|
||||
if (typeAttaque) {
|
||||
const distance = Distance.distance(token, defenderToken)
|
||||
const isVisible = Distance.isVisible(token, defenderToken)
|
||||
const portee = Distance.ajustementPortee(distance, attaque.arme)
|
||||
const taille = Distance.ajustementTaille(defenderToken?.actor)
|
||||
const activite = Distance.ajustementMouvement(defenderToken)
|
||||
const total = Distance.diff(portee, taille, activite)
|
||||
const diffDefense = Distance.ajustementDefense(attaque)
|
||||
return { typeAttaque, isVisible, distance, portee, taille, activite, total, diffDefense }
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static distance(token, defenderToken) {
|
||||
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
|
||||
const source = token.getCenterPoint()
|
||||
const target = defenderToken.getCenterPoint()
|
||||
const measure = canvas.grid.measurePath([ source, target])
|
||||
return measure.distance
|
||||
}
|
||||
return -1 /* distance indéterminée */
|
||||
}
|
||||
|
||||
static isVisible(token, defenderToken) {
|
||||
// TODO: regarder les StatusEffect aveuglé?
|
||||
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
|
||||
return canvas.visibility.testVisibility(defenderToken.getCenterPoint(), { object: token })
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
static ajustementPortee(distance, arme) {
|
||||
if (distance < 0 || !arme) {
|
||||
return { msg: "non déterminée", diff: 0 };
|
||||
}
|
||||
if (arme.system.portee_courte && distance <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
|
||||
if (arme.system.portee_moyenne && distance <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
|
||||
if (arme.system.portee_extreme && distance <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
|
||||
return { msg: "inatteignable", diff: -10 };
|
||||
}
|
||||
|
||||
static ajustementTaille(actor) {
|
||||
if (!actor) {
|
||||
return { msg: "non déterminée", diff: 0 };
|
||||
}
|
||||
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
|
||||
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
|
||||
if (taille <= 1) return { msg: "souris", diff: -8 };
|
||||
if (taille <= 3) return { msg: "chat", diff: -4 };
|
||||
if (taille <= 5) return { msg: "chien", diff: -2 };
|
||||
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
|
||||
if (taille <= 20) return { msg: "ogre", diff: 2 };
|
||||
return { msg: "gigantesque", diff: 4 };
|
||||
}
|
||||
|
||||
static ajustementMouvement(defenderToken) {
|
||||
if (Distance.$isToken(defenderToken)) {
|
||||
if (defenderToken.actor?.getSurprise(true) != '') return { msg: "immobile (surprise)", diff: 0 };
|
||||
if (defenderToken.inCombat) return { msg: "en combat", diff: -4 };
|
||||
}
|
||||
return { msg: "à déterminer", diff: -3 };
|
||||
}
|
||||
|
||||
static diff(...ajustements) {
|
||||
return ajustements.map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
||||
}
|
||||
|
||||
static ajustementDefense(attaque) {
|
||||
switch (Grammar.toLowerCaseNoAccentNoSpace(attaque.comp.name)) {
|
||||
case 'arbalete': return { label: 'Parade carreau', value: -5 }
|
||||
case 'arc': return { label: 'Parade flêche', value: -5 }
|
||||
case 'fronde': return { label: 'Parade bille de fronde', value: -4 }
|
||||
case 'daguedejet': return { label: 'Parade/Esquive dague lancée', value: -2 }
|
||||
case 'javelot': return { label: 'Parade/Esquive javelot lancé', value: -2 }
|
||||
case 'fouet': return { label: 'Parade/Esquive fouet', value: 0 }
|
||||
}
|
||||
return { label: 'Parade/esquive projectile', value: 0 }
|
||||
}
|
||||
|
||||
static ajustementBouclier(bouclier) {
|
||||
if (bouclier?.system.categorie_parade == 'boucliers') {
|
||||
if (bouclier.system.force < 10) {
|
||||
return { label: 'Bouclier léger', value: -3 }
|
||||
}
|
||||
if (bouclier.system.force < 12) {
|
||||
return { label: 'Bouclier moyen', value: 0 }
|
||||
}
|
||||
return { label: 'Bouclier lourd', value: 3 }
|
||||
}
|
||||
/* esquive */
|
||||
return undefined
|
||||
}
|
||||
|
||||
static $isToken(token) {
|
||||
return token instanceof Token || token instanceof TokenDocument
|
||||
}
|
||||
|
||||
}
|
||||
@@ -7,7 +7,7 @@ const fields = foundry.data.fields
|
||||
export class CommonInventaire extends CommonTemplate {
|
||||
fields() {
|
||||
return {
|
||||
encombrement: new fields.NumberField({ label: "Encombrement", initial: 0, ...INTEGER }),
|
||||
encombrement: new fields.NumberField({ label: "Encombrement", initial: 0, ...DECIMAL }),
|
||||
quantite: new fields.NumberField({ label: "Quantité", initial: 1, ...INTEGER }),
|
||||
qualite: new fields.NumberField({ label: "Qualité", initial: 0, ...INTEGER_SIGNED }),
|
||||
cout: new fields.NumberField({ label: "Coût", initial: 0.0, ...DECIMAL }),
|
||||
|
||||
@@ -61,8 +61,12 @@ export const RDD_CONFIG = {
|
||||
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
|
||||
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
|
||||
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
|
||||
possession: 'systems/foundryvtt-reve-de-dragon/assets/actions/possession.svg',
|
||||
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
|
||||
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
|
||||
magique: 'systems/foundryvtt-reve-de-dragon/assets/actions/magique.svg',
|
||||
armebrisee: 'systems/foundryvtt-reve-de-dragon/assets/actions/arme-brisee.svg',
|
||||
malade: 'systems/foundryvtt-reve-de-dragon/assets/actions/malade.svg',
|
||||
},
|
||||
encaissement: {
|
||||
mortel: 'mortel',
|
||||
|
||||
@@ -70,7 +70,7 @@ export class DialogChronologie extends Dialog {
|
||||
async ajouter() {
|
||||
await this.forceValidation();
|
||||
const { journalId, journalEntry } = this.findJournal();
|
||||
if (journalEntry?.canUserModify(game.user)) {
|
||||
if (journalEntry?.canUserModify(game.user, 'update')) {
|
||||
const journalParameters = this.extractJournalParameters();
|
||||
|
||||
const jour = journalParameters.dateRdD.jour;
|
||||
|
||||
@@ -3,6 +3,7 @@ import { renderTemplate } from "./constants.js"
|
||||
export class DialogSelect extends Dialog {
|
||||
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
|
||||
|
||||
|
||||
static async select(selectionData, onSelectChoice) {
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.hbs", selectionData)
|
||||
|
||||
|
||||
19
module/effect/base-active-effect.js
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
export class RdDActiveEffect extends ActiveEffect {
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preCreateEffect', data, options)
|
||||
return super._preCreate(data, options, user)
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preUpdateEffect', changed, options)
|
||||
return super._preUpdate(changed, options, user)
|
||||
}
|
||||
|
||||
async _preDelete(options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preDeleteEffect', { id: this.id }, options)
|
||||
return super._preDelete(options, user)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
import { ITEM_TYPES, renderTemplate } from "../constants.js"
|
||||
import { ACTOR_TYPES, ITEM_TYPES, renderTemplate } from "../constants.js"
|
||||
import { RdDItemSort } from "../item-sort.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
export const ACTION_ITEM_ENCHANTER = {
|
||||
code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles',
|
||||
filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
filter: it => DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => DialogEnchanter.enchanter(item)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { CATEGORIES_COMPETENCE_COMBAT, CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
||||
@@ -71,6 +71,36 @@ export class RdDItemCompetence extends RdDItem {
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
await this.checkCompetenceXP(changed.system?.xp)
|
||||
return super._preUpdate(changed, options, user)
|
||||
}
|
||||
|
||||
async checkCompetenceXP(newXP, display = true) {
|
||||
if (this.actor?.isPersonnage() && newXP && newXP != this.system.xp && newXP > 0) {
|
||||
const newNiv = this.system.niveau + 1
|
||||
let needed = RdDItemCompetence.getCompetenceNextXp(newNiv)
|
||||
if (newXP >= needed) {
|
||||
const xpData = {
|
||||
alias: this.actor.getAlias(),
|
||||
competence: this.name,
|
||||
niveau: newNiv,
|
||||
xp: newXP,
|
||||
archetype: this.system.niveau_archetype,
|
||||
archetypeWarning: newNiv > this.system.niveau_archetype
|
||||
}
|
||||
if (display) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.hbs`, xpData)
|
||||
})
|
||||
}
|
||||
return xpData
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLabelCategorie(category) {
|
||||
return CATEGORIES_COMPETENCES[category].label;
|
||||
@@ -136,7 +166,7 @@ export class RdDItemCompetence extends RdDItem {
|
||||
return troncList;
|
||||
}
|
||||
}
|
||||
return [];
|
||||
return []
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -2,6 +2,7 @@ import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { Distance } from "./combat/distance.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemCompetenceCreature extends RdDItem {
|
||||
@@ -45,12 +46,12 @@ export class RdDItemCompetenceCreature extends RdDItem {
|
||||
equipe: true,
|
||||
mortalite: this.system.mortalite,
|
||||
dommages: this.system.dommages,
|
||||
//dmg: this.system.dommages,
|
||||
initiative: initative
|
||||
};
|
||||
}
|
||||
attaque.isDistance = Distance.typeAttaqueDistance(attaque)
|
||||
return attaque
|
||||
}
|
||||
return undefined;
|
||||
return undefined
|
||||
}
|
||||
|
||||
getCategorieAttaque() {
|
||||
|
||||
@@ -14,6 +14,9 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
import { ItemAction } from "./item/item-actions.js";
|
||||
import { SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { Apprecier } from "./moral/apprecier.mjs";
|
||||
import { CARACS } from "./rdd-carac.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet for RdD specific items
|
||||
@@ -89,6 +92,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const competences = (await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage))
|
||||
let formData = {
|
||||
title: this.item.name,
|
||||
id: this.item.id,
|
||||
@@ -101,8 +105,9 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
descriptionmj: await RdDTextEditor.enrichHTML(this.item.system.descriptionmj, this.item),
|
||||
isComestible: this.item.getUtilisationCuisine(),
|
||||
options: RdDSheetUtility.mergeDocumentRights({}, this.item, this.isEditable),
|
||||
competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage),
|
||||
competences: [new RdDItemCompetence(SANS_COMPETENCE), ...competences],
|
||||
categories: RdDItem.getCategories(this.item.type),
|
||||
isAppreciable: Apprecier.isAppreciable(this.item)
|
||||
}
|
||||
|
||||
if (this.item.type == ITEM_TYPES.competencecreature) {
|
||||
@@ -114,7 +119,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
this.item.type == ITEM_TYPES.meditation ||
|
||||
this.item.type == ITEM_TYPES.oeuvre) {
|
||||
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||
formData.caracList[CARACS.REVE_ACTUEL] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||
}
|
||||
if (this.item.type == ITEM_TYPES.arme) {
|
||||
formData.competences = formData.competences.filter(it => it.isCompetenceArme())
|
||||
|
||||
@@ -3,6 +3,7 @@ import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
|
||||
export const VOIES_DRACONIC = [
|
||||
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
|
||||
@@ -14,7 +15,7 @@ export const VOIES_DRACONIC = [
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemSort extends Item {
|
||||
export class RdDItemSort extends RdDItem {
|
||||
static preloadHandlebars() {
|
||||
Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
|
||||
Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
|
||||
@@ -40,6 +41,11 @@ export class RdDItemSort extends Item {
|
||||
return value ? value.replace('variable', 'var') : ''
|
||||
}
|
||||
|
||||
static computeTotalXP(sorts) {
|
||||
return sorts.map(sort => RdDItemSort.isDifficulteVariable(sort) ? 70 : -10 * Misc.toInt(sort.system.difficulte))
|
||||
.reduce(Misc.sum(), 0)
|
||||
}
|
||||
|
||||
static isSortOnCoord(sort, coord) {
|
||||
let tmr = TMRUtility.getTMR(coord)
|
||||
const caseTMR = sort.system.caseTMR.toLowerCase();
|
||||
@@ -62,7 +68,7 @@ export class RdDItemSort extends Item {
|
||||
|
||||
|
||||
static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) }
|
||||
static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve || sort.system.ptreve.match(/(\d)+\+?/)) ? 'r' : 'r ') + sort.system.ptreve) }
|
||||
static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve) || sort.system.ptreve.match(/(\d)+\+?/) ? 'r' : 'r ') + sort.system.ptreve) }
|
||||
static getDraconicsSort(competencesDraconic, sort) {
|
||||
// se baser sur la voie du sort?
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
|
||||
@@ -28,7 +28,7 @@ const typesInventaireMateriel = [
|
||||
]
|
||||
const typesInventaire = {
|
||||
materiel: typesInventaireMateriel,
|
||||
all: ['service'].concat(typesInventaireMateriel),
|
||||
all: [ITEM_TYPES.service].concat(typesInventaireMateriel),
|
||||
}
|
||||
|
||||
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
|
||||
@@ -36,6 +36,10 @@ const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.s
|
||||
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
|
||||
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
|
||||
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
|
||||
const typesAppreciable = [
|
||||
ITEM_TYPES.oeuvre, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.nourritureboisson,
|
||||
ITEM_TYPES.jeu, ITEM_TYPES.service
|
||||
]
|
||||
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
|
||||
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
|
||||
const typesEnvironnement = typesInventaireMateriel;
|
||||
@@ -77,13 +81,17 @@ export const defaultItemImg = {
|
||||
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
|
||||
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
||||
tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
|
||||
monnaie:"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
||||
monnaie: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
||||
munition: "systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp"
|
||||
}
|
||||
|
||||
const ITEM_TYPES_PLURIEL = {
|
||||
[ITEM_TYPES.jeu]: 'jeux'
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItem extends Item {
|
||||
|
||||
|
||||
static get defaultIcon() {
|
||||
return undefined;
|
||||
}
|
||||
@@ -96,18 +104,25 @@ export class RdDItem extends Item {
|
||||
switch (field) {
|
||||
case 'quantite':
|
||||
if (ITEM_TYPES.conteneur == type) {
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
break;
|
||||
case 'cout':
|
||||
if (ITEM_TYPES.monnaie == type) {
|
||||
return game.user.isGM;
|
||||
}
|
||||
break;
|
||||
break
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static itemTypePluriel(type) {
|
||||
if (ITEM_TYPES[type]) {
|
||||
return ITEM_TYPES_PLURIEL[type] ?? (type + 's')
|
||||
}
|
||||
console.error(`Item type ${type} is undefined`)
|
||||
return type
|
||||
}
|
||||
static async getCorrespondingItem(itemRef) {
|
||||
if (itemRef.pack) {
|
||||
return await SystemCompendiums.loadDocument(itemRef)
|
||||
@@ -159,6 +174,21 @@ export class RdDItem extends Item {
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preCreateItem', data, options)
|
||||
return super._preCreate(data, options, user)
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preUpdateItem', changed, options)
|
||||
return super._preUpdate(changed, options, user)
|
||||
}
|
||||
|
||||
async _preDelete(options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preDeleteItem', { id: this.id }, options)
|
||||
return super._preDelete(options, user)
|
||||
}
|
||||
|
||||
getUniteQuantite() {
|
||||
switch (this.type) {
|
||||
case ITEM_TYPES.monnaie: return "(Pièces)"
|
||||
@@ -180,10 +210,17 @@ export class RdDItem extends Item {
|
||||
|
||||
isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
|
||||
isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
|
||||
isConteneur() { return this.type == ITEM_TYPES.conteneur; }
|
||||
isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
|
||||
isConteneur() { return this.type == ITEM_TYPES.conteneur }
|
||||
findConteneur() {
|
||||
if (this.isInventaire('all') && this.parent) {
|
||||
return this.parent.findConteneur(this)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
isMonnaie() { return this.type == ITEM_TYPES.monnaie }
|
||||
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
|
||||
isService() { return this.type == ITEM_TYPES.service; }
|
||||
isService() { return this.type == ITEM_TYPES.service }
|
||||
isAttaque() { return false }
|
||||
isParade() { return false }
|
||||
isBouclier() { return false }
|
||||
@@ -205,7 +242,7 @@ export class RdDItem extends Item {
|
||||
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
|
||||
}
|
||||
|
||||
isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||
isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == CATEGORIES_COMPETENCES_CREATURES.possession.key }
|
||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||
@@ -214,6 +251,7 @@ export class RdDItem extends Item {
|
||||
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
||||
|
||||
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
||||
isAppreciable() { return typesAppreciable.includes(this.type) }
|
||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||
isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||
@@ -364,11 +402,11 @@ export class RdDItem extends Item {
|
||||
getEnc() {
|
||||
switch (this.type) {
|
||||
case ITEM_TYPES.service:
|
||||
return 0;
|
||||
return 0
|
||||
case ITEM_TYPES.herbe:
|
||||
return this.getEncHerbe();
|
||||
return this.getEncHerbe()
|
||||
}
|
||||
return Math.max(this.system.encombrement ?? 0, 0);
|
||||
return Math.max(this.system.encombrement ?? 0.0, 0.0);
|
||||
}
|
||||
|
||||
getEncContenu() {
|
||||
@@ -384,9 +422,9 @@ export class RdDItem extends Item {
|
||||
getEncHerbe() {
|
||||
switch (this.system.categorie) {
|
||||
case 'Repos': case 'Soin': case 'Alchimie':
|
||||
return encBrin;
|
||||
return encBrin
|
||||
}
|
||||
return this.system.encombrement;
|
||||
return this.system.encombrement
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ export class RdDItemArme extends RdDItem {
|
||||
isParade() { return this.system.resistance > 0 && this.system.categorie_parade }
|
||||
isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') }
|
||||
|
||||
|
||||
|
||||
getCompetenceAction(main) {
|
||||
switch (main) {
|
||||
case ATTAQUE_TYPE.UNE_MAIN: return this.competence1Mains()
|
||||
@@ -174,24 +174,30 @@ export class RdDItemArme extends RdDItem {
|
||||
|
||||
static defenseArmeParade(armeAttaque, armeParade) {
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
if (defCategory == 'boucliers') {
|
||||
return 'norm'
|
||||
switch (defCategory) {
|
||||
case 'boucliers':
|
||||
return 'norm'
|
||||
case '':
|
||||
return 'impossible'
|
||||
}
|
||||
if (armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/)) {
|
||||
return ''
|
||||
}
|
||||
if (armeParade.system?.tir) {
|
||||
return ''
|
||||
if (RdDItemArme.$isFleau(armeAttaque)) {
|
||||
return 'impossible'
|
||||
}
|
||||
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
switch (attCategory) {
|
||||
case 'armes-naturelles': case 'sans-armes':
|
||||
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||
case 'sans-armes':
|
||||
case 'armes-naturelles':
|
||||
return defCategory == attCategory ? 'norm' : 'impossible'
|
||||
default:
|
||||
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||
}
|
||||
}
|
||||
|
||||
static $isFleau(armeAttaque) {
|
||||
return armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static needParadeSignificative(armeAttaque, armeParade) {
|
||||
if (!armeAttaque || !armeParade) {
|
||||
@@ -278,6 +284,10 @@ export class RdDItemArme extends RdDItem {
|
||||
return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
|
||||
}
|
||||
|
||||
isPossession() {
|
||||
return this.system.mortalite == RDD_CONFIG.encaissement.possession
|
||||
}
|
||||
|
||||
isUtilisableEmpoigne() {
|
||||
return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
|
||||
}
|
||||
|
||||
@@ -1,22 +1,5 @@
|
||||
export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
|
||||
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
|
||||
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
|
||||
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
|
||||
|
||||
export const SANS_COMPETENCE = {
|
||||
name: "Sans compétence",
|
||||
type: 'competence',
|
||||
system: {
|
||||
niveau: 0,
|
||||
default_diffLibre: 0,
|
||||
base: 0,
|
||||
categorie: "Aucune",
|
||||
description: "",
|
||||
descriptionmj: "",
|
||||
defaut_carac: "",
|
||||
},
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
|
||||
}
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
|
||||
export const CATEGORIES_COMPETENCES = {
|
||||
generale: { key: 'generale', base: -4, label: "Générales" },
|
||||
@@ -39,3 +22,25 @@ export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
lancer: { key: 'lancer', base: 0, label: "Lancer" },
|
||||
possession: { key: 'possession', base: 0, label: "Possession" },
|
||||
}
|
||||
|
||||
export const POSSESSION_SANS_DRACONIC = {
|
||||
name: 'Sans draconic',
|
||||
type: ITEM_TYPES.competence,
|
||||
img: RDD_CONFIG.icons.possession,
|
||||
system: { niveau: 0, defaut_carac: CARACS.REVE_ACTUEL, categorie: CATEGORIES_COMPETENCES.draconic.key }
|
||||
}
|
||||
|
||||
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
|
||||
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
|
||||
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
|
||||
|
||||
export const SANS_COMPETENCE = {
|
||||
name: "Sans compétence",
|
||||
type: ITEM_TYPES.competence,
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
|
||||
system: {
|
||||
niveau: 0,
|
||||
default_diffLibre: 0,
|
||||
categorie: CATEGORIES_COMPETENCES.generale.key,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ const definitionsBlessures = [
|
||||
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||
{ type: "mort", gravite: 8, endurance: "-100", vie: 0, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||
]
|
||||
|
||||
export class RdDItemBlessure extends RdDItem {
|
||||
@@ -71,13 +71,13 @@ export class RdDItemBlessure extends RdDItem {
|
||||
return 0
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken = undefined) {
|
||||
const blessure = RdDItemBlessure.prepareBlessure(gravite, localisation, attackerToken);
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
static async createBlessure(actor, gravite, options = { localisation: '', origine: '', render: true }) {
|
||||
const blessure = RdDItemBlessure.prepareBlessure(gravite, options);
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure], options)
|
||||
return blessures[0]
|
||||
}
|
||||
|
||||
static prepareBlessure(gravite, localisation, attackerToken) {
|
||||
static prepareBlessure(gravite, options = { localisation: '', origine: '' }) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite);
|
||||
return {
|
||||
name: definition.label,
|
||||
@@ -85,9 +85,11 @@ export class RdDItemBlessure extends RdDItem {
|
||||
img: definition.icon,
|
||||
system: {
|
||||
gravite: gravite,
|
||||
vie: definition.vie,
|
||||
endurance: definition.endurance,
|
||||
difficulte: -gravite,
|
||||
localisation: localisation,
|
||||
origine: attackerToken?.name ?? ""
|
||||
localisation: options.localisation,
|
||||
origine: options.origine
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -104,11 +106,9 @@ export class RdDItemBlessure extends RdDItem {
|
||||
async updateTacheSoinBlessure(tache) {
|
||||
if (tache) {
|
||||
await tache.update({
|
||||
system: {
|
||||
itemId: this.id,
|
||||
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
|
||||
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
|
||||
}
|
||||
'system.itemId': this.id,
|
||||
'system.difficulte': Math.min(this.system.difficulte, tache.system.difficulte),
|
||||
'system.points_de_tache_courant': Math.max(0, this.system.premierssoins.tache)
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -160,7 +160,7 @@ export class RdDItemBlessure extends RdDItem {
|
||||
message.content += ` -- une blessure ${label} reste stable`;
|
||||
}
|
||||
}
|
||||
await this.update(update);
|
||||
await this.update(update)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ACTOR_TYPES } from "../constants.js"
|
||||
import { ACTOR_TYPES, ITEM_TYPES } from "../constants.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js"
|
||||
import { RdDUtility } from "../rdd-utility.js"
|
||||
@@ -11,90 +11,104 @@ import { RdDUtility } from "../rdd-utility.js"
|
||||
const _SPACEHOLDER = { placeholder: true }
|
||||
|
||||
const _VENDRE = {
|
||||
code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
|
||||
code: 'item-vendre', label: 'Vendre ou donner', icon: 'fa-solid fa-comments-dollar',
|
||||
filter: it => Misc.toInt(it.system.quantite) > 0 || it.parent?.type == ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => item.proposerVente()
|
||||
}
|
||||
const _ACHETER = {
|
||||
code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
|
||||
code: 'item-acheter', label: 'Acheter', icon: 'fa-regular fa-coins',
|
||||
filter: it => it.parent?.type == ACTOR_TYPES.commerce,
|
||||
allowLimited: true,
|
||||
action: (item, actor) => actor.vente(item)
|
||||
}
|
||||
const _MONTRER = {
|
||||
code: 'item-montrer', label: 'Montrer', icon: it => 'fa-solid fa-comment',
|
||||
code: 'item-montrer', label: 'Montrer', icon: 'fa-solid fa-comment',
|
||||
allowLimited: true,
|
||||
action: (item, actor) => item.postItemToChat()
|
||||
}
|
||||
const _SPLIT = {
|
||||
code: 'item-split', label: 'Séparer le goupe', icon: it => 'fa-solid fa-unlink',
|
||||
code: 'item-split', label: 'Séparer le goupe', icon: 'fa-solid fa-unlink',
|
||||
actorFilter: actor => actor.isOwner,
|
||||
filter: it => Misc.toInt(it.system.quantite) > 1 && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => RdDSheetUtility.splitItem(item, actor)
|
||||
}
|
||||
|
||||
const _EDIT = {
|
||||
code: 'item-edit', label: 'Editer', icon: it => 'fa-solid fa-edit',
|
||||
code: 'item-edit', label: it => it.type == ITEM_TYPES.conteneur ? 'Ouvrir' : 'Editer',
|
||||
icon: 'fa-solid fa-edit',
|
||||
action: (item, actor) => item.sheet.render(true)
|
||||
}
|
||||
|
||||
const _DELETE = {
|
||||
code: 'item-delete', label: 'Supprimer', icon: it => 'fa-solid fa-trash',
|
||||
code: 'item-delete', label: 'Supprimer', icon: 'fa-solid fa-trash',
|
||||
optionsFilter: options => options.isOwner,
|
||||
action: (item, actor) => RdDUtility.confirmActorItemDelete(item, actor)
|
||||
}
|
||||
const _EQUIPER = {
|
||||
code: 'item-equip', label: 'Equiper', icon: it => it.system.equipe ? 'fa-solid fa-hand-rock' : 'fa-regular fa-hand-paper',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => !it.estContenu && it.isEquipable(),
|
||||
action: (item, actor) => actor.equiperObjet(item)
|
||||
}
|
||||
|
||||
const _CUISINER = {
|
||||
code: 'item-cuisiner', label: 'Cuisiner', icon: it => 'fa-solid fa-utensils',
|
||||
code: 'item-cuisiner', label: 'Cuisiner',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/assets/actions/cuisine.svg',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
|
||||
action: (item, actor) => actor.preparerNourriture(item)
|
||||
}
|
||||
const _MANGER_CRU = {
|
||||
code: 'item-manger-cru', label: 'Manger cru', icon: it => 'fa-solid fa-drumstick-bite',
|
||||
code: 'item-manger-cru', label: 'Manger cru', icon: 'fa-solid fa-drumstick-bite',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _MANGER = {
|
||||
code: 'item-manger', label: 'Manger', icon: it => 'fa-solid fa-utensils',
|
||||
code: 'item-manger', label: 'Manger', icon: 'fa-solid fa-utensils',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => !(it.system.boisson),
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _BOIRE = {
|
||||
code: 'item-boire', label: 'Boire', icon: it => 'fa-solid fa-glass-water',
|
||||
code: 'item-boire', label: 'Boire', icon: 'fa-solid fa-glass-water',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => it.system.boisson,
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _DECOCTION = {
|
||||
code: 'item-decoction', label: 'Décoction', icon: it => 'fa-solid fa-flask-vial',
|
||||
code: 'item-decoction', label: 'Décoction', icon: 'fa-solid fa-flask-vial',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
action: (item, actor) => actor.fabriquerDecoctionHerbe(item)
|
||||
}
|
||||
|
||||
const _OUVRIR = {
|
||||
code: 'item-edit', label: 'Ouvrir', icon: it => 'fa-solid fa-eye',
|
||||
code: 'item-edit', label: 'Ouvrir',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/assets/actions/ouvrir.svg',
|
||||
action: (item, actor) => item.sheet.render(true)
|
||||
}
|
||||
|
||||
const _LIRE = {
|
||||
code: 'item-lire', label: 'Lire', icon: it => 'fa-solid fa-book-open',
|
||||
code: 'item-lire', label: 'Lire', icon: 'fa-solid fa-book-open',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
action: (item, actor) => actor.actionLire(item)
|
||||
}
|
||||
|
||||
const _REFOULER = {
|
||||
code: 'item-refouler', label: 'Refouler', icon: it => 'fa-solid fa-burst',
|
||||
code: 'item-refouler', label: 'Refouler', icon: 'fa-solid fa-burst',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => it.system.refoulement > 0,
|
||||
action: (item, actor) => actor.actionRefoulement(item)
|
||||
}
|
||||
|
||||
const _SORT_RESERVE = {
|
||||
code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: it => 'fa-solid fa-sparkles',
|
||||
code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: 'fa-solid fa-sparkles',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => game.user.isGM && !it.system.isrituel,
|
||||
action: (item, actor) => actor.addSortReserve(item)
|
||||
}
|
||||
|
||||
export const COMMON_ACTIONS = [_EQUIPER]
|
||||
export const DEFAULT_ACTIONS = [_ACHETER, _SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE]
|
||||
export const DEFAULT_ACTIONS = [_ACHETER, _SPLIT, _SPACEHOLDER, _VENDRE, _MONTRER, _EDIT, _DELETE]
|
||||
|
||||
export const ITEM_ACTIONS = {
|
||||
faune: [_CUISINER, _MANGER_CRU],
|
||||
@@ -114,16 +128,37 @@ export class ItemAction {
|
||||
static applies(action, item, options) {
|
||||
return action && item
|
||||
&& item.isActionAllowed(action.code)
|
||||
&& (!action.actorFilter || (item.actor && action.actorFilter(item.actor)))
|
||||
&& (!action.filter || action.filter(item))
|
||||
&& (action.allowLimited || options.editable)
|
||||
&& (!action.optionsFilter || action.optionsFilter(options))
|
||||
}
|
||||
|
||||
static icon(action, item) {
|
||||
if (action && action.icon) {
|
||||
return action.icon(item)
|
||||
static label(action, item) {
|
||||
if (action.placeholder) {
|
||||
return ""
|
||||
}
|
||||
return undefined
|
||||
return ItemAction.getParam(action.label, item)
|
||||
}
|
||||
|
||||
static img(action, item) {
|
||||
if (action.placeholder) {
|
||||
return ""
|
||||
}
|
||||
|
||||
const img = ItemAction.getParam(action.img, item)
|
||||
if (img) {
|
||||
return `<img src="${img}" />`
|
||||
}
|
||||
const icon = ItemAction.getParam(action.icon, item)
|
||||
if (icon) {
|
||||
return `<i class="${icon}"></i>`
|
||||
}
|
||||
return action.label
|
||||
}
|
||||
|
||||
static getParam(p, item) {
|
||||
return typeof (p) == 'function' ? p(item) : p
|
||||
}
|
||||
|
||||
static async onActionItem(event, actor, options) {
|
||||
|
||||
@@ -76,7 +76,7 @@ export class RdDItemRace extends RdDItem {
|
||||
ui.notifications.warn("La Taille est inférieur au minimum racial")
|
||||
return min
|
||||
}
|
||||
const raceMax = this.system.carac.taille.max;
|
||||
const raceMax = this.system.carac.taille.max == undefined ? 15 + this.system.carac.taille.value : this.system.carac.taille.max
|
||||
const max = raceMax < 0 ? taille + 1 : raceMax
|
||||
if (max < taille) {
|
||||
ui.notifications.warn("La Taille est supérieure au maximum racial")
|
||||
|
||||