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174 Commits

Author SHA1 Message Date
9bdda32d54 Merge pull request 'Set version changelog 13.0.38' (#805) from feature/v13-corrections into v13
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Reviewed-on: https, #805
2026-05-05 23:55:45 +02:00
3fe53d7ff0 Set version changelog 13.0.38 2026-05-05 23:55:16 +02:00
c839d4633d Merge pull request '## 13.0.37 - L'urgence d'Illisys' (#804) from feature/v13-corrections into v13
Reviewed-on: https, #804
2026-05-05 23:54:19 +02:00
24753bfc29 Appel chance RollDialogV2 2026-05-05 23:51:04 +02:00
e7acb0c4f2 Fix v14 Dés dice-so-nice 2026-05-05 21:51:01 +02:00
7535e5f340 Fix v14: /roll dans le tchat 2026-05-05 21:48:24 +02:00
d2326e5a25 Fix: liste des actions disponibles
- ajout du haut-rêve
- possibilité de ne lister que les armes équipées
2026-05-05 02:12:48 +02:00
e2afc24601 Message en cas d'erreur de migration 2026-05-02 16:46:25 +02:00
f220e3a394 Merge pull request 'Version 13.0.37' (#803) from feature/v13-corrections into v13
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Release Creation / build (release) Successful in 1m28s
Reviewed-on: https, #803
2026-05-02 16:37:40 +02:00
1d9348b701 Version 13.0.37 2026-05-02 16:36:51 +02:00
d96dff988e Merge pull request 'isNewerVersion' (#802) from feature/v13-corrections into v13
Reviewed-on: https, #802
2026-05-02 16:35:21 +02:00
9966a33524 Correction Migration avec Foundry14
Accès à méthode isNewerVersion à travers foundry.utils
2026-05-02 16:32:19 +02:00
7fb0ee1659 await ChatMessage.create
ChatMessage.create est async, il faut donc de préférence
l'appeler avec un await.

Des effets secondaires avaient lieu (ordre de messages, updates
ultérieurs parfois pas pris en compte)
2026-05-02 00:42:45 +02:00
d15d0989a3 Remise à zéro du refoulement après souffle 2026-05-01 23:56:17 +02:00
704c99e418 Correction: modification de coeurs 2026-05-01 23:38:05 +02:00
9ccc068333 Amélioration du moral
Les bon moments sont affichés en tooltips sur le moral

Simplification moralIncDec: Utilisation d'un seul update
2026-05-01 23:20:58 +02:00
6b0a6a268e Merge pull request '13.0.36 - Les rêveries d'Illisys' (#801) from feature/v13-corrections into v13
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Release Creation / build (release) Successful in 1m45s
Reviewed-on: https, #801
2026-04-30 18:25:47 +02:00
c7da930556 Boutons dans les listes d'équipement
Affichage amélioré en évitant les retours à la ligne
Meilleur affichage des -/+
2026-04-30 00:05:31 +02:00
e9e2eba9b5 Support v14: commandes dans chatMessage en html 2026-04-29 22:53:23 +02:00
423dcaf53e Cuisiner depuis l'équipement 2026-04-29 22:53:23 +02:00
a01086ff28 Amélioration champs input
- ajout de min et max quand utile
- ordre et regroupement des attributs:
   - préférence pour name en premier
   - regroupement de class/type/data-dtype
   - regroupement value/min/max
2026-04-29 22:53:22 +02:00
76e651cf19 Corrections mineures 2026-04-28 19:21:00 +02:00
eaee50511a Fix v14: attaque à distance 2026-04-28 19:10:38 +02:00
d1832917bc Message de dommage sur entité
Plutôt que de dire "ne subit aucun dommage", une gravité de blessure
indicative est donnée
2026-04-28 19:09:08 +02:00
277799088f Affichage des jeux 2026-04-28 19:07:24 +02:00
0398fbdbd1 Fix: Pas d'affichage de feuille sur encaissement 2026-04-28 19:07:00 +02:00
4faa9b6b54 Merge pull request 'Quelques corrections mineures' (#800) from feature/v13-corrections into v13
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Release Creation / build (release) Successful in 1m40s
Reviewed-on: https, #800
2026-04-26 22:38:40 +02:00
43a09f3a99 Compatibilité v14 2026-04-26 22:37:49 +02:00
ec8fc795f4 Affichage état & blessures
Les icônes d'effets sont affichées en premier.

Affichage des contusions. Les blessures sont affichées en
dernier, par gravité décroissante
2026-04-26 22:37:49 +02:00
8b46ea3681 Ajout de tokens de créatures 2026-04-26 22:37:49 +02:00
3ce33eeea3 simplification pre-update checkCompetence 2026-04-26 22:37:48 +02:00
5c4292882f Correction des updates multiples
Utilisation d'un render sur timer pour forcer le réaffichage
2026-04-26 22:37:48 +02:00
fb150753e0 Suppression image de fond "players"
Adaptation theme Foundry v13
2026-04-26 22:37:48 +02:00
fa54865369 Amélioration des tirages
- option pour ne pas afficher la table source
- les tirages de rencontres sont entre joueur et MJ
2026-04-26 22:37:48 +02:00
200e35b7b7 Filtrage des actions des items des commerces 2026-04-26 22:37:48 +02:00
76fb385c69 Visibilité des tirages dans le compendium
Les tirages de queues, têtes, ... ne concernent plus tout le monde,
mais le joueur et le MJ
2026-04-26 22:37:48 +02:00
ef30e76449 Fix: recul contre entité de cauchemar 2026-04-26 22:37:47 +02:00
10aba8bd58 Fix: sortie d'objet de conteneur 2026-04-26 22:37:47 +02:00
0aedff9d4b Merge pull request 'v13.0.34 - La saumuche d'Illysis' (#799) from feature/v13-corrections into v13
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Release Creation / build (release) Successful in 2m2s
Reviewed-on: https, #799
2026-04-07 19:23:26 +02:00
6062d0428c Fix: difficulté d'annulation de magie 2026-04-03 22:16:50 +02:00
eebca509bd Fix: affichage appel moral sur sorts 2026-04-03 22:16:50 +02:00
9934fe9191 Le pluriel de jeu est jeux 2026-04-03 22:16:50 +02:00
e6c4f7990a Correction: qualité des improvisations de cuisine 2026-04-03 22:16:50 +02:00
956fecdd82 Demi-rêve masqué, masquer les rencontres
Pour éviter de trahir l'emplacement du demi-rêve...
2026-04-03 22:16:50 +02:00
afcd200913 Merge pull request 'v13.0.33 - L'ébriété d'Illysis' (#798) from feature/v13-corrections into v13
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Release Creation / build (release) Successful in 1m31s
Reviewed-on: https, #798
2026-03-26 23:11:26 +01:00
f3e7cc38a7 Message de Vaisseau 2026-03-24 20:45:54 +01:00
bcc1ec6a37 Pas de perte d'endurance quand éméché 2026-03-24 20:45:54 +01:00
4141eeaa4a Cleanup: gererExperience=>ajoutExperience 2026-03-24 20:45:54 +01:00
d80efba092 Corrections relecture IA 2026-03-24 20:45:54 +01:00
a768419029 Merge pull request '## 13.0.32 - Le surpoids d'Illysis' (#797) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 2m42s
Reviewed-on: https, #797
2026-03-09 09:47:19 +01:00
dfc73fb96d Fix: affichage blessures et pertes
Les pertes et la récupération sont correctement gérées (en ne
faisant qu'un seul render pour le personnage)
2026-03-07 20:38:28 +01:00
9bb9a3b0eb Icône "sonné" inline dans le tchat 2026-03-07 20:38:28 +01:00
3f014faf02 Pas de perte endurance blessures graves soignées 2026-03-07 20:38:12 +01:00
6f30913a8f Visibilité ajustement conditions 2026-03-07 20:38:11 +01:00
b326484797 Fix: malus encombrement 2026-03-07 20:38:11 +01:00
fd96be439e Merge pull request '13.0.31 - Les choix multiples d'Illysis' (#796) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 1m57s
Reviewed-on: https, #796
2026-03-04 09:01:53 +01:00
238d99fa9b Fix: dommages armes 1/2 mains à deux mains 2026-03-03 18:14:58 +01:00
490de5882b Fix: valeurs par défaut après la sélection 2026-03-03 17:58:52 +01:00
4fc06a449c Merge pull request '13.0.30 - Le pansement d'Illysis' (#795) from feature/v13-corrections into v13
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Release Creation / build (release) Successful in 1m27s
Reviewed-on: https, #795
2026-02-18 00:43:46 +01:00
929d6af173 Saisie de valeurs négatives 2026-02-17 00:36:08 +01:00
e15ed9d05d Jet de compétence avec défauts
Utilisation de carac par défaut et difficulté par défaut à l'ouverture
de la fenêtre de jet depuis une compétence
2026-02-16 23:58:45 +01:00
3699bc19b8 Fix: soins d'un joueur à l'autre
Les données dans rollData ne pouvaient pas être serialisées
2026-02-06 13:42:27 +01:00
15510b99d8 Merge pull request 'feature/v13-corrections' (#794) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 2m45s
Reviewed-on: https, #794
2026-01-19 21:44:59 +01:00
fa30705989 Affichage de l'XP des sorts et caractéristiques 2026-01-17 03:45:42 +01:00
04f550dd21 Fix jet de résistance V2
sans cométence s'il n'y a pas de sélection
2026-01-16 08:47:51 +01:00
850cae3979 Attaques V2 depuis onglet combat 2026-01-16 08:47:50 +01:00
7b514d5159 Background arme inutilisable 2026-01-14 23:55:03 +01:00
d78ede4f59 Fix missing import 2026-01-14 23:47:01 +01:00
3de00fd001 Merge pull request 'Correction chat appel moral' (#793) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 2m28s
Reviewed-on: https, #793
2026-01-13 22:08:14 +01:00
1b340e526c Simplifications en cherchant bug rêve actuel
Parfois, le rêve actuel est ajouté dans les caractéristiques des
feuilles de personnage.

Simplifications pour essayer d'isoler le souci.
2026-01-10 23:07:25 +01:00
3f3bf293b1 Correction Fenêtre astrologie v13 2026-01-10 22:28:39 +01:00
80b4cde130 Status effect v13 2026-01-10 22:28:09 +01:00
74fecac47e Correction chat appel moral 2026-01-09 02:06:16 +01:00
f1ee8fb45b Merge pull request 'Fix: attaques à distance' (#792) from feature/v13-corrections into v13
Reviewed-on: https, #792
2026-01-07 14:44:21 +01:00
52a5084419 Fix: attaques à distance 2026-01-05 19:12:55 +01:00
8fdf49bfce Message d'information affiché une seule fois toutes les 24 heures
All checks were successful
Release Creation / build (release) Successful in 10m20s
2025-12-30 10:30:14 +01:00
f897a94e60 Merge pull request '## 13.0.27 - Les lunettes d'Illysis' (#791) from feature/v13-corrections into v13
Reviewed-on: https, #791
2025-12-30 10:19:45 +01:00
e6aed2d554 Amélioration des choix d'attaque 2025-12-30 01:30:19 +01:00
0dd671d8a5 Mise à jour d'images
- ajout d'un coffre
- ajout de tissu soie
- correction d'image pour utiliser le style classique
2025-12-30 01:30:15 +01:00
a5c4303012 Les conteneurs ouverts sont mis à jour 2025-12-30 01:29:31 +01:00
ad84e36d43 Suppression timestamp doublon 2025-12-30 01:25:29 +01:00
af9ecda30f fix changelog 2025-12-30 01:25:29 +01:00
7b1374dd2c Merge pull request 'Correction caracs créature' (#790) from feature/v13-corrections into v13
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Release Creation / build (release) Successful in 2m40s
Reviewed-on: https, #790
2025-12-21 21:38:56 +01:00
3b4ed13247 Caracs créature 2025-12-21 12:00:20 +01:00
ecb653c40c Fix link !
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Release Creation / build (release) Successful in 1m37s
2025-12-20 18:43:08 +01:00
03051218b6 Info message !
All checks were successful
Release Creation / build (release) Successful in 3m21s
2025-12-20 17:44:11 +01:00
88a1e35648 Info message ! 2025-12-20 17:42:47 +01:00
0525acde53 Merge pull request 'v13.0.24 - Le grand oubli d'Illysis' (#789) from feature/v13-corrections into v13
Reviewed-on: https, #789
2025-12-20 17:20:59 +01:00
bf2b7567ca Correction cuisiner
- icone de l'action différente de "manger"
- correction tooltip dans fenêtre de jet
- support d'images svg pour les item-actions
- prise en compte de la difficulté de préparation brute
2025-12-19 23:52:12 +01:00
c305f9712c Correction boutons de maladresses pour joueur 2025-12-19 03:02:35 +01:00
10085dc3f1 Correction enchantement 2025-12-19 02:00:08 +01:00
bd39c0f633 Correction message d'erreur sur Hook update/create
Les Hook d'update/create sont appelés pour tous les joueurs.
Le filtrage pour n'exécuter qu'une fois les modifications
supplémentaires se basait sur game.user.activeGM qui est
toujours défini, au lieu de le comparer au joueur courant
pour s'assurer de ne faire l'action que pour le premier
joueur connecté propriétaire du personnage.
2025-12-19 01:52:18 +01:00
a52d10a3b3 Bouton pour supprimer les anciens messages 2025-12-18 19:44:00 +01:00
9fd6d9026a Merge pull request 'feature/v13-corrections' (#788) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 3m0s
Reviewed-on: https, #788
2025-12-15 22:20:25 +01:00
9d1a1238a2 Suivi du rollMode pour les jets 2025-12-15 21:27:45 +01:00
0563286cca Correction de combat
- filtrage des parades selon l'attaque
- gestion des tactiques
2025-12-15 01:09:35 +01:00
dbe5d0b974 Correction: jet avec compétence 2025-12-15 01:09:35 +01:00
80cac2fadb Recherche des caractéristiques de créature
La recherche des caractéristiques de créatures cherche aussi
dans les caractéristiques de leurs compétences
2025-12-15 01:09:34 +01:00
d591c5c183 Statut inconscient pour les créatures 2025-12-15 01:09:34 +01:00
df9f8a9f5f Suppression de l'option "mode test roll V2"
Ce mode permettait de ne pas fermer la fenêtre de jet pour des tests
répétitifs, ce n'est plus nécessaire
2025-12-15 01:09:34 +01:00
67a085f884 Corrections soins des blessures V2 2025-12-15 01:09:34 +01:00
e33727ac8d Consommation part le consommateur
Pour afficher la fenêtre d'appréciation côté acheteur, et utiliser ses
dés
2025-12-15 01:09:34 +01:00
455beb2820 Merge pull request '13.0.22 - Les reflets d'Illysis' (#787) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 2m29s
Reviewed-on: https, #787
2025-12-13 18:17:15 +01:00
c4794cd276 La fenêtre d'appréciation doit se fermer
la fenêtre d'appréciation se ferme automatiquement
2025-12-13 02:54:24 +01:00
f6581c7b3b Changement de message de non appréciation
Quand l'appréciation ne donne pas de jet de moral, le message
donnant les raisons est ajouté dans le tchat
2025-12-13 02:45:07 +01:00
c61cc5da18 Amélioration des remoteActorCall 2025-12-13 02:43:58 +01:00
bb51d1c1d0 Correction erreur sur appel chance
cas particulier non reproduit, le savedRoll ne peut pas être dupliqué.
2025-12-13 02:31:42 +01:00
a5165a2909 Pas de tactiques pour les attaques à distance 2025-12-13 02:08:34 +01:00
75a50257ac Attaques à distance sans tokens
- correction d'attaques à distance depuis l'onglet combat sans token
sélectionné
2025-12-13 02:07:49 +01:00
31764e0118 Fermeture de la fenêtre de jet depuis un lien 2025-12-13 02:05:46 +01:00
2894905fc6 Fenêtre de jet V2 pour jet quelconque 2025-12-13 02:04:27 +01:00
d6a492eef2 Fix: aucune oeuvre connu
La fenêtre de jet se comporte correctement si le personnage
ne connait pas d'oeuvre
2025-12-13 01:09:00 +01:00
97cb730ab5 Fix: aucun jeu connu
La fenêtre de jet se comporte correctement si le personnage
ne sait pas jouer,
2025-12-13 01:09:00 +01:00
a4e614860a Fix: aucune méditation connue
Cas de haut-rêvant ne connaissant pas de méditations
2025-12-13 01:09:00 +01:00
8077656ea1 Fix erreurs dans console sur fenêtre TMR
ajout de mécanismes de sécurité pour éviter erreur rare (liée
à un état étrange après avoir été dans les TMR)
2025-12-13 01:09:00 +01:00
7ea1f36852 Corrections mise sort en réserve
La mise en réserve de sorts depuis la feuille de personne
ne marchait pas à cause de rêve variables
2025-12-13 01:08:59 +01:00
2c7fd32ae6 Fix typo 2025-12-13 01:08:59 +01:00
9574792963 Icones pour acteurs et scènes 2025-12-13 01:08:59 +01:00
2912b5ce9b Fix possession - defense 2025-12-13 01:08:59 +01:00
b939d9bebf Correction affichage colonnes réussite
affichage des colonnes de réussite/ajustement nécessaire
2025-12-13 01:08:59 +01:00
6907344be7 Résolution de soucis inter-types de jets V2
- diminution de la dépendance au token cible pour les attaques
- ne pas proposer l'attaque sur les jets "par défaut"
- filtrer les sous-parties inutiles (ie: sorts pour les attaques, etc)
2025-12-12 17:42:43 +01:00
3567885030 Police lisible dans les messages de tchat
Résout des problèmes de polices pas toujours cohérentes dans
les messages de tchat
2025-12-12 17:40:27 +01:00
15ce2588b8 Correction sur défense 2025-12-11 03:26:38 +01:00
30090872d4 Gestion défense à distance 2025-12-11 03:12:49 +01:00
4f4e00b298 Ajout: Information de distance 2025-12-11 03:12:49 +01:00
697247e931 Fix: protection sur actions sans acteur/propriété
Cas rencontré une fois, un jet de chance d'un autre
joueur, pouvait être tenté.

Cas plus étrange, un jet de chance alors que le jet sauvegardé
n'avait pas d'actorId
2025-12-11 03:12:48 +01:00
894161c0bf Fix: Encombrement décimal 2025-12-11 03:12:48 +01:00
6882b4819c Correction: ajout de notes 2025-12-11 03:12:48 +01:00
275c144ea2 Préparation v13.0.22 2025-12-11 03:12:48 +01:00
3c5cfbb609 Merge pull request 'v13.0.21 - La folie d'Illysis' (#786) from feature/v13-possession-v2 into v13
All checks were successful
Release Creation / build (release) Successful in 3m21s
Reviewed-on: https, #786
2025-12-08 20:23:57 +01:00
36c771518d v13.0.21 2025-12-08 20:12:17 +01:00
dd7a3700dc Appréciation des services 2025-12-08 20:10:56 +01:00
f0736015a7 Surcharge de couleurs de style
Les titres dans les descriptions n'étaient pas bien affichés dans la
fenêtre de jet
2025-12-08 19:40:21 +01:00
aae603d798 Appréciation de plats 2025-12-08 19:39:21 +01:00
d9bc6309fb Correction des bonus des Cyans 2025-12-08 01:42:57 +01:00
c14361919c Update compendiums 2025-12-08 01:42:55 +01:00
b26c39cf21 Ajout des options d'appréciation
L'appréciation utilise:

- un niveau de qualité (qui réutilise la qualité sur les items en ayant)
- un bon moment (coeur/musique/...)
- un niveau de jet de moral
- une caractéristique (perception)
- une compétence

Les bon moments passés sont remis à zéro lors du passage de
château dormant.

Ajout des jets de moral très heureux.

Ajout de jet d'appréciation sur les résultats des oeuvres et des jeux.
2025-12-08 01:42:47 +01:00
ca2d17bd25 Encombrement avec décimales 2025-12-07 23:48:41 +01:00
a243209c90 Fix: selection parmi les cibles 2025-12-07 02:52:19 +01:00
90435c07b4 cleanup unused imports 2025-12-06 21:12:30 +01:00
46d09c7bd9 Dimension des zones editeur
amélioration des zones de saisie des éditeurs (journaux, ...)
2025-12-06 21:12:30 +01:00
05036877ed Possessions dans HUD
Permettre de commencer les possessions V2
2025-12-06 21:12:25 +01:00
98e8c7a10c Gestion de possession - fin de round
- affichage du message pour indiquer l'état d'une possession en fin de
round
- bouton de conjuration depuis la feuille de personnage
2025-12-05 20:12:14 +01:00
19cabe816e Gestion défense et compteur de possession 2025-12-05 20:12:14 +01:00
706aa657b1 Méthode rollPossession pour attaque possession
- Ajout d'une méthode pour ouvrir le dialogue en mode possession
- gestion des information de possession
- fenêtre défense possession
- préparation des messages de tchat
2025-12-05 20:12:09 +01:00
fd3f988a4f Roll V2 mode possession 2025-11-28 19:44:06 +01:00
981282d809 Ajout de méthode getConjurations
Pour lister les compétences de possession/conjuration de manière
homogène (tout actor doué de rêve)
2025-11-28 00:04:16 +01:00
fcce8b0a4b Merge pull request 'feature/v13-empoignade-v2' (#785) from feature/v13-empoignade-v2 into v13
All checks were successful
Release Creation / build (release) Successful in 16m21s
Reviewed-on: https, #785
2025-11-27 14:38:25 +01:00
461a398965 Police homogène pour la navigation 2025-11-27 02:08:25 +01:00
eef0893d1a Version 13.0.20 2025-11-27 01:55:19 +01:00
c50f1287b5 Ajustement astrologique rituels 2025-11-27 01:14:46 +01:00
acd40f3154 Fix dépense rêve sort
La dépense de rêve de sort se faisait en parallèle de la fermeture
de fenêtre des TMRs, qui modifiait la fatigue. Du coup, l'update de
la dépense de rêve ne se faisait pas
2025-11-27 01:02:09 +01:00
764f9f81c8 Centrage logo pause 2025-11-26 23:39:15 +01:00
70e8cd74a2 Correction feuille méditation joueur 2025-11-26 21:27:39 +01:00
e96f4e01bd Majuscule Survie en désert 2025-11-24 18:04:43 +01:00
c44c2d7c96 Ajout d'un statut "malade/empoisonné" 2025-11-24 18:04:43 +01:00
e2ee73bc4e Empoignade V2
Correction, de l'empoignade en mode jet V2

- le défenseur diminue le nombre de points d'empoignade
- amélioration des messages liés à l'empoignade
- ajout de choix de pertes d'endurance à infliger
2025-11-24 18:04:43 +01:00
3f19886342 Fix affichage sur perte d'endurance
décaller l'ajout d'effets après l'update permet
d'éviter les résultats "invisibles"
2025-11-24 18:04:43 +01:00
9a5afc918e Fix suppression effets 2025-11-24 18:04:43 +01:00
2ac35ef5d1 Corrections de styles incorrects
- combo de sélection des dommages d'empoignade
- boutons de navigation dans les journaux
- boutons de blessures dans la feuille de personnage
2025-11-24 18:04:42 +01:00
33c6b35601 Merge pull request '## 13.0.19 - L'introspection d'Illysis' (#784) from feature/v13-combats-v2 into v13
All checks were successful
Release Creation / build (release) Successful in 2m10s
Reviewed-on: https, #784
2025-11-14 17:46:26 +01:00
82f870db05 Bouton pour jet de résistance
Ajout d'un bouton à côté de la carac rêve
2025-11-13 01:13:47 +01:00
878efab321 Correction expérience sur résistance 2025-11-13 00:10:08 +01:00
659ddbd0a4 Jet V2 - Ajout des écailles 2025-11-12 23:09:10 +01:00
22b9e11021 Correction particulières 2025-11-12 22:21:27 +01:00
02ec8880fc Correction combat V2 avec plusieurs joueurs
Les messages de défense fonctionnent sur les jets V2
2025-11-12 22:10:51 +01:00
521cf50b7b Pas de suppression surenc/demireve
L'icône surencombrement ne peut plus être supprimée si on est
sur-encombré.
2025-11-12 22:10:51 +01:00
1cc6fab3a9 Autoriser attaque sans initiative 2025-11-12 22:10:51 +01:00
7baccbabb9 Gestion des droits jets V2 2025-11-12 22:10:42 +01:00
d9b24b0f97 Correction sur changelog
All checks were successful
Release Creation / build (release) Successful in 2m37s
2025-11-12 15:21:43 +01:00
d504a0e131 Merge pull request '13.0.17 - Le reflet d'Illysis' (#783) from feature/v13-mineurs into v13
Reviewed-on: https, #783
2025-11-12 15:19:43 +01:00
09ca86a7fd Suppression de message d'erreur
Si un acteur n'a pas toutes les compétences (ie: invocation), les
messages indiquant que les compétences sont manquantes ne
sont plus affichés
2025-11-11 23:09:28 +01:00
5b68837023 Ajout icone service écuries 2025-11-11 23:09:28 +01:00
7452c54c04 Feuille personnage avec police 2025-11-11 23:09:28 +01:00
1432 changed files with 44229 additions and 13742 deletions

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@@ -1,4 +1,214 @@
# 13.0 # 13.0
## 13.0.38 - L'urgence d'Illisys
- Corrections v14
- on peut utiliser les commandes foundry dans le tchat (par exemple, /roll 1d6)
- les dés customisés Dice-So-Nice (heure, rencontres, dé draconique) fonctionnent
- Le Haut-rêve est de nouveau proposé dans les options d'initiative
- Nouvelle règle optionnelle: choisir si seules les armes équipées sont proposées en combat
- L'appel à la chance utilise la nouvelle fenêtre de jet de dés
## 13.0.37 - Le bonheur des zyglutes d'Illisys
- Corrections v14
- correction du problème liè à Foundry 14 qui peut empêcher d'utiliser les fenêtres de jets à cause de migrations mal effectuées
- Les bon moments sont affichés en tooltip sur le moral
- Les modifications de coeurs fonctionnent de nouveau
- Le refoulement est remis à zéro après avoir refoulé et reçu un souffle
## 13.0.36 - Les rêveries d'Illisys
- Corrections v14
- les attaques à distance n'empèchent plus la fenêtre d'attaque de s'ouvrir
- les commandes (/help, ...) fonctionnent en v14
- Les feuilles d'acteurs ne s'ouvrent plus lors d'un changement (par exemple en cas d'encaissement)
- Les jeux sont correctement affichés
- Ajout d'une gravité de blessure sur les encaissement d'entités
- Amélioration de champs numériques: ajout de min et max quand c'est utile
- correction pour cuisiner depuis l'équipement
- les boutons dans les listes d'équipement sont mieux affichés sans retour à la ligne
## 13.0.35 - Les travaux d'Illisys
- Correction du recul contre une entité de cauchemar (qui utilise le rêve comme force)
- Correction erreur lors de la suppression d'un objet d'un conteneur
- Meilleure gestion des messages publics/GM, en particulier pour les tirage dans les compendiums
- Filtrage des boutons pour les acteurs non personnages (pour éviter de faire manger l'auberge...)
## 13.0.34 - La saumuche d'Illysis
- la qualité des "improvisations du moment" se base sur le niveau du cuisinier
- l'appel au moral n'est pas affiché à l'ouverture d'une fenêtre de jets de sorts (ou de tâche intellectuelle)
- la difficulté variable de l'annulation de magie est bien prise en compte
- correction erreur lors de la suppression d'un objet d'un conteneur
## 13.0.33 - L'ébriété d'Illysis
- le stade éméché ne cause plus de perte d'endurance
## 13.0.32 - Le surpoids d'Illysis
- Le malus d'encombrement sur jet d'Agilité avec Natation ou Acrobatie peuvent être changés, et sont correctement arrondis
- L'ajustement de condition est plus visible sur les résultats de jets de dés
- Les blessures graves soignées ne font pas perdre d'endurance par round
- Les blessures et pertes correspondantes (vie, endurance, effets sonné, ...) s'affichent correctement
- la remise à neuf ne provoque pas d'erreur pour certains effets déjà supprimés
## 13.0.31 - Les choix multiples d'Illysis
- les défauts de caractéristique/difficulté des compétences ne sont pris que si aucun autre choix n'est fait
- lors d'une attaque à deux mains avec une arme à une ou deux mains, les dommages à deux mains sont bien utilisés
## 13.0.30 - Le pansement d'Illysis
- les soins d'un joueur à l'autre fonctionne de nouveau
- la fenêtre de jet de compétence s'ouvre avec la caractéristique et la difficulté par défaut
- on peut saisir des valeurs négatives au clavier en sélectionnant les conditions/difficultés
## 13.0.29 - Le tricorne d'Illysis
- gestion des attaques avec jets V2 depuis l'onglet de combat
- les jets de résistance en mode V2 fonctionnent sans sélection de compétence
- affichage de l'expérience correspondant aux sorts pour aider à la création
- affichage de l'équivallent d'expérience des caractéristiques
## 13.0.28 - La quadrature d'Illysis
- Les ajustements de portée sont calculés pour les attaques à distance
- L'appel au moral dans le tchat ne déplace plus les boutons d'appel à la chance
- Correction d'apparence V13
- la fenêtre de choix des status utilisés est affichée correctement
- la fenêtre d'astrologie MJ est affichée correctement
## 13.0.27 - Les lunettes d'Illysis
- Les heures ne sont plus affichées en doublon sur les messages
- Les conteneurs ouverts sont mis à jour si leur contenu change
- Le style des icones d'objets est homogénéisé
- Ajout d'icônes: coffre, tissu de soie, parchemin
- Amélioration des choix d'actions de combat
- le choix d'initiative limite les attaques disponibles
- les compétences sont triées dans l'ordre décroissant
## 13.0.26 - La ménagerie d'Illysis
- Correction: on peut de nouveau modifier les caractéristiques des créatures
## 13.0.24 - Le grand oubli d'Illysis
- ajout d'un bouton pour supprimer les anciens messages du tchat
- correction de messages d'erreur 'User ... lacks permission' / 'Active Effect ... does not exist'
- les joueurs peuvent affecter leurs enchantements aux objets enchantables de leur équipement
- correction des boutons pour lancer les maladresses
- utilisation des tables de compendium
- correction des droits pour mise à jour du message
- correction de la cuisine
- reprise de l'image de cuisine dans l'équipement
- prise en compte de la difficulté pour préparer la nourriture brute
## 13.0.23 - Le marché d'Illysis
- Améliorations
- lors de la consommation suite à un achat, les jets d'appréciation/éthylisme
sont faits par l'acheteur. Du coup, c'est lui qui lance le jet d'appréciation
(pour un service ou un plat de qualité), et ses dés sont utilisés avec dice-so-nice
- les créatures ont le statut Inconscient quand leur endurance est à 0
- Fenêtre de jets V2
- les soins de blessures sont correctement appliqués
- correction d'affichage jet sans compétence/avec compétence
- correction de la prise en compte des tactiques
- correction du filtrage des défenses selon l'attaque
- lorsque le mode de visibilité des jets général est changé, les fenêtres de jets suivent ce changement
## 13.0.22 - Les reflets d'Illysis
- Améliorations
- Changements d'icones pour les Acteurs et Scènes
- Corrections diverses
- l'encombrement total est affiché avec deux décimales
- le poids des monnaies est de nouveau décimal
- Erreurs de typographie diverses
- Mise en réserve de sort par le Gardien
- Fenêtre de jets V2
- utilisation pour les jets quelconques
- la fenêtre de jet pour les jets depuis un lien texte
- affichage des ajustements dans la fenêtre d'attaque avec arme à distance
- gestion des défenses contre les armes à distance
- pas de tactiques pour les attaques à distance
- attaque depuis l'onglet combat de la feuille de personnage, sans token sélectionné
- défense contre possession
- correction du mode "méditation" quand le haut-rêvant ne connait pas de méditation
- correction du mode "jeu" quand le personnage ne connait pas de jeux
- correction du mode "oeuvre" quand le personnage ne connait pas d'oeuvres
- Corrections liées à Foundry v12/v13
- Fix ajout de notes dans le journal par un joueur (/chrono, ou clic sur le libelé de l'heure dans l'horloge)
## 13.0.21 - La folie d'Illysis
- Jets d'appréciation et de moral
- concerne la danse, musique, chant, jeu, les oeuvres, la nourriture, les services
- gestion des compétences d'appréciation pour les oeuvres
- pas de jet de moral si la qualité n'est pas suffisante (inférieure au moral,
à la compétence, moral déjà gagné pour la même raison)
- jet d'appréciation avec en option la compétence et la qualité
- jet de moral très heureux (pour Spasme)
- les jets de moral sont liés à des "bon moments"
- la liste des bons moments passés par un acteur est remise à zéro à Château Dormant
- Fenêtre de jet v2
- les possessions sont maintenant gérées avec les fenêtres V2
- on peut choisir sa voie de draconic pour contrer une possession ou conjurer
- La zone de saisie dans les journaux est mieux adaptée
- Correction des bonus de caractéristiques des cyans
## 13.0.20 - L'immobilisme d'Illysis
- Centrage du logo de pause
- Ajout d'un statut malade/empoisonné
- Fenêtre de jet v2
- correction du compteur empoignade
- amélioration des messages liés à l'empoignade
- amélioration des choix de perte d'endurance
- correction de la dépense de rêve sur lancement de sort
- ajustement astrologique sur rituels
## 13.0.19 - L'introspection d'Illysis
- Ajout d'un bouton pour les jets de résistance sous rêve actuel
- Fenêtre de jet v2
- restrictions au propriétaire du personnage
- ouverture de la fenêtre de jets
- appel à la chance
- appel à la destinée
- fermeture par défaut selon le type de jets:
- jets d'attaque
- jets de défense
- jets imposés par un choix d'action
- lancer de sorts
- jets suite à appel à la chance
- gestion des écailles d'efficacité sur les armes
- permettre de faire une attaque même si l'initiative n'est pas faite
- les messages de défense s'affichent correctement avec plusieurs joueurs
- les particulières en force/rapidité sont correctement affichées dans le tchat
- l'expérience sur jet de résistance est limitée à 1 point
## 13.0.18 - Le reflet d'Illysis
- Mise à jour de la feuille de personnage pdf template (avec police correcte)
- Ajout d'une icône "écurie" pour les services des commerces & auberges
- Suppression de message d'erreur sur compétence
manquante à l'ouverture des acteurs d'invocation
## 13.0.17 - Le chant d'Illysis
- Corrections CSS
- Migration Uberwald -> Scriptarium
## 13.0.16 - La paix d'Illysis ## 13.0.16 - La paix d'Illysis
- Export de personnages sous forme de feuille de personnage pdf - Export de personnages sous forme de feuille de personnage pdf
@@ -98,7 +308,7 @@
- ajout d'un status "Force insuffisante" - ajout d'un status "Force insuffisante"
- clarification des maladresses à l'attaque (en demi surprise, ou à cause d'un échec total) - clarification des maladresses à l'attaque (en demi surprise, ou à cause d'un échec total)
- Nouvelle fenêtre de jets de dés - Nouvelle fenêtre de jets de dés
- ajout du statut "Force insuffisante" aux acteurs si la - ajout du statut "Force insuffisante" aux acteurs si la
force est insuffisante pour l'arme force est insuffisante pour l'arme
- avancement du mode attaque - avancement du mode attaque
- choix de tactique - choix de tactique

View File

@@ -60,10 +60,14 @@
/* Fonts */ /* Fonts */
.sheet header.sheet-header h1 input, .sheet header.sheet-header h1 input,
.window-app .window-header, .window-app .window-header,
#actors .directory-list, #sidebar {
#navigation #scene-list .scene.nav-item {
font-family: "GoudyAcc"; font-family: "GoudyAcc";
} }
.sheet header.sheet-header h1 input .chat-message,
.window-app .window-header .chat-message,
#sidebar .chat-message {
font-family: "CaslonAntique";
}
/* For title, sidebar character and scene */ /* For title, sidebar character and scene */
.sheet nav.sheet-tabs, .sheet nav.sheet-tabs,
.window-app input, .window-app input,
@@ -71,17 +75,16 @@
.sheet header.sheet-header .flex-group-center.flex-fatigue, .sheet header.sheet-header .flex-group-center.flex-fatigue,
select, select,
.item-checkbox, .item-checkbox,
#sidebar, #players {
#players,
#navigation #nav-toggle {
font-family: "CaslonAntique"; font-family: "CaslonAntique";
/* For sheet parts; For nav and title */ /* For sheet parts; For nav and title */
} }
:root { body {
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */ /* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
/* =================== 3. some constants ============ */ /* =================== 3. some constants ============ */
--fieldset-background: url(/ui/parchment.jpg); --fieldset-background: url(/ui/parchment.jpg);
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9); --rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
--color-text-primary: hsla(0, 0%, 4%, 0.9);
--rdd-input-background: hsla(0, 0%, 0%, 0.1); --rdd-input-background: hsla(0, 0%, 0%, 0.1);
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2); --rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
--rdd-bg-input: hsla(0, 0%, 100%, 0.1); --rdd-bg-input: hsla(0, 0%, 100%, 0.1);
@@ -99,7 +102,9 @@ select,
--gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3)); --gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7)); --gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7));
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%); --background-color-button: hsl(25, 5%, 60%);
--background-color-custom-button: hsla(208, 38%, 21%, 0.988);
--background-custom-button: linear-gradient(to bottom, var(--background-color-custom-button) 5%, hsla(202, 42%, 14%, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, hsl(0, 100%, 25%) 5%, hsl(0, 97%, 12%) 100%); --background-custom-button-hover: linear-gradient(to bottom, hsl(0, 100%, 25%) 5%, hsl(0, 97%, 12%) 100%);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%); --background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95); --background-tooltip: hsla(60, 12%, 85%, 0.95);
@@ -593,6 +598,9 @@ select,
font-size: 1.2rem; font-size: 1.2rem;
font-weight: bold; font-weight: bold;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action roll-section[name="resistance"] {
align-items: flex-end;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action roll-section { .system-foundryvtt-reve-de-dragon .roll-dialog roll-action roll-section {
display: flex; display: flex;
flex-direction: row; flex-direction: row;
@@ -607,6 +615,12 @@ select,
margin: 0 1rem; margin: 0 1rem;
padding: 0; padding: 0;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action roll-section img.flag-resistance {
max-width: 1.5rem;
max-height: 1.5rem;
text-align: right;
filter: invert(0.6);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions { .system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -674,7 +688,7 @@ select,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat { .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
font-family: CaslonAntique; font-family: CaslonAntique;
display: grid; display: grid;
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions"; grid-template-areas: "img header buttons" "img resume buttons" "details details details" "description description description" "actions actions actions";
grid-template-columns: 3rem 1fr 1.4rem; grid-template-columns: 3rem 1fr 1.4rem;
grid-template-rows: max-content max-content max-content max-content; grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem; gap: 0 0.5rem;
@@ -730,6 +744,17 @@ select,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img { .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
margin-right: 0.5rem; margin-right: 0.5rem;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-description,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-description {
grid-area: description;
text-align: justify;
display: flex;
flex-direction: column;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-description div,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-description div {
display: block;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons, .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons { .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
grid-area: buttons; grid-area: buttons;
@@ -868,7 +893,7 @@ select,
max-width: 1.4rem; max-width: 1.4rem;
max-height: 1.4rem; max-height: 1.4rem;
border: 1px; border: 1px;
background: center / contain no-repeat url("../../icons/templates/icone_parchement_vierge.webp"); background: center / contain no-repeat url("../icons/templates/icone_parchement_vierge.webp");
} }
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs { .system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
width: calc(60% - 110px - 1rem); width: calc(60% - 110px - 1rem);
@@ -938,6 +963,13 @@ select,
flex-basis: inherit; flex-basis: inherit;
flex: "flex-shrink"; flex: "flex-shrink";
} }
.system-foundryvtt-reve-de-dragon :is(section.scenes-sidebar, section.compendium-sidebar) li.directory-item.folder a {
text-shadow: 1px 1px 2px var(--rdd-color-text-primary);
color: var(--color-background-chat-message);
}
.system-foundryvtt-reve-de-dragon :is(section.scenes-sidebar, section.compendium-sidebar) li.directory-item.folder a:hover {
text-shadow: 1px 0px 0px #ff6600;
}
.system-foundryvtt-reve-de-dragon .tabs .item.active, .system-foundryvtt-reve-de-dragon .tabs .item.active,
.system-foundryvtt-reve-de-dragon .blessures-list li ul li:first-child:hover, .system-foundryvtt-reve-de-dragon .blessures-list li ul li:first-child:hover,
.system-foundryvtt-reve-de-dragon i.moral-radio-checkmark-off:hover, .system-foundryvtt-reve-de-dragon i.moral-radio-checkmark-off:hover,
@@ -1088,49 +1120,27 @@ select,
text-align: left; text-align: left;
} }
.system-foundryvtt-reve-de-dragon .equipement-nom { .system-foundryvtt-reve-de-dragon .equipement-nom {
flex-grow: 3; flex-grow: 4;
flex-shrink: 2;
margin: 0; margin: 0;
justify-content: center;
text-align: left; text-align: left;
display: ruby; display: ruby;
} }
.system-foundryvtt-reve-de-dragon .equipement-valeur { .system-foundryvtt-reve-de-dragon .equipement-valeur {
margin: 0; margin: 0;
flex-grow: 1.5; flex-grow: 1;
flex-shrink: 1;
text-align: center; text-align: center;
} }
.system-foundryvtt-reve-de-dragon .equipement-detail { .system-foundryvtt-reve-de-dragon .equipement-detail {
margin: 0; margin: 0;
flex-grow: 1; flex-grow: 1;
align-items: center; flex-shrink: 1;
justify-content: center;
text-align: center;
}
.system-foundryvtt-reve-de-dragon span.equipement-detail-buttons {
margin: 0;
flex-grow: 1.5;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
text-align: center; text-align: center;
display: flex; display: flex;
flex-direction: row; min-width: max-content;
}
.system-foundryvtt-reve-de-dragon .equipement-button {
margin: 0;
flex-grow: 0.5;
align-items: center;
justify-content: center;
text-align: center;
}
.system-foundryvtt-reve-de-dragon :is(.item-actions-controls, .equipement-actions) {
margin: 0;
flex-grow: 1.2;
align-items: end;
justify-content: flex-end;
text-align: right;
}
.system-foundryvtt-reve-de-dragon .liste-equipement :is(.equipement-actions, .item-actions-controls) {
flex-grow: 2;
} }
.system-foundryvtt-reve-de-dragon .blessure-control { .system-foundryvtt-reve-de-dragon .blessure-control {
flex-grow: 1; flex-grow: 1;
@@ -1178,6 +1188,10 @@ select,
color: rgba(173, 36, 26, 0.9); color: rgba(173, 36, 26, 0.9);
text-shadow: 1px 1px 4px #3c3c3c; text-shadow: 1px 1px 4px #3c3c3c;
} }
.system-foundryvtt-reve-de-dragon .rdd-dialog.status-effects li {
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .rdd-dialog-select img.select-img { .system-foundryvtt-reve-de-dragon .rdd-dialog-select img.select-img {
-webkit-box-flex: 0; -webkit-box-flex: 0;
-ms-flex: 0 0 48px; -ms-flex: 0 0 48px;
@@ -1373,12 +1387,22 @@ select,
margin-inline: 0.1rem; margin-inline: 0.1rem;
margin-block: 0.1rem; margin-block: 0.1rem;
} }
.system-foundryvtt-reve-de-dragon .prosemirror menu {
background-color: var(--color-background-chat-message);
}
.system-foundryvtt-reve-de-dragon .app.sheet fieldset :is(label, input) { .system-foundryvtt-reve-de-dragon .app.sheet fieldset :is(label, input) {
font-family: CaslonAntique; font-family: CaslonAntique;
text-align: justify; text-align: justify;
font-size: 1rem; font-size: 1rem;
letter-spacing: 1px; letter-spacing: 1px;
} }
.system-foundryvtt-reve-de-dragon .app.sheet input.attribute-value {
background-color: rgba(0, 0, 0, 0.05);
border: 1px solid var(--color-border-light-tertiary);
padding: 1px 3px;
height: var(--form-field-height);
border-radius: 3px;
}
.system-foundryvtt-reve-de-dragon .app.sheet div.form-group { .system-foundryvtt-reve-de-dragon .app.sheet div.form-group {
clear: both; clear: both;
display: flex; display: flex;
@@ -1387,19 +1411,22 @@ select,
margin: 0.1rem 0; margin: 0.1rem 0;
align-items: center; align-items: center;
} }
.system-foundryvtt-reve-de-dragon .prosemirror menu {
background-color: var(--color-background-chat-message);
}
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror { .system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror {
height: fit-content; height: fit-content;
min-height: 5rem; min-height: 6rem;
} }
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror .editor-container { .system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror .editor-container {
min-height: 5rem; min-height: 6rem;
height: 8rem; height: calc(100% - 3rem);
margin: 0; margin: 0;
flex: none; flex: none;
} }
.system-foundryvtt-reve-de-dragon .app.sheet.journal-entry-page .editor.prosemirror {
height: 100%;
}
.system-foundryvtt-reve-de-dragon .app.sheet.journal-entry-page .editor.prosemirror .editor-container {
height: calc(100% - 6rem);
}
.system-foundryvtt-reve-de-dragon .large-editor { .system-foundryvtt-reve-de-dragon .large-editor {
border: 2; border: 2;
height: fit-content; height: fit-content;
@@ -1409,18 +1436,18 @@ select,
.system-foundryvtt-reve-de-dragon .editor { .system-foundryvtt-reve-de-dragon .editor {
border: 2; border: 2;
height: fit-content; height: fit-content;
min-height: 5rem; min-height: 6rem;
padding: 0 3px; padding: 0 3px;
} }
.system-foundryvtt-reve-de-dragon .medium-editor { .system-foundryvtt-reve-de-dragon .medium-editor {
border: 2; border: 2;
min-height: 8rem; min-height: 9rem;
padding: 0 3px; padding: 0 3px;
align-items: top; align-items: top;
} }
.system-foundryvtt-reve-de-dragon .small-editor { .system-foundryvtt-reve-de-dragon .small-editor {
border: 2; border: 2;
min-height: 2rem; min-height: 4rem;
padding: 0 3px; padding: 0 3px;
} }
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor, .editor, .medium-editor, .small-editor) { .system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor, .editor, .medium-editor, .small-editor) {
@@ -1477,12 +1504,24 @@ select,
.system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls { .system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls {
display: none !important; display: none !important;
} }
.system-foundryvtt-reve-de-dragon .competence-header .item-actions-controls {
flex-shrink: 2;
flex-grow: 2;
}
.system-foundryvtt-reve-de-dragon .item-actions-controls, .system-foundryvtt-reve-de-dragon .item-actions-controls,
.system-foundryvtt-reve-de-dragon .item-controls { .system-foundryvtt-reve-de-dragon .item-controls {
vertical-align: super; margin: 0;
flex-grow: 1;
flex-shrink: 1;
align-items: end;
text-align: right;
min-width: max-content;
flex-basis: fit-content;
vertical-align: baseline;
} }
.system-foundryvtt-reve-de-dragon .item-actions-controls img, .system-foundryvtt-reve-de-dragon .item-actions-controls img,
.system-foundryvtt-reve-de-dragon .item-controls img { .system-foundryvtt-reve-de-dragon .item-controls img {
vertical-align: text-bottom;
display: inline; display: inline;
max-width: 1rem; max-width: 1rem;
max-height: 1rem; max-height: 1rem;
@@ -1495,10 +1534,17 @@ select,
font-size: 0.8em; font-size: 0.8em;
color: var(--color-controls-light); color: var(--color-controls-light);
} }
.system-foundryvtt-reve-de-dragon .item-actions-controls img:hover, .system-foundryvtt-reve-de-dragon .item-actions-controls a:hover,
.system-foundryvtt-reve-de-dragon .item-controls img:hover, .system-foundryvtt-reve-de-dragon .item-controls a:hover {
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover, text-shadow: 1px 0px 0px #ff6600;
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover { }
.system-foundryvtt-reve-de-dragon .item-actions-controls a img:hover,
.system-foundryvtt-reve-de-dragon .item-controls a img:hover {
opacity: 0.6;
filter: drop-shadow(1px 1px 1px #009966) invert(0.8);
}
.system-foundryvtt-reve-de-dragon .item-actions-controls a i:is(.fas, .far, .fa-solid, .fa-regular):hover,
.system-foundryvtt-reve-de-dragon .item-controls a i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6; opacity: 0.6;
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-dialog .description-sort { .system-foundryvtt-reve-de-dragon .rdd-roll-dialog .description-sort {
@@ -1598,28 +1644,18 @@ select,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .permissions-list, .system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .permissions-list,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs, .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs, .system-foundryvtt-reve-de-dragon .application .window-content nav.tabs,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs, .system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs {
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button, color: var(--rdd-color-text-primary);
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button, }
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button, .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button .count,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button .count, .system-foundryvtt-reve-de-dragon .application .window-content button .count,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button .count, .system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button .count,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button, .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button,
.system-foundryvtt-reve-de-dragon .application .window-content button, .system-foundryvtt-reve-de-dragon .application .window-content button,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button { .system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button {
background-color: var(--background-color-button);
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
} }
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a,
.system-foundryvtt-reve-de-dragon .application .window-content a,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a {
color: var(--color-dark-3);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a.filter.active,
.system-foundryvtt-reve-de-dragon .application .window-content a.filter.active,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a.filter.active {
color: var(--color-dark-1);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content { .system-foundryvtt-reve-de-dragon .window-app .window-content {
background: url(../assets/ui/bg_left.webp) no-repeat left top; background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
@@ -1691,25 +1727,121 @@ select,
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 { .system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {
min-width: 30rem; min-width: 30rem;
} }
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral { .system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.theme-astral {
width: 14rem; width: 14rem;
margin: 0.4rem; margin: 0.4rem;
} }
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue { .system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue {
position: relative; position: relative;
left: calc(50% - 6.5rem); left: calc(50% - 6.5rem);
width: 13rem; width: 13rem;
height: 13rem; height: 13rem;
} }
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue div.horloge-heure { .system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue div.horloge-heure {
position: absolute; position: absolute;
width: 1.8rem; width: 1.8rem;
height: 1.8rem; height: 1.8rem;
} }
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img { .system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
width: 2rem; width: 2rem;
height: 2rem; height: 2rem;
} }
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-01 {
top: calc(50% - 1rem + 0 * 41%);
left: calc(50% - 1rem + -1 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-02 {
top: calc(50% - 1rem + -0.5 * 41%);
left: calc(50% - 1rem + -0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-03 {
top: calc(50% - 1rem + -0.8660254 * 41%);
left: calc(50% - 1rem + -0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-04 {
top: calc(50% - 1rem + -1 * 41%);
left: calc(50% - 1rem + 0 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-05 {
top: calc(50% - 1rem + -0.8660254 * 41%);
left: calc(50% - 1rem + 0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-06 {
top: calc(50% - 1rem + -0.5 * 41%);
left: calc(50% - 1rem + 0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-07 {
top: calc(50% - 1rem + 0 * 41%);
left: calc(50% - 1rem + 1 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-08 {
top: calc(50% - 1rem + 0.5 * 41%);
left: calc(50% - 1rem + 0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-09 {
top: calc(50% - 1rem + 0.8660254 * 41%);
left: calc(50% - 1rem + 0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-10 {
top: calc(50% - 1rem + 1 * 41%);
left: calc(50% - 1rem + 0 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-11 {
top: calc(50% - 1rem + 0.8660254 * 41%);
left: calc(50% - 1rem + -0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-12 {
top: calc(50% - 1rem + 0.5 * 41%);
left: calc(50% - 1rem + -0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-01 {
top: calc(50% - 0.4rem + 0 * 28%);
left: calc(50% - 0.4rem + -1 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-02 {
top: calc(50% - 0.4rem + -0.5 * 28%);
left: calc(50% - 0.4rem + -0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-03 {
top: calc(50% - 0.4rem + -0.8660254 * 28%);
left: calc(50% - 0.4rem + -0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-04 {
top: calc(50% - 0.4rem + -1 * 28%);
left: calc(50% - 0.4rem + 0 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-05 {
top: calc(50% - 0.4rem + -0.8660254 * 28%);
left: calc(50% - 0.4rem + 0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-06 {
top: calc(50% - 0.4rem + -0.5 * 28%);
left: calc(50% - 0.4rem + 0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-07 {
top: calc(50% - 0.4rem + 0 * 28%);
left: calc(50% - 0.4rem + 1 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-08 {
top: calc(50% - 0.4rem + 0.5 * 28%);
left: calc(50% - 0.4rem + 0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-09 {
top: calc(50% - 0.4rem + 0.8660254 * 28%);
left: calc(50% - 0.4rem + 0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-10 {
top: calc(50% - 0.4rem + 1 * 28%);
left: calc(50% - 0.4rem + 0 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-11 {
top: calc(50% - 0.4rem + 0.8660254 * 28%);
left: calc(50% - 0.4rem + -0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-12 {
top: calc(50% - 0.4rem + 0.5 * 28%);
left: calc(50% - 0.4rem + -0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content, .system-foundryvtt-reve-de-dragon .window-app .window-content,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body, .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
.system-foundryvtt-reve-de-dragon .application .window-content { .system-foundryvtt-reve-de-dragon .application .window-content {
@@ -2191,7 +2323,7 @@ select,
.system-foundryvtt-reve-de-dragon #sidebar-tabs > .collapsed, .system-foundryvtt-reve-de-dragon #sidebar-tabs > .collapsed,
.system-foundryvtt-reve-de-dragon #chat-controls .chat-control-icon { .system-foundryvtt-reve-de-dragon #chat-controls .chat-control-icon {
color: rgba(220, 220, 220, 0.75); color: rgba(220, 220, 220, 0.75);
text-shadow: 1px 1px 0 rgba(0, 0, 0, 0.75); text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.75);
} }
.system-foundryvtt-reve-de-dragon .sidebar-tab .directory-list .entity { .system-foundryvtt-reve-de-dragon .sidebar-tab .directory-list .entity {
border-top: 1px dashed rgba(0, 0, 0, 0.25); border-top: 1px dashed rgba(0, 0, 0, 0.25);
@@ -2236,8 +2368,9 @@ select,
} }
.system-foundryvtt-reve-de-dragon .chat-inline-icon { .system-foundryvtt-reve-de-dragon .chat-inline-icon {
border: 0; border: 0;
padding: 1px; padding: 0 0.2rem;
vertical-align: text-top; vertical-align: text-top;
display: inline;
} }
.system-foundryvtt-reve-de-dragon .actor-img-small { .system-foundryvtt-reve-de-dragon .actor-img-small {
max-width: 1.5rem; max-width: 1.5rem;
@@ -2355,12 +2488,6 @@ select,
background: #1e1914; background: #1e1914;
border: 1px solid #482e1c; border: 1px solid #482e1c;
} }
.system-foundryvtt-reve-de-dragon #players {
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
background: #1e1914;
}
.system-foundryvtt-reve-de-dragon #navigation #scene-list .scene.nav-item.active { .system-foundryvtt-reve-de-dragon #navigation #scene-list .scene.nav-item.active {
background: #482e1c; background: #482e1c;
} }
@@ -2554,102 +2681,6 @@ select,
top: calc(50% - 0.7rem + 0.5 * 38%); top: calc(50% - 0.7rem + 0.5 * 38%);
left: calc(50% - 0.7rem + -0.8660254 * 41%); left: calc(50% - 0.7rem + -0.8660254 * 41%);
} }
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-01 {
top: calc(50% - 1rem + 0 * 41%);
left: calc(50% - 1rem + -1 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-02 {
top: calc(50% - 1rem + -0.5 * 41%);
left: calc(50% - 1rem + -0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-03 {
top: calc(50% - 1rem + -0.8660254 * 41%);
left: calc(50% - 1rem + -0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-04 {
top: calc(50% - 1rem + -1 * 41%);
left: calc(50% - 1rem + 0 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-05 {
top: calc(50% - 1rem + -0.8660254 * 41%);
left: calc(50% - 1rem + 0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-06 {
top: calc(50% - 1rem + -0.5 * 41%);
left: calc(50% - 1rem + 0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-07 {
top: calc(50% - 1rem + 0 * 41%);
left: calc(50% - 1rem + 1 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-08 {
top: calc(50% - 1rem + 0.5 * 41%);
left: calc(50% - 1rem + 0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-09 {
top: calc(50% - 1rem + 0.8660254 * 41%);
left: calc(50% - 1rem + 0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-10 {
top: calc(50% - 1rem + 1 * 41%);
left: calc(50% - 1rem + 0 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-11 {
top: calc(50% - 1rem + 0.8660254 * 41%);
left: calc(50% - 1rem + -0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-12 {
top: calc(50% - 1rem + 0.5 * 41%);
left: calc(50% - 1rem + -0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-01 {
top: calc(50% - 0.4rem + 0 * 28%);
left: calc(50% - 0.4rem + -1 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-02 {
top: calc(50% - 0.4rem + -0.5 * 28%);
left: calc(50% - 0.4rem + -0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-03 {
top: calc(50% - 0.4rem + -0.8660254 * 28%);
left: calc(50% - 0.4rem + -0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-04 {
top: calc(50% - 0.4rem + -1 * 28%);
left: calc(50% - 0.4rem + 0 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-05 {
top: calc(50% - 0.4rem + -0.8660254 * 28%);
left: calc(50% - 0.4rem + 0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-06 {
top: calc(50% - 0.4rem + -0.5 * 28%);
left: calc(50% - 0.4rem + 0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-07 {
top: calc(50% - 0.4rem + 0 * 28%);
left: calc(50% - 0.4rem + 1 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-08 {
top: calc(50% - 0.4rem + 0.5 * 28%);
left: calc(50% - 0.4rem + 0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-09 {
top: calc(50% - 0.4rem + 0.8660254 * 28%);
left: calc(50% - 0.4rem + 0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-10 {
top: calc(50% - 0.4rem + 1 * 28%);
left: calc(50% - 0.4rem + 0 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-11 {
top: calc(50% - 0.4rem + 0.8660254 * 28%);
left: calc(50% - 0.4rem + -0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-12 {
top: calc(50% - 0.4rem + 0.5 * 28%);
left: calc(50% - 0.4rem + -0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-boutons-heure .calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img { .system-foundryvtt-reve-de-dragon .calendar-boutons-heure .calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img {
color: hsla(0, 0%, 100%, 0.5); color: hsla(0, 0%, 100%, 0.5);
border: none; border: none;
@@ -2800,24 +2831,6 @@ select,
.system-foundryvtt-reve-de-dragon aside#tooltip .toolclip p.faint { .system-foundryvtt-reve-de-dragon aside#tooltip .toolclip p.faint {
color: var(--color-tooltip-faint); color: var(--color-tooltip-faint);
} }
.system-foundryvtt-reve-de-dragon .chat-card-button,
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed {
border-radius: 0.2rem;
cursor: pointer;
font-family: CaslonPro;
font-size: 0.9rem;
padding: 0.2rem 0.4rem 0rem 0.4rem;
text-decoration: none;
position: relative;
margin: 0.3rem;
border: 2px ridge #846109;
display: inline-block;
}
.system-foundryvtt-reve-de-dragon .chat-card-button img,
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed img {
max-width: 1rem;
max-height: 1rem;
}
.system-foundryvtt-reve-de-dragon .chat-card-info { .system-foundryvtt-reve-de-dragon .chat-card-info {
font-size: 1.1rem; font-size: 1.1rem;
display: flex; display: flex;
@@ -2832,14 +2845,42 @@ select,
.system-foundryvtt-reve-de-dragon .jet-astrologie { .system-foundryvtt-reve-de-dragon .jet-astrologie {
color: var(--major-button-color) !important; color: var(--major-button-color) !important;
} }
.system-foundryvtt-reve-de-dragon .chat-card-button,
.system-foundryvtt-reve-de-dragon .chat-card-button-checked,
.system-foundryvtt-reve-de-dragon select.chat-card-select {
border-radius: 0.2rem;
cursor: pointer;
font-family: CaslonPro;
font-size: 0.9rem;
padding: 0.2rem 0.4rem 0rem 0.4rem;
text-decoration: none;
position: relative;
margin: 0.3rem;
border: 2px ridge #846109;
display: inline-block;
}
.system-foundryvtt-reve-de-dragon .chat-card-button img,
.system-foundryvtt-reve-de-dragon .chat-card-button-checked img,
.system-foundryvtt-reve-de-dragon select.chat-card-select img {
max-width: 1rem;
max-height: 1rem;
}
.system-foundryvtt-reve-de-dragon select.chat-card-select {
width: calc(100% - 0.6rem);
color: var(--major-button-color);
background-color: var(--background-color-custom-button);
}
.system-foundryvtt-reve-de-dragon select.chat-card-select option {
background-color: var(--background-color-custom-button);
}
.system-foundryvtt-reve-de-dragon .chat-card-button { .system-foundryvtt-reve-de-dragon .chat-card-button {
text-shadow: 1px 1px #4d3534; text-shadow: 1px 1px #4d3534;
box-shadow: inset 1x 1px #a6827e; box-shadow: inset 1x 1px #a6827e;
color: var(--major-button-color) !important; color: var(--major-button-color);
background: var(--background-custom-button); background: var(--background-custom-button);
background-color: #7d5d3b00; background-color: var(--background-color-custom-button);
} }
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed { .system-foundryvtt-reve-de-dragon .chat-card-button-checked {
text-shadow: 1px 1px hsla(202, 30%, 70%, 0.5); text-shadow: 1px 1px hsla(202, 30%, 70%, 0.5);
box-shadow: inset -1px -1px #a6827e; box-shadow: inset -1px -1px #a6827e;
color: hsla(202, 42%, 14%, 0.7); color: hsla(202, 42%, 14%, 0.7);
@@ -2849,11 +2890,11 @@ select,
.system-foundryvtt-reve-de-dragon .chat-card-button:hover { .system-foundryvtt-reve-de-dragon .chat-card-button:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
} }
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:hover { .system-foundryvtt-reve-de-dragon .chat-card-button-checked:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
} }
.system-foundryvtt-reve-de-dragon .chat-card-button:active, .system-foundryvtt-reve-de-dragon .chat-card-button:active,
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:active { .system-foundryvtt-reve-de-dragon .chat-card-button-checked:active {
position: relative; position: relative;
top: 1px; top: 1px;
} }

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6
info-message.html Normal file
View File

@@ -0,0 +1,6 @@
<h3>L'oeuf de Dragon</h3>
<p>
On raconte que si le premier Vaisseau, on trouve un oeuf couvé par
un lapin, il faut bien s'occuper dudit lapin, car quatre mois plus tard
pourrait bien éclore un dragon!
</p>

View File

@@ -63,6 +63,7 @@
"StatusUnarmed": "Désarmé", "StatusUnarmed": "Désarmé",
"StatusGrappling": "Empoignade", "StatusGrappling": "Empoignade",
"StatusGrappled": "Empoigné", "StatusGrappled": "Empoigné",
"StatusMalade": "Malade",
"StatusRestrained": "Immobilisé", "StatusRestrained": "Immobilisé",
"StatusComma": "Comma", "StatusComma": "Comma",
"StatusDead": "Mort", "StatusDead": "Mort",

View File

@@ -1,4 +1,4 @@
:root { body {
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */ /* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
// --debug-background-color-red: #ff000054; // --debug-background-color-red: #ff000054;
@@ -13,6 +13,7 @@
/* =================== 3. some constants ============ */ /* =================== 3. some constants ============ */
--fieldset-background: url(/ui/parchment.jpg); --fieldset-background: url(/ui/parchment.jpg);
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9); --rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
--color-text-primary: hsla(0, 0%, 4%, 0.9);
--rdd-input-background:hsla(0, 0%, 0%, 0.1); --rdd-input-background:hsla(0, 0%, 0%, 0.1);
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2); --rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
--rdd-bg-input: hsla(0, 0%, 100%, 0.1); --rdd-bg-input: hsla(0, 0%, 100%, 0.1);
@@ -44,7 +45,9 @@
hsla(50, 100%, 80%, 0.7) hsla(50, 100%, 80%, 0.7)
); );
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%); --background-color-button: hsl(25, 5%, 60%);
--background-color-custom-button: hsla(208, 38%, 21%, 0.988);
--background-custom-button: linear-gradient(to bottom, var(--background-color-custom-button) 5%, hsla(202, 42%, 14%, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, hsla(0, 100%, 25%, 1) 5%, hsla(0, 97%, 12%, 1) 100%); --background-custom-button-hover: linear-gradient(to bottom, hsla(0, 100%, 25%, 1) 5%, hsla(0, 97%, 12%, 1) 100%);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%); --background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95); --background-tooltip: hsla(60, 12%, 85%, 0.95);

View File

@@ -70,9 +70,12 @@
/* Fonts */ /* Fonts */
.sheet header.sheet-header h1 input, .sheet header.sheet-header h1 input,
.window-app .window-header, .window-app .window-header,
#actors .directory-list, #sidebar {
#navigation #scene-list .scene.nav-item { font-family: "GoudyAcc";
font-family: "GoudyAcc"
.chat-message{
font-family: "CaslonAntique";
}
} }
/* For title, sidebar character and scene */ /* For title, sidebar character and scene */
@@ -80,6 +83,6 @@
.window-app input, .window-app input,
.sheet header.sheet-header .header-compteurs, .sheet header.sheet-header .header-compteurs,
.sheet header.sheet-header .flex-group-center.flex-fatigue, .sheet header.sheet-header .flex-group-center.flex-fatigue,
select, .item-checkbox, #sidebar, #players, #navigation #nav-toggle { select, .item-checkbox, #players {
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */ font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
} }

View File

@@ -136,7 +136,7 @@
max-height: 1.4rem; max-height: 1.4rem;
border: 1px; border: 1px;
background: center / contain no-repeat background: center / contain no-repeat
url("../../icons/templates/icone_parchement_vierge.webp"); url("../icons/templates/icone_parchement_vierge.webp");
} }
.sheet-header .header-compteurs { .sheet-header .header-compteurs {
@@ -216,7 +216,15 @@
} }
/* =================== Autres ============ */ /* =================== Autres ============ */
:is(section.scenes-sidebar, section.compendium-sidebar) li.directory-item.folder {
a {
text-shadow: 1px 1px 2px var(--rdd-color-text-primary);
color: var( --color-background-chat-message);
}
a:hover {
text-shadow: 1px 0px 0px #ff6600;
}
}
.tabs .item.active, .tabs .item.active,
.blessures-list li ul li:first-child:hover, .blessures-list li ul li:first-child:hover,
i.moral-radio-checkmark-off:hover, i.moral-radio-checkmark-off:hover,
@@ -385,49 +393,27 @@
text-align: left; text-align: left;
} }
.equipement-nom { .equipement-nom {
flex-grow: 3; flex-grow: 4;
flex-shrink: 2;
margin: 0; margin: 0;
justify-content: center;
text-align: left; text-align: left;
display: ruby; display: ruby;
} }
.equipement-valeur { .equipement-valeur {
margin: 0; margin: 0;
flex-grow: 1.5; flex-grow: 1;
flex-shrink: 1;
text-align: center; text-align: center;
} }
.equipement-detail { .equipement-detail {
margin: 0; margin: 0;
flex-grow: 1; flex-grow: 1;
align-items: center; flex-shrink: 1;
justify-content: center;
text-align: center;
}
span.equipement-detail-buttons {
margin: 0;
flex-grow: 1.5;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
text-align: center; text-align: center;
display: flex; display: flex;
flex-direction: row; min-width: max-content;
}
.equipement-button {
margin: 0;
flex-grow: 0.5;
align-items: center;
justify-content: center;
text-align: center;
}
:is(.item-actions-controls, .equipement-actions) {
margin: 0;
flex-grow: 1.2;
align-items: end;
justify-content: flex-end;
text-align: right;
}
.liste-equipement :is(.equipement-actions, .item-actions-controls) {
flex-grow: 2;
} }
.blessure-control { .blessure-control {
@@ -476,7 +462,10 @@
color: rgba(173, 36, 26, 0.9); color: rgba(173, 36, 26, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1); text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
} }
.rdd-dialog.status-effects li {
display: flex;
flex-direction: row;
}
.rdd-dialog-select img.select-img { .rdd-dialog-select img.select-img {
-webkit-box-flex: 0; -webkit-box-flex: 0;
-ms-flex: 0 0 48px; -ms-flex: 0 0 48px;
@@ -681,6 +670,7 @@
} }
} }
} }
fieldset { fieldset {
border-style: groove; border-style: groove;
border-width: 0.1rem; border-width: 0.1rem;
@@ -689,36 +679,56 @@
margin-inline: 0.1rem; margin-inline: 0.1rem;
margin-block: 0.1rem; margin-block: 0.1rem;
} }
.app.sheet fieldset :is(label, input) {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
}
.app.sheet div.form-group {
clear: both;
display: flex;
flex-direction: row;
flex-wrap: wrap;
margin: 0.1rem 0;
align-items: center;
}
.prosemirror { .prosemirror {
menu { menu {
background-color: var(--color-background-chat-message); background-color: var(--color-background-chat-message);
} }
} }
.app.sheet .editor.prosemirror {
height: fit-content; .app.sheet{
min-height: 5rem; fieldset :is(label, input) {
} font-family: CaslonAntique;
.app.sheet .editor.prosemirror .editor-container { text-align: justify;
min-height: 5rem; font-size: 1rem;
height: 8rem; letter-spacing: 1px;
margin: 0; }
flex: none;
input.attribute-value {
background-color: rgba(0, 0, 0, 0.05);
border: 1px solid var(--color-border-light-tertiary);
padding: 1px 3px;
height: var(--form-field-height);
border-radius: 3px;
}
div.form-group {
clear: both;
display: flex;
flex-direction: row;
flex-wrap: wrap;
margin: 0.1rem 0;
align-items: center;
}
.editor.prosemirror {
height: fit-content;
min-height: 6rem;
.editor-container {
min-height: 6rem;
height: calc(100% - 3rem);
margin: 0;
flex: none;
}
}
} }
.app.sheet.journal-entry-page .editor.prosemirror{
height: 100%;
.editor-container {
height: calc(100% - 6rem);
}
}
.large-editor { .large-editor {
border: 2; border: 2;
@@ -730,20 +740,20 @@
.editor { .editor {
border: 2; border: 2;
height: fit-content; height: fit-content;
min-height: 5rem; min-height: 6rem;
padding: 0 3px; padding: 0 3px;
} }
.medium-editor { .medium-editor {
border: 2; border: 2;
min-height: 8rem; min-height: 9rem;
padding: 0 3px; padding: 0 3px;
align-items: top; align-items: top;
} }
.small-editor { .small-editor {
border: 2; border: 2;
min-height: 2rem; min-height: 4rem;
padding: 0 3px; padding: 0 3px;
} }
@@ -816,13 +826,22 @@
.competence-list .item-controls.hidden-controls { .competence-list .item-controls.hidden-controls {
display: none !important; display: none !important;
} }
.competence-header .item-actions-controls{
flex-shrink: 2;
flex-grow: 2;
}
.item-actions-controls, .item-actions-controls,
.item-controls { .item-controls {
vertical-align: super; margin: 0;
// a { flex-grow: 1;
// } flex-shrink: 1;
align-items: end;
text-align: right;
min-width: max-content;
flex-basis: fit-content;
vertical-align: baseline;
img { img {
vertical-align: text-bottom;
display: inline; display: inline;
max-width: 1rem; max-width: 1rem;
max-height: 1rem; max-height: 1rem;
@@ -836,8 +855,16 @@
color: var(--color-controls-light); color: var(--color-controls-light);
} }
img:hover, a:hover {
i:is(.fas, .far, .fa-solid, .fa-regular):hover { text-shadow: 1px 0px 0px #ff6600;
}
a img:hover{
opacity: 0.6;
filter: drop-shadow(1px 1px 1px #009966) invert(0.8);
}
a i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6; opacity: 0.6;
} }
} }
@@ -934,20 +961,14 @@
.journal-entry .journal-sidebar { .journal-entry .journal-sidebar {
background: url(../assets/ui/bg_left.webp) no-repeat left top; background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
label,
.hint, label, .hint, .permissions-list, nav.tabs {
.permissions-list,
nav.tabs,
nav.tabs button,
nav.tabs button .count,
button {
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
} }
a { button .count,
color: var(--color-dark-3); button {
} background-color: var(--background-color-button);
a.filter.active { color: var(--rdd-color-text-primary);
color: var(--color-dark-1);
} }
} }
@@ -1033,7 +1054,7 @@
min-width: 30rem; min-width: 30rem;
} }
} }
.app-calendar-astrologie { .rdd-calendar-astrologie {
div.theme-astral { div.theme-astral {
width: 14rem; width: 14rem;
margin: 0.4rem; margin: 0.4rem;
@@ -1053,6 +1074,105 @@
} }
} }
} }
div.horloge-heure.heure-01 {
top: calc(50% - 1rem + sin(-180deg) * 41%);
left: calc(50% - 1rem + cos(-180deg) * 41%);
}
div.horloge-heure.heure-02 {
top: calc(50% - 1rem + sin(-150deg) * 41%);
left: calc(50% - 1rem + cos(-150deg) * 41%);
}
div.horloge-heure.heure-03 {
top: calc(50% - 1rem + sin(-120deg) * 41%);
left: calc(50% - 1rem + cos(-120deg) * 41%);
}
div.horloge-heure.heure-04 {
top: calc(50% - 1rem + sin(-90deg) * 41%);
left: calc(50% - 1rem + cos(-90deg) * 41%);
}
div.horloge-heure.heure-05 {
top: calc(50% - 1rem + sin(-60deg) * 41%);
left: calc(50% - 1rem + cos(-60deg) * 41%);
}
div.horloge-heure.heure-06 {
top: calc(50% - 1rem + sin(-30deg) * 41%);
left: calc(50% - 1rem + cos(-30deg) * 41%);
}
div.horloge-heure.heure-07 {
top: calc(50% - 1rem + sin(-0deg) * 41%);
left: calc(50% - 1rem + cos(-0deg) * 41%);
}
div.horloge-heure.heure-08 {
top: calc(50% - 1rem + sin(30deg) * 41%);
left: calc(50% - 1rem + cos(30deg) * 41%);
}
div.horloge-heure.heure-09 {
top: calc(50% - 1rem + sin(60deg) * 41%);
left: calc(50% - 1rem + cos(60deg) * 41%);
}
div.horloge-heure.heure-10 {
top: calc(50% - 1rem + sin(90deg) * 41%);
left: calc(50% - 1rem + cos(90deg) * 41%);
}
div.horloge-heure.heure-11 {
top: calc(50% - 1rem + sin(120deg) * 41%);
left: calc(50% - 1rem + cos(120deg) * 41%);
}
div.horloge-heure.heure-12 {
top: calc(50% - 1rem + sin(150deg) * 41%);
left: calc(50% - 1rem + cos(150deg) * 41%);
}
div.horloge-ajustement.heure-01 {
top: calc(50% - 0.4rem + sin(180deg) * 28%);
left: calc(50% - 0.4rem + cos(180deg) * 28%);
}
div.horloge-ajustement.heure-02 {
top: calc(50% - 0.4rem + sin(-150deg) * 28%);
left: calc(50% - 0.4rem + cos(-150deg) * 28%);
}
div.horloge-ajustement.heure-03 {
top: calc(50% - 0.4rem + sin(-120deg) * 28%);
left: calc(50% - 0.4rem + cos(-120deg) * 28%);
}
div.horloge-ajustement.heure-04 {
top: calc(50% - 0.4rem + sin(-90deg) * 28%);
left: calc(50% - 0.4rem + cos(-90deg) * 28%);
}
div.horloge-ajustement.heure-05 {
top: calc(50% - 0.4rem + sin(-60deg) * 28%);
left: calc(50% - 0.4rem + cos(-60deg) * 28%);
}
div.horloge-ajustement.heure-06 {
top: calc(50% - 0.4rem + sin(-30deg) * 28%);
left: calc(50% - 0.4rem + cos(-30deg) * 28%);
}
div.horloge-ajustement.heure-07 {
top: calc(50% - 0.4rem + sin(0deg) * 28%);
left: calc(50% - 0.4rem + cos(0deg) * 28%);
}
div.horloge-ajustement.heure-08 {
top: calc(50% - 0.4rem + sin(30deg) * 28%);
left: calc(50% - 0.4rem + cos(30deg) * 28%);
}
div.horloge-ajustement.heure-09 {
top: calc(50% - 0.4rem + sin(60deg) * 28%);
left: calc(50% - 0.4rem + cos(60deg) * 28%);
}
div.horloge-ajustement.heure-10 {
top: calc(50% - 0.4rem + sin(90deg) * 28%);
left: calc(50% - 0.4rem + cos(90deg) * 28%);
}
div.horloge-ajustement.heure-11 {
top: calc(50% - 0.4rem + sin(120deg) * 28%);
left: calc(50% - 0.4rem + cos(120deg) * 28%);
}
div.horloge-ajustement.heure-12 {
top: calc(50% - 0.4rem + sin(150deg) * 28%);
left: calc(50% - 0.4rem + cos(150deg) * 28%);
}
} }
.window-app .window-content, .window-app .window-content,
@@ -1590,7 +1710,7 @@
#sidebar-tabs > .collapsed, #sidebar-tabs > .collapsed,
#chat-controls .chat-control-icon { #chat-controls .chat-control-icon {
color: rgba(220, 220, 220, 0.75); color: rgba(220, 220, 220, 0.75);
text-shadow: 1px 1px 0 rgba(0, 0, 0, 0.75); text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.75);
} }
.sidebar-tab .directory-list .entity { .sidebar-tab .directory-list .entity {
@@ -1642,8 +1762,9 @@
} }
.chat-inline-icon { .chat-inline-icon {
border: 0; border: 0;
padding: 1px; padding: 0 0.2rem;
vertical-align: text-top; vertical-align: text-top;
display: inline;
} }
.actor-img-small { .actor-img-small {
@@ -1777,13 +1898,6 @@
border: 1px solid rgba(72, 46, 28, 1); border: 1px solid rgba(72, 46, 28, 1);
} }
#players {
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
background: rgba(30, 25, 20, 1);
}
#navigation #scene-list .scene.nav-item.active { #navigation #scene-list .scene.nav-item.active {
background: rgba(72, 46, 28, 1); background: rgba(72, 46, 28, 1);
} }
@@ -1990,106 +2104,6 @@
} }
} }
.calendar-astrologie {
div.horloge-heure.heure-01 {
top: calc(50% - 1rem + sin(-180deg) * 41%);
left: calc(50% - 1rem + cos(-180deg) * 41%);
}
div.horloge-heure.heure-02 {
top: calc(50% - 1rem + sin(-150deg) * 41%);
left: calc(50% - 1rem + cos(-150deg) * 41%);
}
div.horloge-heure.heure-03 {
top: calc(50% - 1rem + sin(-120deg) * 41%);
left: calc(50% - 1rem + cos(-120deg) * 41%);
}
div.horloge-heure.heure-04 {
top: calc(50% - 1rem + sin(-90deg) * 41%);
left: calc(50% - 1rem + cos(-90deg) * 41%);
}
div.horloge-heure.heure-05 {
top: calc(50% - 1rem + sin(-60deg) * 41%);
left: calc(50% - 1rem + cos(-60deg) * 41%);
}
div.horloge-heure.heure-06 {
top: calc(50% - 1rem + sin(-30deg) * 41%);
left: calc(50% - 1rem + cos(-30deg) * 41%);
}
div.horloge-heure.heure-07 {
top: calc(50% - 1rem + sin(-0deg) * 41%);
left: calc(50% - 1rem + cos(-0deg) * 41%);
}
div.horloge-heure.heure-08 {
top: calc(50% - 1rem + sin(30deg) * 41%);
left: calc(50% - 1rem + cos(30deg) * 41%);
}
div.horloge-heure.heure-09 {
top: calc(50% - 1rem + sin(60deg) * 41%);
left: calc(50% - 1rem + cos(60deg) * 41%);
}
div.horloge-heure.heure-10 {
top: calc(50% - 1rem + sin(90deg) * 41%);
left: calc(50% - 1rem + cos(90deg) * 41%);
}
div.horloge-heure.heure-11 {
top: calc(50% - 1rem + sin(120deg) * 41%);
left: calc(50% - 1rem + cos(120deg) * 41%);
}
div.horloge-heure.heure-12 {
top: calc(50% - 1rem + sin(150deg) * 41%);
left: calc(50% - 1rem + cos(150deg) * 41%);
}
div.horloge-ajustement.heure-01 {
top: calc(50% - 0.4rem + sin(180deg) * 28%);
left: calc(50% - 0.4rem + cos(180deg) * 28%);
}
div.horloge-ajustement.heure-02 {
top: calc(50% - 0.4rem + sin(-150deg) * 28%);
left: calc(50% - 0.4rem + cos(-150deg) * 28%);
}
div.horloge-ajustement.heure-03 {
top: calc(50% - 0.4rem + sin(-120deg) * 28%);
left: calc(50% - 0.4rem + cos(-120deg) * 28%);
}
div.horloge-ajustement.heure-04 {
top: calc(50% - 0.4rem + sin(-90deg) * 28%);
left: calc(50% - 0.4rem + cos(-90deg) * 28%);
}
div.horloge-ajustement.heure-05 {
top: calc(50% - 0.4rem + sin(-60deg) * 28%);
left: calc(50% - 0.4rem + cos(-60deg) * 28%);
}
div.horloge-ajustement.heure-06 {
top: calc(50% - 0.4rem + sin(-30deg) * 28%);
left: calc(50% - 0.4rem + cos(-30deg) * 28%);
}
div.horloge-ajustement.heure-07 {
top: calc(50% - 0.4rem + sin(0deg) * 28%);
left: calc(50% - 0.4rem + cos(0deg) * 28%);
}
div.horloge-ajustement.heure-08 {
top: calc(50% - 0.4rem + sin(30deg) * 28%);
left: calc(50% - 0.4rem + cos(30deg) * 28%);
}
div.horloge-ajustement.heure-09 {
top: calc(50% - 0.4rem + sin(60deg) * 28%);
left: calc(50% - 0.4rem + cos(60deg) * 28%);
}
div.horloge-ajustement.heure-10 {
top: calc(50% - 0.4rem + sin(90deg) * 28%);
left: calc(50% - 0.4rem + cos(90deg) * 28%);
}
div.horloge-ajustement.heure-11 {
top: calc(50% - 0.4rem + sin(120deg) * 28%);
left: calc(50% - 0.4rem + cos(120deg) * 28%);
}
div.horloge-ajustement.heure-12 {
top: calc(50% - 0.4rem + sin(150deg) * 28%);
left: calc(50% - 0.4rem + cos(150deg) * 28%);
}
}
.calendar-boutons-heure { .calendar-boutons-heure {
.calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img { .calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img {
color: hsla(0, 0%, 100%, 0.5); color: hsla(0, 0%, 100%, 0.5);
@@ -2264,24 +2278,6 @@
color: var(--color-tooltip-faint); color: var(--color-tooltip-faint);
} }
.chat-card-button,
.chat-card-button-pushed {
border-radius: 0.2rem;
cursor: pointer;
font-family: CaslonPro;
font-size: 0.9rem;
padding: 0.2rem 0.4rem 0rem 0.4rem;
text-decoration: none;
position: relative;
margin: 0.3rem;
border: 2px ridge #846109;
display: inline-block;
img {
max-width: 1rem;
max-height: 1rem;
}
}
.chat-card-info { .chat-card-info {
font-size: 1.1rem; font-size: 1.1rem;
display: flex; display: flex;
@@ -2298,16 +2294,47 @@
.jet-astrologie { .jet-astrologie {
color: var(--major-button-color) !important; color: var(--major-button-color) !important;
} }
.chat-card-button,
.chat-card-button-checked,
select.chat-card-select {
border-radius: 0.2rem;
cursor: pointer;
font-family: CaslonPro;
font-size: 0.9rem;
padding: 0.2rem 0.4rem 0rem 0.4rem;
text-decoration: none;
position: relative;
margin: 0.3rem;
border: 2px ridge #846109;
display: inline-block;
img {
max-width: 1rem;
max-height: 1rem;
}
}
select.chat-card-select {
width: calc(100% - 0.6rem);
color: var(--major-button-color);
background-color: var(--background-color-custom-button);
option {
background-color: var(--background-color-custom-button);
}
}
.chat-card-button { .chat-card-button {
text-shadow: 1px 1px #4d3534; text-shadow: 1px 1px #4d3534;
box-shadow: inset 1x 1px #a6827e; box-shadow: inset 1x 1px #a6827e;
color: var(--major-button-color) !important; color: var(--major-button-color);
background: var(--background-custom-button); background: var(--background-custom-button);
background-color: #7d5d3b00; background-color: var(--background-color-custom-button);
} }
.chat-card-button-pushed { .chat-card-button-checked {
text-shadow: 1px 1px hsla(202, 30%, 70%, 0.5); text-shadow: 1px 1px hsla(202, 30%, 70%, 0.5);
box-shadow: inset -1px -1px #a6827e; box-shadow: inset -1px -1px #a6827e;
color: hsla(202, 42%, 14%, 0.7); color: hsla(202, 42%, 14%, 0.7);
@@ -2319,12 +2346,12 @@
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
} }
.chat-card-button-pushed:hover { .chat-card-button-checked:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
} }
.chat-card-button:active, .chat-card-button:active,
.chat-card-button-pushed:active { .chat-card-button-checked:active {
position: relative; position: relative;
top: 1px; top: 1px;
} }

View File

@@ -6,7 +6,9 @@
"img header buttons" "img header buttons"
"img resume buttons" "img resume buttons"
"details details details" "details details details"
"actions actions actions"; "description description description"
"actions actions actions"
;
grid-template-columns: 3rem 1fr 1.4rem; grid-template-columns: 3rem 1fr 1.4rem;
grid-template-rows: max-content max-content max-content max-content; grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem; gap: 0 0.5rem;
@@ -53,6 +55,15 @@
} }
} }
} }
div.chat-description {
grid-area: description;
text-align: justify;
display: flex;
flex-direction: column;
div {
display: block;
}
}
div.chat-buttons { div.chat-buttons {
grid-area: buttons; grid-area: buttons;

View File

@@ -160,6 +160,9 @@
font-size: 1.2rem; font-size: 1.2rem;
font-weight: bold; font-weight: bold;
roll-section[name="resistance"] {
align-items: flex-end;
}
roll-section { roll-section {
display: flex; display: flex;
flex-direction: row; flex-direction: row;
@@ -174,6 +177,12 @@
margin: 0 1rem; margin: 0 1rem;
padding: 0; padding: 0;
} }
img.flag-resistance {
max-width: 1.5rem;
max-height: 1.5rem;
text-align: right;
filter: invert(0.6);
}
} }
} }

View File

@@ -40,17 +40,21 @@ export class ChatVente {
static async diminuerQuantiteAchatVente(chatMessageId, quantite) { static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
const chatMessage = game.messages.get(chatMessageId) const chatMessage = game.messages.get(chatMessageId)
const vente = ChatVente.getDetailVente(chatMessageId)
vente.nbLots = Math.max(0, vente.nbLots - quantite)
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente); const vente = ChatVente.getDetailVente(chatMessageId)
chatMessage.update({ content: html }); if (vente.nbLots <= quantite) {
chatMessage.render(true); ChatUtility.removeChatMessageId(chatMessageIdVente);
}
else {
vente.nbLots = vente.nbLots - quantite
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente)
await chatMessage.update({ content: html }, { render: true })
}
} }
static async displayAchatVente(vente) { static async displayAchatVente(vente) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente); const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente)
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {

View File

@@ -9,7 +9,7 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js"; import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { MAINS_DIRECTRICES } from "./actor.js"; import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
import { ITEM_TYPES } from "./constants.js"; import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemBlessure } from "./item/blessure.js"; import { RdDItemBlessure } from "./item/blessure.js";
@@ -18,6 +18,8 @@ import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js"; import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
import { MORAL } from "./moral/apprecier.mjs";
import { RdDItemSort } from "./item-sort.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
@@ -49,20 +51,25 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
foundry.utils.mergeObject(formData.calc, { foundry.utils.mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(), surenc: this.actor.computeMalusSurEncombrement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).label, surprise: RdDBonus.find(this.actor.getSurprise(false)).label,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), blessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
caracTotalXp: RdDCarac.computeTotalXp(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "", surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
malusArmure: this.actor.getMalusArmure() malusArmure: this.actor.getMalusArmure()
}) })
this.timerRecherche = undefined; this.timerRecherche = undefined;
if (formData.type == 'personnage') { if (formData.type == ACTOR_TYPES.personnage) {
formData.options.mainsDirectrices = MAINS_DIRECTRICES; formData.options.mainsDirectrices = MAINS_DIRECTRICES;
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie) formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences); foundry.utils.mergeObject(formData.calc, {
formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences); comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max); competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
sortsXPTotal: RdDItemSort.computeTotalXP(this.actor.itemTypes[ITEM_TYPES.sort]),
fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max)
})
formData.competences.forEach(item => { formData.competences.forEach(item => {
item.system.isHidden = this.options.recherche item.system.isHidden = this.options.recherche
@@ -208,7 +215,8 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
} }
// Points de reve actuel // Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true })) this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollReveActuel({ resistance: false }))
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveActuel({ diff: -8, resistance: true }))
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => { this.html.find('.roll-arme').click(async event => {
@@ -271,12 +279,12 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// On pts de reve change // On pts de reve change
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value)) this.html.find('.seuil-reve-value').change(async event => await this.actor.update({ "system.reve.seuil.value": event.currentTarget.value }))
this.html.find('.stress-test').click(async event => await this.actor.transformerStress()) this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse')) this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral(MORAL.MALHEUREUX))
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre')) this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral(MORAL.NEUTRE))
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse')) this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral(MORAL.HEUREUX))
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme()) this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1)) this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))

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@@ -1,4 +1,4 @@
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; import { RDD_CONFIG, renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js"; import { RdDResolutionTable } from "../rdd-resolution-table.js";
@@ -22,13 +22,15 @@ import { DialogValidationEncaissement } from "../dialog-validation-encaissement.
import { RdDCombat } from "../rdd-combat.js"; import { RdDCombat } from "../rdd-combat.js";
import { RdDEmpoignade } from "../rdd-empoignade.js"; import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDPossession } from "../rdd-possession.js"; import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js"; import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements-v1.js"; import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs"; import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs"; import RollDialog from "../roll/roll-dialog.mjs";
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs"; import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js"; import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
import { PART_COMP } from "../roll/roll-part-comp.mjs"; import { RdDInitiative } from "../initiative.mjs";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs";
/** /**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets) * Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@@ -45,39 +47,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
getCarac() { getCarac() {
return foundry.utils.mergeObject(this.system.carac, const carac = super.getCarac()
{ foundry.utils.mergeObject(carac, this.getCaracReveActuel())
'reve-actuel': this.getCaracReveActuel(), foundry.utils.mergeObject(carac, this.getCaracCompetenceCreature(), { overwrite: false })
'chance-actuelle': this.getCaracChanceActuelle() return carac
},
{ inplace: false })
}
getCaracChanceActuelle() {
return {
label: 'Chance actuelle',
value: this.getChanceActuel(),
type: "number"
};
}
getCaracReveActuel() {
return {
label: 'Rêve actuel',
value: this.getReveActuel(),
type: "number"
};
} }
getTaille() { return Misc.toInt(this.system.carac.taille?.value) } getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
getConstitution() { return this.getReve() } getConstitution() { return this.getReve() }
getForce() { return this.getReve() } getForce() { return this.getReve() }
getAgilite() { return this.getForce() } getAgilite() { return this.getForce() }
getReve() { return Misc.toInt(this.system.carac.reve?.value) } getReve() { return Misc.toInt(this.system.carac.reve?.value) }
getChance() { return this.getReve() } getChance() { return this.getReve() }
getChanceActuel() { return this.getChance() }
getCaracChanceActuelle() { return { [CARACS.CHANCE_ACTUELLE]: { label: 'Chance actuelle', value: this.getChanceActuel(), type: "number" } } }
getReveActuel() { return this.getReve() } getReveActuel() { return this.getReve() }
getChanceActuel() { return this.getChance() } getCaracReveActuel() { return { [CARACS.REVE_ACTUEL]: { label: "Rêve Actuel", value: this.getReveActuel(), type: "number" } } }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 } getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
@@ -114,33 +101,78 @@ export class RdDBaseActorReve extends RdDBaseActor {
return this.system.carac[competence.system.defaut_carac].value; return this.system.carac[competence.system.defaut_carac].value;
} }
listActions({ isAttaque = false, isEquipe = false }) { getDraconics() { return [] }
getDraconicOuPossession() {
return [
...this.getDraconics(),
...this.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.isCompetencePossession()),
this.getConjurationNaturelle()
].sort(Misc.descending(it => it.system.niveau));
}
getConjurations() {
return this.getDraconicOuPossession()
.map(it => this.toActionConjuration(it))
}
getConjurationNaturelle() {
return new RdDItemCompetenceCreature({
name: 'Sans compétence',
type: ITEM_TYPES.competencecreature,
img: RDD_CONFIG.icons.possession,
system: {
carac_value: this.getReveActuel(),
niveau: 0,
default_diffLibre: 0,
categorie: CATEGORIES_COMPETENCES_CREATURES.possession.key,
ispossession: true,
}
})
}
toActionConjuration(comp) {
const caracCode = this.isPersonnage() ? CARACS.REVE_ACTUEL : CARACS.REVE
const caracValue = this.getReveActuel()
const ajustement = this.getEtatGeneral()
return {
label: `Conjuration (${comp.name})`,
action: 'possession',
initOnly: false,
comp: comp,
carac: { key: caracCode, value: caracValue },
initiative: RdDInitiative.getRollInitiative(caracValue, comp.system.niveau, ajustement)
}
}
listActions() {
return this.itemTypes[ITEM_TYPES.competencecreature] return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => it.isAttaque()) .filter(it => it.isAttaque())
.map(it => it.attaqueCreature()) .map(it => it.attaqueCreature())
.filter(it => it != undefined); .filter(it => it != undefined)
} }
async computeArmure(dmg) { return this.getProtectionNaturelle() } async computeArmure(dmg) { return this.getProtectionNaturelle() }
async remiseANeuf() { } async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } async ajoutExperience(rollData, hideChatMessage = 'show') { }
computeResumeBlessure() { } computeResumeBlessure() { return []}
countBlessures(filter = it => !it.isContusion()) { return 0 } countBlessures(filter = it => !it.isContusion()) { return 0 }
async santeIncDec(name, inc, isCritique = false) { } async santeIncDec(name, inc, isCritique) { }
async finDeRound(options = { terminer: false }) { async finDeRound(options = { terminer: false }) {
await this.$finDeRoundSuppressionEffetsTermines(options); await this.finDeRoundSuppressionEffetsTermines(options)
await this.finDeRoundBlessures(); await this.finDeRoundBlessures()
await this.$finDeRoundSupprimerObsoletes(); await this.finDeRoundSupprimerObsoletes()
await this.$finDeRoundEmpoignade(); await this.finDeRoundEmpoignade()
await this.finDeRoundPossession()
} }
async $finDeRoundSuppressionEffetsTermines(options) { async finDeRoundSuppressionEffetsTermines(options) {
for (let effect of this.getEffects()) { const effects = this.getEffects();
for (let effect of effects) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete(); await effect.delete()
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); await ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` })
} }
} }
} }
@@ -148,20 +180,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
async finDeRoundBlessures() { async finDeRoundBlessures() {
} }
async $finDeRoundSupprimerObsoletes() { async finDeRoundSupprimerObsoletes() {
const obsoletes = [] const obsoletes = []
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) .map(it => it.id)
.map(it => it.id);
await this.deleteEmbeddedDocuments('Item', obsoletes); await this.deleteEmbeddedDocuments('Item', obsoletes);
} }
async $finDeRoundEmpoignade() { async finDeRoundEmpoignade() {
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); await Promise.all(this.itemTypes[ITEM_TYPES.empoignade]
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, .filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id)
game.actors.get(emp.system.empoigneid), .map(async it => await RdDEmpoignade.onImmobilisation(this, it)))
emp }
))
async finDeRoundPossession() {
await Promise.all(this.itemTypes[ITEM_TYPES.possession]
.map(async it => await RdDPossessionV2.onPossession(this, it)))
} }
async setSonne(sonne = true) { } async setSonne(sonne = true) { }
@@ -200,8 +234,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
return false return false
} }
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
getPossession(possessionId) { getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
} }
@@ -210,21 +242,28 @@ export class RdDBaseActorReve extends RdDBaseActor {
return this.itemTypes[ITEM_TYPES.empoignade]; return this.itemTypes[ITEM_TYPES.empoignade];
} }
async updateCarac(caracName, to) {
const path = `system.carac.${caracName}.value`;
let updates = {};
updates[path] = Number.parseInt(to)
await this.update(updates, { noHook: true });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async updateCreatureCompetence(idOrName, fieldName, value) { async updateCreatureCompetence(idOrName, fieldName, value) {
let competence = this.getCompetence(idOrName); let competence = this.getCompetence(idOrName);
if (competence) { if (competence) {
function getFieldPath(fieldName) { function getFieldPath(fieldName) {
switch (fieldName) { switch (fieldName) {
case "niveau": return 'system.niveau'; case "niveau": return 'system.niveau'
case "dommages": return 'system.dommages'; case "dommages": return 'system.dommages'
case "carac_value": return 'system.carac_value'; case "carac_value": return 'system.carac_value'
} }
return undefined return undefined
} }
const path = getFieldPath(fieldName); const path = getFieldPath(fieldName)
if (path) { if (path) {
await competence.update({ [path]: value }); await competence.update({ [path]: value })
} }
} }
} }
@@ -256,7 +295,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
createCallbackExperience() { createCallbackExperience() {
return { action: r => this.appliquerAjoutExperience(r) } return { action: r => this.ajoutExperience(r) }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -265,7 +304,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
return { action: r => this.appliquerAppelMoral(r) } return { action: r => this.appliquerAppelMoral(r) }
} }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } async ajoutExperience(rollData, hideChatMessage = 'show') { }
async appliquerAppelMoral(rollData) { } async appliquerAppelMoral(rollData) { }
async _onCloseRollDialog(html) { } async _onCloseRollDialog(html) { }
@@ -277,15 +316,14 @@ export class RdDBaseActorReve extends RdDBaseActor {
const competence = this.getCompetence(compName); const competence = this.getCompetence(compName);
const rollData = { const rollData = {
ids: { actorId: this.id }, ids: { actorId: this.id },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP }, type: { allowed: DEFAULT_ROLL_TYPES, current: ROLL_TYPE_COMP },
selected: { selected: {
carac: { key: caracName }, carac: { key: caracName },
comp: { key: competence.name }, comp: { key: competence.name },
diff: { value: diff } diff: { value: diff }
} }
} }
RollDialog.create(rollData, options) return await RollDialog.create(rollData, options)
return
} }
const competence = this.getCompetence(compName); const competence = this.getCompetence(compName);
@@ -302,7 +340,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
competence: competence, competence: competence,
show: { title: options?.title ?? '' } show: { title: options?.title ?? '' }
}, },
callbacks: [async r => this.$onRollCompetence(r, options)] callbacks: [
async r => this.$onRollCompetence(r, options),
...(options?.callbacks ?? [])
]
}); });
} }
/** /**
@@ -330,15 +371,26 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
RollDataAjustements.calcul(rollData, this); RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData); await RdDResolutionTable.rollData(rollData);
this.gererExperience(rollData); this.ajoutExperience(rollData);
await RdDResolutionTable.displayRollData(rollData, this) await RdDResolutionTable.displayRollData(rollData, this)
return rollData.rolled; return rollData.rolled;
} }
gererExperience(rollData) { }
/* -------------------------------------------- */ /* -------------------------------------------- */
async roll() { async roll() {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: {
allowed: DEFAULT_ROLL_TYPES,
current: ROLL_TYPE_COMP,
},
selected: {
diff: { type: DIFF.DEFAUT }
}
}
return await RollDialog.create(rollData)
}
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
const carac = this.getCarac() const carac = this.getCarac()
@@ -359,6 +411,26 @@ export class RdDBaseActorReve extends RdDBaseActor {
}) })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollReveActuel({ diff = 0, resistance = false }) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: {
allowed: [ROLL_TYPE_COMP],
current: ROLL_TYPE_COMP,
resistance: resistance
},
selected: {
carac: { key: CARACS.REVE_ACTUEL, forced: true },
comp: resistance ? { key: undefined, forced: true } : undefined,
diff: { type: DIFF.DEFAUT, value: diff }
}
}
return await RollDialog.create(rollData)
}
return this.rollCarac(CARACS.REVE_ACTUEL, { diff, resistance })
}
async rollCarac(caracName, options = {}) { async rollCarac(caracName, options = {}) {
if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) { if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
return return
@@ -366,14 +438,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = { const rollData = {
ids: { actorId: this.id }, ids: { actorId: this.id },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP }, type: {
allowed: options.resistance ? [ROLL_TYPE_COMP] : DEFAULT_ROLL_TYPES,
current: options.resistance ? ROLL_TYPE_COMP : ROLL_TYPE_COMP,
resistance: options.resistance
},
selected: { selected: {
carac: { key: caracName }, carac: { key: caracName },
comp: options.resistance ? { key: undefined, forced: true } : undefined comp: options.resistance ? { key: undefined, forced: true } : undefined,
diff: { type: DIFF.DEFAUT, value: options.diff ?? 0 }
} }
} }
RollDialog.create(rollData, options) return await RollDialog.create(rollData, options)
return
} }
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false }) foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
@@ -404,17 +480,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName); const competence = this.getCompetence(idOrName);
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = { const rollData = {
ids: { actorId: this.id }, ids: { actorId: this.id },
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES }, type: { allowed: DEFAULT_ROLL_TYPES },
selected: { selected: {
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined, carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
comp: { key: competence.name }, comp: { key: competence.name },
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 }, diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
} }
} }
return await RollDialog.create(rollData) return await RollDialog.create(rollData)
@@ -486,8 +560,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
type: { type: {
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
} }
}; }
return await RollDialog.create(rollData) return await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
} }
}) })
} }
@@ -495,16 +569,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
/** -------------------------------------------- /** --------------------------------------------
* @param {*} arme item d'arme/compétence de créature * @param {*} arme item d'arme/compétence de créature
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession * @param {*} maniement catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
* @returns * @returns
*/ */
rollArme(arme, categorieArme = 'competence', token = undefined) { async rollArme(arme, maniement = 'competence', token = undefined) {
token = token ?? RdDUtility.getSelectedToken(this) token = token ?? RdDUtility.getSelectedToken(this)
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme) const compToUse = RdDItemArme.getCompetenceArme(arme, maniement)
if (!RdDItemArme.isUtilisable(arme)) { if (!RdDItemArme.isUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`) ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
return return
} }
if (!Targets.hasTargets()) { if (!Targets.hasTargets()) {
RdDConfirm.confirmer({ RdDConfirm.confirmer({
settingConfirmer: "confirmer-combat-sans-cible", settingConfirmer: "confirmer-combat-sans-cible",
@@ -516,7 +592,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
onAction: async () => { onAction: async () => {
this.rollCompetence(compToUse, { tryTarget: false, arme: arme }) this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
} }
}); })
return return
} }
@@ -526,15 +602,20 @@ export class RdDBaseActorReve extends RdDBaseActor {
return return
} }
const competence = this.getCompetence(compToUse) const comp = this.getCompetence(compToUse)
if (competence.isCompetencePossession()) { if (comp.isCompetencePossession()) {
return RdDPossession.onAttaquePossession(target, this, competence); // TODO: vérifier si c'est possible, sinon simplifier
return RdDPossession.onAttaquePossession(target, this, comp);
} }
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme); RdDCombat.rddCombatTarget(target, this, token).attaque(comp, arme, maniement)
}) })
} }
verifierForceMin(item) { } rollPossession() {
RdDPossessionV2.rollAttaquePossession(this)
}
async verifierForceMin(item) { }
/* -------------------------------------------- */ /* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) } async encaisser() { await RdDEncaisser.encaisser(this) }
@@ -573,36 +654,31 @@ export class RdDBaseActorReve extends RdDBaseActor {
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
} }
} }
async $onEncaissement(jet, show, attackerToken, defenderToken) {
await this.onAppliquerJetEncaissement(jet, attackerToken);
await this.$afficherEncaissement(jet, show, defenderToken);
}
async onAppliquerJetEncaissement(encaissement, attackerToken) { } async onAppliquerJetEncaissement(encaissement, attackerToken) { }
async $afficherEncaissement(encaissement, show, defenderToken) { async $onEncaissement(encaissement, show, attackerToken, defenderToken) {
await this.onAppliquerJetEncaissement(encaissement, attackerToken);
foundry.utils.mergeObject(encaissement, { foundry.utils.mergeObject(encaissement, {
alias: defenderToken?.name ?? this.getAlias(), alias: defenderToken?.name ?? this.getAlias(),
hasPlayerOwner: this.hasPlayerOwner, hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {} show: show ?? {}
}, { overwrite: false }); }, { overwrite: false });
await ChatUtility.createChatWithRollMode( await ChatMessage.create(ChatUtility.adaptVisibility(
{ {
roll: encaissement.roll, roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement) content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
}, },
this { actor: this }))
)
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = foundry.utils.duplicate(encaissement) encaissement = foundry.utils.duplicate(encaissement)
encaissement.isGM = true encaissement.isGM = true
ChatMessage.create({ await ChatMessage.create({
whisper: ChatUtility.getGMs(), whisper: ChatUtility.getGMs(),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement) content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
}); })
} }
} }
@@ -649,7 +725,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs') await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
await this.appliquerAjoutExperience(rollData, true) await this.ajoutExperience(rollData, true)
return rolled.isSuccess; return rolled.isSuccess;
} }

View File

@@ -36,7 +36,7 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
async jetEndurance() { async jetEndurance() {
const endurance = this.actor.getEnduranceActuelle() const endurance = this.actor.getEnduranceActuelle()
const result = await this.actor.jetEndurance(endurance); const result = await this.actor.jetEndurance(endurance);
ChatMessage.create({ await ChatMessage.create({
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
whisper: ChatUtility.getOwners(this.actor) whisper: ChatUtility.getOwners(this.actor)

View File

@@ -7,6 +7,8 @@ import { RdDDice } from "../rdd-dice.js";
import { RdDItemBlessure } from "../item/blessure.js"; import { RdDItemBlessure } from "../item/blessure.js";
import { ChatUtility } from "../chat-utility.js"; import { ChatUtility } from "../chat-utility.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDBaseActor } from "./base-actor.js";
import { CARACS } from "../rdd-carac.js";
/** /**
* Classe de base pour les acteurs qui peuvent subir des blessures * Classe de base pour les acteurs qui peuvent subir des blessures
@@ -15,6 +17,14 @@ import { Misc } from "../misc.js";
*/ */
export class RdDBaseActorSang extends RdDBaseActorReve { export class RdDBaseActorSang extends RdDBaseActorReve {
async _preUpdate(changed, options, user) {
const updatedEndurance = changed?.system?.sante?.endurance
if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
}
prepareActorData() { prepareActorData() {
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2) this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max) this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
@@ -22,10 +32,18 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
this.system.attributs.encombrement.value = this.getEncombrementMax() this.system.attributs.encombrement.value = this.getEncombrementMax()
} }
getCarac() {
const carac = super.getCarac()
foundry.utils.mergeObject(carac, this.getCaracChanceActuelle())
foundry.utils.mergeObject(carac, this.getCaracVie())
return carac
}
getForce() { return Misc.toInt(this.system.carac.force?.value) } getForce() { return Misc.toInt(this.system.carac.force?.value) }
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) } getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) } getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
getCaracVie() { return { [CARACS.VIE]: { label: "Vie", value: this.getVieMax(), type: "number" } } }
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) } getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getFatigueMax() { return this.getEnduranceMax() * 2 } getFatigueMax() { return this.getEnduranceMax() * 2 }
@@ -61,51 +79,64 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal)); return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
} }
countBlessures(filter) { return this.itemTypes[ITEM_TYPES.blessure].filter(filter).length }
isDead() { return this.system.sante.vie.value < -this.getSConst() } isDead() { return this.system.sante.vie.value < -this.getSConst() }
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
/* -------------------------------------------- */ /* -------------------------------------------- */
computeResumeBlessure() { computeResumeBlessure() {
const nbLegeres = this.nbBlessuresLegeres() function descBlessure(count, name) {
const nbGraves = this.nbBlessuresGraves() return count > 0 ? [`${count} ${name}${count > 1 ? "s" : ""}`] : []
const nbCritiques = this.nbBlessuresCritiques() }
if (nbLegeres + nbGraves + nbCritiques == 0) { const nbContusions = this.countBlessures(it => it.isContusion())
return "Aucune blessure"; const nbLegeres = this.countBlessures(it => it.isLegere())
} const nbGraves = this.countBlessures(it => it.isGrave())
let resume = "Blessures:"; const nbCritiques = this.countBlessures(it => it.isCritique())
if (nbLegeres > 0) { return [
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : ""); ... (nbCritiques > 0 ? ['une CRITIQUE !'] : []),
} ...descBlessure(nbGraves, 'grave'),
if (nbGraves > 0) { ...descBlessure(nbLegeres, 'légère'),
if (nbLegeres > 0) ...descBlessure(nbContusions, 'contusion'),
resume += ","; ]
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
}
if (nbCritiques > 0) {
if (nbGraves > 0 || nbLegeres > 0)
resume += ",";
resume += " une CRITIQUE !";
}
return resume;
} }
blessuresASoigner() { return [] } blessuresASoigner() { return [] }
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { } async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } async ajoutExperience(rollData, hideChatMessage = 'show') { }
/* -------------------------------------------- */ /* -------------------------------------------- */
async onAppliquerJetEncaissement(encaissement, attackerToken) { async onAppliquerJetEncaissement(encaissement, attackerToken) {
const santeOrig = foundry.utils.duplicate(this.system.sante); const santeOrig = foundry.utils.duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table const blessure = this.nouvelleBlessure(encaissement.gravite, {
const perteVie = await this.santeIncDec("vie", -encaissement.vie); localisation: encaissement.dmg?.loc.label ?? '',
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); origine: attackerToken?.name ?? ''
})
if (blessure.system.gravite == encaissement.gravite) {
blessure.system.vie = encaissement.vie
blessure.system.endurance = encaissement.endurance
}
else { // aggravation du fait du nombre de blessures
blessure.system.vie = blessure.system.vie
const rollPerteEndurance = new Roll(blessure.system.endurance)
await rollPerteEndurance.evaluate()
blessure.system.endurance = rollPerteEndurance.total
}
const isCritique = blessure.system.gravite >= 6;
if (isCritique) {
blessure.system.endurance = this.getEnduranceActuelle()
}
// Will update the result table
if (blessure.system.gravite > 6) {
this.setEffect(STATUSES.StatusComma, true)
encaissement.mort = "à seconde blessure critique"
}
const perteVie = await this.santeIncDec("vie", -encaissement.vie)
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, isCritique)
await this.createEmbeddedDocuments('Item', [blessure])
foundry.utils.mergeObject(encaissement, { foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue, resteEndurance: perteEndurance.newValue,
@@ -114,47 +145,40 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
endurance: perteEndurance.perte, endurance: perteEndurance.perte,
vie: santeOrig.vie.value - perteVie.newValue, vie: santeOrig.vie.value - perteVie.newValue,
blessure: blessure blessure: blessure
}); })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async santeIncDec(name, inc, isCritique = false) { async santeIncDec(name, inc, isCritique = false) {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return; return
}
if (!this.system.sante[name]) {
return
} }
const sante = foundry.utils.duplicate(this.system.sante) const sante = foundry.utils.duplicate(this.system.sante)
let compteur = sante[name]; const compteur = sante[name]
if (!compteur) { const result = { sonne: false }
return; let perteEndurance = 0
}
let result = {
sonne: false,
};
let minValue = name == "vie" ? -this.getSConst() - 1 : 0; let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max)); result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
//console.log("New value ", inc, minValue, result.newValue);
let fatigue = 0; let fatigue = 0;
if (name == "endurance") { if (name == "endurance") {
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie if (result.newValue == 0 && inc < 0 && !isCritique) {
sante.vie.value--; // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
result.perteVie = true; sante.vie.value--
result.perteVie = true
} }
result.newValue = Math.max(0, result.newValue); result.newValue = Math.max(0, result.newValue);
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
result.newValue = Math.min(result.newValue, this._computeEnduranceMax()) result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
} }
const perte = compteur.value - result.newValue; perteEndurance = compteur.value - result.newValue;
result.perte = perte; result.perte = perteEndurance
if (perte > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
} else if (inc > 0) {
await this.setSonne(false);
}
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
fatigue = perte; fatigue = perteEndurance;
} }
} }
compteur.value = result.newValue; compteur.value = result.newValue;
@@ -162,13 +186,87 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
} }
await this.update({ "system.sante": sante }, { render: true }) await this.update({ "system.sante": sante })
if (perteEndurance > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
} else if (name == "endurance" && inc > 0) {
await this.setSonne(false)
}
if (this.isDead()) { if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true); await this.setEffect(STATUSES.StatusComma, true)
} }
return result return result
} }
async callbackPremiersSoins(blessureId, rollData, soigneurId) {
await this.onRollTachePremiersSoins(blessureId,
rollData.v2 ? rollData.current.tache.tache : rollData.tache,
rollData.rolled.isETotal,
soigneurId)
}
async onRollTachePremiersSoins(blessureId, tache, isETotal, soigneurId) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'onRollTachePremiersSoins', args: [blessureId, tache, isETotal, soigneurId]
})
}
const blessure = this.getItem(blessureId, 'blessure')
if (blessure && !blessure.system.premierssoins.done) {
if (isETotal) {
await blessure.update({
'system.difficulte': blessure.system.difficulte - 1,
'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
})
}
else {
const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
await blessure.update({
'system.premierssoins': {
done: (bonus >= 0),
bonus: Math.max(0, bonus),
tache: Math.max(0, tache.system.points_de_tache_courant)
}
})
if (bonus >= 0 && soigneurId) {
const soigneur = game.actors.get(soigneurId)
await soigneur.deleteEmbeddedDocuments('Item', [tache.id], { render: true })
}
}
}
}
async onRollSoinsComplets(blessureId, rollData) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'onRollSoinsComplets', args: [blessureId, rollData]
})
}
const blessure = this.getItem(blessureId, 'blessure')
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
// TODO: update de la blessure: passer par le MJ!
if (rollData.rolled.isETotal) {
await blessure.setSoinsBlessure({
difficulte: blessure.system.difficulte - 1,
premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
})
}
else {
// soins complets finis
await blessure.setSoinsBlessure({
soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
})
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
_computeEnduranceMax() { _computeEnduranceMax() {
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value; const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
@@ -181,55 +279,56 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
} }
async onCreateItem(item, options, id) { async onCreateItem(item, options, id) {
switch (item.type) { await this.changeItemEffects(item)
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await super.onCreateItem(item, options, id) await super.onCreateItem(item, options, id)
} }
async onUpdateItem(item, options, id) { async onUpdateItem(item, updates, options, id) {
switch (item.type) { await this.changeItemEffects(item);
case ITEM_TYPES.blessure: await super.onUpdateItem(item, updates, options, id)
await this.changeBleedingState()
break
}
await super.onUpdateItem(item, options, id)
} }
async changeBleedingState() { async onDeleteItem(item, options, id) {
await this.changeItemEffects(item);
await super.onDeleteItem(item, options, id)
}
async changeItemEffects(item) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeStateBleeding()
break;
case ITEM_TYPES.maladie:
case ITEM_TYPES.poison:
await this.changeStateMalade()
break
}
}
async changeStateBleeding() {
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding()) const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false) await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
} }
async changeStateMalade() {
const maladiePoisons = this.getMaladiesPoisons()
await this.setEffect(STATUSES.StatusMalade, maladiePoisons.length > 0)
}
getMaladiesPoisons() {
return this.items.filter(it => [ITEM_TYPES.maladie, ITEM_TYPES.poison].includes(it.type))
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouterBlessure(encaissement, attackerToken = undefined) { nouvelleBlessure(gravite, options = { origine: undefined, localisation: '' }) {
if (encaissement.gravite < 0) return; if (gravite < 0) return
if (encaissement.gravite > 0) { if (gravite > 0) {
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { while (this.countBlessures(it => it.system.gravite == gravite) >= RdDItemBlessure.maxBlessures(gravite) && gravite <= 6) {
// Aggravation // Aggravation
encaissement.gravite += 2 gravite += 2
if (encaissement.gravite > 2) {
encaissement.vie += 2;
}
} }
} }
const endActuelle = this.getEnduranceActuelle(); return RdDItemBlessure.prepareBlessure(gravite, options);
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
if (blessure.isCritique()) {
encaissement.endurance = endActuelle
}
if (blessure.isMort()) {
this.setEffect(STATUSES.StatusComma, true);
encaissement.mort = true;
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
});
}
return blessure;
} }
async supprimerBlessure({ gravite }) { async supprimerBlessure({ gravite }) {
@@ -241,8 +340,8 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async supprimerBlessures(filterToDelete) { async supprimerBlessures(filterToDelete) {
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
.map(it => it.id); .map(it => it.id)
await this.deleteEmbeddedDocuments('Item', toDelete); await this.deleteEmbeddedDocuments('Item', toDelete)
} }
countBlessures(filter = it => !it.isContusion()) { countBlessures(filter = it => !it.isContusion()) {
@@ -252,19 +351,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */ /* -------------------------------------------- */
async jetDeVie() { async jetDeVie() {
if (this.isDead()) { if (this.isDead()) {
ChatMessage.create({ return await ChatMessage.create({
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
whisper: ChatUtility.getOwners(this) whisper: ChatUtility.getOwners(this)
}) })
return
} }
const jetDeVie = await RdDDice.roll("1d20"); const jetDeVie = await RdDDice.roll("1d20");
const sConst = this.getSConst(); const sConst = this.getSConst();
const vie = this.system.sante.vie.value; const vie = this.system.sante.vie.value;
const isCritique = this.nbBlessuresCritiques() > 0; const isCritique = this.countBlessures(it => it.isCritique()) > 0
const isGrave = this.nbBlessuresGraves(); const isGrave = this.countBlessures(it => it.isGrave())
const isEchecTotal = jetDeVie.total == 20; const isEchecTotal = jetDeVie.total == 20
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie; const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0) const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0) const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
@@ -282,10 +379,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
else if (prochainJet > 0) { else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
} }
ChatMessage.create({ return await ChatMessage.create({
content: msgText, content: msgText,
whisper: ChatUtility.getOwners(this) whisper: ChatUtility.getOwners(this)
}); })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -293,13 +390,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
const jetEndurance = (await RdDDice.roll("1d20")).total; const jetEndurance = (await RdDDice.roll("1d20")).total;
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value) const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
if (sonne) { if (sonne) {
await this.setSonne(); await this.setSonne(true)
} }
return { jetEndurance, sonne } return { jetEndurance, sonne }
} }
async finDeRoundBlessures() { async finDeRoundBlessures() {
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; const nbGraves = this.itemTypes[ITEM_TYPES.blessure]
.filter(it => it.isGrave() && !it.system.premierssoins.done).length;
if (nbGraves > 0) { if (nbGraves > 0) {
// Gestion blessure graves : -1 pt endurance par blessure grave // Gestion blessure graves : -1 pt endurance par blessure grave
await this.santeIncDec("endurance", -nbGraves); await this.santeIncDec("endurance", -nbGraves);
@@ -308,8 +406,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async setSonne(sonne = true) { async setSonne(sonne = true) {
if (!game.combat && sonne) { if (!game.combat && sonne) {
// TODO: vérifier si comportement toujours valable
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`); ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
return; return
} }
await this.setEffect(STATUSES.StatusStunned, sonne) await this.setEffect(STATUSES.StatusStunned, sonne)
} }

View File

@@ -11,6 +11,8 @@ import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js"; import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDItem } from "../item.js"; import { RdDItem } from "../item.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js"; import { StatusEffects, STATUSES } from "../settings/status-effects.js";
import { Apprecier } from "../moral/apprecier.mjs";
import { CARACS } from "../rdd-carac.js";
export class RdDBaseActor extends Actor { export class RdDBaseActor extends Actor {
@@ -22,7 +24,7 @@ export class RdDBaseActor extends Actor {
} }
static $findCaracByName(carac, name) { static $findCaracByName(carac, name) {
const caracList = Object.entries(carac); const caracList = Object.entries(carac)
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } }); let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
if (!entry || entry.length == 0) { if (!entry || entry.length == 0) {
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' }); entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
@@ -47,11 +49,9 @@ export class RdDBaseActor extends Actor {
static init() { static init() {
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin()) Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id)) Hooks.on("updateItem", (item, updates, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, updates, options, id))
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
} }
static onSocketMessage(sockmsg) { static onSocketMessage(sockmsg) {
@@ -61,25 +61,29 @@ export class RdDBaseActor extends Actor {
} }
} }
static remoteActorCall(callData) { static remoteActorCall(callData, userId = undefined) {
if (game.user.isGM) { if (game.user.isGM) {
RdDBaseActor.onRemoteActorCall(callData, game.user.id) RdDBaseActor.onRemoteActorCall(callData, game.user.id)
return false return false
} }
else { else {
game.socket.emit(SYSTEM_SOCKET_ID, { const gmUserId = Misc.firstConnectedGMId()
msg: "msg_remote_actor_call", if (gmUserId) {
data: callData, game.socket.emit(SYSTEM_SOCKET_ID, {
userId: Misc.firstConnectedGMId() msg: "msg_remote_actor_call",
}) data: callData,
return true userId: gmUserId
})
return true
}
return false
} }
} }
static onRemoteActorCall(callData, userId) { static onRemoteActorCall(callData, userId) {
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
if (userId == game.user.id) { if (userId == game.user.id) {
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
const args = callData.args; const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args); actor[callData.method](...args);
@@ -87,25 +91,11 @@ export class RdDBaseActor extends Actor {
} }
static getRealActor(actorId, tokenId) { static getRealActor(actorId, tokenId) {
if (tokenId) { const actor = tokenId ? canvas.tokens.get(tokenId)?.actor : undefined
let token = canvas.tokens.get(tokenId) return actor ?? game.actors.get(actorId)
if (token) {
return token.actor
}
}
return game.actors.get(actorId)
} }
getAlias() { static extractActorMin(actor) { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img } }
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
/** /**
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
@@ -150,30 +140,56 @@ export class RdDBaseActor extends Actor {
super(docData, context); super(docData, context);
} }
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false }
getCarac() {
return foundry.utils.duplicate(this.system.carac)
}
findCaracByName(name) { findCaracByName(name) {
name = Grammar.toLowerCaseNoAccent(name) name = Grammar.toLowerCaseNoAccent(name)
switch (name) { switch (name) {
case 'reve-actuel': case 'reve actuel': case 'reve actuel':
return this.system.carac.reve name = CARACS.REVE_ACTUEL
case 'chance-actuelle': case 'chance actuelle': break
return this.system.carac.chance case 'chance actuelle':
case 'vie': name = CARACS.CHANCE_ACTUELLE
return this.system.sante.vie break
} }
const carac = this.getCarac()
const carac = this.system.carac;
return RdDBaseActor.$findCaracByName(carac, name); return RdDBaseActor.$findCaracByName(carac, name);
} }
getCaracCompetenceCreature() {
return this.isCreatureOuEntite()
? Object.fromEntries(this.itemTypes[ITEM_TYPES.competencecreature].map(it => [Grammar.toLowerCaseNoAccent(it.name), { label: it.name, value: it.system.carac_value }]))
: {}
}
mapCarac(caracCode) { return caracCode } mapCarac(caracCode) { return caracCode }
getCaracByName(name) { getCaracByName(name) {
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name)) name = this.mapCarac(Grammar.toLowerCaseNoAccent(name)) ?? name
switch (name) { switch (name) {
case 'reve-actuel': case 'reve actuel': case 'reve actuel':
return this.getCaracReveActuel(); name = CARACS.REVE_ACTUEL
case 'chance-actuelle': case 'chance-actuelle': break
return this.getCaracChanceActuelle(); case 'chanceactuelle':
name = CARACS.CHANCE_ACTUELLE
break
}
switch (name) {
case CARACS.REVE_ACTUEL:
return this.getCaracReveActuel()[CARACS.REVE_ACTUEL]
case CARACS.CHANCE_ACTUELLE:
return this.getCaracChanceActuelle()[CARACS.CHANCE_ACTUELLE]
} }
return this.findCaracByName(name); return this.findCaracByName(name);
} }
@@ -198,6 +214,41 @@ export class RdDBaseActor extends Actor {
} }
} }
async _preUpdate(changed, options, user) {
const updatedCarac = changed?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
await this.delayedRenderSheet('_preUpdate', changed, options)
return super._preUpdate(changed, options, user)
}
_onUpdate(changed, options, userId) {
super._onUpdate(changed, options, userId)
if (userId == game.user.id){
this.delayedRenderSheet('_onUpdate', changed, options)
}
}
async delayedRenderSheet(caller, data, options) {
this.refreshDelayCounter = (this.refreshDelayCounter ?? 0)+1
if (this.refreshDelayCounter == 1) {
this.renderAfterDelay(this.refreshDelayCounter)
}
}
renderAfterDelay(currentCounter) {
setTimeout(async () => {
if (currentCounter == this.refreshDelayCounter) {
this.sheet?.render()
this.refreshDelayCounter = 0
}
else {
this.renderAfterDelay(this.refreshDelayCounter)
}
}, 30)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareData() { prepareData() {
super.prepareData() super.prepareData()
@@ -210,6 +261,7 @@ export class RdDBaseActor extends Actor {
prepareActorData() { } prepareActorData() { }
async computeEtatGeneral() { } async computeEtatGeneral() { }
/* -------------------------------------------- */ /* -------------------------------------------- */
findPlayer() { findPlayer() {
return game.users.players.find(player => player.active && player.character?.id == this.id); return game.users.players.find(player => player.active && player.character?.id == this.id);
@@ -220,6 +272,7 @@ export class RdDBaseActor extends Actor {
isEntite() { return false } isEntite() { return false }
isEntiteIncarnee() { return false } isEntiteIncarnee() { return false }
isEntiteNonIncarnee() { return false } isEntiteNonIncarnee() { return false }
isEntiteBlurette() { return false }
isHautRevant() { return false } isHautRevant() { return false }
isVehicule() { return false } isVehicule() { return false }
isPersonnage() { return false } isPersonnage() { return false }
@@ -261,14 +314,14 @@ export class RdDBaseActor extends Actor {
return this.getEffects().filter(it => it.statuses.has(effectId)) return this.getEffects().filter(it => it.statuses.has(effectId))
} }
async setEffect(effectId, status) { async setEffect(effectId, status, options = { render: true }) {
if (this.isEffectAllowed(effectId)) { if (this.isEffectAllowed(effectId)) {
const effects = this.getEffectsByStatus(effectId) const effects = this.getEffectsByStatus(effectId)
if (!status && effects.length > 0) { if (!status && effects.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true }) await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), options)
} }
if (status && effects.length == 0) { if (status && effects.length == 0) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true }) await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], options)
} }
} }
} }
@@ -277,33 +330,40 @@ export class RdDBaseActor extends Actor {
this.removeEffects(it => it.id == id) this.removeEffects(it => it.id == id)
} }
async removeEffects(filter = e => true) { async removeEffects(filter = e => true, options = { render: true }) {
if (game.user.isGM) { if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter); const ids = this.getEffects(filter)
const ids = effectsToRemove.map(it => it.id); .filter(it => this.canRemoveEffects(it))
await this.deleteEmbeddedDocuments('ActiveEffect', ids); .map(it => it.id)
if (ids.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', ids, options)
}
} }
} }
canRemoveEffects(effect) {
if (effect.statuses.has(STATUSES.StatusSurEnc)) {
return !this.isSurenc()
}
if (effect.statuses.has(STATUSES.StatusDemiReve)) {
return !this.tmrApp
}
return true
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async updateCarac(caracName, to) { async updateCarac(caracName, to) {
} }
async onUpdateActor(change, options, actorId) {
const updatedCarac = change?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
console.log(' onUpdateActor', change, options, actorId)
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { async onCreateItem(item, options, id) {
} }
async onUpdateItem(item, options, id) { async onUpdateItem(item, updates, options, id) {
const conteneur = item.findConteneur()
conteneur?.render(options.render)
} }
async onDeleteItem(item, options, id) { async onDeleteItem(item, options, id) {
@@ -312,15 +372,14 @@ export class RdDBaseActor extends Actor {
} }
} }
async _removeItemFromConteneur(item) { async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id)) const conteneur = this.findConteneur(item);
.map(conteneur => { if (conteneur) {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id) const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
return { _id: conteneur.id, 'system.contenu': nouveauContenu } const updates = { _id: conteneur.id, 'system.contenu': nouveauContenu }
}) if (updates.length > 0) {
if (updates.length > 0) { await this.updateEmbeddedDocuments('Item', updates)
await this.updateEmbeddedDocuments('Item', updates) }
} }
} }
@@ -344,7 +403,7 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async cleanupConteneurs() { async cleanupConteneurs() {
if (Misc.isOwnerPlayer(this)) { if (Misc.isOwnerPlayer(this)) {
let updates = this.itemTypes['conteneur'] let updates = this.itemTypes[ITEM_TYPES.conteneur]
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
if (updates.length > 0) { if (updates.length > 0) {
@@ -355,7 +414,7 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getFortune() { getFortune() {
return Monnaie.getFortune(this.itemTypes['monnaie']); return Monnaie.getFortune(this.itemTypes[ITEM_TYPES.monnaie]);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -391,13 +450,21 @@ export class RdDBaseActor extends Actor {
msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
} }
ChatMessage.create({ await ChatMessage.create({
whisper: ChatUtility.getOwners(this), whisper: ChatUtility.getOwners(this),
content: msg content: msg
}) })
} }
async depenserSols(sols) { async depenserSols(sols) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
tokenId: this.token?.id,
actorId: this.id,
method: 'depenserSols', args: [sols]
})
}
let reste = this.getFortune() - Number(sols); let reste = this.getFortune() - Number(sols);
if (reste >= 0) { if (reste >= 0) {
await Monnaie.optimiserFortune(this, reste); await Monnaie.optimiserFortune(this, reste);
@@ -406,32 +473,31 @@ export class RdDBaseActor extends Actor {
} }
async ajouterSols(sols, fromActorId = undefined) { async ajouterSols(sols, fromActorId = undefined) {
sols = Number(sols); sols = Number(sols)
if (sols == 0) { if (sols == 0) {
return; return
} }
if (sols < 0) { if (sols < 0) {
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`); ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`)
return; return
} }
if (fromActorId && !this.isOwner) { if (fromActorId && !this.isOwner) {
RdDBaseActor.remoteActorCall({ return RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(), userId: Misc.connectedGMOrUser(),
tokenId: this.token?.id, tokenId: this.token?.id,
actorId: this.id, actorId: this.id,
method: 'ajouterSols', args: [sols, fromActorId] method: 'ajouterSols', args: [sols, fromActorId]
}); })
} }
else {
const fromActor = game.actors.get(fromActorId)
await Monnaie.optimiserFortune(this, sols + this.getFortune());
RdDAudio.PlayContextAudio("argent"); // Petit son const fromActor = game.actors.get(fromActorId)
ChatMessage.create({ await Monnaie.optimiserFortune(this, sols + this.getFortune());
whisper: ChatUtility.getOwners(this),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` RdDAudio.PlayContextAudio("argent"); // Petit son
}); await ChatMessage.create({
} whisper: ChatUtility.getOwners(this),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -443,24 +509,28 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async achatVente(achat) { async achatVente(achat) {
if (achat.vendeurId == achat.acheteurId) { if (achat.vendeurId == achat.acheteurId) {
ui.notifications.info("Inutile de se vendre à soi-même"); ui.notifications.info("Inutile de se vendre à soi-même")
return; return
} }
if (!Misc.isFirstConnectedGM()) { const cout = Number(achat.prixTotal ?? 0)
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined
if (acheteur && !acheteur.isOwner) {
ui.notifications.warn(`${game.user.id} n'est pas propriétaire de ${this.name} et effectue un achat pour lui!`)
RdDBaseActor.remoteActorCall({ RdDBaseActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId, actorId: achat.acheteurId,
method: 'achatVente', args: [achat] method: 'achatVente', args: [achat]
}); });
return return
} }
const cout = Number(achat.prixTotal ?? 0);
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined; const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot); const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id); const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
if (!itemVendu) { if (!itemVendu) {
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`); ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
return; return
} }
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) { if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`); ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
@@ -468,17 +538,17 @@ export class RdDBaseActor extends Actor {
} }
if (acheteur && !acheteur.verifierFortune(cout)) { if (acheteur && !acheteur.verifierFortune(cout)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
return; return
} }
await vendeur?.vendre(itemVendu, quantite, cout); await vendeur?.vendre(itemVendu, quantite, cout, acheteur);
await acheteur?.acheter(itemVendu, quantite, cout, achat) await acheteur?.acheter(itemVendu, quantite, cout, achat, vendeur)
if (cout > 0) { if (cout > 0) {
RdDAudio.PlayContextAudio("argent"); RdDAudio.PlayContextAudio("argent");
} }
const chatAchatItem = foundry.utils.duplicate(achat.vente); const chatAchatItem = foundry.utils.duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite; chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({ await ChatMessage.create({
user: achat.userId, user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).getAlias() }, speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getOwners(this), whisper: ChatUtility.getOwners(this),
@@ -486,27 +556,40 @@ export class RdDBaseActor extends Actor {
}); });
if (!achat.vente.quantiteIllimite) { if (!achat.vente.quantiteIllimite) {
if (achat.vente.nbLots <= achat.choix.nombreLots) { await this.updateMessageVente(achat.chatMessageIdVente, achat.choix.nombreLots);
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
}
else if (achat.chatMessageIdVente) {
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
}
} }
} }
async vendre(item, quantite, cout) { async updateMessageVente(chatMessageIdVente, nombreLots) {
await this.ajouterSols(cout); const chatMessage = game.messages.get(chatMessageIdVente)
await this.decrementerQuantiteItem(item, quantite); if (!chatMessage.isOwner) {
return RdDBaseActor.remoteActorCall({
userId: Misc.firstConnectedGMId(),
actorId: this.id,
method: 'updateMessageVente', args: [chatMessageIdVente, nombreLots]
})
}
await ChatVente.diminuerQuantiteAchatVente(chatMessageIdVente, nombreLots);
}
async vendre(item, quantite, cout, acheteur) {
await this.ajouterSols(cout, acheteur?.id)
await this.decrementerQuantiteItem(item.id, quantite)
} }
async acheter(item, quantite, cout, achat) { async acheter(item, quantite, cout, achat) {
await this.depenserSols(cout) await this.depenserSols(cout)
if (!this.isOwner) {
ui.notifications.warn(`${game.user.id} n'est pas propriétaire de ${this.name} et effectue un achat!`)
}
const createdItemId = await this.creerQuantiteItem(item, quantite) const createdItemId = await this.creerQuantiteItem(item, quantite)
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) { if (item.type == ITEM_TYPES.nourritureboisson && achat.choix.consommer && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots; achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId); await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
} }
if (item.type == ITEM_TYPES.service) {
new Apprecier(this, item.system.appreciation, item.system.qualite).apprecier()
}
} }
verifierFortune(cout) { verifierFortune(cout) {
@@ -520,43 +603,46 @@ export class RdDBaseActor extends Actor {
async consommerNourritureboisson(itemId, choix, userId) { } async consommerNourritureboisson(itemId, choix, userId) { }
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { async decrementerQuantiteItem(itemId, quantite, options = { supprimerSiZero: true }) {
const item = this.items.get(itemId)
if (item.isService()) { if (item.isService()) {
return; return
} }
const itemId = item.id;
let resteQuantite = (item.system.quantite ?? 1) - quantite; if (!this.isOwner) {
if (resteQuantite <= 0) { return RdDBaseActor.remoteActorCall({
if (options.supprimerSiZero) { userId: Misc.connectedGMOrUser(),
await this.deleteEmbeddedDocuments("Item", [item.id]); tokenId: this.token?.id,
} actorId: this.id,
else { method: 'decrementerQuantiteItem', args: [itemId, quantite, options]
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]); })
}
if (resteQuantite < 0) {
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
}
} }
else if (resteQuantite > 0) {
const realItem = this.getItem(item.id) const resteQuantite = Math.max((item.system.quantite ?? 1) - quantite, 0)
realItem.update({ 'system.quantite': resteQuantite }); if (resteQuantite <= 0 && options.supprimerSiZero) {
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); await this.deleteEmbeddedDocuments("Item", [itemId]);
}
else {
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': resteQuantite }])
} }
} }
async creerQuantiteItem(item, quantite) { async creerQuantiteItem(item, quantite) {
if (this.canReceive(item)) { if (!this.canReceive(item)) {
const isItemEmpilable = "quantite" in item.system; return
const baseItem = {
type: item.type,
img: item.img,
name: item.name,
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
};
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
return items.length > 0 ? items[0].id : undefined;
} }
const isItemEmpilable = "quantite" in item.system;
const baseItem = {
type: item.type,
img: item.img,
name: item.name,
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
}
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
return newItems.length > 0 ? items[0].id : undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -576,7 +662,7 @@ export class RdDBaseActor extends Actor {
} }
getEncTotal() { getEncTotal() {
return Math.floor(this.encTotal ?? 0) return Number(this.encTotal?.toFixed(2) ?? 0.00)
} }
async createItem(type, name = undefined) { async createItem(type, name = undefined) {
@@ -609,7 +695,7 @@ export class RdDBaseActor extends Actor {
if (srcId != destId && itemId != destId) { // déplacement de l'objet if (srcId != destId && itemId != destId) { // déplacement de l'objet
const src = this.getItem(srcId); const src = this.getItem(srcId);
const dest = this.getItem(destId); const dest = this.getItem(destId);
const cible = this.getContenantOrParent(dest); const cible = this.findConteneurOrParent(dest);
const [empilable, message] = item.isInventaireEmpilable(dest); const [empilable, message] = item.isInventaireEmpilable(dest);
if (empilable) { if (empilable) {
await dest.empiler(item) await dest.empiler(item)
@@ -631,15 +717,15 @@ export class RdDBaseActor extends Actor {
return result; return result;
} }
getContenantOrParent(dest) { findConteneurOrParent(dest) {
if (!dest || dest.isConteneur()) { if (!dest || dest.isConteneur()) {
return dest; return dest;
} }
return this.getContenant(dest); return this.findConteneur(dest)
} }
getContenant(item) { findConteneur(item) {
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id)); return this.itemTypes[ITEM_TYPES.conteneur].find(it => it.system.contenu.includes(item.id));
} }
@@ -807,13 +893,14 @@ export class RdDBaseActor extends Actor {
system: { description: this.system.description } system: { description: this.system.description }
} }
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData) renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); .then(async html => await ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
} }
actionImpossible(action) { actionImpossible(action) {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`) ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
} }
ajoutExperience(rollData) { }
isAlcoolise() { return false } isAlcoolise() { return false }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") } async rollAppelChance() { this.actionImpossible("appel à la chance") }
@@ -827,14 +914,11 @@ export class RdDBaseActor extends Actor {
isActorCombat() { return false } isActorCombat() { return false }
getCaracInit(competence) { return 0 } getCaracInit(competence) { return 0 }
listAttaques() { listActions() { return [] }
return this.listActions({ isAttaque: true, isEquipe: false })
}
listActions({ isAttaque = false, isEquipe = false }) { return [] }
listActionsPossessions() { listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession] return this.itemTypes[ITEM_TYPES.possession]
.filter(it => !it.system.possede)
.map(p => { .map(p => {
return { return {
label: p.name, label: p.name,
@@ -843,9 +927,5 @@ export class RdDBaseActor extends Actor {
} }
}) })
} }
listActionsCombat() {
const possessions = this.listActionsPossessions()
return possessions.length > 0 ? possessions : this.listActions({})
}
} }

View File

@@ -28,11 +28,11 @@ export class RdDCommerce extends RdDBaseActor {
await super.depenserSols(cout) await super.depenserSols(cout)
} }
async decrementerQuantiteItem(item, quantite) { async decrementerQuantiteItem(itemId, quantite) {
if (this.system.illimite) { if (this.system.illimite) {
return; return;
} }
await super.decrementerQuantiteItem(item, quantite, { supprimerSiZero: false }); await super.decrementerQuantiteItem(itemId, quantite, { supprimerSiZero: false });
} }
calculerPrix(item) { calculerPrix(item) {

View File

@@ -15,8 +15,8 @@ export class RdDCreature extends RdDBaseActorSang {
} }
async remiseANeuf() { async remiseANeuf() {
await this.removeEffects(e => true); await this.removeEffects(e => true)
await this.supprimerBlessures(it => true); await this.supprimerBlessures(it => true)
await this.update({ await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max, 'system.sante.endurance.value': this.system.sante.endurance.max,
'system.sante.vie.value': this.system.sante.vie.max, 'system.sante.vie.value': this.system.sante.vie.max,

View File

@@ -18,6 +18,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
formData.niveau = this.actor.getNiveau() formData.niveau = this.actor.getNiveau()
delete formData.system.carac.niveau delete formData.system.carac.niveau
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId)) formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
.filter(actor => actor != undefined)
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } }) .map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
return formData return formData
} }
@@ -75,6 +76,6 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
async resonanceDelete(actorId) { async resonanceDelete(actorId) {
console.log('Delete : ', actorId); console.log('Delete : ', actorId);
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { render: false });
} }
} }

View File

@@ -19,8 +19,8 @@ export class RdDEntite extends RdDBaseActorReve {
isEntite() { return true } isEntite() { return true }
isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE } isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE }
isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) } isEntiteIncarnee() { return !this.isEntiteNonIncarnee() }
isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE } isEntiteBlurette() { return this.system.definition.typeentite == ENTITE_BLURETTE }
getReveActuel() { getReveActuel() {
return Misc.toInt(this.system.carac.reve?.value) return Misc.toInt(this.system.carac.reve?.value)
@@ -41,18 +41,9 @@ export class RdDEntite extends RdDBaseActorReve {
getChance() { return this.getReve() } getChance() { return this.getReve() }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) } getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
getDraconicOuPossession() {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => it.system.categorie == 'possession')
.sort(Misc.descending(it => it.system.niveau))
.find(it => true);
}
async remiseANeuf() { async remiseANeuf() {
if (!this.isEntiteNonIncarnee()) { if (!this.isEntiteNonIncarnee()) {
await this.update({ await this.update({ 'system.sante.endurance.value': this.system.sante.endurance.max })
'system.sante.endurance.value': this.system.sante.endurance.max
});
} }
await this.removeEffects(e => true) await this.removeEffects(e => true)
} }
@@ -92,12 +83,9 @@ export class RdDEntite extends RdDBaseActorReve {
if (this.isEntiteNonIncarnee()) { if (this.isEntiteNonIncarnee()) {
return return
} }
encaissement.isEntiteIncarnee = true
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, { foundry.utils.mergeObject(encaissement, { resteEndurance: perteEndurance.newValue, endurance: perteEndurance.perte })
resteEndurance: perteEndurance.newValue,
endurance: perteEndurance.perte,
blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
})
} }
isEntiteAccordee(attacker) { isEntiteAccordee(attacker) {
@@ -108,6 +96,15 @@ export class RdDEntite extends RdDBaseActorReve {
return true return true
} }
listActionsPossessions() {
if (this.isEntiteNonIncarnee()) {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => it.system.ispossession)
.map(it => it.attaqueCreature())
.filter(it => it != undefined)
}
return super.listActionsPossessions()
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async setEntiteReveAccordee(actor) { async setEntiteReveAccordee(actor) {
if (this.isEntiteIncarnee()) { if (this.isEntiteIncarnee()) {

View File

@@ -46,9 +46,9 @@ export class RdDActorExportSheet extends RdDActorSheet {
formData.export = this.getMappingValues(formData.context, this.actor) formData.export = this.getMappingValues(formData.context, this.actor)
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE) formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE)
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
const legeres = this.actor.nbBlessuresLegeres() const legeres = this.actor.countBlessures(it => it.isLegere())
const graves = this.actor.nbBlessuresGraves() const graves = this.actor.countBlessures(it => it.isGrave())
const critiques = this.actor.nbBlessuresCritiques() const critiques = this.actor.countBlessures(it => it.isCritique())
formData.etat = { formData.etat = {
surenc: this.actor.computeMalusSurEncombrement(), surenc: this.actor.computeMalusSurEncombrement(),
fatigue: { fatigue: {
@@ -103,11 +103,10 @@ export class RdDActorExportSheet extends RdDActorSheet {
gravite: this.html.find(event.currentTarget).data('gravite') gravite: this.html.find(event.currentTarget).data('gravite')
}) })
) )
this.html.find('.click-blessure-add').click(async event => this.html.find('.click-blessure-add').click(async event => {
await this.actor.ajouterBlessure({ const blessure = this.actor.nouvelleBlessure(this.html.find(event.currentTarget).data('gravite'))
gravite: this.html.find(event.currentTarget).data('gravite') await actor.createEmbeddedDocuments('Item', [blessure])
}) })
)
this.html.find('.button-export').click(async event => await this.html.find('.button-export').click(async event => await
ExportScriptarium.INSTANCE.exportActors([this.actor], ExportScriptarium.INSTANCE.exportActors([this.actor],
`${this.actor.uuid}-${this.actor.name}` `${this.actor.uuid}-${this.actor.name}`

View File

@@ -16,7 +16,7 @@ export class RdDTextEditor {
$(html).on("click", '.roll-text', async event => await RdDTextEditor.rollText(event)) $(html).on("click", '.roll-text', async event => await RdDTextEditor.rollText(event))
} }
static async enrichHTML(text, object, options = {showlink:true}) { static async enrichHTML(text, object, options = { showlink: true }) {
const context = { const context = {
text, text,
object, object,
@@ -70,9 +70,7 @@ export class RdDTextEditor {
options: { showLink: false } options: { showLink: false }
}, },
param) param)
ChatMessage.create({ await ChatMessage.create({ content: text })
content: text
})
} }
} }
} }

View File

@@ -3,6 +3,8 @@ import { RdDCarac } from "../../rdd-carac.js";
import { RdDItemCompetence } from "../../item-competence.js"; import { RdDItemCompetence } from "../../item-competence.js";
import { RdDUtility } from "../../rdd-utility.js"; import { RdDUtility } from "../../rdd-utility.js";
import { TextRollManager } from "./text-roll-formatter.js"; import { TextRollManager } from "./text-roll-formatter.js";
import RollDialog from "../../roll/roll-dialog.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../../settings/options-avancees.js";
const REGECP_CARAC = "(?<carac>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)" const REGECP_CARAC = "(?<carac>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
const REGEXP_COMP = "(\\/(?<competence>[A-Za-zÀ-ÖØ-öø-ÿ ]+([1-2]?[A-Za-zÀ-ÖØ-öø-ÿ ]+)?))?" const REGEXP_COMP = "(\\/(?<competence>[A-Za-zÀ-ÖØ-öø-ÿ ]+([1-2]?[A-Za-zÀ-ÖØ-öø-ÿ ]+)?))?"
@@ -49,10 +51,11 @@ export class TextRollCaracCompetence {
caracCode = actor.mapCarac(caracCode) caracCode = actor.mapCarac(caracCode)
if (caracCode) { if (caracCode) {
if (competence) { if (competence) {
await actor.rollCaracCompetence(caracCode, competence, diff) await actor.rollCaracCompetence(caracCode, competence, diff,
{ title: "", onRollDone: RollDialog.onRollDoneClose })
} }
else { else {
await actor.rollCarac(caracCode, { diff }) await actor.rollCarac(caracCode, { diff , onRollDone: RollDialog.onRollDoneClose})
} }
} }
} }

View File

@@ -5,7 +5,7 @@ import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
/** /**
* Class providing helper methods to get the list of users, and * Class providing helper methods around the Chat message
*/ */
export class ChatUtility { export class ChatUtility {
@@ -76,6 +76,15 @@ export class ChatUtility {
ChatUtility.removeMessages({ part: part }); ChatUtility.removeMessages({ part: part });
} }
static remover(chatMessage) {
const messageId = chatMessage.id;
if (messageId) {
return (..._) => ChatUtility.removeMessages({ messageId: messageId });
}
return (..._) => { }
}
static removeChatMessageId(messageId) { static removeChatMessageId(messageId) {
if (messageId) { if (messageId) {
ChatUtility.removeMessages({ messageId: messageId }); ChatUtility.removeMessages({ messageId: messageId });
@@ -83,48 +92,50 @@ export class ChatUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async createChatWithRollMode(messageData, actor = undefined, rollMode = game.settings.get("core", "rollMode")) { static adaptVisibility( messageData, options = { actor: undefined, rollMode: undefined }) {
switch (rollMode) { foundry.utils.mergeObject(options, { rollMode: game.settings.get("core", "rollMode") }, { overwrite: false });
switch (options.rollMode) {
case "blindroll": // GM only case "blindroll": // GM only
if (!game.user.isGM) { if (!game.user.isGM) {
ChatUtility.blindMessageToGM(messageData) ChatUtility.blindMessageToGM(messageData)
messageData.whisper = [game.user]; messageData.whisper = [game.user]
messageData.content = "Message envoyé en aveugle au Gardien" messageData.content = "Message envoyé en aveugle au Gardien";
} }
else { else {
messageData.whisper = ChatUtility.getGMs() messageData.whisper = ChatUtility.getGMs()
} }
break break;
case "gmroll": case "gmroll":
messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs() messageData.whisper = options.actor ? ChatUtility.getOwners(options.actor) : ChatUtility.getUserAndGMs()
break break;
case "selfroll": case "selfroll":
messageData.whisper = [game.user] messageData.whisper = [game.user]
break break
} }
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name messageData.alias = messageData.alias ?? options.actor?.name ?? game.user.name
return await ChatMessage.create(messageData) return messageData
} }
static tellToUser(message) { static async tellToUser(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] }); await ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
} }
static tellToGM(message) { static async tellToGM(message) {
ChatMessage.create({ await ChatMessage.create({
user: game.user.id, user: game.user.id,
content: message, content: message,
whisper: ChatUtility.getGMs() whisper: ChatUtility.getGMs()
}); })
} }
static tellToUserAndGM(message) { static async tellToUserAndGM(message) {
ChatMessage.create({ await ChatMessage.create({
user: game.user.id, user: game.user.id,
content: message, content: message,
whisper: ChatUtility.getUserAndGMs() whisper: ChatUtility.getUserAndGMs()
}) })
} }
static getOwners(document) { static getOwners(document) {
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user] return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
} }
@@ -206,11 +217,13 @@ export class ChatUtility {
static async onRenderChatMessage(chatMessage, html, data) { static async onRenderChatMessage(chatMessage, html, data) {
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp') const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
if (rddTimestamp) { const heureRdD = $(html).find('header.message-header .heure-rdd')
if (rddTimestamp && heureRdD.length == 0) {
const messageTimestamp = $(html).find('header.message-header .message-timestamp');
const timestamp = new RdDTimestamp(rddTimestamp); const timestamp = new RdDTimestamp(rddTimestamp);
const timestampData = timestamp.toCalendrier(); const timestampData = timestamp.toCalendrier();
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
$(html).find('header.message-header .message-timestamp').after(dateHeure) messageTimestamp.after(dateHeure)
} }
} }
@@ -224,4 +237,9 @@ export class ChatUtility {
static async setTimestamp(chatMessage) { static async setTimestamp(chatMessage) {
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
} }
static getISODate(chatMessage) {
const date = new Date(chatMessage.timestamp);
return date?.toISOString().substring(0, 10)
}
} }

View File

@@ -0,0 +1,77 @@
import { ChatUtility } from "../chat-utility.js"
import { Misc } from "../misc.js"
import { RdDTimestamp } from "../time/rdd-timestamp.js"
const fields = foundry.applications.fields
export class DialogFlushByDate {
static async init() {
Hooks.once("renderChatLog", async () => await DialogFlushByDate.onFirstRenderChatLog())
}
static async onFirstRenderChatLog() {
if (game.user.isGM) {
const content = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat/button-flush-by-date.hbs')
const flushButton = document.querySelector("#chat-controls button[data-action='flush']")
flushButton.insertAdjacentHTML("afterend", content)
flushButton.parentElement.querySelector("button[name='flush-by-date']")?.addEventListener(
"click", e => {
if (game.messages.size > 0) {
DialogFlushByDate.create()
}
else {
ui.notifications.info("Aucun message à supprimer!")
}
e.preventDefault()
})
}
}
static async create() {
const dates = DialogFlushByDate.getChatMessageDates(game.messages)
const selectGroup = fields.createFormGroup({
input: fields.createSelectInput({
options: dates.map(it => { return { label: `${it.dateTerre} | ${it.dateReve}`, value: it.timestamp } }),
name: 'timestamp'
}),
label: 'Messages antérieurs au',
hint: 'Supprimer les messages antérieurs à la date'
})
const selected = await foundry.applications.api.DialogV2.input({
window: { title: "Supprimer les messages du tchat" },
content: selectGroup.outerHTML,
ok: {
label: "Supprimer",
icon: "fa-solid fa-trash-can",
}
})
if (selected) {
const timestamp = Number.parseInt(selected.timestamp)
const toDelete = game.messages.filter(it => it.timestamp < timestamp)
toDelete.forEach(it => it.delete())
}
}
static getChatMessageDates(messages) {
const datesTerre = Object.values(Misc.classifyFirst(messages,
m => ChatUtility.getISODate(m),
m => DialogFlushByDate.chatMessageDates(m)))
const timestamps = new Set(datesTerre.map(it => it.timestamp))
const datesReve = Object.values(Misc.classifyFirst(messages,
m => RdDTimestamp.fromChatMessage(m).isoDate(),
m => DialogFlushByDate.chatMessageDates(m)))
const dates = [...datesTerre, ...datesReve.filter(it => !timestamps.has(it.timestamp))]
return dates.sort(Misc.ascending(it => it.timestamp))
}
static chatMessageDates(it) {
return {
timestamp: it.timestamp,
dateTerre: new Date(it.timestamp).toLocaleDateString(),
dateReve: RdDTimestamp.fromChatMessage(it).formatDate()
}
}
}

View File

@@ -1,6 +1,7 @@
import { RdDBaseActor } from "../actor/base-actor.js"; import { RdDBaseActor } from "../actor/base-actor.js";
import { ChatUtility } from "../chat-utility.js"; import { ChatUtility } from "../chat-utility.js";
import { renderTemplate } from "../constants.js"; import { renderTemplate } from "../constants.js";
import { MORAL } from "../moral/apprecier.mjs";
const INFO_COEUR = 'info-coeur'; const INFO_COEUR = 'info-coeur';
@@ -70,28 +71,32 @@ export class RdDCoeur {
} }
static async applyCoeurChateauDormant(actor, message) { static async applyCoeurChateauDormant(actor, message) {
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
let count = 0 let count = 0
newSuivants.forEach(async link => { let ajustMoral = 0
const suivant = game.actors.get(link.id) const newSuivants = actor.system.subacteurs.suivants.filter(link => game.actors.get(link.id) != undefined)
const prochainCoeur = link.prochainCoeur ?? 0; .map(link => {
const coeurCourant = link.coeur ?? 0; const suivant = game.actors.get(link.id)
const diff = prochainCoeur - coeurCourant const prochainCoeur = link.prochainCoeur ?? 0
if (diff < 0) { const coeurCourant = link.coeur ?? 0
await actor.moralIncDec(-4); const diff = prochainCoeur - coeurCourant
link.coeur = Math.max(0, coeurCourant - 1) if (diff < 0) {
link.prochainCoeur = link.coeur ajustMoral -= 4
message.content += `<br>Votre c&oelig;ur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de C&oelig;ur.` link.coeur = Math.max(0, coeurCourant - 1)
count++ link.prochainCoeur = link.coeur
} message.content += `<br>Votre c&oelig;ur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de C&oelig;ur.`
else if (diff > 0) { count++
link.coeur = Math.min(prochainCoeur, 4) }
message.content += `<br>Votre c&oelig;ur bat fort, vous avez maintenant ${link.coeur} points de C&oelig;ur pour ${suivant.name}.` if (diff > 0) {
link.prochainCoeur = link.coeur link.coeur = Math.min(prochainCoeur, 4)
count++ message.content += `<br>Votre c&oelig;ur bat fort, vous avez maintenant ${link.coeur} points de C&oelig;ur pour ${suivant.name}.`
} link.prochainCoeur = link.coeur
count++
}
return foundry.utils.duplicate(link)
})
if (ajustMoral != 0) {
await actor.moralIncDec(ajustMoral, 'Coeur')
} }
)
if (count > 0) { if (count > 0) {
await actor.update({ 'system.subacteurs.suivants': newSuivants }); await actor.update({ 'system.subacteurs.suivants': newSuivants });
} }
@@ -122,7 +127,7 @@ export class RdDCoeur {
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre) const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
for (let amoureux of [infoCoeur.source, infoCoeur.target]) { for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
const actorAmoureux = game.actors.get(amoureux.actor.id); const actorAmoureux = game.actors.get(amoureux.actor.id);
amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre' amoureux.situation = diff <= amoureux.coeur ? MORAL.HEUREUX : MORAL.NEUTRE
amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation) amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
} }
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)

122
module/combat/distance.mjs Normal file
View File

@@ -0,0 +1,122 @@
import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { ATTAQUE_TYPE } from "../item/arme.js"
import { Misc } from "../misc.js"
export class Distance {
static typeAttaqueDistance(attaque) {
function mapTypeAttaque(value) {
switch (value) {
case ATTAQUE_TYPE.LANCER: case 'lancer': return ATTAQUE_TYPE.LANCER
case ATTAQUE_TYPE.TIR: case 'tir': return ATTAQUE_TYPE.TIR
}
return undefined
}
switch (attaque.comp?.type) {
case ITEM_TYPES.competence: return mapTypeAttaque(attaque.main)
case ITEM_TYPES.competencecreature: return mapTypeAttaque(attaque.arme.system.categorie)
}
return undefined
}
static ajustements(token, defenderToken, attaque) {
const typeAttaque = Distance.typeAttaqueDistance(attaque)
if (typeAttaque) {
const distance = Distance.distance(token, defenderToken)
const isVisible = Distance.isVisible(token, defenderToken)
const portee = Distance.ajustementPortee(distance, attaque.arme)
const taille = Distance.ajustementTaille(defenderToken?.actor)
const activite = Distance.ajustementMouvement(defenderToken)
const total = Distance.diff(portee, taille, activite)
const diffDefense = Distance.ajustementDefense(attaque)
return { typeAttaque, isVisible, distance, portee, taille, activite, total, diffDefense }
}
return undefined
}
static distance(token, defenderToken) {
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
const source = token.getCenterPoint()
const target = defenderToken.getCenterPoint()
const measure = canvas.grid.measurePath([ source, target])
return measure.distance
}
return -1 /* distance indéterminée */
}
static isVisible(token, defenderToken) {
// TODO: regarder les StatusEffect aveuglé?
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
return canvas.visibility.testVisibility(defenderToken.getCenterPoint(), { object: token })
}
return true
}
static ajustementPortee(distance, arme) {
if (distance < 0 || !arme) {
return { msg: "non déterminée", diff: 0 };
}
if (arme.system.portee_courte && distance <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
if (arme.system.portee_moyenne && distance <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
if (arme.system.portee_extreme && distance <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
return { msg: "inatteignable", diff: -10 };
}
static ajustementTaille(actor) {
if (!actor) {
return { msg: "non déterminée", diff: 0 };
}
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
if (taille <= 1) return { msg: "souris", diff: -8 };
if (taille <= 3) return { msg: "chat", diff: -4 };
if (taille <= 5) return { msg: "chien", diff: -2 };
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
if (taille <= 20) return { msg: "ogre", diff: 2 };
return { msg: "gigantesque", diff: 4 };
}
static ajustementMouvement(defenderToken) {
if (Distance.$isToken(defenderToken)) {
if (defenderToken.actor?.getSurprise(true) != '') return { msg: "immobile (surprise)", diff: 0 };
if (defenderToken.inCombat) return { msg: "en combat", diff: -4 };
}
return { msg: "à déterminer", diff: -3 };
}
static diff(...ajustements) {
return ajustements.map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
}
static ajustementDefense(attaque) {
switch (Grammar.toLowerCaseNoAccentNoSpace(attaque.comp.name)) {
case 'arbalete': return { label: 'Parade carreau', value: -5 }
case 'arc': return { label: 'Parade flêche', value: -5 }
case 'fronde': return { label: 'Parade bille de fronde', value: -4 }
case 'daguedejet': return { label: 'Parade/Esquive dague lancée', value: -2 }
case 'javelot': return { label: 'Parade/Esquive javelot lancé', value: -2 }
case 'fouet': return { label: 'Parade/Esquive fouet', value: 0 }
}
return { label: 'Parade/esquive projectile', value: 0 }
}
static ajustementBouclier(bouclier) {
if (bouclier?.system.categorie_parade == 'boucliers') {
if (bouclier.system.force < 10) {
return { label: 'Bouclier léger', value: -3 }
}
if (bouclier.system.force < 12) {
return { label: 'Bouclier moyen', value: 0 }
}
return { label: 'Bouclier lourd', value: 3 }
}
/* esquive */
return undefined
}
static $isToken(token) {
return token instanceof Token || token instanceof TokenDocument
}
}

View File

@@ -7,7 +7,7 @@ const fields = foundry.data.fields
export class CommonInventaire extends CommonTemplate { export class CommonInventaire extends CommonTemplate {
fields() { fields() {
return { return {
encombrement: new fields.NumberField({ label: "Encombrement", initial: 0, ...INTEGER }), encombrement: new fields.NumberField({ label: "Encombrement", initial: 0, ...DECIMAL }),
quantite: new fields.NumberField({ label: "Quantité", initial: 1, ...INTEGER }), quantite: new fields.NumberField({ label: "Quantité", initial: 1, ...INTEGER }),
qualite: new fields.NumberField({ label: "Qualité", initial: 0, ...INTEGER_SIGNED }), qualite: new fields.NumberField({ label: "Qualité", initial: 0, ...INTEGER_SIGNED }),
cout: new fields.NumberField({ label: "Coût", initial: 0.0, ...DECIMAL }), cout: new fields.NumberField({ label: "Coût", initial: 0.0, ...DECIMAL }),

View File

@@ -61,8 +61,12 @@ export const RDD_CONFIG = {
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg', armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg', demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg', empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
possession: 'systems/foundryvtt-reve-de-dragon/assets/actions/possession.svg',
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg', forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg', surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
magique: 'systems/foundryvtt-reve-de-dragon/assets/actions/magique.svg',
armebrisee: 'systems/foundryvtt-reve-de-dragon/assets/actions/arme-brisee.svg',
malade: 'systems/foundryvtt-reve-de-dragon/assets/actions/malade.svg',
}, },
encaissement: { encaissement: {
mortel: 'mortel', mortel: 'mortel',

View File

@@ -70,7 +70,7 @@ export class DialogChronologie extends Dialog {
async ajouter() { async ajouter() {
await this.forceValidation(); await this.forceValidation();
const { journalId, journalEntry } = this.findJournal(); const { journalId, journalEntry } = this.findJournal();
if (journalEntry?.canUserModify(game.user)) { if (journalEntry?.canUserModify(game.user, 'update')) {
const journalParameters = this.extractJournalParameters(); const journalParameters = this.extractJournalParameters();
const jour = journalParameters.dateRdD.jour; const jour = journalParameters.dateRdD.jour;

View File

@@ -7,7 +7,7 @@ import { TMRUtility } from "./tmr-utility.js";
export class DialogCreateSigneDraconique extends Dialog { export class DialogCreateSigneDraconique extends Dialog {
static async createSigneForActors() { static async createSigneForActors() {
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true}); const signe = await RdDItemSigneDraconique.randomSigneDraconique({ ephemere: true });
let dialogData = { let dialogData = {
signe: signe, signe: signe,
tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR), tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR),
@@ -36,25 +36,25 @@ export class DialogCreateSigneDraconique extends Dialog {
super(conf, options); super(conf, options);
this.dialogData = dialogData; this.dialogData = dialogData;
} }
async _onCreerSigneActeurs() { async _onCreerSigneActeurs() {
await this.html.find("[name='signe.system.ephemere']").change(); await this.html.find("[name='signe.system.ephemere']").change()
await this.html.find(".signe-xp-sort").change(); await this.html.find(".signe-xp-sort").change()
this.validerSigne(); this.validerSigne()
this.dialogData.actors.filter(it => it.selected) await Promise.all(this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id)) .map(it => game.actors.get(it.id))
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe)); .map(async actor => await this._createSigneForActor(actor, this.dialogData.signe)))
} }
async _createSigneForActor(actor, signe) { async _createSigneForActor(actor, signe) {
actor.createEmbeddedDocuments("Item", [signe]); await actor.createEmbeddedDocuments("Item", [signe]);
ChatMessage.create({ await ChatMessage.createChatMessage.create({
whisper: ChatUtility.getOwners(actor), whisper: ChatUtility.getOwners(actor),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.hbs", { content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.hbs", {
signe: signe, signe: signe,
alias: actor.getAlias() alias: actor.getAlias()
}) })
}); })
} }
validerSigne() { validerSigne() {
@@ -67,7 +67,7 @@ export class DialogCreateSigneDraconique extends Dialog {
this.dialogData.signe.system.duree = this.html.find("[name='signe.system.duree']").val(); this.dialogData.signe.system.duree = this.html.find("[name='signe.system.duree']").val();
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs); this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
@@ -81,7 +81,7 @@ export class DialogCreateSigneDraconique extends Dialog {
} }
async setSigneAleatoire() { async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true}); const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ ephemere: true });
this.html.find("[name='signe.name']").val(newSigne.name); this.html.find("[name='signe.name']").val(newSigne.name);
this.html.find("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm); this.html.find("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
@@ -92,7 +92,7 @@ export class DialogCreateSigneDraconique extends Dialog {
this.html.find("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere); this.html.find("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR); this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
this.dialogData.tmrs.forEach(t => { this.dialogData.tmrs.forEach(t => {
this.html.find(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected); this.html.find(`[data-tmr-name='${t.name}']`).prop("checked", t.selected);
}) })
this.setEphemere(newSigne.system.ephemere); this.setEphemere(newSigne.system.ephemere);
} }
@@ -113,7 +113,7 @@ export class DialogCreateSigneDraconique extends Dialog {
onSelectTmr(event) { onSelectTmr(event) {
const tmrName = this.html.find(event.currentTarget)?.data("tmr-name"); const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName); const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName);
if (onTmr){ if (onTmr) {
onTmr.selected = event.currentTarget.checked; onTmr.selected = event.currentTarget.checked;
} }
} }

View File

@@ -3,6 +3,7 @@ import { renderTemplate } from "./constants.js"
export class DialogSelect extends Dialog { export class DialogSelect extends Dialog {
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
static async select(selectionData, onSelectChoice) { static async select(selectionData, onSelectChoice) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.hbs", selectionData) const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.hbs", selectionData)

View File

@@ -0,0 +1,19 @@
export class RdDActiveEffect extends ActiveEffect {
async _preCreate(data, options, user) {
await this.parent?.delayedRenderSheet('_preCreateEffect', data, options)
return super._preCreate(data, options, user)
}
async _preUpdate(changed, options, user) {
await this.parent?.delayedRenderSheet('_preUpdateEffect', changed, options)
return super._preUpdate(changed, options, user)
}
async _preDelete(options, user) {
await this.parent?.delayedRenderSheet('_preDeleteEffect', { id: this.id }, options)
return super._preDelete(options, user)
}
}

View File

@@ -1,10 +1,10 @@
import { ITEM_TYPES, renderTemplate } from "../constants.js" import { ACTOR_TYPES, ITEM_TYPES, renderTemplate } from "../constants.js"
import { RdDItemSort } from "../item-sort.js" import { RdDItemSort } from "../item-sort.js"
import { Misc } from "../misc.js" import { Misc } from "../misc.js"
export const ACTION_ITEM_ENCHANTER = { export const ACTION_ITEM_ENCHANTER = {
code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles', code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles',
filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce, filter: it => DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce,
action: (item, actor) => DialogEnchanter.enchanter(item) action: (item, actor) => DialogEnchanter.enchanter(item)
} }

View File

@@ -1,8 +1,8 @@
import { ChatUtility } from "./chat-utility.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { RdDInitiative } from "./initiative.mjs"; import { RdDInitiative } from "./initiative.mjs";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { CATEGORIES_COMPETENCE_COMBAT, CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js"; import { CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
@@ -71,6 +71,36 @@ export class RdDItemCompetence extends RdDItem {
} }
return undefined return undefined
} }
async _preUpdate(changed, options, user) {
await this.checkCompetenceXP(changed.system?.xp)
return super._preUpdate(changed, options, user)
}
async checkCompetenceXP(newXP, display = true) {
if (this.actor?.isPersonnage() && newXP && newXP != this.system.xp && newXP > 0) {
const newNiv = this.system.niveau + 1
let needed = RdDItemCompetence.getCompetenceNextXp(newNiv)
if (newXP >= needed) {
const xpData = {
alias: this.actor.getAlias(),
competence: this.name,
niveau: newNiv,
xp: newXP,
archetype: this.system.niveau_archetype,
archetypeWarning: newNiv > this.system.niveau_archetype
}
if (display) {
await ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.hbs`, xpData)
})
}
return xpData
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static getLabelCategorie(category) { static getLabelCategorie(category) {
return CATEGORIES_COMPETENCES[category].label; return CATEGORIES_COMPETENCES[category].label;
@@ -136,7 +166,7 @@ export class RdDItemCompetence extends RdDItem {
return troncList; return troncList;
} }
} }
return []; return []
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -2,6 +2,7 @@ import { ITEM_TYPES } from "./constants.js";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { RdDInitiative } from "./initiative.mjs"; import { RdDInitiative } from "./initiative.mjs";
import { RdDItemArme } from "./item/arme.js"; import { RdDItemArme } from "./item/arme.js";
import { Distance } from "./combat/distance.mjs";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemCompetenceCreature extends RdDItem { export class RdDItemCompetenceCreature extends RdDItem {
@@ -45,12 +46,12 @@ export class RdDItemCompetenceCreature extends RdDItem {
equipe: true, equipe: true,
mortalite: this.system.mortalite, mortalite: this.system.mortalite,
dommages: this.system.dommages, dommages: this.system.dommages,
//dmg: this.system.dommages,
initiative: initative initiative: initative
}; }
attaque.isDistance = Distance.typeAttaqueDistance(attaque)
return attaque return attaque
} }
return undefined; return undefined
} }
getCategorieAttaque() { getCategorieAttaque() {

View File

@@ -14,6 +14,9 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js"; import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
import { ItemAction } from "./item/item-actions.js"; import { ItemAction } from "./item/item-actions.js";
import { SANS_COMPETENCE } from "./item/base-items.js";
import { Apprecier } from "./moral/apprecier.mjs";
import { CARACS } from "./rdd-carac.js";
/** /**
* Extend the basic ItemSheet for RdD specific items * Extend the basic ItemSheet for RdD specific items
@@ -89,6 +92,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const competences = (await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage))
let formData = { let formData = {
title: this.item.name, title: this.item.name,
id: this.item.id, id: this.item.id,
@@ -101,8 +105,9 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
descriptionmj: await RdDTextEditor.enrichHTML(this.item.system.descriptionmj, this.item), descriptionmj: await RdDTextEditor.enrichHTML(this.item.system.descriptionmj, this.item),
isComestible: this.item.getUtilisationCuisine(), isComestible: this.item.getUtilisationCuisine(),
options: RdDSheetUtility.mergeDocumentRights({}, this.item, this.isEditable), options: RdDSheetUtility.mergeDocumentRights({}, this.item, this.isEditable),
competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage), competences: [new RdDItemCompetence(SANS_COMPETENCE), ...competences],
categories: RdDItem.getCategories(this.item.type), categories: RdDItem.getCategories(this.item.type),
isAppreciable: Apprecier.isAppreciable(this.item)
} }
if (this.item.type == ITEM_TYPES.competencecreature) { if (this.item.type == ITEM_TYPES.competencecreature) {
@@ -114,7 +119,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
this.item.type == ITEM_TYPES.meditation || this.item.type == ITEM_TYPES.meditation ||
this.item.type == ITEM_TYPES.oeuvre) { this.item.type == ITEM_TYPES.oeuvre) {
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) formData.caracList[CARACS.REVE_ACTUEL] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
} }
if (this.item.type == ITEM_TYPES.arme) { if (this.item.type == ITEM_TYPES.arme) {
formData.competences = formData.competences.filter(it => it.isCompetenceArme()) formData.competences = formData.competences.filter(it => it.isCompetenceArme())

View File

@@ -3,6 +3,7 @@ import { RdDItemCompetence } from "./item-competence.js";
import { ITEM_TYPES } from "./constants.js"; import { ITEM_TYPES } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js"; import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
import { RdDItem } from "./item.js";
export const VOIES_DRACONIC = [ export const VOIES_DRACONIC = [
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' }, { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
@@ -14,7 +15,7 @@ export const VOIES_DRACONIC = [
] ]
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemSort extends Item { export class RdDItemSort extends RdDItem {
static preloadHandlebars() { static preloadHandlebars() {
Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie)) Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie)) Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
@@ -40,6 +41,11 @@ export class RdDItemSort extends Item {
return value ? value.replace('variable', 'var') : '' return value ? value.replace('variable', 'var') : ''
} }
static computeTotalXP(sorts) {
return sorts.map(sort => RdDItemSort.isDifficulteVariable(sort) ? 70 : -10 * Misc.toInt(sort.system.difficulte))
.reduce(Misc.sum(), 0)
}
static isSortOnCoord(sort, coord) { static isSortOnCoord(sort, coord) {
let tmr = TMRUtility.getTMR(coord) let tmr = TMRUtility.getTMR(coord)
const caseTMR = sort.system.caseTMR.toLowerCase(); const caseTMR = sort.system.caseTMR.toLowerCase();
@@ -62,7 +68,7 @@ export class RdDItemSort extends Item {
static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) } static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) }
static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve || sort.system.ptreve.match(/(\d)+\+?/)) ? 'r' : 'r ') + sort.system.ptreve) } static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve) || sort.system.ptreve.match(/(\d)+\+?/) ? 'r' : 'r ') + sort.system.ptreve) }
static getDraconicsSort(competencesDraconic, sort) { static getDraconicsSort(competencesDraconic, sort) {
// se baser sur la voie du sort? // se baser sur la voie du sort?
switch (Grammar.toLowerCaseNoAccent(sort.name)) { switch (Grammar.toLowerCaseNoAccent(sort.name)) {
@@ -147,10 +153,10 @@ export class RdDItemSort extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static incrementBonusCase(actor, sort, coord) { static async incrementBonusCase(actor, sort, coord) {
let bonuscase = RdDItemSort.calculBonuscase(sort, coord) let bonuscase = RdDItemSort.calculBonuscase(sort, coord)
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]); await actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
} }

View File

@@ -28,7 +28,7 @@ const typesInventaireMateriel = [
] ]
const typesInventaire = { const typesInventaire = {
materiel: typesInventaireMateriel, materiel: typesInventaireMateriel,
all: ['service'].concat(typesInventaireMateriel), all: [ITEM_TYPES.service].concat(typesInventaireMateriel),
} }
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu] const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
@@ -36,6 +36,10 @@ const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.s
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort] const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure] const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature] const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
const typesAppreciable = [
ITEM_TYPES.oeuvre, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.nourritureboisson,
ITEM_TYPES.jeu, ITEM_TYPES.service
]
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre] const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet]; const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
const typesEnvironnement = typesInventaireMateriel; const typesEnvironnement = typesInventaireMateriel;
@@ -77,13 +81,17 @@ export const defaultItemImg = {
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp", souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp", tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp", tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
monnaie:"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp", monnaie: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
munition: "systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp" munition: "systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp"
} }
const ITEM_TYPES_PLURIEL = {
[ITEM_TYPES.jeu]: 'jeux'
}
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItem extends Item { export class RdDItem extends Item {
static get defaultIcon() { static get defaultIcon() {
return undefined; return undefined;
} }
@@ -96,18 +104,25 @@ export class RdDItem extends Item {
switch (field) { switch (field) {
case 'quantite': case 'quantite':
if (ITEM_TYPES.conteneur == type) { if (ITEM_TYPES.conteneur == type) {
return false; return false
} }
break; break;
case 'cout': case 'cout':
if (ITEM_TYPES.monnaie == type) { if (ITEM_TYPES.monnaie == type) {
return game.user.isGM; return game.user.isGM;
} }
break; break
} }
return true; return true;
} }
static itemTypePluriel(type) {
if (ITEM_TYPES[type]) {
return ITEM_TYPES_PLURIEL[type] ?? (type + 's')
}
console.error(`Item type ${type} is undefined`)
return type
}
static async getCorrespondingItem(itemRef) { static async getCorrespondingItem(itemRef) {
if (itemRef.pack) { if (itemRef.pack) {
return await SystemCompendiums.loadDocument(itemRef) return await SystemCompendiums.loadDocument(itemRef)
@@ -159,6 +174,21 @@ export class RdDItem extends Item {
super(docData, context); super(docData, context);
} }
async _preCreate(data, options, user) {
await this.parent?.delayedRenderSheet('_preCreateItem', data, options)
return super._preCreate(data, options, user)
}
async _preUpdate(changed, options, user) {
await this.parent?.delayedRenderSheet('_preUpdateItem', changed, options)
return super._preUpdate(changed, options, user)
}
async _preDelete(options, user) {
await this.parent?.delayedRenderSheet('_preDeleteItem', { id: this.id }, options)
return super._preDelete(options, user)
}
getUniteQuantite() { getUniteQuantite() {
switch (this.type) { switch (this.type) {
case ITEM_TYPES.monnaie: return "(Pièces)" case ITEM_TYPES.monnaie: return "(Pièces)"
@@ -180,10 +210,17 @@ export class RdDItem extends Item {
isCompetencePersonnage() { return this.type == ITEM_TYPES.competence } isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature } isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
isConteneur() { return this.type == ITEM_TYPES.conteneur; } isConteneur() { return this.type == ITEM_TYPES.conteneur }
isMonnaie() { return this.type == ITEM_TYPES.monnaie; } findConteneur() {
if (this.isInventaire('all') && this.parent) {
return this.parent.findConteneur(this)
}
return undefined
}
isMonnaie() { return this.type == ITEM_TYPES.monnaie }
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; } isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
isService() { return this.type == ITEM_TYPES.service; } isService() { return this.type == ITEM_TYPES.service }
isAttaque() { return false } isAttaque() { return false }
isParade() { return false } isParade() { return false }
isBouclier() { return false } isBouclier() { return false }
@@ -205,7 +242,7 @@ export class RdDItem extends Item {
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie) return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
} }
isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" } isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == CATEGORIES_COMPETENCES_CREATURES.possession.key }
isTemporel() { return typesObjetsTemporels.includes(this.type) } isTemporel() { return typesObjetsTemporels.includes(this.type) }
isOeuvre() { return typesObjetsOeuvres.includes(this.type) } isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
@@ -214,6 +251,7 @@ export class RdDItem extends Item {
isConnaissance() { return typesObjetsConnaissance.includes(this.type) } isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
isAppreciable() { return typesAppreciable.includes(this.type) }
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
@@ -364,11 +402,11 @@ export class RdDItem extends Item {
getEnc() { getEnc() {
switch (this.type) { switch (this.type) {
case ITEM_TYPES.service: case ITEM_TYPES.service:
return 0; return 0
case ITEM_TYPES.herbe: case ITEM_TYPES.herbe:
return this.getEncHerbe(); return this.getEncHerbe()
} }
return Math.max(this.system.encombrement ?? 0, 0); return Math.max(this.system.encombrement ?? 0.0, 0.0);
} }
getEncContenu() { getEncContenu() {
@@ -384,9 +422,9 @@ export class RdDItem extends Item {
getEncHerbe() { getEncHerbe() {
switch (this.system.categorie) { switch (this.system.categorie) {
case 'Repos': case 'Soin': case 'Alchimie': case 'Repos': case 'Soin': case 'Alchimie':
return encBrin; return encBrin
} }
return this.system.encombrement; return this.system.encombrement
} }
@@ -589,14 +627,14 @@ export class RdDItem extends Item {
system: { description: this.system.description }, system: { description: this.system.description },
properties: this.getProprietes(), properties: this.getProprietes(),
} }
renderTemplate(this.getChatItemTemplate(), chatData).then(html => { renderTemplate(this.getChatItemTemplate(), chatData).then(async html => {
let chatOptions = RdDUtility.chatDataSetup(html, modeOverride); let chatOptions = RdDUtility.chatDataSetup(html, modeOverride);
ChatMessage.create(chatOptions) await ChatMessage.create(chatOptions)
}); })
} }
getChatItemTemplate() { getChatItemTemplate() {
return 'systems/foundryvtt-reve-de-dragon/templates/post-item.hbs'; return 'systems/foundryvtt-reve-de-dragon/templates/post-item.hbs'
} }
static propertyIfDefined(name, val, condition = true) { static propertyIfDefined(name, val, condition = true) {

View File

@@ -45,7 +45,7 @@ export class RdDItemArme extends RdDItem {
isParade() { return this.system.resistance > 0 && this.system.categorie_parade } isParade() { return this.system.resistance > 0 && this.system.categorie_parade }
isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') } isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') }
getCompetenceAction(main) { getCompetenceAction(main) {
switch (main) { switch (main) {
case ATTAQUE_TYPE.UNE_MAIN: return this.competence1Mains() case ATTAQUE_TYPE.UNE_MAIN: return this.competence1Mains()
@@ -174,24 +174,30 @@ export class RdDItemArme extends RdDItem {
static defenseArmeParade(armeAttaque, armeParade) { static defenseArmeParade(armeAttaque, armeParade) {
const defCategory = RdDItemArme.getCategorieParade(armeParade) const defCategory = RdDItemArme.getCategorieParade(armeParade)
if (defCategory == 'boucliers') { switch (defCategory) {
return 'norm' case 'boucliers':
return 'norm'
case '':
return 'impossible'
} }
if (armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/)) { if (RdDItemArme.$isFleau(armeAttaque)) {
return '' return 'impossible'
}
if (armeParade.system?.tir) {
return ''
} }
const attCategory = RdDItemArme.getCategorieParade(armeAttaque) const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
switch (attCategory) { switch (attCategory) {
case 'armes-naturelles': case 'sans-armes': case 'sans-armes':
return defCategory == 'sans-armes' ? 'norm' : '' case 'armes-naturelles':
return defCategory == attCategory ? 'norm' : 'impossible'
default: default:
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm' return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
} }
} }
static $isFleau(armeAttaque) {
return armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static needParadeSignificative(armeAttaque, armeParade) { static needParadeSignificative(armeAttaque, armeParade) {
if (!armeAttaque || !armeParade) { if (!armeAttaque || !armeParade) {
@@ -278,6 +284,10 @@ export class RdDItemArme extends RdDItem {
return this.system.mortalite == RDD_CONFIG.encaissement.empoignade return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
} }
isPossession() {
return this.system.mortalite == RDD_CONFIG.encaissement.possession
}
isUtilisableEmpoigne() { isUtilisableEmpoigne() {
return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague" return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
} }

View File

@@ -21,7 +21,7 @@ export class RdDItemArmure extends RdDItem {
if (deterioration >= 10) { if (deterioration >= 10) {
deterioration -= 10; deterioration -= 10;
protection = this.calculProtectionDeterioree(); protection = this.calculProtectionDeterioree();
ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` }); await ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
} }
await this.update({ await this.update({
'system.deterioration': deterioration, 'system.deterioration': deterioration,

View File

@@ -1,22 +1,5 @@
export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' } import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' } import { CARACS } from "../rdd-carac.js"
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
export const SANS_COMPETENCE = {
name: "Sans compétence",
type: 'competence',
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
},
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
}
export const CATEGORIES_COMPETENCES = { export const CATEGORIES_COMPETENCES = {
generale: { key: 'generale', base: -4, label: "Générales" }, generale: { key: 'generale', base: -4, label: "Générales" },
@@ -39,3 +22,25 @@ export const CATEGORIES_COMPETENCES_CREATURES = {
lancer: { key: 'lancer', base: 0, label: "Lancer" }, lancer: { key: 'lancer', base: 0, label: "Lancer" },
possession: { key: 'possession', base: 0, label: "Possession" }, possession: { key: 'possession', base: 0, label: "Possession" },
} }
export const POSSESSION_SANS_DRACONIC = {
name: 'Sans draconic',
type: ITEM_TYPES.competence,
img: RDD_CONFIG.icons.possession,
system: { niveau: 0, defaut_carac: CARACS.REVE_ACTUEL, categorie: CATEGORIES_COMPETENCES.draconic.key }
}
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
export const SANS_COMPETENCE = {
name: "Sans compétence",
type: ITEM_TYPES.competence,
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
system: {
niveau: 0,
default_diffLibre: 0,
categorie: CATEGORIES_COMPETENCES.generale.key,
}
}

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