Compare commits

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Author SHA1 Message Date
fabres ded584ccc8 feat(inventaire): tri par quantité, dialogues de gestion, duplication cachée des livres lus
Release Creation / build (release) Successful in 1m45s
- Remplace le tri 'Manuel' par un tri 'Quantité' dans l'inventaire
- Supprime _onDrop / _onSortItem (obsolètes sans tri manuel)
- Nouveau dialogue 'Gérer ses deniers' (ApplicationV2)
- Nouveau dialogue 'Gérer ses potions' (ApplicationV2)
- Boutons herbes/ingrédients/potions/deniers déplacés dans l'onglet Équipement
- Dialogues herbes/ingrédients harmonisés (alterne-list, contrôles +/-)
- Ajout titre 'Livres lus' et en-têtes alignés
- Ajout estCopieLue au schéma livre (template.json)
- creerCopieLue() extrait dans base-actor.js
- Filtre estCopieLue dans prepareInventaire/buildContenuConteneur
2026-07-14 18:56:38 +02:00
fabres ac10de85cf Gestion des livres lus et des herbes 2026-07-14 08:28:44 +02:00
VincentVk b9fec47311 Correction du but des recettes alchimiques 2026-07-14 01:21:52 +02:00
VincentVk 7d5903aa84 Support des tâches à plusieurs
Release Creation / build (release) Successful in 1m50s
2026-07-11 16:12:15 +02:00
VincentVk 66a8eb0e8a Images de la barre de menu droite 2026-07-11 01:16:10 +02:00
VincentVk 6636ebb77c Améliorations des titres des fenêtres de jets 2026-07-10 23:37:42 +02:00
VincentVk 89207df01d Correction d'updates non affichés 2026-07-10 20:34:16 +02:00
VincentVk 000e16f8b7 Amélioration sur les voies de Draconic
- Ne pas proposer les voies de Draconic à -11 pour lire un signe
  draconic ou lancer un sort
- Trier les voies par ordre décroissant pour le sorts à voies multiples
- Les rencontres et les maîtrises dans les TMR peuvent être vaincues
  sans draconic si les voies sont négatives
2026-07-10 19:26:34 +02:00
VincentVk bbbc817e5f Pas de lecture avec Draconic à -11 2026-07-10 18:13:29 +02:00
VincentVk b89dd3845a Visibilité des jets /rdd 2026-07-10 18:07:08 +02:00
VincentVk 6c239b8ed9 Suppression de TMR "Inconnu" pour signes 2026-07-10 16:50:41 +02:00
VincentVk e42e12f56f Publish version 1.1.1
Release Creation / build (release) Successful in 1m1s
2026-06-29 23:11:01 +02:00
VincentVk 32f99e35ef Using nodejs 24 for release actions
Release Creation / build (release) Failing after 1m19s
2026-06-29 01:00:17 +02:00
VincentVk ae42bc4aa4 Using nodejs 24 for release actions 2026-06-29 00:56:07 +02:00
VincentVk 089c0c2243 Correction des couleurs des tooltips d'aide foundry
Release Creation / build (release) Failing after 1m1s
2026-06-28 23:49:56 +02:00
VincentVk e34449631c Optimisation fenêtre de jets
La fenêtre de jet pour les attaques à distance prenait
trop de hauteur sur petit écran.

La difficulté était mal visualisée par les joueurs (et confondue
avec les conditions)

Le d100 de la zone "tricher" était un peu trop gros

Les ajustements sont organisés plus logiquement: difficulté,
conditions, ajustements à cocher
2026-06-20 18:38:48 +02:00
VincentVk f8a20b90ff Génération aléatoire d'archétype 2026-06-20 18:38:48 +02:00
VincentVk 749eb5ee13 upgrade publish action 2026-06-20 18:38:47 +02:00
VincentVk 17cb8a2e06 13.0.45
Release Creation / build (release) Successful in 1m23s
2026-06-16 23:02:39 +02:00
VincentVk 933256da66 Nouvelle correction du manifest
Release Creation / build (release) Has been cancelled
Le manifest versionné, téléchargé dans le système, pointe maintenant
sur le manifest latest.

Le lien manifest foundry est celui du manifest de la version.
2026-06-16 22:59:36 +02:00
VincentVk a58b171fb4 13.0.44 - Le dépôt d'Illisys
Release Creation / build (release) Successful in 1m5s
- le manifest pointe maintenant toujours vers la dernière version
- changement des liens dans le system.json
2026-06-15 21:26:03 +02:00
VincentVk 2eac969261 Update system.json
even if not necessary, it was referencing previous repository
2026-06-14 22:41:04 +02:00
fabres e6612fe024 Make default release as latest 2026-06-14 21:57:55 +02:00
fabres 18b9e4c7a8 Updte gitignore 2026-06-14 21:55:48 +02:00
VincentVk fcaebe6334 Correction des jets impossibles
Release Creation / build (release) Successful in 1m58s
2026-06-12 00:26:54 +02:00
VincentVk c4033707be macro signe draconique
Release Creation / build (release) Successful in 1m48s
2026-06-03 00:56:52 +02:00
VincentVk 8b83369d5a On peut choisir la difficulté de résistance
La difficulté des jets de résistance est libre
2026-06-03 00:46:15 +02:00
VincentVk e9183df59c le Guerrier Sorde n'est pas joueur 2026-06-03 00:46:15 +02:00
VincentVk 45ccac3489 Mineur - rendu monnaies 2026-06-03 00:39:12 +02:00
VincentVk c41db974ff Corrections description aléatoire 2026-06-03 00:39:12 +02:00
VincentVk 875e121a09 Merge pull request '13.0.41 -mode de visibilité des jets' (#808) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 1m0s
Reviewed-on: https, #808
2026-05-29 02:08:11 +02:00
VincentVk 12e0e6397c mode de visibilité des jets 2026-05-29 02:01:30 +02:00
VincentVk 93b74574ad pas de stress/sommeil pour personnage non lié
Release Creation / build (release) Successful in 1m32s
2026-05-29 01:53:35 +02:00
VincentVk 1765cb2ef9 Mode de visibilité des jets 2026-05-29 01:53:35 +02:00
VincentVk 0cbd7a6deb Merge pull request '13.0.39 - La défense d'Illisys' (#806) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 1m1s
Reviewed-on: https, #806
2026-05-10 15:06:35 +02:00
VincentVk aec4364889 Type de jet: Jet de résistance 2026-05-09 23:14:28 +02:00
VincentVk f17996b1c8 Difficultés attaque/défense sur appel à la chance 2026-05-09 22:41:47 +02:00
VincentVk 14a4b34bbd Correction jets de compétence des invocations 2026-05-09 22:41:02 +02:00
VincentVk 1777eced30 Correction des catégories de parades 2026-05-09 21:42:09 +02:00
VincentVk 9bdda32d54 Merge pull request 'Set version changelog 13.0.38' (#805) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 2m29s
Reviewed-on: https, #805
2026-05-05 23:55:45 +02:00
VincentVk 3fe53d7ff0 Set version changelog 13.0.38 2026-05-05 23:55:16 +02:00
VincentVk c839d4633d Merge pull request '## 13.0.37 - L'urgence d'Illisys' (#804) from feature/v13-corrections into v13
Reviewed-on: https, #804
2026-05-05 23:54:19 +02:00
VincentVk 24753bfc29 Appel chance RollDialogV2 2026-05-05 23:51:04 +02:00
VincentVk e7acb0c4f2 Fix v14 Dés dice-so-nice 2026-05-05 21:51:01 +02:00
VincentVk 7535e5f340 Fix v14: /roll dans le tchat 2026-05-05 21:48:24 +02:00
VincentVk d2326e5a25 Fix: liste des actions disponibles
- ajout du haut-rêve
- possibilité de ne lister que les armes équipées
2026-05-05 02:12:48 +02:00
VincentVk e2afc24601 Message en cas d'erreur de migration 2026-05-02 16:46:25 +02:00
VincentVk f220e3a394 Merge pull request 'Version 13.0.37' (#803) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 1m28s
Reviewed-on: https, #803
2026-05-02 16:37:40 +02:00
VincentVk 1d9348b701 Version 13.0.37 2026-05-02 16:36:51 +02:00
VincentVk d96dff988e Merge pull request 'isNewerVersion' (#802) from feature/v13-corrections into v13
Reviewed-on: https, #802
2026-05-02 16:35:21 +02:00
VincentVk 9966a33524 Correction Migration avec Foundry14
Accès à méthode isNewerVersion à travers foundry.utils
2026-05-02 16:32:19 +02:00
VincentVk 7fb0ee1659 await ChatMessage.create
ChatMessage.create est async, il faut donc de préférence
l'appeler avec un await.

Des effets secondaires avaient lieu (ordre de messages, updates
ultérieurs parfois pas pris en compte)
2026-05-02 00:42:45 +02:00
VincentVk d15d0989a3 Remise à zéro du refoulement après souffle 2026-05-01 23:56:17 +02:00
VincentVk 704c99e418 Correction: modification de coeurs 2026-05-01 23:38:05 +02:00
VincentVk 9ccc068333 Amélioration du moral
Les bon moments sont affichés en tooltips sur le moral

Simplification moralIncDec: Utilisation d'un seul update
2026-05-01 23:20:58 +02:00
VincentVk 6b0a6a268e Merge pull request '13.0.36 - Les rêveries d'Illisys' (#801) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 1m45s
Reviewed-on: https, #801
2026-04-30 18:25:47 +02:00
VincentVk c7da930556 Boutons dans les listes d'équipement
Affichage amélioré en évitant les retours à la ligne
Meilleur affichage des -/+
2026-04-30 00:05:31 +02:00
VincentVk e9e2eba9b5 Support v14: commandes dans chatMessage en html 2026-04-29 22:53:23 +02:00
VincentVk 423dcaf53e Cuisiner depuis l'équipement 2026-04-29 22:53:23 +02:00
VincentVk a01086ff28 Amélioration champs input
- ajout de min et max quand utile
- ordre et regroupement des attributs:
   - préférence pour name en premier
   - regroupement de class/type/data-dtype
   - regroupement value/min/max
2026-04-29 22:53:22 +02:00
VincentVk 76e651cf19 Corrections mineures 2026-04-28 19:21:00 +02:00
VincentVk eaee50511a Fix v14: attaque à distance 2026-04-28 19:10:38 +02:00
VincentVk d1832917bc Message de dommage sur entité
Plutôt que de dire "ne subit aucun dommage", une gravité de blessure
indicative est donnée
2026-04-28 19:09:08 +02:00
VincentVk 277799088f Affichage des jeux 2026-04-28 19:07:24 +02:00
VincentVk 0398fbdbd1 Fix: Pas d'affichage de feuille sur encaissement 2026-04-28 19:07:00 +02:00
VincentVk 4faa9b6b54 Merge pull request 'Quelques corrections mineures' (#800) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 1m40s
Reviewed-on: https, #800
2026-04-26 22:38:40 +02:00
VincentVk 43a09f3a99 Compatibilité v14 2026-04-26 22:37:49 +02:00
VincentVk ec8fc795f4 Affichage état & blessures
Les icônes d'effets sont affichées en premier.

Affichage des contusions. Les blessures sont affichées en
dernier, par gravité décroissante
2026-04-26 22:37:49 +02:00
VincentVk 8b46ea3681 Ajout de tokens de créatures 2026-04-26 22:37:49 +02:00
VincentVk 3ce33eeea3 simplification pre-update checkCompetence 2026-04-26 22:37:48 +02:00
VincentVk 5c4292882f Correction des updates multiples
Utilisation d'un render sur timer pour forcer le réaffichage
2026-04-26 22:37:48 +02:00
VincentVk fb150753e0 Suppression image de fond "players"
Adaptation theme Foundry v13
2026-04-26 22:37:48 +02:00
VincentVk fa54865369 Amélioration des tirages
- option pour ne pas afficher la table source
- les tirages de rencontres sont entre joueur et MJ
2026-04-26 22:37:48 +02:00
VincentVk 200e35b7b7 Filtrage des actions des items des commerces 2026-04-26 22:37:48 +02:00
VincentVk 76fb385c69 Visibilité des tirages dans le compendium
Les tirages de queues, têtes, ... ne concernent plus tout le monde,
mais le joueur et le MJ
2026-04-26 22:37:48 +02:00
VincentVk ef30e76449 Fix: recul contre entité de cauchemar 2026-04-26 22:37:47 +02:00
VincentVk 10aba8bd58 Fix: sortie d'objet de conteneur 2026-04-26 22:37:47 +02:00
giteadmin 0aedff9d4b Merge pull request 'v13.0.34 - La saumuche d'Illysis' (#799) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 2m2s
Reviewed-on: https, #799
2026-04-07 19:23:26 +02:00
VincentVk 6062d0428c Fix: difficulté d'annulation de magie 2026-04-03 22:16:50 +02:00
VincentVk eebca509bd Fix: affichage appel moral sur sorts 2026-04-03 22:16:50 +02:00
VincentVk 9934fe9191 Le pluriel de jeu est jeux 2026-04-03 22:16:50 +02:00
VincentVk e6c4f7990a Correction: qualité des improvisations de cuisine 2026-04-03 22:16:50 +02:00
VincentVk 956fecdd82 Demi-rêve masqué, masquer les rencontres
Pour éviter de trahir l'emplacement du demi-rêve...
2026-04-03 22:16:50 +02:00
giteadmin afcd200913 Merge pull request 'v13.0.33 - L'ébriété d'Illysis' (#798) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 1m31s
Reviewed-on: https, #798
2026-03-26 23:11:26 +01:00
VincentVk f3e7cc38a7 Message de Vaisseau 2026-03-24 20:45:54 +01:00
VincentVk bcc1ec6a37 Pas de perte d'endurance quand éméché 2026-03-24 20:45:54 +01:00
VincentVk 4141eeaa4a Cleanup: gererExperience=>ajoutExperience 2026-03-24 20:45:54 +01:00
VincentVk d80efba092 Corrections relecture IA 2026-03-24 20:45:54 +01:00
giteadmin a768419029 Merge pull request '## 13.0.32 - Le surpoids d'Illysis' (#797) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 2m42s
Reviewed-on: https, #797
2026-03-09 09:47:19 +01:00
VincentVk dfc73fb96d Fix: affichage blessures et pertes
Les pertes et la récupération sont correctement gérées (en ne
faisant qu'un seul render pour le personnage)
2026-03-07 20:38:28 +01:00
VincentVk 9bb9a3b0eb Icône "sonné" inline dans le tchat 2026-03-07 20:38:28 +01:00
VincentVk 3f014faf02 Pas de perte endurance blessures graves soignées 2026-03-07 20:38:12 +01:00
VincentVk 6f30913a8f Visibilité ajustement conditions 2026-03-07 20:38:11 +01:00
VincentVk b326484797 Fix: malus encombrement 2026-03-07 20:38:11 +01:00
giteadmin fd96be439e Merge pull request '13.0.31 - Les choix multiples d'Illysis' (#796) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 1m57s
Reviewed-on: https, #796
2026-03-04 09:01:53 +01:00
VincentVk 238d99fa9b Fix: dommages armes 1/2 mains à deux mains 2026-03-03 18:14:58 +01:00
VincentVk 490de5882b Fix: valeurs par défaut après la sélection 2026-03-03 17:58:52 +01:00
giteadmin 4fc06a449c Merge pull request '13.0.30 - Le pansement d'Illysis' (#795) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 1m27s
Reviewed-on: https, #795
2026-02-18 00:43:46 +01:00
VincentVk 929d6af173 Saisie de valeurs négatives 2026-02-17 00:36:08 +01:00
VincentVk e15ed9d05d Jet de compétence avec défauts
Utilisation de carac par défaut et difficulté par défaut à l'ouverture
de la fenêtre de jet depuis une compétence
2026-02-16 23:58:45 +01:00
VincentVk 3699bc19b8 Fix: soins d'un joueur à l'autre
Les données dans rollData ne pouvaient pas être serialisées
2026-02-06 13:42:27 +01:00
giteadmin 15510b99d8 Merge pull request 'feature/v13-corrections' (#794) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 2m45s
Reviewed-on: https, #794
2026-01-19 21:44:59 +01:00
VincentVk fa30705989 Affichage de l'XP des sorts et caractéristiques 2026-01-17 03:45:42 +01:00
VincentVk 04f550dd21 Fix jet de résistance V2
sans cométence s'il n'y a pas de sélection
2026-01-16 08:47:51 +01:00
VincentVk 850cae3979 Attaques V2 depuis onglet combat 2026-01-16 08:47:50 +01:00
VincentVk 7b514d5159 Background arme inutilisable 2026-01-14 23:55:03 +01:00
VincentVk d78ede4f59 Fix missing import 2026-01-14 23:47:01 +01:00
giteadmin 3de00fd001 Merge pull request 'Correction chat appel moral' (#793) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 2m28s
Reviewed-on: https, #793
2026-01-13 22:08:14 +01:00
VincentVk 1b340e526c Simplifications en cherchant bug rêve actuel
Parfois, le rêve actuel est ajouté dans les caractéristiques des
feuilles de personnage.

Simplifications pour essayer d'isoler le souci.
2026-01-10 23:07:25 +01:00
VincentVk 3f3bf293b1 Correction Fenêtre astrologie v13 2026-01-10 22:28:39 +01:00
VincentVk 80b4cde130 Status effect v13 2026-01-10 22:28:09 +01:00
VincentVk 74fecac47e Correction chat appel moral 2026-01-09 02:06:16 +01:00
giteadmin f1ee8fb45b Merge pull request 'Fix: attaques à distance' (#792) from feature/v13-corrections into v13
Reviewed-on: https, #792
2026-01-07 14:44:21 +01:00
VincentVk 52a5084419 Fix: attaques à distance 2026-01-05 19:12:55 +01:00
giteadmin 8fdf49bfce Message d'information affiché une seule fois toutes les 24 heures
Release Creation / build (release) Successful in 10m20s
2025-12-30 10:30:14 +01:00
giteadmin f897a94e60 Merge pull request '## 13.0.27 - Les lunettes d'Illysis' (#791) from feature/v13-corrections into v13
Reviewed-on: https, #791
2025-12-30 10:19:45 +01:00
VincentVk e6aed2d554 Amélioration des choix d'attaque 2025-12-30 01:30:19 +01:00
VincentVk 0dd671d8a5 Mise à jour d'images
- ajout d'un coffre
- ajout de tissu soie
- correction d'image pour utiliser le style classique
2025-12-30 01:30:15 +01:00
VincentVk a5c4303012 Les conteneurs ouverts sont mis à jour 2025-12-30 01:29:31 +01:00
VincentVk ad84e36d43 Suppression timestamp doublon 2025-12-30 01:25:29 +01:00
VincentVk af9ecda30f fix changelog 2025-12-30 01:25:29 +01:00
giteadmin 7b1374dd2c Merge pull request 'Correction caracs créature' (#790) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 2m40s
Reviewed-on: https, #790
2025-12-21 21:38:56 +01:00
VincentVk 3b4ed13247 Caracs créature 2025-12-21 12:00:20 +01:00
giteadmin ecb653c40c Fix link !
Release Creation / build (release) Successful in 1m37s
2025-12-20 18:43:08 +01:00
giteadmin 03051218b6 Info message !
Release Creation / build (release) Successful in 3m21s
2025-12-20 17:44:11 +01:00
giteadmin 88a1e35648 Info message ! 2025-12-20 17:42:47 +01:00
giteadmin 0525acde53 Merge pull request 'v13.0.24 - Le grand oubli d'Illysis' (#789) from feature/v13-corrections into v13
Reviewed-on: https, #789
2025-12-20 17:20:59 +01:00
VincentVk bf2b7567ca Correction cuisiner
- icone de l'action différente de "manger"
- correction tooltip dans fenêtre de jet
- support d'images svg pour les item-actions
- prise en compte de la difficulté de préparation brute
2025-12-19 23:52:12 +01:00
VincentVk c305f9712c Correction boutons de maladresses pour joueur 2025-12-19 03:02:35 +01:00
VincentVk 10085dc3f1 Correction enchantement 2025-12-19 02:00:08 +01:00
VincentVk bd39c0f633 Correction message d'erreur sur Hook update/create
Les Hook d'update/create sont appelés pour tous les joueurs.
Le filtrage pour n'exécuter qu'une fois les modifications
supplémentaires se basait sur game.user.activeGM qui est
toujours défini, au lieu de le comparer au joueur courant
pour s'assurer de ne faire l'action que pour le premier
joueur connecté propriétaire du personnage.
2025-12-19 01:52:18 +01:00
VincentVk a52d10a3b3 Bouton pour supprimer les anciens messages 2025-12-18 19:44:00 +01:00
giteadmin 9fd6d9026a Merge pull request 'feature/v13-corrections' (#788) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 3m0s
Reviewed-on: https, #788
2025-12-15 22:20:25 +01:00
VincentVk 9d1a1238a2 Suivi du rollMode pour les jets 2025-12-15 21:27:45 +01:00
VincentVk 0563286cca Correction de combat
- filtrage des parades selon l'attaque
- gestion des tactiques
2025-12-15 01:09:35 +01:00
VincentVk dbe5d0b974 Correction: jet avec compétence 2025-12-15 01:09:35 +01:00
VincentVk 80cac2fadb Recherche des caractéristiques de créature
La recherche des caractéristiques de créatures cherche aussi
dans les caractéristiques de leurs compétences
2025-12-15 01:09:34 +01:00
VincentVk d591c5c183 Statut inconscient pour les créatures 2025-12-15 01:09:34 +01:00
VincentVk df9f8a9f5f Suppression de l'option "mode test roll V2"
Ce mode permettait de ne pas fermer la fenêtre de jet pour des tests
répétitifs, ce n'est plus nécessaire
2025-12-15 01:09:34 +01:00
VincentVk 67a085f884 Corrections soins des blessures V2 2025-12-15 01:09:34 +01:00
VincentVk e33727ac8d Consommation part le consommateur
Pour afficher la fenêtre d'appréciation côté acheteur, et utiliser ses
dés
2025-12-15 01:09:34 +01:00
giteadmin 455beb2820 Merge pull request '13.0.22 - Les reflets d'Illysis' (#787) from feature/v13-corrections into v13
Release Creation / build (release) Failing after 1m5s
Reviewed-on: https, #787
2025-12-13 18:17:15 +01:00
VincentVk c4794cd276 La fenêtre d'appréciation doit se fermer
la fenêtre d'appréciation se ferme automatiquement
2025-12-13 02:54:24 +01:00
VincentVk f6581c7b3b Changement de message de non appréciation
Quand l'appréciation ne donne pas de jet de moral, le message
donnant les raisons est ajouté dans le tchat
2025-12-13 02:45:07 +01:00
VincentVk c61cc5da18 Amélioration des remoteActorCall 2025-12-13 02:43:58 +01:00
VincentVk bb51d1c1d0 Correction erreur sur appel chance
cas particulier non reproduit, le savedRoll ne peut pas être dupliqué.
2025-12-13 02:31:42 +01:00
VincentVk a5165a2909 Pas de tactiques pour les attaques à distance 2025-12-13 02:08:34 +01:00
VincentVk 75a50257ac Attaques à distance sans tokens
- correction d'attaques à distance depuis l'onglet combat sans token
sélectionné
2025-12-13 02:07:49 +01:00
VincentVk 31764e0118 Fermeture de la fenêtre de jet depuis un lien 2025-12-13 02:05:46 +01:00
VincentVk 2894905fc6 Fenêtre de jet V2 pour jet quelconque 2025-12-13 02:04:27 +01:00
VincentVk d6a492eef2 Fix: aucune oeuvre connu
La fenêtre de jet se comporte correctement si le personnage
ne connait pas d'oeuvre
2025-12-13 01:09:00 +01:00
VincentVk 97cb730ab5 Fix: aucun jeu connu
La fenêtre de jet se comporte correctement si le personnage
ne sait pas jouer,
2025-12-13 01:09:00 +01:00
VincentVk a4e614860a Fix: aucune méditation connue
Cas de haut-rêvant ne connaissant pas de méditations
2025-12-13 01:09:00 +01:00
VincentVk 8077656ea1 Fix erreurs dans console sur fenêtre TMR
ajout de mécanismes de sécurité pour éviter erreur rare (liée
à un état étrange après avoir été dans les TMR)
2025-12-13 01:09:00 +01:00
VincentVk 7ea1f36852 Corrections mise sort en réserve
La mise en réserve de sorts depuis la feuille de personne
ne marchait pas à cause de rêve variables
2025-12-13 01:08:59 +01:00
VincentVk 2c7fd32ae6 Fix typo 2025-12-13 01:08:59 +01:00
VincentVk 9574792963 Icones pour acteurs et scènes 2025-12-13 01:08:59 +01:00
VincentVk 2912b5ce9b Fix possession - defense 2025-12-13 01:08:59 +01:00
VincentVk b939d9bebf Correction affichage colonnes réussite
affichage des colonnes de réussite/ajustement nécessaire
2025-12-13 01:08:59 +01:00
VincentVk 6907344be7 Résolution de soucis inter-types de jets V2
- diminution de la dépendance au token cible pour les attaques
- ne pas proposer l'attaque sur les jets "par défaut"
- filtrer les sous-parties inutiles (ie: sorts pour les attaques, etc)
2025-12-12 17:42:43 +01:00
VincentVk 3567885030 Police lisible dans les messages de tchat
Résout des problèmes de polices pas toujours cohérentes dans
les messages de tchat
2025-12-12 17:40:27 +01:00
VincentVk 15ce2588b8 Correction sur défense 2025-12-11 03:26:38 +01:00
VincentVk 30090872d4 Gestion défense à distance 2025-12-11 03:12:49 +01:00
VincentVk 4f4e00b298 Ajout: Information de distance 2025-12-11 03:12:49 +01:00
VincentVk 697247e931 Fix: protection sur actions sans acteur/propriété
Cas rencontré une fois, un jet de chance d'un autre
joueur, pouvait être tenté.

Cas plus étrange, un jet de chance alors que le jet sauvegardé
n'avait pas d'actorId
2025-12-11 03:12:48 +01:00
VincentVk 894161c0bf Fix: Encombrement décimal 2025-12-11 03:12:48 +01:00
VincentVk 6882b4819c Correction: ajout de notes 2025-12-11 03:12:48 +01:00
VincentVk 275c144ea2 Préparation v13.0.22 2025-12-11 03:12:48 +01:00
giteadmin 3c5cfbb609 Merge pull request 'v13.0.21 - La folie d'Illysis' (#786) from feature/v13-possession-v2 into v13
Release Creation / build (release) Successful in 3m21s
Reviewed-on: https, #786
2025-12-08 20:23:57 +01:00
VincentVk 36c771518d v13.0.21 2025-12-08 20:12:17 +01:00
VincentVk dd7a3700dc Appréciation des services 2025-12-08 20:10:56 +01:00
VincentVk f0736015a7 Surcharge de couleurs de style
Les titres dans les descriptions n'étaient pas bien affichés dans la
fenêtre de jet
2025-12-08 19:40:21 +01:00
VincentVk aae603d798 Appréciation de plats 2025-12-08 19:39:21 +01:00
VincentVk d9bc6309fb Correction des bonus des Cyans 2025-12-08 01:42:57 +01:00
VincentVk c14361919c Update compendiums 2025-12-08 01:42:55 +01:00
VincentVk b26c39cf21 Ajout des options d'appréciation
L'appréciation utilise:

- un niveau de qualité (qui réutilise la qualité sur les items en ayant)
- un bon moment (coeur/musique/...)
- un niveau de jet de moral
- une caractéristique (perception)
- une compétence

Les bon moments passés sont remis à zéro lors du passage de
château dormant.

Ajout des jets de moral très heureux.

Ajout de jet d'appréciation sur les résultats des oeuvres et des jeux.
2025-12-08 01:42:47 +01:00
VincentVk ca2d17bd25 Encombrement avec décimales 2025-12-07 23:48:41 +01:00
VincentVk a243209c90 Fix: selection parmi les cibles 2025-12-07 02:52:19 +01:00
VincentVk 90435c07b4 cleanup unused imports 2025-12-06 21:12:30 +01:00
VincentVk 46d09c7bd9 Dimension des zones editeur
amélioration des zones de saisie des éditeurs (journaux, ...)
2025-12-06 21:12:30 +01:00
VincentVk 05036877ed Possessions dans HUD
Permettre de commencer les possessions V2
2025-12-06 21:12:25 +01:00
VincentVk 98e8c7a10c Gestion de possession - fin de round
- affichage du message pour indiquer l'état d'une possession en fin de
round
- bouton de conjuration depuis la feuille de personnage
2025-12-05 20:12:14 +01:00
VincentVk 19cabe816e Gestion défense et compteur de possession 2025-12-05 20:12:14 +01:00
VincentVk 706aa657b1 Méthode rollPossession pour attaque possession
- Ajout d'une méthode pour ouvrir le dialogue en mode possession
- gestion des information de possession
- fenêtre défense possession
- préparation des messages de tchat
2025-12-05 20:12:09 +01:00
VincentVk fd3f988a4f Roll V2 mode possession 2025-11-28 19:44:06 +01:00
VincentVk 981282d809 Ajout de méthode getConjurations
Pour lister les compétences de possession/conjuration de manière
homogène (tout actor doué de rêve)
2025-11-28 00:04:16 +01:00
giteadmin fcce8b0a4b Merge pull request 'feature/v13-empoignade-v2' (#785) from feature/v13-empoignade-v2 into v13
Release Creation / build (release) Failing after 10m34s
Reviewed-on: https, #785
2025-11-27 14:38:25 +01:00
1454 changed files with 45610 additions and 14375 deletions
+5 -4
View File
@@ -32,13 +32,13 @@ jobs:
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://gitea.scriptarium.org/${{gitea.repository}}
manifest: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
manifest: "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/releases/download/latest/system.json"
download: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: "18" # Use the node version your project requires
node-version: "24" # Use the node version your project requires
- name: Install dependencies
run: npm install
@@ -64,12 +64,13 @@ jobs:
api_key: "${{secrets.RDD_PUBLISH_RELEASE}}"
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
uses: djlechuck/foundryvtt-publish-package-action@v1.1.1
with:
token: ${{ secrets.RDD_PUBLISH_RELEASE_FOUNDRY }}
id: "foundryvtt-reve-de-dragon"
version: ${{github.event.release.tag_name}}
manifest: "https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
manifest: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
notes: "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md"
compatibility-minimum: "13"
compatibility-verified: "13"
node-version: "24"
+1
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@@ -12,3 +12,4 @@ todo.md
/packs/*/CURRENT
/packs/*/LOG
/packs/*/LOCK
.github/
+1
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# 13.0
## 13.0.49 - La pharmacopée d'Illisys
- Le but des recettes alchimiques est affiché et éditable
## 13.0.48 - Les vagabondages d'Illisys
- Gestion des tâches à plusieurs
- Les tâches du monde peuvent être configurées pour être effectuées à plusieurs
- Une tâche à plusieurs ajoutée à un personnage permet au personnage de contribuer à la tâche commune
- suppression du type de TMR "Inconnu" des feuilles de création de signes draconiques (ce type sert uniquement pour le cas où une case saisie à la main est incorrecte)
- les jets de dés /rdd utilisent le mode de visibilité sélectionné
- Voies de Draconic
- Ne pas proposer les voies de Draconic à -11 pour lire un signe draconic ou lancer un sort
- Trier les voies par ordre décroissant pour le sorts à voies multiples
- Les rencontres et les maîtrises dans les TMR peuvent être vaincues sans
draconic si les voies sont négatives
- correction d'updates non affichés
- Améliorations des titres des fenêtres de jets
## 13.0.47 - Les goûts et les couleurs d'Illisys
- Correction des couleurs des tooltips d'aide foundry
## 13.0.46 - L'archétype d'Illisys
- ajout d'une génération d'archétype aléatoire
- respecte les niveaux d'archétype déjà alloués
- l'archétype alloué est supérieur au niveau actuel (si c'est possible)
- les compétences supérieures à 0 ont plus de chances d'avoir les niveaux d'archétype élevés
- si tous les niveaux d'archétype supérieurs à une compétences sont déjà alloué,
l'archétype est au niveau actuel de la compétence
- Amélioration de l'affichage de la fenêtre de jets:
- La difficultée est déplacée dans la colonne des ajustements
- les ajustements sont mieux alignés
- les ajustements sont mieux ordonnés
- Les indications d'ajustements de tir prennent moins de place
- l'icône d100 est redessinée pour être mieux centrée
## 13.0.45 - L'endépôté d'Illisys
- nouvelle correction du manifest
## 13.0.44 - Le dépôt d'Illisys
- le manifest pointe maintenant toujours vers la dernière version
- changement des liens dans le system.json
## 13.0.43 - L'urgence d'Illisys
- correction urgente des jets
## 13.0.42 - La rebellion d'Illisys
- on peut choisir la difficulté des jets de résistances
- la macro signe draconique fonctionne de nouveau (ajout et suppression)
- le Guerrier Sorde n'est pas joueur et ne cuisine pas (pas de message si compétence Jeu / Cuisine manquent)
- Corrections V14
- Les descriptions aléatoires fonctionnent de nouveau
## 13.0.41 - Le miroir d'Illisys
- les mode de visibilité des jets sont bien pris en compte
## 13.0.40 - Le miroir d'Illisys
- pas de stress ou de sommeil pour les personnage non liés
## 13.0.39 - La défense d'Illisys
- mise à jour de version foundry-cli
- correction des catégories de parades des compendiums
- des ne pouvaient pas parer (exemple: le bouclier du guerrier sorde)
- les difficultés des jets d'attaque/défense après appel à la chance sont conservées
- L'absence des compétences cuisine/jeu ne bloque plus l'accès à la fenêtre de jets (cas des invocations)
## 13.0.38 - L'urgence d'Illisys
- Corrections v14
- on peut utiliser les commandes foundry dans le tchat (par exemple, /roll 1d6)
- les dés customisés Dice-So-Nice (heure, rencontres, dé draconique) fonctionnent
- Le Haut-rêve est de nouveau proposé dans les options d'initiative
- Nouvelle règle optionnelle: choisir si seules les armes équipées sont proposées en combat
- L'appel à la chance utilise la nouvelle fenêtre de jet de dés
## 13.0.37 - Le bonheur des zyglutes d'Illisys
- Corrections v14
- correction du problème liè à Foundry 14 qui peut empêcher d'utiliser les fenêtres de jets à cause de migrations mal effectuées
- Les bon moments sont affichés en tooltip sur le moral
- Les modifications de coeurs fonctionnent de nouveau
- Le refoulement est remis à zéro après avoir refoulé et reçu un souffle
## 13.0.36 - Les rêveries d'Illisys
- Corrections v14
- les attaques à distance n'empèchent plus la fenêtre d'attaque de s'ouvrir
- les commandes (/help, ...) fonctionnent en v14
- Les feuilles d'acteurs ne s'ouvrent plus lors d'un changement (par exemple en cas d'encaissement)
- Les jeux sont correctement affichés
- Ajout d'une gravité de blessure sur les encaissement d'entités
- Amélioration de champs numériques: ajout de min et max quand c'est utile
- correction pour cuisiner depuis l'équipement
- les boutons dans les listes d'équipement sont mieux affichés sans retour à la ligne
## 13.0.35 - Les travaux d'Illisys
- Correction du recul contre une entité de cauchemar (qui utilise le rêve comme force)
- Correction erreur lors de la suppression d'un objet d'un conteneur
- Meilleure gestion des messages publics/GM, en particulier pour les tirage dans les compendiums
- Filtrage des boutons pour les acteurs non personnages (pour éviter de faire manger l'auberge...)
## 13.0.34 - La saumuche d'Illysis
- la qualité des "improvisations du moment" se base sur le niveau du cuisinier
- l'appel au moral n'est pas affiché à l'ouverture d'une fenêtre de jets de sorts (ou de tâche intellectuelle)
- la difficulté variable de l'annulation de magie est bien prise en compte
- correction erreur lors de la suppression d'un objet d'un conteneur
## 13.0.33 - L'ébriété d'Illysis
- le stade éméché ne cause plus de perte d'endurance
## 13.0.32 - Le surpoids d'Illysis
- Le malus d'encombrement sur jet d'Agilité avec Natation ou Acrobatie peuvent être changés, et sont correctement arrondis
- L'ajustement de condition est plus visible sur les résultats de jets de dés
- Les blessures graves soignées ne font pas perdre d'endurance par round
- Les blessures et pertes correspondantes (vie, endurance, effets sonné, ...) s'affichent correctement
- la remise à neuf ne provoque pas d'erreur pour certains effets déjà supprimés
## 13.0.31 - Les choix multiples d'Illysis
- les défauts de caractéristique/difficulté des compétences ne sont pris que si aucun autre choix n'est fait
- lors d'une attaque à deux mains avec une arme à une ou deux mains, les dommages à deux mains sont bien utilisés
## 13.0.30 - Le pansement d'Illysis
- les soins d'un joueur à l'autre fonctionne de nouveau
- la fenêtre de jet de compétence s'ouvre avec la caractéristique et la difficulté par défaut
- on peut saisir des valeurs négatives au clavier en sélectionnant les conditions/difficultés
## 13.0.29 - Le tricorne d'Illysis
- gestion des attaques avec jets V2 depuis l'onglet de combat
- les jets de résistance en mode V2 fonctionnent sans sélection de compétence
- affichage de l'expérience correspondant aux sorts pour aider à la création
- affichage de l'équivallent d'expérience des caractéristiques
## 13.0.28 - La quadrature d'Illysis
- Les ajustements de portée sont calculés pour les attaques à distance
- L'appel au moral dans le tchat ne déplace plus les boutons d'appel à la chance
- Correction d'apparence V13
- la fenêtre de choix des status utilisés est affichée correctement
- la fenêtre d'astrologie MJ est affichée correctement
## 13.0.27 - Les lunettes d'Illysis
- Les heures ne sont plus affichées en doublon sur les messages
- Les conteneurs ouverts sont mis à jour si leur contenu change
- Le style des icones d'objets est homogénéisé
- Ajout d'icônes: coffre, tissu de soie, parchemin
- Amélioration des choix d'actions de combat
- le choix d'initiative limite les attaques disponibles
- les compétences sont triées dans l'ordre décroissant
## 13.0.26 - La ménagerie d'Illysis
- Correction: on peut de nouveau modifier les caractéristiques des créatures
## 13.0.24 - Le grand oubli d'Illysis
- ajout d'un bouton pour supprimer les anciens messages du tchat
- correction de messages d'erreur 'User ... lacks permission' / 'Active Effect ... does not exist'
- les joueurs peuvent affecter leurs enchantements aux objets enchantables de leur équipement
- correction des boutons pour lancer les maladresses
- utilisation des tables de compendium
- correction des droits pour mise à jour du message
- correction de la cuisine
- reprise de l'image de cuisine dans l'équipement
- prise en compte de la difficulté pour préparer la nourriture brute
## 13.0.23 - Le marché d'Illysis
- Améliorations
- lors de la consommation suite à un achat, les jets d'appréciation/éthylisme
sont faits par l'acheteur. Du coup, c'est lui qui lance le jet d'appréciation
(pour un service ou un plat de qualité), et ses dés sont utilisés avec dice-so-nice
- les créatures ont le statut Inconscient quand leur endurance est à 0
- Fenêtre de jets V2
- les soins de blessures sont correctement appliqués
- correction d'affichage jet sans compétence/avec compétence
- correction de la prise en compte des tactiques
- correction du filtrage des défenses selon l'attaque
- lorsque le mode de visibilité des jets général est changé, les fenêtres de jets suivent ce changement
## 13.0.22 - Les reflets d'Illysis
- Améliorations
- Changements d'icones pour les Acteurs et Scènes
- Corrections diverses
- l'encombrement total est affiché avec deux décimales
- le poids des monnaies est de nouveau décimal
- Erreurs de typographie diverses
- Mise en réserve de sort par le Gardien
- Fenêtre de jets V2
- utilisation pour les jets quelconques
- la fenêtre de jet pour les jets depuis un lien texte
- affichage des ajustements dans la fenêtre d'attaque avec arme à distance
- gestion des défenses contre les armes à distance
- pas de tactiques pour les attaques à distance
- attaque depuis l'onglet combat de la feuille de personnage, sans token sélectionné
- défense contre possession
- correction du mode "méditation" quand le haut-rêvant ne connait pas de méditation
- correction du mode "jeu" quand le personnage ne connait pas de jeux
- correction du mode "oeuvre" quand le personnage ne connait pas d'oeuvres
- Corrections liées à Foundry v12/v13
- Fix ajout de notes dans le journal par un joueur (/chrono, ou clic sur le libelé de l'heure dans l'horloge)
## 13.0.21 - La folie d'Illysis
- Jets d'appréciation et de moral
- concerne la danse, musique, chant, jeu, les oeuvres, la nourriture, les services
- gestion des compétences d'appréciation pour les oeuvres
- pas de jet de moral si la qualité n'est pas suffisante (inférieure au moral,
à la compétence, moral déjà gagné pour la même raison)
- jet d'appréciation avec en option la compétence et la qualité
- jet de moral très heureux (pour Spasme)
- les jets de moral sont liés à des "bon moments"
- la liste des bons moments passés par un acteur est remise à zéro à Château Dormant
- Fenêtre de jet v2
- les possessions sont maintenant gérées avec les fenêtres V2
- on peut choisir sa voie de draconic pour contrer une possession ou conjurer
- La zone de saisie dans les journaux est mieux adaptée
- Correction des bonus de caractéristiques des cyans
## 13.0.20 - L'immobilisme d'Illysis
- Centrage du logo de pause
+322 -154
View File
@@ -63,6 +63,11 @@
#sidebar {
font-family: "GoudyAcc";
}
.sheet header.sheet-header h1 input .chat-message,
.window-app .window-header .chat-message,
#sidebar .chat-message {
font-family: "CaslonAntique";
}
/* For title, sidebar character and scene */
.sheet nav.sheet-tabs,
.window-app input,
@@ -74,11 +79,12 @@ select,
font-family: "CaslonAntique";
/* For sheet parts; For nav and title */
}
:root {
body {
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
/* =================== 3. some constants ============ */
--fieldset-background: url(/ui/parchment.jpg);
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
--color-text-primary: hsla(0, 0%, 4%, 0.9);
--rdd-input-background: hsla(0, 0%, 0%, 0.1);
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
--rdd-bg-input: hsla(0, 0%, 100%, 0.1);
@@ -508,6 +514,13 @@ select,
align-items: anchor-center;
margin: 0 0.2rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-section label,
.system-foundryvtt-reve-de-dragon .roll-dialog roll-section div label {
text-align: left;
min-width: 55%;
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-resume {
display: flex;
flex-direction: row;
@@ -664,10 +677,14 @@ select,
padding: 0;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img {
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] label {
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] label img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
max-width: 2rem;
max-height: 2rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
display: flex;
@@ -682,7 +699,7 @@ select,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
font-family: CaslonAntique;
display: grid;
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "description description description" "actions actions actions";
grid-template-columns: 3rem 1fr 1.4rem;
grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem;
@@ -738,6 +755,17 @@ select,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
margin-right: 0.5rem;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-description,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-description {
grid-area: description;
text-align: justify;
display: flex;
flex-direction: column;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-description div,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-description div {
display: block;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
grid-area: buttons;
@@ -876,7 +904,7 @@ select,
max-width: 1.4rem;
max-height: 1.4rem;
border: 1px;
background: center / contain no-repeat url("../../icons/templates/icone_parchement_vierge.webp");
background: center / contain no-repeat url("../icons/templates/icone_parchement_vierge.webp");
}
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
width: calc(60% - 110px - 1rem);
@@ -1103,49 +1131,56 @@ select,
text-align: left;
}
.system-foundryvtt-reve-de-dragon .equipement-nom {
flex-grow: 3;
flex-grow: 4;
flex-shrink: 2;
margin: 0;
justify-content: center;
text-align: left;
display: ruby;
}
.system-foundryvtt-reve-de-dragon .equipement-valeur {
margin: 0;
flex-grow: 1.5;
flex-grow: 1;
flex-shrink: 1;
text-align: center;
}
.system-foundryvtt-reve-de-dragon .equipement-detail {
margin: 0;
flex-grow: 1;
align-items: center;
justify-content: center;
text-align: center;
}
.system-foundryvtt-reve-de-dragon span.equipement-detail-buttons {
margin: 0;
flex-grow: 1.5;
flex-shrink: 1;
align-items: center;
justify-content: center;
text-align: center;
display: flex;
flex-direction: row;
min-width: max-content;
}
.system-foundryvtt-reve-de-dragon .equipement-button {
margin: 0;
flex-grow: 0.5;
align-items: center;
justify-content: center;
text-align: center;
.system-foundryvtt-reve-de-dragon .conteneur-sature {
color: #c00 !important;
font-weight: bold;
}
.system-foundryvtt-reve-de-dragon :is(.item-actions-controls, .equipement-actions) {
margin: 0;
flex-grow: 1.2;
align-items: end;
justify-content: flex-end;
text-align: right;
.system-foundryvtt-reve-de-dragon .conteneur-capacity-bar {
width: 5rem;
height: 0.4rem;
background: rgba(0, 0, 0, 0.1);
border-radius: 0.2rem;
overflow: hidden;
margin: 0 0.3rem;
}
.system-foundryvtt-reve-de-dragon .liste-equipement :is(.equipement-actions, .item-actions-controls) {
flex-grow: 2;
.system-foundryvtt-reve-de-dragon .conteneur-capacity-fill {
height: 100%;
background: #4a90d9;
border-radius: 0.2rem;
transition: width 0.3s;
}
.system-foundryvtt-reve-de-dragon .conteneur-parent-badge {
font-size: 0.7rem;
color: #666;
margin-left: 0.3rem;
}
.system-foundryvtt-reve-de-dragon .conteneur-parent-badge::before {
content: "(";
}
.system-foundryvtt-reve-de-dragon .conteneur-parent-badge::after {
content: ")";
}
.system-foundryvtt-reve-de-dragon .blessure-control {
flex-grow: 1;
@@ -1193,6 +1228,10 @@ select,
color: rgba(173, 36, 26, 0.9);
text-shadow: 1px 1px 4px #3c3c3c;
}
.system-foundryvtt-reve-de-dragon .rdd-dialog.status-effects li {
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .rdd-dialog-select img.select-img {
-webkit-box-flex: 0;
-ms-flex: 0 0 48px;
@@ -1208,6 +1247,96 @@ select,
vertical-align: baseline;
padding: 0.1rem;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table {
width: 100%;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table th,
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table td {
padding: 0.2rem 0.3rem !important;
vertical-align: middle !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table th {
color: var(--color-text-light-heading, #f0f0f0) !important;
font-weight: bold !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table th:first-child,
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table td:first-child {
width: 36px !important;
text-align: center !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table th:nth-child(2),
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table td:nth-child(2) {
width: auto !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table th:nth-child(3),
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table td:nth-child(3) {
width: 3rem !important;
text-align: center !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table th:nth-child(4),
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table td:nth-child(4) {
width: 6rem !important;
text-align: center !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table th:nth-child(5),
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table td:nth-child(5) {
width: 5rem !important;
text-align: center !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table th:nth-child(7),
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table td:nth-child(7) {
width: 2.5rem !important;
text-align: center !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table select {
max-width: 12rem !important;
min-width: 8rem !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-herbes table img {
width: 30px !important;
height: 30px !important;
object-fit: cover !important;
border: none !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-ingredients table {
width: 100%;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-ingredients table td {
padding: 0.2rem 0.3rem !important;
vertical-align: middle !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-ingredients table td:first-child {
width: 36px !important;
text-align: center !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-ingredients table td:nth-child(2) {
width: auto !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-ingredients table td:nth-child(3) {
width: 3rem !important;
text-align: center !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-ingredients table td:nth-child(4) {
width: 6rem !important;
text-align: center !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-ingredients table td:nth-child(5) {
width: auto !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-ingredients table td:nth-child(6) {
width: 2.5rem !important;
text-align: center !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-ingredients table select {
max-width: 12rem !important;
min-width: 8rem !important;
}
.system-foundryvtt-reve-de-dragon .dialog-gerer-ingredients table img {
width: 30px !important;
height: 30px !important;
object-fit: cover !important;
border: none !important;
}
.system-foundryvtt-reve-de-dragon .dice-img {
border-width: 0;
max-width: 1.5rem;
@@ -1388,12 +1517,22 @@ select,
margin-inline: 0.1rem;
margin-block: 0.1rem;
}
.system-foundryvtt-reve-de-dragon .prosemirror menu {
background-color: var(--color-background-chat-message);
}
.system-foundryvtt-reve-de-dragon .app.sheet fieldset :is(label, input) {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
}
.system-foundryvtt-reve-de-dragon .app.sheet input.attribute-value {
background-color: rgba(0, 0, 0, 0.05);
border: 1px solid var(--color-border-light-tertiary);
padding: 1px 3px;
height: var(--form-field-height);
border-radius: 3px;
}
.system-foundryvtt-reve-de-dragon .app.sheet div.form-group {
clear: both;
display: flex;
@@ -1402,19 +1541,22 @@ select,
margin: 0.1rem 0;
align-items: center;
}
.system-foundryvtt-reve-de-dragon .prosemirror menu {
background-color: var(--color-background-chat-message);
}
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror {
height: fit-content;
min-height: 5rem;
min-height: 6rem;
}
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror .editor-container {
min-height: 5rem;
height: 8rem;
min-height: 6rem;
height: calc(100% - 3rem);
margin: 0;
flex: none;
}
.system-foundryvtt-reve-de-dragon .app.sheet.journal-entry-page .editor.prosemirror {
height: 100%;
}
.system-foundryvtt-reve-de-dragon .app.sheet.journal-entry-page .editor.prosemirror .editor-container {
height: calc(100% - 6rem);
}
.system-foundryvtt-reve-de-dragon .large-editor {
border: 2;
height: fit-content;
@@ -1424,18 +1566,18 @@ select,
.system-foundryvtt-reve-de-dragon .editor {
border: 2;
height: fit-content;
min-height: 5rem;
min-height: 6rem;
padding: 0 3px;
}
.system-foundryvtt-reve-de-dragon .medium-editor {
border: 2;
min-height: 8rem;
min-height: 9rem;
padding: 0 3px;
align-items: top;
}
.system-foundryvtt-reve-de-dragon .small-editor {
border: 2;
min-height: 2rem;
min-height: 4rem;
padding: 0 3px;
}
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor, .editor, .medium-editor, .small-editor) {
@@ -1492,12 +1634,24 @@ select,
.system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls {
display: none !important;
}
.system-foundryvtt-reve-de-dragon .competence-header .item-actions-controls {
flex-shrink: 2;
flex-grow: 2;
}
.system-foundryvtt-reve-de-dragon .item-actions-controls,
.system-foundryvtt-reve-de-dragon .item-controls {
vertical-align: super;
margin: 0;
flex-grow: 1;
flex-shrink: 1;
align-items: end;
text-align: right;
min-width: max-content;
flex-basis: fit-content;
vertical-align: baseline;
}
.system-foundryvtt-reve-de-dragon .item-actions-controls img,
.system-foundryvtt-reve-de-dragon .item-controls img {
vertical-align: text-bottom;
display: inline;
max-width: 1rem;
max-height: 1rem;
@@ -1510,10 +1664,17 @@ select,
font-size: 0.8em;
color: var(--color-controls-light);
}
.system-foundryvtt-reve-de-dragon .item-actions-controls img:hover,
.system-foundryvtt-reve-de-dragon .item-controls img:hover,
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover,
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
.system-foundryvtt-reve-de-dragon .item-actions-controls a:hover,
.system-foundryvtt-reve-de-dragon .item-controls a:hover {
text-shadow: 1px 0px 0px #ff6600;
}
.system-foundryvtt-reve-de-dragon .item-actions-controls a img:hover,
.system-foundryvtt-reve-de-dragon .item-controls a img:hover {
opacity: 0.6;
filter: drop-shadow(1px 1px 1px #009966) invert(0.8);
}
.system-foundryvtt-reve-de-dragon .item-actions-controls a i:is(.fas, .far, .fa-solid, .fa-regular):hover,
.system-foundryvtt-reve-de-dragon .item-controls a i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6;
}
.system-foundryvtt-reve-de-dragon .rdd-roll-dialog .description-sort {
@@ -1696,25 +1857,121 @@ select,
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {
min-width: 30rem;
}
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.theme-astral {
width: 14rem;
margin: 0.4rem;
}
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue {
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue {
position: relative;
left: calc(50% - 6.5rem);
width: 13rem;
height: 13rem;
}
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue div.horloge-heure {
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue div.horloge-heure {
position: absolute;
width: 1.8rem;
height: 1.8rem;
}
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
width: 2rem;
height: 2rem;
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-01 {
top: calc(50% - 1rem + 0 * 41%);
left: calc(50% - 1rem + -1 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-02 {
top: calc(50% - 1rem + -0.5 * 41%);
left: calc(50% - 1rem + -0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-03 {
top: calc(50% - 1rem + -0.8660254 * 41%);
left: calc(50% - 1rem + -0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-04 {
top: calc(50% - 1rem + -1 * 41%);
left: calc(50% - 1rem + 0 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-05 {
top: calc(50% - 1rem + -0.8660254 * 41%);
left: calc(50% - 1rem + 0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-06 {
top: calc(50% - 1rem + -0.5 * 41%);
left: calc(50% - 1rem + 0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-07 {
top: calc(50% - 1rem + 0 * 41%);
left: calc(50% - 1rem + 1 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-08 {
top: calc(50% - 1rem + 0.5 * 41%);
left: calc(50% - 1rem + 0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-09 {
top: calc(50% - 1rem + 0.8660254 * 41%);
left: calc(50% - 1rem + 0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-10 {
top: calc(50% - 1rem + 1 * 41%);
left: calc(50% - 1rem + 0 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-11 {
top: calc(50% - 1rem + 0.8660254 * 41%);
left: calc(50% - 1rem + -0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-12 {
top: calc(50% - 1rem + 0.5 * 41%);
left: calc(50% - 1rem + -0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-01 {
top: calc(50% - 0.4rem + 0 * 28%);
left: calc(50% - 0.4rem + -1 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-02 {
top: calc(50% - 0.4rem + -0.5 * 28%);
left: calc(50% - 0.4rem + -0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-03 {
top: calc(50% - 0.4rem + -0.8660254 * 28%);
left: calc(50% - 0.4rem + -0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-04 {
top: calc(50% - 0.4rem + -1 * 28%);
left: calc(50% - 0.4rem + 0 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-05 {
top: calc(50% - 0.4rem + -0.8660254 * 28%);
left: calc(50% - 0.4rem + 0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-06 {
top: calc(50% - 0.4rem + -0.5 * 28%);
left: calc(50% - 0.4rem + 0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-07 {
top: calc(50% - 0.4rem + 0 * 28%);
left: calc(50% - 0.4rem + 1 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-08 {
top: calc(50% - 0.4rem + 0.5 * 28%);
left: calc(50% - 0.4rem + 0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-09 {
top: calc(50% - 0.4rem + 0.8660254 * 28%);
left: calc(50% - 0.4rem + 0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-10 {
top: calc(50% - 0.4rem + 1 * 28%);
left: calc(50% - 0.4rem + 0 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-11 {
top: calc(50% - 0.4rem + 0.8660254 * 28%);
left: calc(50% - 0.4rem + -0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-12 {
top: calc(50% - 0.4rem + 0.5 * 28%);
left: calc(50% - 0.4rem + -0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
.system-foundryvtt-reve-de-dragon .application .window-content {
@@ -2241,8 +2498,9 @@ select,
}
.system-foundryvtt-reve-de-dragon .chat-inline-icon {
border: 0;
padding: 1px;
padding: 0 0.2rem;
vertical-align: text-top;
display: inline;
}
.system-foundryvtt-reve-de-dragon .actor-img-small {
max-width: 1.5rem;
@@ -2259,6 +2517,8 @@ select,
[data-tab="items"],
[data-tab="journal"],
[data-tab="cards"],
[data-tab="tables"],
[data-tab="placeables"],
[data-tab="macros"],
[data-tab="tables"],
[data-tab="playlists"],
@@ -2287,6 +2547,9 @@ select,
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button[data-tab="scenes"] {
background-image: url("../assets/ui/icon_sidebar_scene.svg");
}
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button[data-tab="placeables"] {
background-image: url("../assets/ui/icon_sidebar_placeables.svg");
}
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button[data-tab="actors"] {
background-image: url("../assets/ui/icon_sidebar_actor.svg");
}
@@ -2303,7 +2566,7 @@ select,
background-image: url("../assets/ui/icon_sidebar_macros.svg");
}
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button[data-tab="tables"] {
background-image: url("../assets/ui/d100.svg");
background-image: url("../assets/ui/icon_sidebar_tables.svg");
}
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button[data-tab="playlists"] {
background-image: url("../assets/ui/icon_sidebar_music.svg");
@@ -2360,12 +2623,6 @@ select,
background: #1e1914;
border: 1px solid #482e1c;
}
.system-foundryvtt-reve-de-dragon #players {
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
background: #1e1914;
}
.system-foundryvtt-reve-de-dragon #navigation #scene-list .scene.nav-item.active {
background: #482e1c;
}
@@ -2559,102 +2816,6 @@ select,
top: calc(50% - 0.7rem + 0.5 * 38%);
left: calc(50% - 0.7rem + -0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-01 {
top: calc(50% - 1rem + 0 * 41%);
left: calc(50% - 1rem + -1 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-02 {
top: calc(50% - 1rem + -0.5 * 41%);
left: calc(50% - 1rem + -0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-03 {
top: calc(50% - 1rem + -0.8660254 * 41%);
left: calc(50% - 1rem + -0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-04 {
top: calc(50% - 1rem + -1 * 41%);
left: calc(50% - 1rem + 0 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-05 {
top: calc(50% - 1rem + -0.8660254 * 41%);
left: calc(50% - 1rem + 0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-06 {
top: calc(50% - 1rem + -0.5 * 41%);
left: calc(50% - 1rem + 0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-07 {
top: calc(50% - 1rem + 0 * 41%);
left: calc(50% - 1rem + 1 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-08 {
top: calc(50% - 1rem + 0.5 * 41%);
left: calc(50% - 1rem + 0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-09 {
top: calc(50% - 1rem + 0.8660254 * 41%);
left: calc(50% - 1rem + 0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-10 {
top: calc(50% - 1rem + 1 * 41%);
left: calc(50% - 1rem + 0 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-11 {
top: calc(50% - 1rem + 0.8660254 * 41%);
left: calc(50% - 1rem + -0.5 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-12 {
top: calc(50% - 1rem + 0.5 * 41%);
left: calc(50% - 1rem + -0.8660254 * 41%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-01 {
top: calc(50% - 0.4rem + 0 * 28%);
left: calc(50% - 0.4rem + -1 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-02 {
top: calc(50% - 0.4rem + -0.5 * 28%);
left: calc(50% - 0.4rem + -0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-03 {
top: calc(50% - 0.4rem + -0.8660254 * 28%);
left: calc(50% - 0.4rem + -0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-04 {
top: calc(50% - 0.4rem + -1 * 28%);
left: calc(50% - 0.4rem + 0 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-05 {
top: calc(50% - 0.4rem + -0.8660254 * 28%);
left: calc(50% - 0.4rem + 0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-06 {
top: calc(50% - 0.4rem + -0.5 * 28%);
left: calc(50% - 0.4rem + 0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-07 {
top: calc(50% - 0.4rem + 0 * 28%);
left: calc(50% - 0.4rem + 1 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-08 {
top: calc(50% - 0.4rem + 0.5 * 28%);
left: calc(50% - 0.4rem + 0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-09 {
top: calc(50% - 0.4rem + 0.8660254 * 28%);
left: calc(50% - 0.4rem + 0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-10 {
top: calc(50% - 0.4rem + 1 * 28%);
left: calc(50% - 0.4rem + 0 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-11 {
top: calc(50% - 0.4rem + 0.8660254 * 28%);
left: calc(50% - 0.4rem + -0.5 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-12 {
top: calc(50% - 0.4rem + 0.5 * 28%);
left: calc(50% - 0.4rem + -0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-boutons-heure .calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img {
color: hsla(0, 0%, 100%, 0.5);
border: none;
@@ -2798,12 +2959,19 @@ select,
padding: 0.3rem;
font-family: "CaslonAntique";
}
.system-foundryvtt-reve-de-dragon aside#tooltip h4 {
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon aside#tooltip span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
.system-foundryvtt-reve-de-dragon aside#tooltip .toolclip p.faint {
color: var(--color-tooltip-faint);
color: var(--color-tooltip);
}
.system-foundryvtt-reve-de-dragon aside#tooltip .toolclip span.reference {
color: var(--color-tooltip);
background-color: var(--color-controls-hover);
}
.system-foundryvtt-reve-de-dragon .chat-card-info {
font-size: 1.1rem;
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+6
View File
@@ -0,0 +1,6 @@
<h3>L'oeuf de Dragon</h3>
<p>
On raconte que si le premier Vaisseau, on trouve un oeuf couvé par
un lapin, il faut bien s'occuper dudit lapin, car quatre mois plus tard
pourrait bien éclore un dragon!
</p>
+2 -1
View File
@@ -1,4 +1,4 @@
:root {
body {
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
// --debug-background-color-red: #ff000054;
@@ -13,6 +13,7 @@
/* =================== 3. some constants ============ */
--fieldset-background: url(/ui/parchment.jpg);
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
--color-text-primary: hsla(0, 0%, 4%, 0.9);
--rdd-input-background:hsla(0, 0%, 0%, 0.1);
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
--rdd-bg-input: hsla(0, 0%, 100%, 0.1);
+5 -1
View File
@@ -71,7 +71,11 @@
.sheet header.sheet-header h1 input,
.window-app .window-header,
#sidebar {
font-family: "GoudyAcc"
font-family: "GoudyAcc";
.chat-message{
font-family: "CaslonAntique";
}
}
/* For title, sidebar character and scene */
+325 -177
View File
@@ -136,7 +136,7 @@
max-height: 1.4rem;
border: 1px;
background: center / contain no-repeat
url("../../icons/templates/icone_parchement_vierge.webp");
url("../icons/templates/icone_parchement_vierge.webp");
}
.sheet-header .header-compteurs {
@@ -393,49 +393,56 @@
text-align: left;
}
.equipement-nom {
flex-grow: 3;
flex-grow: 4;
flex-shrink: 2;
margin: 0;
justify-content: center;
text-align: left;
display: ruby;
}
.equipement-valeur {
margin: 0;
flex-grow: 1.5;
flex-grow: 1;
flex-shrink: 1;
text-align: center;
}
.equipement-detail {
margin: 0;
flex-grow: 1;
align-items: center;
justify-content: center;
text-align: center;
}
span.equipement-detail-buttons {
margin: 0;
flex-grow: 1.5;
flex-shrink: 1;
align-items: center;
justify-content: center;
text-align: center;
display: flex;
flex-direction: row;
min-width: max-content;
}
.equipement-button {
margin: 0;
flex-grow: 0.5;
align-items: center;
justify-content: center;
text-align: center;
.conteneur-sature {
color: #c00 !important;
font-weight: bold;
}
:is(.item-actions-controls, .equipement-actions) {
margin: 0;
flex-grow: 1.2;
align-items: end;
justify-content: flex-end;
text-align: right;
.conteneur-capacity-bar {
width: 5rem;
height: 0.4rem;
background: rgba(0, 0, 0, 0.1);
border-radius: 0.2rem;
overflow: hidden;
margin: 0 0.3rem;
}
.liste-equipement :is(.equipement-actions, .item-actions-controls) {
flex-grow: 2;
.conteneur-capacity-fill {
height: 100%;
background: #4a90d9;
border-radius: 0.2rem;
transition: width 0.3s;
}
.conteneur-parent-badge {
font-size: 0.7rem;
color: #666;
margin-left: 0.3rem;
&::before {
content: "(";
}
&::after {
content: ")";
}
}
.blessure-control {
@@ -484,7 +491,10 @@
color: rgba(173, 36, 26, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
}
.rdd-dialog.status-effects li {
display: flex;
flex-direction: row;
}
.rdd-dialog-select img.select-img {
-webkit-box-flex: 0;
-ms-flex: 0 0 48px;
@@ -502,6 +512,98 @@
padding: 0.1rem;
}
.dialog-gerer-herbes table {
width: 100%;
}
.dialog-gerer-herbes table th,
.dialog-gerer-herbes table td {
padding: 0.2rem 0.3rem !important;
vertical-align: middle !important;
}
.dialog-gerer-herbes table th {
color: var(--color-text-light-heading, #f0f0f0) !important;
font-weight: bold !important;
}
.dialog-gerer-herbes table th:first-child,
.dialog-gerer-herbes table td:first-child {
width: 36px !important;
text-align: center !important;
}
.dialog-gerer-herbes table th:nth-child(2),
.dialog-gerer-herbes table td:nth-child(2) {
width: auto !important;
}
.dialog-gerer-herbes table th:nth-child(3),
.dialog-gerer-herbes table td:nth-child(3) {
width: 3rem !important;
text-align: center !important;
}
.dialog-gerer-herbes table th:nth-child(4),
.dialog-gerer-herbes table td:nth-child(4) {
width: 6rem !important;
text-align: center !important;
}
.dialog-gerer-herbes table th:nth-child(5),
.dialog-gerer-herbes table td:nth-child(5) {
width: 5rem !important;
text-align: center !important;
}
.dialog-gerer-herbes table th:nth-child(7),
.dialog-gerer-herbes table td:nth-child(7) {
width: 2.5rem !important;
text-align: center !important;
}
.dialog-gerer-herbes table select {
max-width: 12rem !important;
min-width: 8rem !important;
}
.dialog-gerer-herbes table img {
width: 30px !important;
height: 30px !important;
object-fit: cover !important;
border: none !important;
}
.dialog-gerer-ingredients table {
width: 100%;
}
.dialog-gerer-ingredients table td {
padding: 0.2rem 0.3rem !important;
vertical-align: middle !important;
}
.dialog-gerer-ingredients table td:first-child {
width: 36px !important;
text-align: center !important;
}
.dialog-gerer-ingredients table td:nth-child(2) {
width: auto !important;
}
.dialog-gerer-ingredients table td:nth-child(3) {
width: 3rem !important;
text-align: center !important;
}
.dialog-gerer-ingredients table td:nth-child(4) {
width: 6rem !important;
text-align: center !important;
}
.dialog-gerer-ingredients table td:nth-child(5) {
width: auto !important;
}
.dialog-gerer-ingredients table td:nth-child(6) {
width: 2.5rem !important;
text-align: center !important;
}
.dialog-gerer-ingredients table select {
max-width: 12rem !important;
min-width: 8rem !important;
}
.dialog-gerer-ingredients table img {
width: 30px !important;
height: 30px !important;
object-fit: cover !important;
border: none !important;
}
.dice-img {
border-width: 0;
max-width: 1.5rem;
@@ -689,6 +791,7 @@
}
}
}
fieldset {
border-style: groove;
border-width: 0.1rem;
@@ -697,36 +800,56 @@
margin-inline: 0.1rem;
margin-block: 0.1rem;
}
.app.sheet fieldset :is(label, input) {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
}
.app.sheet div.form-group {
clear: both;
display: flex;
flex-direction: row;
flex-wrap: wrap;
margin: 0.1rem 0;
align-items: center;
}
.prosemirror {
menu {
background-color: var(--color-background-chat-message);
}
}
.app.sheet .editor.prosemirror {
height: fit-content;
min-height: 5rem;
}
.app.sheet .editor.prosemirror .editor-container {
min-height: 5rem;
height: 8rem;
margin: 0;
flex: none;
.app.sheet{
fieldset :is(label, input) {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
}
input.attribute-value {
background-color: rgba(0, 0, 0, 0.05);
border: 1px solid var(--color-border-light-tertiary);
padding: 1px 3px;
height: var(--form-field-height);
border-radius: 3px;
}
div.form-group {
clear: both;
display: flex;
flex-direction: row;
flex-wrap: wrap;
margin: 0.1rem 0;
align-items: center;
}
.editor.prosemirror {
height: fit-content;
min-height: 6rem;
.editor-container {
min-height: 6rem;
height: calc(100% - 3rem);
margin: 0;
flex: none;
}
}
}
.app.sheet.journal-entry-page .editor.prosemirror{
height: 100%;
.editor-container {
height: calc(100% - 6rem);
}
}
.large-editor {
border: 2;
@@ -738,20 +861,20 @@
.editor {
border: 2;
height: fit-content;
min-height: 5rem;
min-height: 6rem;
padding: 0 3px;
}
.medium-editor {
border: 2;
min-height: 8rem;
min-height: 9rem;
padding: 0 3px;
align-items: top;
}
.small-editor {
border: 2;
min-height: 2rem;
min-height: 4rem;
padding: 0 3px;
}
@@ -824,13 +947,22 @@
.competence-list .item-controls.hidden-controls {
display: none !important;
}
.competence-header .item-actions-controls{
flex-shrink: 2;
flex-grow: 2;
}
.item-actions-controls,
.item-controls {
vertical-align: super;
// a {
// }
margin: 0;
flex-grow: 1;
flex-shrink: 1;
align-items: end;
text-align: right;
min-width: max-content;
flex-basis: fit-content;
vertical-align: baseline;
img {
vertical-align: text-bottom;
display: inline;
max-width: 1rem;
max-height: 1rem;
@@ -844,8 +976,16 @@
color: var(--color-controls-light);
}
img:hover,
i:is(.fas, .far, .fa-solid, .fa-regular):hover {
a:hover {
text-shadow: 1px 0px 0px #ff6600;
}
a img:hover{
opacity: 0.6;
filter: drop-shadow(1px 1px 1px #009966) invert(0.8);
}
a i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6;
}
}
@@ -1035,7 +1175,7 @@
min-width: 30rem;
}
}
.app-calendar-astrologie {
.rdd-calendar-astrologie {
div.theme-astral {
width: 14rem;
margin: 0.4rem;
@@ -1055,6 +1195,105 @@
}
}
}
div.horloge-heure.heure-01 {
top: calc(50% - 1rem + sin(-180deg) * 41%);
left: calc(50% - 1rem + cos(-180deg) * 41%);
}
div.horloge-heure.heure-02 {
top: calc(50% - 1rem + sin(-150deg) * 41%);
left: calc(50% - 1rem + cos(-150deg) * 41%);
}
div.horloge-heure.heure-03 {
top: calc(50% - 1rem + sin(-120deg) * 41%);
left: calc(50% - 1rem + cos(-120deg) * 41%);
}
div.horloge-heure.heure-04 {
top: calc(50% - 1rem + sin(-90deg) * 41%);
left: calc(50% - 1rem + cos(-90deg) * 41%);
}
div.horloge-heure.heure-05 {
top: calc(50% - 1rem + sin(-60deg) * 41%);
left: calc(50% - 1rem + cos(-60deg) * 41%);
}
div.horloge-heure.heure-06 {
top: calc(50% - 1rem + sin(-30deg) * 41%);
left: calc(50% - 1rem + cos(-30deg) * 41%);
}
div.horloge-heure.heure-07 {
top: calc(50% - 1rem + sin(-0deg) * 41%);
left: calc(50% - 1rem + cos(-0deg) * 41%);
}
div.horloge-heure.heure-08 {
top: calc(50% - 1rem + sin(30deg) * 41%);
left: calc(50% - 1rem + cos(30deg) * 41%);
}
div.horloge-heure.heure-09 {
top: calc(50% - 1rem + sin(60deg) * 41%);
left: calc(50% - 1rem + cos(60deg) * 41%);
}
div.horloge-heure.heure-10 {
top: calc(50% - 1rem + sin(90deg) * 41%);
left: calc(50% - 1rem + cos(90deg) * 41%);
}
div.horloge-heure.heure-11 {
top: calc(50% - 1rem + sin(120deg) * 41%);
left: calc(50% - 1rem + cos(120deg) * 41%);
}
div.horloge-heure.heure-12 {
top: calc(50% - 1rem + sin(150deg) * 41%);
left: calc(50% - 1rem + cos(150deg) * 41%);
}
div.horloge-ajustement.heure-01 {
top: calc(50% - 0.4rem + sin(180deg) * 28%);
left: calc(50% - 0.4rem + cos(180deg) * 28%);
}
div.horloge-ajustement.heure-02 {
top: calc(50% - 0.4rem + sin(-150deg) * 28%);
left: calc(50% - 0.4rem + cos(-150deg) * 28%);
}
div.horloge-ajustement.heure-03 {
top: calc(50% - 0.4rem + sin(-120deg) * 28%);
left: calc(50% - 0.4rem + cos(-120deg) * 28%);
}
div.horloge-ajustement.heure-04 {
top: calc(50% - 0.4rem + sin(-90deg) * 28%);
left: calc(50% - 0.4rem + cos(-90deg) * 28%);
}
div.horloge-ajustement.heure-05 {
top: calc(50% - 0.4rem + sin(-60deg) * 28%);
left: calc(50% - 0.4rem + cos(-60deg) * 28%);
}
div.horloge-ajustement.heure-06 {
top: calc(50% - 0.4rem + sin(-30deg) * 28%);
left: calc(50% - 0.4rem + cos(-30deg) * 28%);
}
div.horloge-ajustement.heure-07 {
top: calc(50% - 0.4rem + sin(0deg) * 28%);
left: calc(50% - 0.4rem + cos(0deg) * 28%);
}
div.horloge-ajustement.heure-08 {
top: calc(50% - 0.4rem + sin(30deg) * 28%);
left: calc(50% - 0.4rem + cos(30deg) * 28%);
}
div.horloge-ajustement.heure-09 {
top: calc(50% - 0.4rem + sin(60deg) * 28%);
left: calc(50% - 0.4rem + cos(60deg) * 28%);
}
div.horloge-ajustement.heure-10 {
top: calc(50% - 0.4rem + sin(90deg) * 28%);
left: calc(50% - 0.4rem + cos(90deg) * 28%);
}
div.horloge-ajustement.heure-11 {
top: calc(50% - 0.4rem + sin(120deg) * 28%);
left: calc(50% - 0.4rem + cos(120deg) * 28%);
}
div.horloge-ajustement.heure-12 {
top: calc(50% - 0.4rem + sin(150deg) * 28%);
left: calc(50% - 0.4rem + cos(150deg) * 28%);
}
}
.window-app .window-content,
@@ -1644,8 +1883,9 @@
}
.chat-inline-icon {
border: 0;
padding: 1px;
padding: 0 0.2rem;
vertical-align: text-top;
display: inline;
}
.actor-img-small {
@@ -1665,6 +1905,8 @@
[data-tab="items"],
[data-tab="journal"],
[data-tab="cards"],
[data-tab="tables"],
[data-tab="placeables"],
[data-tab="macros"],
[data-tab="tables"],
[data-tab="playlists"],
@@ -1694,6 +1936,9 @@
button[data-tab="scenes"] {
background-image: url("../assets/ui/icon_sidebar_scene.svg");
}
button[data-tab="placeables"] {
background-image: url("../assets/ui/icon_sidebar_placeables.svg");
}
button[data-tab="actors"] {
background-image: url("../assets/ui/icon_sidebar_actor.svg");
}
@@ -1710,7 +1955,7 @@
background-image: url("../assets/ui/icon_sidebar_macros.svg");
}
button[data-tab="tables"] {
background-image: url("../assets/ui/d100.svg");
background-image: url("../assets/ui/icon_sidebar_tables.svg");
}
button[data-tab="playlists"] {
background-image: url("../assets/ui/icon_sidebar_music.svg");
@@ -1779,13 +2024,6 @@
border: 1px solid rgba(72, 46, 28, 1);
}
#players {
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
background: rgba(30, 25, 20, 1);
}
#navigation #scene-list .scene.nav-item.active {
background: rgba(72, 46, 28, 1);
}
@@ -1992,106 +2230,6 @@
}
}
.calendar-astrologie {
div.horloge-heure.heure-01 {
top: calc(50% - 1rem + sin(-180deg) * 41%);
left: calc(50% - 1rem + cos(-180deg) * 41%);
}
div.horloge-heure.heure-02 {
top: calc(50% - 1rem + sin(-150deg) * 41%);
left: calc(50% - 1rem + cos(-150deg) * 41%);
}
div.horloge-heure.heure-03 {
top: calc(50% - 1rem + sin(-120deg) * 41%);
left: calc(50% - 1rem + cos(-120deg) * 41%);
}
div.horloge-heure.heure-04 {
top: calc(50% - 1rem + sin(-90deg) * 41%);
left: calc(50% - 1rem + cos(-90deg) * 41%);
}
div.horloge-heure.heure-05 {
top: calc(50% - 1rem + sin(-60deg) * 41%);
left: calc(50% - 1rem + cos(-60deg) * 41%);
}
div.horloge-heure.heure-06 {
top: calc(50% - 1rem + sin(-30deg) * 41%);
left: calc(50% - 1rem + cos(-30deg) * 41%);
}
div.horloge-heure.heure-07 {
top: calc(50% - 1rem + sin(-0deg) * 41%);
left: calc(50% - 1rem + cos(-0deg) * 41%);
}
div.horloge-heure.heure-08 {
top: calc(50% - 1rem + sin(30deg) * 41%);
left: calc(50% - 1rem + cos(30deg) * 41%);
}
div.horloge-heure.heure-09 {
top: calc(50% - 1rem + sin(60deg) * 41%);
left: calc(50% - 1rem + cos(60deg) * 41%);
}
div.horloge-heure.heure-10 {
top: calc(50% - 1rem + sin(90deg) * 41%);
left: calc(50% - 1rem + cos(90deg) * 41%);
}
div.horloge-heure.heure-11 {
top: calc(50% - 1rem + sin(120deg) * 41%);
left: calc(50% - 1rem + cos(120deg) * 41%);
}
div.horloge-heure.heure-12 {
top: calc(50% - 1rem + sin(150deg) * 41%);
left: calc(50% - 1rem + cos(150deg) * 41%);
}
div.horloge-ajustement.heure-01 {
top: calc(50% - 0.4rem + sin(180deg) * 28%);
left: calc(50% - 0.4rem + cos(180deg) * 28%);
}
div.horloge-ajustement.heure-02 {
top: calc(50% - 0.4rem + sin(-150deg) * 28%);
left: calc(50% - 0.4rem + cos(-150deg) * 28%);
}
div.horloge-ajustement.heure-03 {
top: calc(50% - 0.4rem + sin(-120deg) * 28%);
left: calc(50% - 0.4rem + cos(-120deg) * 28%);
}
div.horloge-ajustement.heure-04 {
top: calc(50% - 0.4rem + sin(-90deg) * 28%);
left: calc(50% - 0.4rem + cos(-90deg) * 28%);
}
div.horloge-ajustement.heure-05 {
top: calc(50% - 0.4rem + sin(-60deg) * 28%);
left: calc(50% - 0.4rem + cos(-60deg) * 28%);
}
div.horloge-ajustement.heure-06 {
top: calc(50% - 0.4rem + sin(-30deg) * 28%);
left: calc(50% - 0.4rem + cos(-30deg) * 28%);
}
div.horloge-ajustement.heure-07 {
top: calc(50% - 0.4rem + sin(0deg) * 28%);
left: calc(50% - 0.4rem + cos(0deg) * 28%);
}
div.horloge-ajustement.heure-08 {
top: calc(50% - 0.4rem + sin(30deg) * 28%);
left: calc(50% - 0.4rem + cos(30deg) * 28%);
}
div.horloge-ajustement.heure-09 {
top: calc(50% - 0.4rem + sin(60deg) * 28%);
left: calc(50% - 0.4rem + cos(60deg) * 28%);
}
div.horloge-ajustement.heure-10 {
top: calc(50% - 0.4rem + sin(90deg) * 28%);
left: calc(50% - 0.4rem + cos(90deg) * 28%);
}
div.horloge-ajustement.heure-11 {
top: calc(50% - 0.4rem + sin(120deg) * 28%);
left: calc(50% - 0.4rem + cos(120deg) * 28%);
}
div.horloge-ajustement.heure-12 {
top: calc(50% - 0.4rem + sin(150deg) * 28%);
left: calc(50% - 0.4rem + cos(150deg) * 28%);
}
}
.calendar-boutons-heure {
.calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img {
color: hsla(0, 0%, 100%, 0.5);
@@ -2255,15 +2393,25 @@
border-radius: 0.2rem;
padding: 0.3rem;
font-family: "CaslonAntique";
}
h4{
color: var(--rdd-color-text-primary);
}
aside#tooltip span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
aside#tooltip .toolclip p.faint {
color: var(--color-tooltip-faint);
span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
.toolclip{
p.faint {
color: var(--color-tooltip);
}
span.reference{
color: var(--color-tooltip);
background-color: var(--color-controls-hover);
}
}
}
.chat-card-info {
+12 -1
View File
@@ -6,7 +6,9 @@
"img header buttons"
"img resume buttons"
"details details details"
"actions actions actions";
"description description description"
"actions actions actions"
;
grid-template-columns: 3rem 1fr 1.4rem;
grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem;
@@ -53,6 +55,15 @@
}
}
}
div.chat-description {
grid-area: description;
text-align: justify;
display: flex;
flex-direction: column;
div {
display: block;
}
}
div.chat-buttons {
grid-area: buttons;
+20 -5
View File
@@ -32,6 +32,7 @@
display: flex;
flex-direction: column;
}
roll-conditions roll-section[name="rollmode"],
roll-type {
button[data-checked="true"] {
@@ -64,6 +65,13 @@
flex-direction: row;
align-items: anchor-center;
margin: 0 0.2rem;
label {
text-align:left;
min-width: 55%;
display: flex;
flex-direction: row;
}
}
roll-resume {
@@ -241,11 +249,18 @@
padding: 0;
filter: invert(0.8);
}
roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
}
roll-conditions roll-section[name="tricher"] {
label {
display: flex;
flex-direction: row;
img {
/* image de d100 */
max-width: 2rem;
max-height: 2rem;
}
}
}
roll-buttons {
display: flex;
+11 -7
View File
@@ -40,17 +40,21 @@ export class ChatVente {
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
const chatMessage = game.messages.get(chatMessageId)
const vente = ChatVente.getDetailVente(chatMessageId)
vente.nbLots = Math.max(0, vente.nbLots - quantite)
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
chatMessage.update({ content: html });
chatMessage.render(true);
const vente = ChatVente.getDetailVente(chatMessageId)
if (vente.nbLots <= quantite) {
ChatUtility.removeChatMessageId(chatMessageIdVente);
}
else {
vente.nbLots = vente.nbLots - quantite
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente)
await chatMessage.update({ content: html }, { render: true })
}
}
static async displayAchatVente(vente) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente)
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
+57 -13
View File
@@ -9,7 +9,7 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
import { ITEM_TYPES } from "./constants.js";
import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js";
import { RdDItem } from "./item.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemBlessure } from "./item/blessure.js";
@@ -18,6 +18,8 @@ import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
import { MORAL } from "./moral/apprecier.mjs";
import { RdDItemSort } from "./item-sort.js";
/* -------------------------------------------- */
/**
@@ -29,7 +31,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs",
width: 550,
width: 640,
showCompNiveauBase: false,
vueArchetype: false,
}, { inplace: false })
@@ -49,20 +51,26 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
foundry.utils.mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).label,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
blessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
caracTotalXp: RdDCarac.computeTotalXp(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
malusArmure: this.actor.getMalusArmure()
})
this.timerRecherche = undefined;
if (formData.type == 'personnage') {
if (formData.type == ACTOR_TYPES.personnage) {
formData.options.mainsDirectrices = MAINS_DIRECTRICES;
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences);
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
foundry.utils.mergeObject(formData.calc, {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
sortsXPTotal: RdDItemSort.computeTotalXP(this.actor.itemTypes[ITEM_TYPES.sort]),
fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max)
})
this.amendTacheCommunes(formData)
formData.competences.forEach(item => {
item.system.isHidden = this.options.recherche
@@ -93,20 +101,38 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
cacheTMR: this.actor.isTMRCache()
}
formData.livresLus = formData.livres.filter(l => l.system.estCopieLue)
formData.livres = formData.livres.filter(l => !l.system.estCopieLue)
formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true)
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
if (this.actor.getDraconics().find(it => it.system.niveau > -11) && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
}
}
else {
console.error("Ouverture actor-sheet avec un acteur non personnage")
}
return formData;
}
amendTacheCommunes(formData) {
formData.taches
.forEach(tache => {
if (tache.isTacheCommune()) {
const tacheCommune = tache.getTacheOuCommune()
tache.system = foundry.utils.duplicate(tacheCommune.system)
tache.system.tacheCommuneId = tache.system.tacheCommuneId
}
return tache
})
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
@@ -189,6 +215,23 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
this.html.find('.gerer-herbes').click(async event => {
const { DialogGererHerbes } = await import("./dialog-gerer-herbes.js")
DialogGererHerbes.create(this.actor)
})
this.html.find('.gerer-ingredients').click(async event => {
const { DialogGererIngredients } = await import("./dialog-gerer-ingredients.js")
DialogGererIngredients.create(this.actor)
})
this.html.find('.gerer-deniers').click(async event => {
const { DialogGererDeniers } = await import("./dialog-gerer-deniers.js")
DialogGererDeniers.create(this.actor)
})
this.html.find('.gerer-potions').click(async event => {
const { DialogGererPotions } = await import("./dialog-gerer-potions.js")
DialogGererPotions.create(this.actor)
})
if (game.user.isGM) {
// experience log
this.html.find('.experiencelog-delete').click(async event => {
@@ -209,7 +252,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollReveActuel({ resistance: false }))
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveActuel({ diff: -8, resistance: true }))
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveResistance())
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => {
@@ -268,16 +311,17 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
this.html.find('.repartition-archetype-aleatoire').click(async event => await this.actor.repartitionArchetypeAleatoire())
}
// On pts de reve change
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
this.html.find('.seuil-reve-value').change(async event => await this.actor.update({ "system.reve.seuil.value": event.currentTarget.value }))
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse'))
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral(MORAL.MALHEUREUX))
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral(MORAL.NEUTRE))
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral(MORAL.HEUREUX))
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
+472 -557
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@@ -14,7 +14,7 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
width: 550
width: 640
});
}
+169 -91
View File
@@ -1,4 +1,4 @@
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { RDD_CONFIG, renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js";
@@ -22,13 +22,15 @@ import { DialogValidationEncaissement } from "../dialog-validation-encaissement.
import { RdDCombat } from "../rdd-combat.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES, SANS_DRACONIC } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs";
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, DIFFS, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_REVE_RESISTANCE } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
import { PART_COMP } from "../roll/roll-part-comp.mjs";
import { RdDInitiative } from "../initiative.mjs";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs";
/**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@@ -45,39 +47,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
getCarac() {
return foundry.utils.mergeObject(this.system.carac,
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
},
{ inplace: false })
}
getCaracChanceActuelle() {
return {
label: 'Chance actuelle',
value: this.getChanceActuel(),
type: "number"
};
}
getCaracReveActuel() {
return {
label: 'Rêve actuel',
value: this.getReveActuel(),
type: "number"
};
const carac = super.getCarac()
foundry.utils.mergeObject(carac, this.getCaracReveActuel())
foundry.utils.mergeObject(carac, this.getCaracCompetenceCreature(), { overwrite: false })
return carac
}
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
getConstitution() { return this.getReve() }
getForce() { return this.getReve() }
getAgilite() { return this.getForce() }
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
getChance() { return this.getReve() }
getChanceActuel() { return this.getChance() }
getCaracChanceActuelle() { return { [CARACS.CHANCE_ACTUELLE]: { label: 'Chance actuelle', value: this.getChanceActuel(), type: "number" } } }
getReveActuel() { return this.getReve() }
getChanceActuel() { return this.getChance() }
getCaracReveActuel() { return { [CARACS.REVE_ACTUEL]: { label: "Rêve Actuel", value: this.getReveActuel(), type: "number" } } }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
@@ -114,33 +101,79 @@ export class RdDBaseActorReve extends RdDBaseActor {
return this.system.carac[competence.system.defaut_carac].value;
}
listActions({ isAttaque = false, isEquipe = false }) {
getDraconics() { return [] }
getDraconicOuNaturel(options = {possession: false}) {
return [
...this.getDraconics(),
...this.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.isCompetencePossession()),
options.possession ? this.getConjurationNaturelle() : SANS_DRACONIC
].sort(Misc.descending(it => it.system.niveau));
}
getBestDraconic(options = {possession: false}) {
return this.getDraconicOuNaturel(options)
.find(it => true)
}
getConjurationNaturelle() {
return new RdDItemCompetenceCreature({
name: 'Sans compétence',
type: ITEM_TYPES.competencecreature,
img: RDD_CONFIG.icons.possession,
system: {
carac_value: this.getReveActuel(),
niveau: 0,
default_diffLibre: 0,
categorie: CATEGORIES_COMPETENCES_CREATURES.possession.key,
ispossession: true,
}
})
}
toActionConjuration(comp) {
const caracCode = this.isPersonnage() ? CARACS.REVE_ACTUEL : CARACS.REVE
const caracValue = this.getReveActuel()
const ajustement = this.getEtatGeneral()
return {
label: `Conjuration (${comp.name})`,
action: 'possession',
initOnly: false,
comp: comp,
carac: { key: caracCode, value: caracValue },
initiative: RdDInitiative.getRollInitiative(caracValue, comp.system.niveau, ajustement)
}
}
listActions() {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => it.isAttaque())
.map(it => it.attaqueCreature())
.filter(it => it != undefined);
.filter(it => it != undefined)
}
async computeArmure(dmg) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
async ajoutExperience(rollData, hideChatMessage = 'show') { }
computeResumeBlessure() { }
computeResumeBlessure() { return [] }
countBlessures(filter = it => !it.isContusion()) { return 0 }
async santeIncDec(name, inc, isCritique = false) { }
async santeIncDec(name, inc, isCritique) { }
async finDeRound(options = { terminer: false }) {
await this.$finDeRoundSuppressionEffetsTermines(options);
await this.finDeRoundBlessures();
await this.$finDeRoundSupprimerObsoletes();
await this.$finDeRoundEmpoignade();
await this.finDeRoundSuppressionEffetsTermines(options)
await this.finDeRoundBlessures()
await this.finDeRoundSupprimerObsoletes()
await this.finDeRoundEmpoignade()
await this.finDeRoundPossession()
}
async $finDeRoundSuppressionEffetsTermines(options) {
for (let effect of this.getEffects()) {
async finDeRoundSuppressionEffetsTermines(options) {
const effects = this.getEffects();
for (let effect of effects) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete();
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
await effect.delete()
await ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` })
}
}
}
@@ -148,20 +181,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
async finDeRoundBlessures() {
}
async $finDeRoundSupprimerObsoletes() {
async finDeRoundSupprimerObsoletes() {
const obsoletes = []
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
.map(it => it.id);
.map(it => it.id)
await this.deleteEmbeddedDocuments('Item', obsoletes);
}
async $finDeRoundEmpoignade() {
async finDeRoundEmpoignade() {
await Promise.all(this.itemTypes[ITEM_TYPES.empoignade]
.filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id)
.map(async it => await RdDEmpoignade.onImmobilisation(this, it)))
}
async finDeRoundPossession() {
await Promise.all(this.itemTypes[ITEM_TYPES.possession]
.map(async it => await RdDPossessionV2.onPossession(this, it)))
}
async setSonne(sonne = true) { }
/* -------------------------------------------- */
@@ -198,8 +235,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
return false
}
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
}
@@ -208,21 +243,28 @@ export class RdDBaseActorReve extends RdDBaseActor {
return this.itemTypes[ITEM_TYPES.empoignade];
}
async updateCarac(caracName, to) {
const path = `system.carac.${caracName}.value`;
let updates = {};
updates[path] = Number.parseInt(to)
await this.update(updates, { noHook: true });
}
/* -------------------------------------------- */
async updateCreatureCompetence(idOrName, fieldName, value) {
let competence = this.getCompetence(idOrName);
if (competence) {
function getFieldPath(fieldName) {
switch (fieldName) {
case "niveau": return 'system.niveau';
case "dommages": return 'system.dommages';
case "carac_value": return 'system.carac_value';
case "niveau": return 'system.niveau'
case "dommages": return 'system.dommages'
case "carac_value": return 'system.carac_value'
}
return undefined
}
const path = getFieldPath(fieldName);
const path = getFieldPath(fieldName)
if (path) {
await competence.update({ [path]: value });
await competence.update({ [path]: value })
}
}
}
@@ -254,7 +296,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */
createCallbackExperience() {
return { action: r => this.appliquerAjoutExperience(r) }
return { action: r => this.ajoutExperience(r) }
}
/* -------------------------------------------- */
@@ -263,7 +305,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
return { action: r => this.appliquerAppelMoral(r) }
}
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
async ajoutExperience(rollData, hideChatMessage = 'show') { }
async appliquerAppelMoral(rollData) { }
async _onCloseRollDialog(html) { }
@@ -275,7 +317,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
const competence = this.getCompetence(compName);
const rollData = {
ids: { actorId: this.id },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
type: { allowed: DEFAULT_ROLL_TYPES, current: ROLL_TYPE_COMP },
selected: {
carac: { key: caracName },
comp: { key: competence.name },
@@ -299,11 +341,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
competence: competence,
show: { title: options?.title ?? '' }
},
callbacks: [async r => this.$onRollCompetence(r, options)]
callbacks: [
async r => this.$onRollCompetence(r, options),
...(options?.callbacks ?? [])
]
});
}
/**
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
* Méthode pour faire un jet prédéterminé sans ouvrir la fenêtre de dialogue
*
* @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect.
* @param {*} compName nom de compétence ou nom abrégé.
* @param {*} diff difficulté (0 si undefined)
@@ -323,19 +369,31 @@ export class RdDBaseActorReve extends RdDBaseActor {
selectedCarac: carac,
competence: competence,
diffLibre: diff ?? 0,
current: { rollmode: { key: game.settings.get("core", "rollMode") } },
show: { title: options?.title ?? '' }
}
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this.gererExperience(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
this.ajoutExperience(rollData);
await RdDRollResult.displayRollData(rollData, this)
return rollData.rolled;
}
gererExperience(rollData) { }
/* -------------------------------------------- */
async roll() {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: {
allowed: DEFAULT_ROLL_TYPES,
current: ROLL_TYPE_COMP,
},
selected: {
diff: { type: DIFF.DEFAUT }
}
}
return await RollDialog.create(rollData)
}
RdDEmpoignade.checkEmpoignadeEnCours(this)
const carac = this.getCarac()
@@ -356,13 +414,33 @@ export class RdDBaseActorReve extends RdDBaseActor {
})
}
/* -------------------------------------------- */
async rollReveResistance(diff = -8) {
return await RollDialog.create(
{
ids: { actorId: this.id },
type: {
allowed: [ROLL_TYPE_REVE_RESISTANCE],
current: ROLL_TYPE_REVE_RESISTANCE,
resistance: true
},
selected: {
carac: { key: CARACS.REVE_ACTUEL, forced: true },
comp: { key: undefined, forced: true },
diff: { type: DIFF.DEFAUT, value: diff }
}
},
{
onRollDone: (dialog, roll) => RollDialog.onRollDoneClose(dialog, roll)
})
}
async rollReveActuel({ diff = 0, resistance = false }) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: {
allowed: [PART_COMP],
current: PART_COMP,
allowed: [ROLL_TYPE_REVE_RESISTANCE],
current: ROLL_TYPE_REVE_RESISTANCE,
resistance: resistance
},
selected: {
@@ -384,8 +462,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
const rollData = {
ids: { actorId: this.id },
type: {
allowed: options.resistance ? [PART_COMP] : DEFAULT_ROLL_TYPES,
current: PART_COMP,
allowed: options.resistance ? [ROLL_TYPE_COMP] : DEFAULT_ROLL_TYPES,
current: options.resistance ? ROLL_TYPE_COMP : ROLL_TYPE_COMP,
resistance: options.resistance
},
selected: {
@@ -425,17 +503,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName);
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES },
type: { allowed: DEFAULT_ROLL_TYPES },
selected: {
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
comp: { key: competence.name },
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
}
}
return await RollDialog.create(rollData)
@@ -507,7 +583,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
type: {
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
}
};
}
return await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
}
})
@@ -516,16 +592,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
/** --------------------------------------------
* @param {*} arme item d'arme/compétence de créature
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
* @param {*} maniement catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
* @returns
*/
rollArme(arme, categorieArme = 'competence', token = undefined) {
async rollArme(arme, maniement = 'competence', token = undefined) {
token = token ?? RdDUtility.getSelectedToken(this)
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
const compToUse = RdDItemArme.getCompetenceArme(arme, maniement)
if (!RdDItemArme.isUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
return
}
if (!Targets.hasTargets()) {
RdDConfirm.confirmer({
settingConfirmer: "confirmer-combat-sans-cible",
@@ -537,7 +615,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
onAction: async () => {
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
}
});
})
return
}
@@ -547,15 +625,20 @@ export class RdDBaseActorReve extends RdDBaseActor {
return
}
const competence = this.getCompetence(compToUse)
if (competence.isCompetencePossession()) {
return RdDPossession.onAttaquePossession(target, this, competence);
const comp = this.getCompetence(compToUse)
if (comp.isCompetencePossession()) {
// TODO: vérifier si c'est possible, sinon simplifier
return RdDPossession.onAttaquePossession(target, this, comp);
}
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
RdDCombat.rddCombatTarget(target, this, token).attaque(comp, arme, maniement)
})
}
verifierForceMin(item) { }
rollPossession() {
RdDPossessionV2.rollAttaquePossession(this)
}
async verifierForceMin(item) { }
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
@@ -594,36 +677,31 @@ export class RdDBaseActorReve extends RdDBaseActor {
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
}
}
async $onEncaissement(jet, show, attackerToken, defenderToken) {
await this.onAppliquerJetEncaissement(jet, attackerToken);
await this.$afficherEncaissement(jet, show, defenderToken);
}
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
async $afficherEncaissement(encaissement, show, defenderToken) {
async $onEncaissement(encaissement, show, attackerToken, defenderToken) {
await this.onAppliquerJetEncaissement(encaissement, attackerToken);
foundry.utils.mergeObject(encaissement, {
alias: defenderToken?.name ?? this.getAlias(),
hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {}
}, { overwrite: false });
await ChatUtility.createChatWithRollMode(
await ChatMessage.create(ChatUtility.adaptVisibility(
{
roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
},
this
)
{ actor: this }))
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = foundry.utils.duplicate(encaissement)
encaissement.isGM = true
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getGMs(),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
});
})
}
}
@@ -670,7 +748,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
await this.appliquerAjoutExperience(rollData, true)
await this.ajoutExperience(rollData, true)
return rolled.isSuccess;
}
+1 -1
View File
@@ -36,7 +36,7 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
async jetEndurance() {
const endurance = this.actor.getEnduranceActuelle()
const result = await this.actor.jetEndurance(endurance);
ChatMessage.create({
await ChatMessage.create({
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
whisper: ChatUtility.getOwners(this.actor)
+165 -86
View File
@@ -7,6 +7,8 @@ import { RdDDice } from "../rdd-dice.js";
import { RdDItemBlessure } from "../item/blessure.js";
import { ChatUtility } from "../chat-utility.js";
import { Misc } from "../misc.js";
import { RdDBaseActor } from "./base-actor.js";
import { CARACS } from "../rdd-carac.js";
/**
* Classe de base pour les acteurs qui peuvent subir des blessures
@@ -15,6 +17,14 @@ import { Misc } from "../misc.js";
*/
export class RdDBaseActorSang extends RdDBaseActorReve {
async _preUpdate(changed, options, user) {
const updatedEndurance = changed?.system?.sante?.endurance
if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
return super._preUpdate(changed, options, user)
}
prepareActorData() {
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
@@ -22,10 +32,18 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
this.system.attributs.encombrement.value = this.getEncombrementMax()
}
getCarac() {
const carac = super.getCarac()
foundry.utils.mergeObject(carac, this.getCaracChanceActuelle())
foundry.utils.mergeObject(carac, this.getCaracVie())
return carac
}
getForce() { return Misc.toInt(this.system.carac.force?.value) }
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
getCaracVie() { return { [CARACS.VIE]: { label: "Vie", value: this.getVieMax(), type: "number" } } }
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getFatigueMax() { return this.getEnduranceMax() * 2 }
@@ -61,51 +79,64 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
}
countBlessures(filter) { return this.itemTypes[ITEM_TYPES.blessure].filter(filter).length }
isDead() { return this.system.sante.vie.value < -this.getSConst() }
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
/* -------------------------------------------- */
computeResumeBlessure() {
const nbLegeres = this.nbBlessuresLegeres()
const nbGraves = this.nbBlessuresGraves()
const nbCritiques = this.nbBlessuresCritiques()
function descBlessure(count, name) {
return count > 0 ? [`${count} ${name}${count > 1 ? "s" : ""}`] : []
}
if (nbLegeres + nbGraves + nbCritiques == 0) {
return "Aucune blessure";
}
let resume = "Blessures:";
if (nbLegeres > 0) {
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
}
if (nbGraves > 0) {
if (nbLegeres > 0)
resume += ",";
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
}
if (nbCritiques > 0) {
if (nbGraves > 0 || nbLegeres > 0)
resume += ",";
resume += " une CRITIQUE !";
}
return resume;
const nbContusions = this.countBlessures(it => it.isContusion())
const nbLegeres = this.countBlessures(it => it.isLegere())
const nbGraves = this.countBlessures(it => it.isGrave())
const nbCritiques = this.countBlessures(it => it.isCritique())
return [
... (nbCritiques > 0 ? ['une CRITIQUE !'] : []),
...descBlessure(nbGraves, 'grave'),
...descBlessure(nbLegeres, 'légère'),
...descBlessure(nbContusions, 'contusion'),
]
}
blessuresASoigner() { return [] }
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
async ajoutExperience(rollData, hideChatMessage = 'show') { }
/* -------------------------------------------- */
async onAppliquerJetEncaissement(encaissement, attackerToken) {
const santeOrig = foundry.utils.duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
const blessure = this.nouvelleBlessure(encaissement.gravite, {
localisation: encaissement.dmg?.loc.label ?? '',
origine: attackerToken?.name ?? ''
})
if (blessure.system.gravite == encaissement.gravite) {
blessure.system.vie = encaissement.vie
blessure.system.endurance = encaissement.endurance
}
else { // aggravation du fait du nombre de blessures
blessure.system.vie = blessure.system.vie
const rollPerteEndurance = new Roll(blessure.system.endurance)
await rollPerteEndurance.evaluate()
blessure.system.endurance = rollPerteEndurance.total
}
const isCritique = blessure.system.gravite >= 6;
if (isCritique) {
blessure.system.endurance = this.getEnduranceActuelle()
}
// Will update the result table
if (blessure.system.gravite > 6) {
this.setEffect(STATUSES.StatusComma, true)
encaissement.mort = "à seconde blessure critique"
}
const perteVie = await this.santeIncDec("vie", -encaissement.vie)
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, isCritique)
await this.createEmbeddedDocuments('Item', [blessure])
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
@@ -114,32 +145,31 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
endurance: perteEndurance.perte,
vie: santeOrig.vie.value - perteVie.newValue,
blessure: blessure
});
})
}
/* -------------------------------------------- */
async santeIncDec(name, inc, isCritique = false) {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return;
return
}
if (!this.system.sante[name]) {
return
}
const sante = foundry.utils.duplicate(this.system.sante)
let compteur = sante[name];
if (!compteur) {
return;
}
let result = {
sonne: false,
};
const compteur = sante[name]
const result = { sonne: false }
let perteEndurance = 0
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
//console.log("New value ", inc, minValue, result.newValue);
let fatigue = 0;
if (name == "endurance") {
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
sante.vie.value--;
result.perteVie = true;
if (result.newValue == 0 && inc < 0 && !isCritique) {
// perte endurance et endurance devient 0 (sauf critique) -> -1 vie
sante.vie.value--
result.perteVie = true
}
result.newValue = Math.max(0, result.newValue);
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
@@ -156,21 +186,87 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
}
await this.update({ "system.sante": sante }, { render: true })
await this.update({ "system.sante": sante })
if (perteEndurance > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
} else if (name == "endurance" && inc > 0) {
await this.setSonne(false);
await this.setSonne(false)
}
if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true);
await this.setEffect(STATUSES.StatusComma, true)
}
return result
}
async callbackPremiersSoins(blessureId, rollData, soigneurId) {
await this.onRollTachePremiersSoins(blessureId,
rollData.v2 ? rollData.current.tache.tache : rollData.tache,
rollData.rolled.isETotal,
soigneurId)
}
async onRollTachePremiersSoins(blessureId, tache, isETotal, soigneurId) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'onRollTachePremiersSoins', args: [blessureId, tache, isETotal, soigneurId]
})
}
const blessure = this.getItem(blessureId, 'blessure')
if (blessure && !blessure.system.premierssoins.done) {
if (isETotal) {
await blessure.update({
'system.difficulte': blessure.system.difficulte - 1,
'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
})
}
else {
const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
await blessure.update({
'system.premierssoins': {
done: (bonus >= 0),
bonus: Math.max(0, bonus),
tache: Math.max(0, tache.system.points_de_tache_courant)
}
})
if (bonus >= 0 && soigneurId) {
const soigneur = game.actors.get(soigneurId)
await soigneur.deleteEmbeddedDocuments('Item', [tache.id], { render: true })
}
}
}
}
async onRollSoinsComplets(blessureId, rollData) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'onRollSoinsComplets', args: [blessureId, rollData]
})
}
const blessure = this.getItem(blessureId, 'blessure')
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
// TODO: update de la blessure: passer par le MJ!
if (rollData.rolled.isETotal) {
await blessure.setSoinsBlessure({
difficulte: blessure.system.difficulte - 1,
premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
})
}
else {
// soins complets finis
await blessure.setSoinsBlessure({
soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
})
}
}
}
/* -------------------------------------------- */
_computeEnduranceMax() {
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
@@ -187,9 +283,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await super.onCreateItem(item, options, id)
}
async onUpdateItem(item, options, id) {
async onUpdateItem(item, updates, options, id) {
await this.changeItemEffects(item);
await super.onUpdateItem(item, options, id)
await super.onUpdateItem(item, updates, options, id)
}
async onDeleteItem(item, options, id) {
@@ -200,12 +296,12 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async changeItemEffects(item) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeStateBleeding();
await this.changeStateBleeding()
break;
case ITEM_TYPES.maladie:
case ITEM_TYPES.poison:
await this.changeStateMalade();
break;
await this.changeStateMalade()
break
}
}
@@ -224,32 +320,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
/* -------------------------------------------- */
async ajouterBlessure(encaissement, attackerToken = undefined) {
if (encaissement.gravite < 0) return;
if (encaissement.gravite > 0) {
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
nouvelleBlessure(gravite, options = { origine: undefined, localisation: '' }) {
if (gravite < 0) return
if (gravite > 0) {
while (this.countBlessures(it => it.system.gravite == gravite) >= RdDItemBlessure.maxBlessures(gravite) && gravite <= 6) {
// Aggravation
encaissement.gravite += 2
if (encaissement.gravite > 2) {
encaissement.vie += 2;
}
gravite += 2
}
}
const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
if (blessure.isCritique()) {
encaissement.endurance = endActuelle
}
if (blessure.isMort()) {
this.setEffect(STATUSES.StatusComma, true);
encaissement.mort = true;
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
});
}
return blessure;
return RdDItemBlessure.prepareBlessure(gravite, options);
}
async supprimerBlessure({ gravite }) {
@@ -261,8 +340,8 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async supprimerBlessures(filterToDelete) {
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
.map(it => it.id);
await this.deleteEmbeddedDocuments('Item', toDelete);
.map(it => it.id)
await this.deleteEmbeddedDocuments('Item', toDelete)
}
countBlessures(filter = it => !it.isContusion()) {
@@ -272,19 +351,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */
async jetDeVie() {
if (this.isDead()) {
ChatMessage.create({
return await ChatMessage.create({
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
whisper: ChatUtility.getOwners(this)
})
return
}
const jetDeVie = await RdDDice.roll("1d20");
const sConst = this.getSConst();
const vie = this.system.sante.vie.value;
const isCritique = this.nbBlessuresCritiques() > 0;
const isGrave = this.nbBlessuresGraves();
const isEchecTotal = jetDeVie.total == 20;
const isCritique = this.countBlessures(it => it.isCritique()) > 0
const isGrave = this.countBlessures(it => it.isGrave())
const isEchecTotal = jetDeVie.total == 20
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
@@ -302,10 +379,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
}
ChatMessage.create({
return await ChatMessage.create({
content: msgText,
whisper: ChatUtility.getOwners(this)
});
})
}
/* -------------------------------------------- */
@@ -313,13 +390,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
const jetEndurance = (await RdDDice.roll("1d20")).total;
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
if (sonne) {
await this.setSonne();
await this.setSonne(true)
}
return { jetEndurance, sonne }
}
async finDeRoundBlessures() {
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
const nbGraves = this.itemTypes[ITEM_TYPES.blessure]
.filter(it => it.isGrave() && !it.system.premierssoins.done).length;
if (nbGraves > 0) {
// Gestion blessure graves : -1 pt endurance par blessure grave
await this.santeIncDec("endurance", -nbGraves);
@@ -328,8 +406,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async setSonne(sonne = true) {
if (!game.combat && sonne) {
// TODO: vérifier si comportement toujours valable
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
return;
return
}
await this.setEffect(STATUSES.StatusStunned, sonne)
}
+67 -2
View File
@@ -23,7 +23,9 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
classes: ["rdd", "sheet", "actor"],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
vueDetaillee: false
scrollY: [".sheet-body"],
vueDetaillee: false,
triEquipement: 'name'
}, { inplace: false })
}
@@ -45,7 +47,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
effects: this.actor.effects
}
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes, this.options.triEquipement);
formData.calc = {
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
@@ -104,6 +106,16 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
this.html.find('.recherche').prop("disabled", false)
this.html.find('.item-list .item').dblclick(async event => {
const item = this.getItem(event)
if (item) item.sheet.render(true)
})
this.html.find('.tri-equipement').change(event => {
this.options.triEquipement = event.currentTarget.value;
this.render(true);
})
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
@@ -111,6 +123,46 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-quantite').change(async event => {
const input = event.currentTarget;
const item = this.actor.items.get(input.dataset.itemId);
if (item) {
const newQty = Math.max(0, parseInt(input.value) || 0);
await item.update({ 'system.quantite': newQty });
if (newQty === 0) this.render(true);
}
})
this.html.find('.item-quantite').on('contextmenu', async event => {
event.preventDefault()
const item = this.getItem(event)
if (!item?.isInventaire()) return
new Dialog({
title: `Quantité — ${item.name}`,
content: `<p>Réduire la quantité de :</p>
<select class="qty-amount" style="width:100%">
<option value="1">1</option>
<option value="5">5</option>
<option value="10">10</option>
<option value="all">Tout jeter</option>
</select>`,
buttons: {
reduce: {
icon: '<i class="fas fa-minus"></i>',
label: 'Retirer',
callback: html => {
const amount = html.find('.qty-amount').val()
if (amount === 'all') {
item.delete()
this.render(true)
} else {
item.update({ 'system.quantite': Math.max(0, item.system.quantite - parseInt(amount)) })
}
}
}
}
}).render(true)
})
this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate())
this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs())
@@ -180,15 +232,28 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id')
const previousItemIds = new Set(this.actor.items.keys())
const dropParams = await RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur)
if (dropParams) {
const callSuper = await this.actor.processDropItem(dropParams)
if (callSuper) {
await super._onDropItem(event, dragData)
}
// For external drops onto a container row, place the new item inside
if (destItemId && dropParams.sourceActorId !== this.actor.id) {
const container = this.actor.items.get(destItemId)
if (container?.isConteneur()) {
const dropped = [...this.actor.items].find(i => !previousItemIds.has(i.id))
if (dropped && !this.actor.findConteneur(dropped)) {
await this.actor.ajouterDansConteneur(dropped, container, () => {})
}
}
}
}
}
/* -------------------------------------------- */
async selectObjetTypeToCreate() {
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
+231 -152
View File
@@ -11,6 +11,8 @@ import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDItem } from "../item.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
import { Apprecier } from "../moral/apprecier.mjs";
import { CARACS } from "../rdd-carac.js";
export class RdDBaseActor extends Actor {
@@ -22,7 +24,7 @@ export class RdDBaseActor extends Actor {
}
static $findCaracByName(carac, name) {
const caracList = Object.entries(carac);
const caracList = Object.entries(carac)
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
if (!entry || entry.length == 0) {
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
@@ -47,11 +49,9 @@ export class RdDBaseActor extends Actor {
static init() {
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
Hooks.on("updateItem", (item, updates, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, updates, options, id))
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
}
static onSocketMessage(sockmsg) {
@@ -61,25 +61,29 @@ export class RdDBaseActor extends Actor {
}
}
static remoteActorCall(callData) {
static remoteActorCall(callData, userId = undefined) {
if (game.user.isGM) {
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
return false
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_remote_actor_call",
data: callData,
userId: Misc.firstConnectedGMId()
})
return true
const gmUserId = Misc.firstConnectedGMId()
if (gmUserId) {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_remote_actor_call",
data: callData,
userId: gmUserId
})
return true
}
return false
}
}
static onRemoteActorCall(callData, userId) {
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
if (userId == game.user.id) {
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args);
@@ -87,25 +91,11 @@ export class RdDBaseActor extends Actor {
}
static getRealActor(actorId, tokenId) {
if (tokenId) {
let token = canvas.tokens.get(tokenId)
if (token) {
return token.actor
}
}
return game.actors.get(actorId)
const actor = tokenId ? canvas.tokens.get(tokenId)?.actor : undefined
return actor ?? game.actors.get(actorId)
}
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
static extractActorMin(actor) { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img } }
/**
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
@@ -150,30 +140,54 @@ export class RdDBaseActor extends Actor {
super(docData, context);
}
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
getCarac() {
return foundry.utils.duplicate(this.system.carac)
}
findCaracByName(name) {
name = Grammar.toLowerCaseNoAccent(name)
switch (name) {
case 'reve-actuel': case 'reve actuel':
return this.system.carac.reve
case 'chance-actuelle': case 'chance actuelle':
return this.system.carac.chance
case 'vie':
return this.system.sante.vie
case 'reve actuel':
name = CARACS.REVE_ACTUEL
break
case 'chance actuelle':
name = CARACS.CHANCE_ACTUELLE
break
}
const carac = this.system.carac;
const carac = this.getCarac()
return RdDBaseActor.$findCaracByName(carac, name);
}
getCaracCompetenceCreature() {
return this.isCreatureOuEntite()
? Object.fromEntries(this.itemTypes[ITEM_TYPES.competencecreature].map(it => [Grammar.toLowerCaseNoAccent(it.name), { label: it.name, value: it.system.carac_value }]))
: {}
}
mapCarac(caracCode) { return caracCode }
getCaracByName(name) {
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name)) ?? name
switch (name) {
case 'reve-actuel': case 'reve actuel':
return this.getCaracReveActuel();
case 'chance-actuelle': case 'chance-actuelle':
return this.getCaracChanceActuelle();
case 'reve actuel':
name = CARACS.REVE_ACTUEL
break
case 'chanceactuelle':
name = CARACS.CHANCE_ACTUELLE
break
}
switch (name) {
case CARACS.REVE_ACTUEL:
return this.getCaracReveActuel()[CARACS.REVE_ACTUEL]
case CARACS.CHANCE_ACTUELLE:
return this.getCaracChanceActuelle()[CARACS.CHANCE_ACTUELLE]
}
return this.findCaracByName(name);
}
@@ -198,6 +212,41 @@ export class RdDBaseActor extends Actor {
}
}
async _preUpdate(changed, options, user) {
const updatedCarac = changed?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
await this.delayedRenderSheet('_preUpdate', changed, options)
return super._preUpdate(changed, options, user)
}
_onUpdate(changed, options, userId) {
super._onUpdate(changed, options, userId)
if (userId == game.user.id){
this.delayedRenderSheet('_onUpdate', changed, options)
}
}
async delayedRenderSheet(caller, data, options) {
this.refreshDelayCounter = (this.refreshDelayCounter ?? 0)+1
if (this.refreshDelayCounter == 1) {
this.renderAfterDelay(this.refreshDelayCounter)
}
}
renderAfterDelay(currentCounter) {
setTimeout(async () => {
if (currentCounter == this.refreshDelayCounter) {
this.sheet?.render()
this.refreshDelayCounter = 0
}
else {
this.renderAfterDelay(this.refreshDelayCounter)
}
}, 50)
}
/* -------------------------------------------- */
prepareData() {
super.prepareData()
@@ -210,16 +259,19 @@ export class RdDBaseActor extends Actor {
prepareActorData() { }
async computeEtatGeneral() { }
/* -------------------------------------------- */
findPlayer() {
return game.users.players.find(player => player.active && player.character?.id == this.id);
}
isPersonnageJoueur() { return false }
isCreatureOuEntite() { return this.isCreature() || this.isEntite() }
isCreature() { return false }
isEntite() { return false }
isEntiteIncarnee() { return false }
isEntiteNonIncarnee() { return false }
isEntiteBlurette() { return false }
isHautRevant() { return false }
isVehicule() { return false }
isPersonnage() { return false }
@@ -261,14 +313,14 @@ export class RdDBaseActor extends Actor {
return this.getEffects().filter(it => it.statuses.has(effectId))
}
async setEffect(effectId, status) {
async setEffect(effectId, status, options = { render: true }) {
if (this.isEffectAllowed(effectId)) {
const effects = this.getEffectsByStatus(effectId)
if (!status && effects.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), options)
}
if (status && effects.length == 0) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], options)
}
}
}
@@ -277,13 +329,13 @@ export class RdDBaseActor extends Actor {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
async removeEffects(filter = e => true, options = { render: true }) {
if (game.user.isGM) {
const ids = this.getEffects(filter)
.filter(it => this.canRemoveEffects(it))
.map(it => it.id)
if (ids.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', ids)
await this.deleteEmbeddedDocuments('ActiveEffect', ids, options)
}
}
@@ -302,21 +354,15 @@ export class RdDBaseActor extends Actor {
async updateCarac(caracName, to) {
}
async onUpdateActor(change, options, actorId) {
const updatedCarac = change?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
console.log(' onUpdateActor', change, options, actorId)
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
}
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) {
}
async onUpdateItem(item, options, id) {
async onUpdateItem(item, updates, options, id) {
const conteneur = item.findConteneur()
conteneur?.render(options.render)
}
async onDeleteItem(item, options, id) {
@@ -325,15 +371,14 @@ export class RdDBaseActor extends Actor {
}
}
async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.map(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
})
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
const conteneur = this.findConteneur(item);
if (conteneur) {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
const updates = { _id: conteneur.id, 'system.contenu': nouveauContenu }
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
}
}
}
@@ -357,7 +402,7 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
async cleanupConteneurs() {
if (Misc.isOwnerPlayer(this)) {
let updates = this.itemTypes['conteneur']
let updates = this.itemTypes[ITEM_TYPES.conteneur]
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
if (updates.length > 0) {
@@ -368,7 +413,7 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
getFortune() {
return Monnaie.getFortune(this.itemTypes['monnaie']);
return Monnaie.getFortune(this.itemTypes[ITEM_TYPES.monnaie]);
}
/* -------------------------------------------- */
@@ -404,13 +449,21 @@ export class RdDBaseActor extends Actor {
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
}
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: msg
})
}
async depenserSols(sols) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
tokenId: this.token?.id,
actorId: this.id,
method: 'depenserSols', args: [sols]
})
}
let reste = this.getFortune() - Number(sols);
if (reste >= 0) {
await Monnaie.optimiserFortune(this, reste);
@@ -419,32 +472,31 @@ export class RdDBaseActor extends Actor {
}
async ajouterSols(sols, fromActorId = undefined) {
sols = Number(sols);
sols = Number(sols)
if (sols == 0) {
return;
return
}
if (sols < 0) {
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
return;
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`)
return
}
if (fromActorId && !this.isOwner) {
RdDBaseActor.remoteActorCall({
return RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
tokenId: this.token?.id,
actorId: this.id,
method: 'ajouterSols', args: [sols, fromActorId]
});
})
}
else {
const fromActor = game.actors.get(fromActorId)
await Monnaie.optimiserFortune(this, sols + this.getFortune());
RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
});
}
const fromActor = game.actors.get(fromActorId)
await Monnaie.optimiserFortune(this, sols + this.getFortune());
RdDAudio.PlayContextAudio("argent"); // Petit son
await ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
})
}
/* -------------------------------------------- */
@@ -456,24 +508,28 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
async achatVente(achat) {
if (achat.vendeurId == achat.acheteurId) {
ui.notifications.info("Inutile de se vendre à soi-même");
return;
ui.notifications.info("Inutile de se vendre à soi-même")
return
}
if (!Misc.isFirstConnectedGM()) {
const cout = Number(achat.prixTotal ?? 0)
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined
if (acheteur && !acheteur.isOwner) {
ui.notifications.warn(`${game.user.id} n'est pas propriétaire de ${this.name} et effectue un achat pour lui!`)
RdDBaseActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId,
actorId: achat.acheteurId,
method: 'achatVente', args: [achat]
});
return
}
const cout = Number(achat.prixTotal ?? 0);
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
if (!itemVendu) {
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
return;
return
}
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
@@ -481,17 +537,17 @@ export class RdDBaseActor extends Actor {
}
if (acheteur && !acheteur.verifierFortune(cout)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
return;
return
}
await vendeur?.vendre(itemVendu, quantite, cout);
await acheteur?.acheter(itemVendu, quantite, cout, achat)
await vendeur?.vendre(itemVendu, quantite, cout, acheteur);
await acheteur?.acheter(itemVendu, quantite, cout, achat, vendeur)
if (cout > 0) {
RdDAudio.PlayContextAudio("argent");
}
const chatAchatItem = foundry.utils.duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
await ChatMessage.create({
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getOwners(this),
@@ -499,27 +555,40 @@ export class RdDBaseActor extends Actor {
});
if (!achat.vente.quantiteIllimite) {
if (achat.vente.nbLots <= achat.choix.nombreLots) {
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
}
else if (achat.chatMessageIdVente) {
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
}
await this.updateMessageVente(achat.chatMessageIdVente, achat.choix.nombreLots);
}
}
async vendre(item, quantite, cout) {
await this.ajouterSols(cout);
await this.decrementerQuantiteItem(item, quantite);
async updateMessageVente(chatMessageIdVente, nombreLots) {
const chatMessage = game.messages.get(chatMessageIdVente)
if (!chatMessage.isOwner) {
return RdDBaseActor.remoteActorCall({
userId: Misc.firstConnectedGMId(),
actorId: this.id,
method: 'updateMessageVente', args: [chatMessageIdVente, nombreLots]
})
}
await ChatVente.diminuerQuantiteAchatVente(chatMessageIdVente, nombreLots);
}
async vendre(item, quantite, cout, acheteur) {
await this.ajouterSols(cout, acheteur?.id)
await this.decrementerQuantiteItem(item.id, quantite)
}
async acheter(item, quantite, cout, achat) {
await this.depenserSols(cout)
if (!this.isOwner) {
ui.notifications.warn(`${game.user.id} n'est pas propriétaire de ${this.name} et effectue un achat!`)
}
const createdItemId = await this.creerQuantiteItem(item, quantite)
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
if (item.type == ITEM_TYPES.nourritureboisson && achat.choix.consommer && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
}
if (item.type == ITEM_TYPES.service) {
new Apprecier(this, item.system.appreciation, item.system.qualite).apprecier()
}
}
verifierFortune(cout) {
@@ -533,43 +602,46 @@ export class RdDBaseActor extends Actor {
async consommerNourritureboisson(itemId, choix, userId) { }
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
async decrementerQuantiteItem(itemId, quantite, options = { supprimerSiZero: true }) {
const item = this.items.get(itemId)
if (item.isService()) {
return;
return
}
const itemId = item.id;
let resteQuantite = (item.system.quantite ?? 1) - quantite;
if (resteQuantite <= 0) {
if (options.supprimerSiZero) {
await this.deleteEmbeddedDocuments("Item", [item.id]);
}
else {
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
}
if (resteQuantite < 0) {
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
}
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
tokenId: this.token?.id,
actorId: this.id,
method: 'decrementerQuantiteItem', args: [itemId, quantite, options]
})
}
else if (resteQuantite > 0) {
const realItem = this.getItem(item.id)
realItem.update({ 'system.quantite': resteQuantite });
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
const resteQuantite = Math.max((item.system.quantite ?? 1) - quantite, 0)
if (resteQuantite <= 0 && options.supprimerSiZero) {
await this.deleteEmbeddedDocuments("Item", [itemId]);
}
else {
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': resteQuantite }])
}
}
async creerQuantiteItem(item, quantite) {
if (this.canReceive(item)) {
const isItemEmpilable = "quantite" in item.system;
const baseItem = {
type: item.type,
img: item.img,
name: item.name,
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
};
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
return items.length > 0 ? items[0].id : undefined;
if (!this.canReceive(item)) {
return
}
const isItemEmpilable = "quantite" in item.system;
const baseItem = {
type: item.type,
img: item.img,
name: item.name,
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
}
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
return newItems.length > 0 ? items[0].id : undefined;
}
/* -------------------------------------------- */
@@ -589,7 +661,7 @@ export class RdDBaseActor extends Actor {
}
getEncTotal() {
return Math.floor(this.encTotal ?? 0)
return Number(this.encTotal?.toFixed(2) ?? 0.00)
}
async createItem(type, name = undefined) {
@@ -622,7 +694,7 @@ export class RdDBaseActor extends Actor {
if (srcId != destId && itemId != destId) { // déplacement de l'objet
const src = this.getItem(srcId);
const dest = this.getItem(destId);
const cible = this.getContenantOrParent(dest);
const cible = this.findConteneurOrParent(dest);
const [empilable, message] = item.isInventaireEmpilable(dest);
if (empilable) {
await dest.empiler(item)
@@ -639,20 +711,20 @@ export class RdDBaseActor extends Actor {
}
}
}
await this.computeEncTotal()
}
await this.computeEncTotal()
return result;
}
getContenantOrParent(dest) {
findConteneurOrParent(dest) {
if (!dest || dest.isConteneur()) {
return dest;
}
return this.getContenant(dest);
return this.findConteneur(dest)
}
getContenant(item) {
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
findConteneur(item) {
return this.itemTypes[ITEM_TYPES.conteneur].find(it => it.system.contenu.includes(item.id));
}
@@ -820,18 +892,32 @@ export class RdDBaseActor extends Actor {
system: { description: this.system.description }
}
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
.then(async html => await ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
}
actionImpossible(action) {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
}
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
}
ajoutExperience(rollData) { }
isAlcoolise() { return false }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") }
async creerCopieLue(item) {
if (item.type !== ITEM_TYPES.livre) return
const existante = this.items.find(i => i.type === 'livre' && i.system.estCopieLue && i.name === item.name)
if (existante) return
const copie = item.toObject()
copie.system.estCopieLue = true
copie.system.lu = true
copie.system.quantite = 0
delete copie._id
await this.createEmbeddedDocuments('Item', [copie], { renderSheet: false })
}
async resetItemUse() { }
async incDecItemUse(itemId, shouldIncrease = true) { }
getItemUse(itemId) { return 0; }
@@ -840,14 +926,11 @@ export class RdDBaseActor extends Actor {
isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listAttaques() {
return this.listActions({ isAttaque: true, isEquipe: false })
}
listActions({ isAttaque = false, isEquipe = false }) { return [] }
listActions() { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]
.filter(it => !it.system.possede)
.map(p => {
return {
label: p.name,
@@ -856,9 +939,5 @@ export class RdDBaseActor extends Actor {
}
})
}
listActionsCombat() {
const possessions = this.listActionsPossessions()
return possessions.length > 0 ? possessions : this.listActions({})
}
}
+2 -2
View File
@@ -28,11 +28,11 @@ export class RdDCommerce extends RdDBaseActor {
await super.depenserSols(cout)
}
async decrementerQuantiteItem(item, quantite) {
async decrementerQuantiteItem(itemId, quantite) {
if (this.system.illimite) {
return;
}
await super.decrementerQuantiteItem(item, quantite, { supprimerSiZero: false });
await super.decrementerQuantiteItem(itemId, quantite, { supprimerSiZero: false });
}
calculerPrix(item) {
+2 -2
View File
@@ -15,8 +15,8 @@ export class RdDCreature extends RdDBaseActorSang {
}
async remiseANeuf() {
await this.removeEffects(e => true);
await this.supprimerBlessures(it => true);
await this.removeEffects(e => true)
await this.supprimerBlessures(it => true)
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max,
'system.sante.vie.value': this.system.sante.vie.max,
+2 -1
View File
@@ -18,6 +18,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
formData.niveau = this.actor.getNiveau()
delete formData.system.carac.niveau
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
.filter(actor => actor != undefined)
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
return formData
}
@@ -75,6 +76,6 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
async resonanceDelete(actorId) {
console.log('Delete : ', actorId);
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { render: false });
}
}
+14 -17
View File
@@ -19,8 +19,8 @@ export class RdDEntite extends RdDBaseActorReve {
isEntite() { return true }
isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE }
isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) }
isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE }
isEntiteIncarnee() { return !this.isEntiteNonIncarnee() }
isEntiteBlurette() { return this.system.definition.typeentite == ENTITE_BLURETTE }
getReveActuel() {
return Misc.toInt(this.system.carac.reve?.value)
@@ -41,18 +41,9 @@ export class RdDEntite extends RdDBaseActorReve {
getChance() { return this.getReve() }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
getDraconicOuPossession() {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => it.system.categorie == 'possession')
.sort(Misc.descending(it => it.system.niveau))
.find(it => true);
}
async remiseANeuf() {
if (!this.isEntiteNonIncarnee()) {
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max
});
await this.update({ 'system.sante.endurance.value': this.system.sante.endurance.max })
}
await this.removeEffects(e => true)
}
@@ -92,12 +83,9 @@ export class RdDEntite extends RdDBaseActorReve {
if (this.isEntiteNonIncarnee()) {
return
}
encaissement.isEntiteIncarnee = true
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
endurance: perteEndurance.perte,
blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
})
foundry.utils.mergeObject(encaissement, { resteEndurance: perteEndurance.newValue, endurance: perteEndurance.perte })
}
isEntiteAccordee(attacker) {
@@ -108,6 +96,15 @@ export class RdDEntite extends RdDBaseActorReve {
return true
}
listActionsPossessions() {
if (this.isEntiteNonIncarnee()) {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => it.system.ispossession)
.map(it => it.attaqueCreature())
.filter(it => it != undefined)
}
return super.listActionsPossessions()
}
/* -------------------------------------------- */
async setEntiteReveAccordee(actor) {
if (this.isEntiteIncarnee()) {
@@ -46,9 +46,9 @@ export class RdDActorExportSheet extends RdDActorSheet {
formData.export = this.getMappingValues(formData.context, this.actor)
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE)
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
const legeres = this.actor.nbBlessuresLegeres()
const graves = this.actor.nbBlessuresGraves()
const critiques = this.actor.nbBlessuresCritiques()
const legeres = this.actor.countBlessures(it => it.isLegere())
const graves = this.actor.countBlessures(it => it.isGrave())
const critiques = this.actor.countBlessures(it => it.isCritique())
formData.etat = {
surenc: this.actor.computeMalusSurEncombrement(),
fatigue: {
@@ -103,11 +103,10 @@ export class RdDActorExportSheet extends RdDActorSheet {
gravite: this.html.find(event.currentTarget).data('gravite')
})
)
this.html.find('.click-blessure-add').click(async event =>
await this.actor.ajouterBlessure({
gravite: this.html.find(event.currentTarget).data('gravite')
})
)
this.html.find('.click-blessure-add').click(async event => {
const blessure = this.actor.nouvelleBlessure(this.html.find(event.currentTarget).data('gravite'))
await actor.createEmbeddedDocuments('Item', [blessure])
})
this.html.find('.button-export').click(async event => await
ExportScriptarium.INSTANCE.exportActors([this.actor],
`${this.actor.uuid}-${this.actor.name}`
+115 -106
View File
@@ -5,25 +5,80 @@ import { RdDDice } from "../../rdd-dice.js";
import { RdDNameGen } from "../../rdd-namegen.js";
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
const PATHS = [
'name',
'system.sexe',
'system.age',
'system.taille',
'system.poids',
'system.main',
'system.heure',
'system.cheveux',
'system.yeux'
]
const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains': 3, 'châtain clair': 5, 'blonds': 4, 'blond platine': 1, 'roux carotte': 1, 'roux cuivré': 3, 'chauve': 1 },
'system.yeux': { 'noirs': 2, 'noisette': 3, 'brun-vert': 4, 'verts': 3, 'bleu clair': 3, 'bleu gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
async function randomFrom(values) {
const max = Object.values(values).reduce(Misc.sum(), 0)
const total = await RdDDice.rollTotal(`1d${max}`)
let sum = 0
for (let entry of Object.entries(values)) {
sum = sum + entry[1]
if (sum >= total) {
return entry[0]
}
}
return Object.keys(values)[0]
}
async function randomTailleCm(taille) {
const infoTaille = RdDCarac.getCaracDerivee(taille)
const infoTailleSup = RdDCarac.getCaracDerivee(taille + 1)
const variation = (infoTailleSup.taille - infoTaille.taille) + Math.floor((infoTaille.poidsMax - infoTaille.poidsMin) / 2)
const base = infoTaille.taille
const total = await RdDDice.rollTotal(`1d${variation} -1d ${variation} + ${base}`)
const cm = total % 100
const dm = cm < 10 ? '0' : ''
const m = (total - cm) / 100
return `${m}m${dm}${cm}`
}
async function randomPoidsKg(taille) {
const infoTaille = RdDCarac.getCaracDerivee(taille)
const range = infoTaille.poidsMax - infoTaille.poidsMin + 1
const total = await RdDDice.rollTotal(`1d${range} + ${infoTaille.poidsMin}`)
return total + ' kg'
}
async function randomHeure() {
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
}
const CONTROL_UNKNOWN = { name: 'unknown', path: '', getter: (act) => { undefined }, random: async act => undefined }
const TABLE_SEXES = { 'masculin': 1, 'féminin': 1 };
const TABLE_MAINS = { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 };
const TABLE_COULEURS_CHEVEUX = {
'noirs': 2,
'bruns': 5,
'châtains': 3,
'châtain clair': 5,
'blonds': 4,
'blond platine': 1,
'roux carotte': 1,
'roux cuivré': 3,
'chauve': 1
};
const TABLE_COULEURS_YEUX = {
'noirs': 2,
'noisette': 3,
'brun-vert': 4,
'verts': 3,
'bleu clair': 3,
'bleu gris': 2,
'gris': 1,
'mauves': 1,
'indigos': 1
};
const CONTROLS = [
{ name: 'name', path: 'name', getter: (act) => act.name, random: async act => await RdDNameGen.generate() },
{ name: 'sexe', path: 'system.sexe', getter: act => act.system.sexe, random: async act => await randomFrom(TABLE_SEXES) },
{ name: 'age', path: 'system.age', getter: act => act.system.age, random: async act => await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') },
{ name: 'taille', path: 'system.taille', getter: act => act.system.taille, random: async act => await randomTailleCm(act.system.carac.taille.value) },
{ name: 'poids', path: 'system.poids', getter: act => act.system.poids, random: async act => await randomPoidsKg(act.system.carac.taille.value) },
{ name: 'main', path: 'system.main', getter: act => act.system.main, random: async act => await randomFrom(TABLE_MAINS) },
{ name: 'heure', path: 'system.heure', getter: act => act.system.heure, random: async act => await randomHeure() },
{ name: 'cheveux', path: 'system.cheveux', getter: act => act.system.cheveux, random: async act => await randomFrom(TABLE_COULEURS_CHEVEUX) },
{ name: 'yeux', path: 'system.yeux', getter: act => act.system.yeux, random: async act => await randomFrom(TABLE_COULEURS_YEUX) },
]
export class AppPersonnageAleatoire extends FormApplication {
static preloadHandlebars() {
foundry.applications.handlebars.loadTemplates([
@@ -47,18 +102,12 @@ export class AppPersonnageAleatoire extends FormApplication {
constructor(actor) {
super({})
this.actor = actor
this.current = foundry.utils.duplicate(actor)
this.checked = {
'name': false,
'system.sexe': (this.actor.system.sexe ?? '') == '',
'system.age': this.actor.system.age == 0,
'system.taille': (this.actor.system.taille ?? '') == '',
'system.poids': (this.actor.system.poids ?? '') == '',
'system.main': (this.actor.system.main ?? '') == '',
'system.heure': (this.actor.system.heure ?? '') == '',
'system.cheveux': (this.actor.system.cheveux ?? '') == '',
'system.yeux': (this.actor.system.yeux ?? '') == '',
}
this.current = AppPersonnageAleatoire.getActorValues()
this.checked = Object.fromEntries(CONTROLS.map(it => [it.name, [0, '', undefined].includes(it.getter(this.current))]))
}
static getActorValues() {
return Object.fromEntries(CONTROLS.map(it => [it.name, it.getter(this.actor)]));
}
async getData(options) {
@@ -73,124 +122,84 @@ export class AppPersonnageAleatoire extends FormApplication {
activateListeners(html) {
super.activateListeners(html)
this.html = html
this.html.find("button.button-cancel").click(async event => await this.close())
this.html.find("button.button-apply").click(async event => await this.onApply())
this.html.find("input.current-value").change(async event => await this.onChange(event))
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
this.html.find("a.random").click(async event => await this.onRandom(event))
this.html.find("a.reset").click(async event => await this.onReset(event))
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
this.html.find("div.random-field[data-field-name='heure'] select.current-value").change(async event => await this.onChange(event))
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
this.html.find("button.button-cancel").click(async event => await this.close())
this.html.find("button.button-apply").click(async event => await this.onApply())
}
async _updateObject(event, formData) { }
async onApply() {
const updates = Object.fromEntries(
PATHS.filter(path => game.user.isGM || path != 'name')
.map(path => [path, this.current[path]])
CONTROLS.filter(control => game.user.isGM || control.name != 'name')
.map(control => [control.path, control.getter(this.current)])
)
await this.actor.update(updates)
await this.close()
}
getPath(selector) {
getName(selector) {
const fields = this.html.find(selector).parents("div.random-field:first")
return fields[0].attributes['data-path'].value
return fields[0].attributes['data-field-name'].value
}
getControl(name) {
return CONTROLS.find(it => it.name == name) ?? CONTROL_UNKNOWN
}
async onSexe(sexe) {
this.current['system.sexe'] = sexe
this.current['sexe'] = sexe
this.render()
}
async onChange(event) {
const path = this.getPath(event.currentTarget)
this.current[path] = event.currentTarget.value
const name = this.getName(event.currentTarget)
const control = this.getControl(name)
this.current[control.name] = event.currentTarget.value
this.render()
}
async onRandom(event) {
const path = this.getPath(event.currentTarget)
await this.setRandom(path);
const name = this.getName(event.currentTarget)
const control = this.getControl(name)
await this.randomControl(control)
this.render()
}
async onReset(event) {
const path = this.getPath(event.currentTarget)
this.current[path] = this.actor[path]
const name = this.getName(event.currentTarget)
const control = this.getControl(name)
this.current[control.name] = control.getter(this.actor)
await this.render()
}
async onCheckForRandom(event) {
const path = this.getPath(event.currentTarget)
this.checked[path] = event.currentTarget.checked
const name = this.getName(event.currentTarget)
this.checked[name] = event.currentTarget.checked
this.render()
}
async onRandomizeSelected() {
const paths = this.html.find("input.check-for-random:checked")
const controls = this.html.find("input.check-for-random:checked")
.parents("div.random-field")
.toArray()
.map(it => it.attributes['data-path'].value)
await Promise.all(paths.map(path => this.setRandom(path)))
.map(it => this.getControl(it.attributes['data-field-name'].value))
await Promise.all(controls.map(it => this.randomControl(it)))
this.render()
}
async setRandom(path) {
this.current[path] = await this.random(path);
async randomControl(control) {
this.current[control.name] = await control.random(this.current)
}
async random(path) {
switch (path) {
case 'name':
return await RdDNameGen.generate()
case 'system.sexe':
case 'system.main':
case 'system.cheveux':
case 'system.yeux':
return await this.randomFromMap(RANDOM_VALUES[path])
case 'system.poids':
return await this.randomPoids()
case 'system.taille':
return await this.randomTaille()
case 'system.age':
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
case 'system.heure':
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
}
return 'unknown'
}
async randomFromMap(valuesMap) {
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
const total = await RdDDice.rollTotal(`1d${max}`)
let sum = 0
for (let entry of Object.entries(valuesMap)) {
sum = sum + entry[1]
if (sum >= total) {
return entry[0]
}
}
return Object.keys(valuesMap)[0]
}
async randomPoids() {
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
return total + ' kg'
}
async randomTaille() {
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
const cm = total % 100
const dm = cm < 10 ? '0' : ''
const m = (total - cm) / 100
return `${m}m${dm}${cm}`
}
}
+2 -4
View File
@@ -16,7 +16,7 @@ export class RdDTextEditor {
$(html).on("click", '.roll-text', async event => await RdDTextEditor.rollText(event))
}
static async enrichHTML(text, object, options = {showlink:true}) {
static async enrichHTML(text, object, options = { showlink: true }) {
const context = {
text,
object,
@@ -70,9 +70,7 @@ export class RdDTextEditor {
options: { showLink: false }
},
param)
ChatMessage.create({
content: text
})
await ChatMessage.create({ content: text })
}
}
}
@@ -3,6 +3,8 @@ import { RdDCarac } from "../../rdd-carac.js";
import { RdDItemCompetence } from "../../item-competence.js";
import { RdDUtility } from "../../rdd-utility.js";
import { TextRollManager } from "./text-roll-formatter.js";
import RollDialog from "../../roll/roll-dialog.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../../settings/options-avancees.js";
const REGECP_CARAC = "(?<carac>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
const REGEXP_COMP = "(\\/(?<competence>[A-Za-zÀ-ÖØ-öø-ÿ ]+([1-2]?[A-Za-zÀ-ÖØ-öø-ÿ ]+)?))?"
@@ -49,10 +51,11 @@ export class TextRollCaracCompetence {
caracCode = actor.mapCarac(caracCode)
if (caracCode) {
if (competence) {
await actor.rollCaracCompetence(caracCode, competence, diff)
await actor.rollCaracCompetence(caracCode, competence, diff,
{ title: "", onRollDone: RollDialog.onRollDoneClose })
}
else {
await actor.rollCarac(caracCode, { diff })
await actor.rollCarac(caracCode, { diff , onRollDone: RollDialog.onRollDoneClose})
}
}
}
+37 -19
View File
@@ -5,7 +5,7 @@ import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
/**
* Class providing helper methods to get the list of users, and
* Class providing helper methods around the Chat message
*/
export class ChatUtility {
@@ -76,6 +76,15 @@ export class ChatUtility {
ChatUtility.removeMessages({ part: part });
}
static remover(chatMessage) {
const messageId = chatMessage.id;
if (messageId) {
return (..._) => ChatUtility.removeMessages({ messageId: messageId });
}
return (..._) => { }
}
static removeChatMessageId(messageId) {
if (messageId) {
ChatUtility.removeMessages({ messageId: messageId });
@@ -83,48 +92,50 @@ export class ChatUtility {
}
/* -------------------------------------------- */
static async createChatWithRollMode(messageData, actor = undefined, rollMode = game.settings.get("core", "rollMode")) {
switch (rollMode) {
static adaptVisibility( messageData, options = { actor: undefined, rollMode: undefined }) {
foundry.utils.mergeObject(options, { rollMode: game.settings.get("core", "rollMode") }, { overwrite: false });
switch (options.rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
ChatUtility.blindMessageToGM(messageData)
messageData.whisper = [game.user];
messageData.content = "Message envoyé en aveugle au Gardien"
messageData.whisper = [game.user]
messageData.content = "Message envoyé en aveugle au Gardien";
}
else {
messageData.whisper = ChatUtility.getGMs()
}
break
break;
case "gmroll":
messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs()
break
messageData.whisper = options.actor ? ChatUtility.getOwners(options.actor) : ChatUtility.getUserAndGMs()
break;
case "selfroll":
messageData.whisper = [game.user]
break
}
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
return await ChatMessage.create(messageData)
messageData.alias = messageData.alias ?? options.actor?.name ?? game.user.name
return messageData
}
static tellToUser(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
static async tellToUser(message) {
await ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
}
static tellToGM(message) {
ChatMessage.create({
static async tellToGM(message) {
await ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getGMs()
});
})
}
static tellToUserAndGM(message) {
ChatMessage.create({
static async tellToUserAndGM(message) {
await ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getUserAndGMs()
})
}
static getOwners(document) {
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
}
@@ -206,11 +217,13 @@ export class ChatUtility {
static async onRenderChatMessage(chatMessage, html, data) {
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
if (rddTimestamp) {
const heureRdD = $(html).find('header.message-header .heure-rdd')
if (rddTimestamp && heureRdD.length == 0) {
const messageTimestamp = $(html).find('header.message-header .message-timestamp');
const timestamp = new RdDTimestamp(rddTimestamp);
const timestampData = timestamp.toCalendrier();
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
$(html).find('header.message-header .message-timestamp').after(dateHeure)
messageTimestamp.after(dateHeure)
}
}
@@ -224,4 +237,9 @@ export class ChatUtility {
static async setTimestamp(chatMessage) {
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
}
static getISODate(chatMessage) {
const date = new Date(chatMessage.timestamp);
return date?.toISOString().substring(0, 10)
}
}
+77
View File
@@ -0,0 +1,77 @@
import { ChatUtility } from "../chat-utility.js"
import { Misc } from "../misc.js"
import { RdDTimestamp } from "../time/rdd-timestamp.js"
const fields = foundry.applications.fields
export class DialogFlushByDate {
static async init() {
Hooks.once("renderChatLog", async () => await DialogFlushByDate.onFirstRenderChatLog())
}
static async onFirstRenderChatLog() {
if (game.user.isGM) {
const content = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat/button-flush-by-date.hbs')
const flushButton = document.querySelector("#chat-controls button[data-action='flush']")
flushButton.insertAdjacentHTML("afterend", content)
flushButton.parentElement.querySelector("button[name='flush-by-date']")?.addEventListener(
"click", e => {
if (game.messages.size > 0) {
DialogFlushByDate.create()
}
else {
ui.notifications.info("Aucun message à supprimer!")
}
e.preventDefault()
})
}
}
static async create() {
const dates = DialogFlushByDate.getChatMessageDates(game.messages)
const selectGroup = fields.createFormGroup({
input: fields.createSelectInput({
options: dates.map(it => { return { label: `${it.dateTerre} | ${it.dateReve}`, value: it.timestamp } }),
name: 'timestamp'
}),
label: 'Messages antérieurs au',
hint: 'Supprimer les messages antérieurs à la date'
})
const selected = await foundry.applications.api.DialogV2.input({
window: { title: "Supprimer les messages du tchat" },
content: selectGroup.outerHTML,
ok: {
label: "Supprimer",
icon: "fa-solid fa-trash-can",
}
})
if (selected) {
const timestamp = Number.parseInt(selected.timestamp)
const toDelete = game.messages.filter(it => it.timestamp < timestamp)
toDelete.forEach(it => it.delete())
}
}
static getChatMessageDates(messages) {
const datesTerre = Object.values(Misc.classifyFirst(messages,
m => ChatUtility.getISODate(m),
m => DialogFlushByDate.chatMessageDates(m)))
const timestamps = new Set(datesTerre.map(it => it.timestamp))
const datesReve = Object.values(Misc.classifyFirst(messages,
m => RdDTimestamp.fromChatMessage(m).isoDate(),
m => DialogFlushByDate.chatMessageDates(m)))
const dates = [...datesTerre, ...datesReve.filter(it => !timestamps.has(it.timestamp))]
return dates.sort(Misc.ascending(it => it.timestamp))
}
static chatMessageDates(it) {
return {
timestamp: it.timestamp,
dateTerre: new Date(it.timestamp).toLocaleDateString(),
dateReve: RdDTimestamp.fromChatMessage(it).formatDate()
}
}
}
+26 -21
View File
@@ -1,6 +1,7 @@
import { RdDBaseActor } from "../actor/base-actor.js";
import { ChatUtility } from "../chat-utility.js";
import { renderTemplate } from "../constants.js";
import { MORAL } from "../moral/apprecier.mjs";
const INFO_COEUR = 'info-coeur';
@@ -70,28 +71,32 @@ export class RdDCoeur {
}
static async applyCoeurChateauDormant(actor, message) {
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
let count = 0
newSuivants.forEach(async link => {
const suivant = game.actors.get(link.id)
const prochainCoeur = link.prochainCoeur ?? 0;
const coeurCourant = link.coeur ?? 0;
const diff = prochainCoeur - coeurCourant
if (diff < 0) {
await actor.moralIncDec(-4);
link.coeur = Math.max(0, coeurCourant - 1)
link.prochainCoeur = link.coeur
message.content += `<br>Votre c&oelig;ur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de C&oelig;ur.`
count++
}
else if (diff > 0) {
link.coeur = Math.min(prochainCoeur, 4)
message.content += `<br>Votre c&oelig;ur bat fort, vous avez maintenant ${link.coeur} points de C&oelig;ur pour ${suivant.name}.`
link.prochainCoeur = link.coeur
count++
}
let ajustMoral = 0
const newSuivants = actor.system.subacteurs.suivants.filter(link => game.actors.get(link.id) != undefined)
.map(link => {
const suivant = game.actors.get(link.id)
const prochainCoeur = link.prochainCoeur ?? 0
const coeurCourant = link.coeur ?? 0
const diff = prochainCoeur - coeurCourant
if (diff < 0) {
ajustMoral -= 4
link.coeur = Math.max(0, coeurCourant - 1)
link.prochainCoeur = link.coeur
message.content += `<br>Votre c&oelig;ur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de C&oelig;ur.`
count++
}
if (diff > 0) {
link.coeur = Math.min(prochainCoeur, 4)
message.content += `<br>Votre c&oelig;ur bat fort, vous avez maintenant ${link.coeur} points de C&oelig;ur pour ${suivant.name}.`
link.prochainCoeur = link.coeur
count++
}
return foundry.utils.duplicate(link)
})
if (ajustMoral != 0) {
await actor.moralIncDec(ajustMoral, 'Coeur')
}
)
if (count > 0) {
await actor.update({ 'system.subacteurs.suivants': newSuivants });
}
@@ -122,7 +127,7 @@ export class RdDCoeur {
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
const actorAmoureux = game.actors.get(amoureux.actor.id);
amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre'
amoureux.situation = diff <= amoureux.coeur ? MORAL.HEUREUX : MORAL.NEUTRE
amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
}
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
+122
View File
@@ -0,0 +1,122 @@
import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { ATTAQUE_TYPE } from "../item/arme.js"
import { Misc } from "../misc.js"
export class Distance {
static typeAttaqueDistance(attaque) {
function mapTypeAttaque(value) {
switch (value) {
case ATTAQUE_TYPE.LANCER: case 'lancer': return ATTAQUE_TYPE.LANCER
case ATTAQUE_TYPE.TIR: case 'tir': return ATTAQUE_TYPE.TIR
}
return undefined
}
switch (attaque.comp?.type) {
case ITEM_TYPES.competence: return mapTypeAttaque(attaque.main)
case ITEM_TYPES.competencecreature: return mapTypeAttaque(attaque.arme.system.categorie)
}
return undefined
}
static ajustements(token, defenderToken, attaque) {
const typeAttaque = Distance.typeAttaqueDistance(attaque)
if (typeAttaque) {
const distance = Distance.distance(token, defenderToken)
const isVisible = Distance.isVisible(token, defenderToken)
const portee = Distance.ajustementPortee(distance, attaque.arme)
const taille = Distance.ajustementTaille(defenderToken?.actor)
const activite = Distance.ajustementMouvement(defenderToken)
const total = Distance.diff(portee, taille, activite)
const diffDefense = Distance.ajustementDefense(attaque)
return { typeAttaque, isVisible, distance, portee, taille, activite, total, diffDefense }
}
return undefined
}
static distance(token, defenderToken) {
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
const source = token.getCenterPoint()
const target = defenderToken.getCenterPoint()
const measure = canvas.grid.measurePath([ source, target])
return measure.distance
}
return -1 /* distance indéterminée */
}
static isVisible(token, defenderToken) {
// TODO: regarder les StatusEffect aveuglé?
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
return canvas.visibility.testVisibility(defenderToken.getCenterPoint(), { object: token })
}
return true
}
static ajustementPortee(distance, arme) {
if (distance < 0 || !arme) {
return { msg: "non déterminée", diff: 0 };
}
if (arme.system.portee_courte && distance <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
if (arme.system.portee_moyenne && distance <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
if (arme.system.portee_extreme && distance <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
return { msg: "inatteignable", diff: -10 };
}
static ajustementTaille(actor) {
if (!actor) {
return { msg: "non déterminée", diff: 0 };
}
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
if (taille <= 1) return { msg: "souris", diff: -8 };
if (taille <= 3) return { msg: "chat", diff: -4 };
if (taille <= 5) return { msg: "chien", diff: -2 };
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
if (taille <= 20) return { msg: "ogre", diff: 2 };
return { msg: "gigantesque", diff: 4 };
}
static ajustementMouvement(defenderToken) {
if (Distance.$isToken(defenderToken)) {
if (defenderToken.actor?.getSurprise(true) != '') return { msg: "immobile (surprise)", diff: 0 };
if (defenderToken.inCombat) return { msg: "en combat", diff: -4 };
}
return { msg: "à déterminer", diff: -3 };
}
static diff(...ajustements) {
return ajustements.map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
}
static ajustementDefense(attaque) {
switch (Grammar.toLowerCaseNoAccentNoSpace(attaque.comp.name)) {
case 'arbalete': return { label: 'Parade carreau', value: -5 }
case 'arc': return { label: 'Parade flêche', value: -5 }
case 'fronde': return { label: 'Parade bille de fronde', value: -4 }
case 'daguedejet': return { label: 'Parade/Esquive dague lancée', value: -2 }
case 'javelot': return { label: 'Parade/Esquive javelot lancé', value: -2 }
case 'fouet': return { label: 'Parade/Esquive fouet', value: 0 }
}
return { label: 'Parade/esquive projectile', value: 0 }
}
static ajustementBouclier(bouclier) {
if (bouclier?.system.categorie_parade == 'boucliers') {
if (bouclier.system.force < 10) {
return { label: 'Bouclier léger', value: -3 }
}
if (bouclier.system.force < 12) {
return { label: 'Bouclier moyen', value: 0 }
}
return { label: 'Bouclier lourd', value: 3 }
}
/* esquive */
return undefined
}
static $isToken(token) {
return token instanceof Token || token instanceof TokenDocument
}
}
+1 -1
View File
@@ -7,7 +7,7 @@ const fields = foundry.data.fields
export class CommonInventaire extends CommonTemplate {
fields() {
return {
encombrement: new fields.NumberField({ label: "Encombrement", initial: 0, ...INTEGER }),
encombrement: new fields.NumberField({ label: "Encombrement", initial: 0, ...DECIMAL }),
quantite: new fields.NumberField({ label: "Quantité", initial: 1, ...INTEGER }),
qualite: new fields.NumberField({ label: "Qualité", initial: 0, ...INTEGER_SIGNED }),
cout: new fields.NumberField({ label: "Coût", initial: 0.0, ...DECIMAL }),
+1
View File
@@ -61,6 +61,7 @@ export const RDD_CONFIG = {
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
possession: 'systems/foundryvtt-reve-de-dragon/assets/actions/possession.svg',
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
magique: 'systems/foundryvtt-reve-de-dragon/assets/actions/magique.svg',
+1 -1
View File
@@ -70,7 +70,7 @@ export class DialogChronologie extends Dialog {
async ajouter() {
await this.forceValidation();
const { journalId, journalEntry } = this.findJournal();
if (journalEntry?.canUserModify(game.user)) {
if (journalEntry?.canUserModify(game.user, 'update')) {
const journalParameters = this.extractJournalParameters();
const jour = journalParameters.dateRdD.jour;
+18 -18
View File
@@ -7,7 +7,7 @@ import { TMRUtility } from "./tmr-utility.js";
export class DialogCreateSigneDraconique extends Dialog {
static async createSigneForActors() {
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ ephemere: true });
let dialogData = {
signe: signe,
tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR),
@@ -36,25 +36,25 @@ export class DialogCreateSigneDraconique extends Dialog {
super(conf, options);
this.dialogData = dialogData;
}
async _onCreerSigneActeurs() {
await this.html.find("[name='signe.system.ephemere']").change();
await this.html.find(".signe-xp-sort").change();
this.validerSigne();
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
await this.html.find("[name='signe.system.ephemere']").change()
await this.html.find(".signe-xp-sort").change()
this.validerSigne()
await Promise.all(this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.map(async actor => await this._createSigneForActor(actor, this.dialogData.signe)))
}
async _createSigneForActor(actor, signe) {
actor.createEmbeddedDocuments("Item", [signe]);
ChatMessage.create({
await actor.createEmbeddedDocuments("Item", [signe]);
await ChatMessage.create({
whisper: ChatUtility.getOwners(actor),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.hbs", {
signe: signe,
alias: actor.getAlias()
})
});
})
}
validerSigne() {
@@ -67,7 +67,7 @@ export class DialogCreateSigneDraconique extends Dialog {
this.dialogData.signe.system.duree = this.html.find("[name='signe.system.duree']").val();
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
@@ -81,7 +81,7 @@ export class DialogCreateSigneDraconique extends Dialog {
}
async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ ephemere: true });
this.html.find("[name='signe.name']").val(newSigne.name);
this.html.find("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
@@ -90,9 +90,9 @@ export class DialogCreateSigneDraconique extends Dialog {
this.html.find("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
this.html.find("[name='signe.system.duree']").val(newSigne.system.duree);
this.html.find("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
this.dialogData.tmrs.forEach(t => {
this.html.find(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR)
this.dialogData.tmrs.forEach(it => {
this.html.find(`[data-tmr-name='${it.name}']`).prop("checked", it.selected);
})
this.setEphemere(newSigne.system.ephemere);
}
@@ -113,7 +113,7 @@ export class DialogCreateSigneDraconique extends Dialog {
onSelectTmr(event) {
const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName);
if (onTmr){
if (onTmr) {
onTmr.selected = event.currentTarget.checked;
}
}
+112
View File
@@ -0,0 +1,112 @@
import { ITEM_TYPES } from "./constants.js"
import { RdDSheetUtility } from "./rdd-sheet-utility.js"
import { Monnaie } from "./item-monnaie.js"
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
export class DialogGererDeniers extends HandlebarsApplicationMixin(ApplicationV2) {
static DEFAULT_OPTIONS = {
tag: "form",
classes: ["dialog-gerer-deniers"],
form: {
submitOnChange: false,
closeOnSubmit: false
},
position: {
width: 700,
height: "auto"
},
window: {
title: "Gérer ses deniers",
icon: "fa-solid fa-coins"
}
}
static PARTS = {
form: { template: "systems/foundryvtt-reve-de-dragon/templates/actor/dialog-gerer-deniers.hbs" }
}
static async create(actor) {
const dialog = new DialogGererDeniers({ actor })
dialog.render(true)
}
constructor(options) {
super(options)
this.actor = options.actor
}
async _prepareContext() {
const monnaies = this.actor.itemTypes[ITEM_TYPES.monnaie] || []
const conteneurs = this.actor.itemTypes[ITEM_TYPES.conteneur] || []
const fortune = Monnaie.toSolsDeniers(this.actor.getFortune())
const monnaieData = monnaies.map(piece => ({
id: piece.id,
name: piece.name,
img: piece.img,
quantite: piece.system.quantite,
cout: piece.system.cout,
conteneurId: this.actor.findConteneur(piece)?.id || ""
}))
const conteneurOptions = [
{ id: "", name: "— Aucun —" },
...conteneurs.map(c => ({ id: c.id, name: c.name }))
]
return { monnaies: monnaieData, conteneurs: conteneurOptions, fortune }
}
async _onRender(context, options) {
this.element.querySelectorAll(".denier-moins").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const piece = this.actor.items.get(id)
if (!piece) return
const q = Number(piece.system.quantite)
if (q <= 0) return
await piece.update({ "system.quantite": Math.max(0, q - 1) })
this.render(true)
})
})
this.element.querySelectorAll(".denier-plus").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const piece = this.actor.items.get(id)
if (!piece) return
await piece.update({ "system.quantite": Number(piece.system.quantite) + 1 })
this.render(true)
})
})
this.element.querySelectorAll(".denier-edit").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const piece = this.actor.items.get(id)
if (piece) piece.sheet.render(true)
})
})
this.element.querySelectorAll(".denier-conteneur").forEach(el => {
el.addEventListener("change", async event => {
const id = RdDSheetUtility.getItemId(event)
const newConteneurId = String(event.currentTarget.value)
const piece = this.actor.items.get(id)
if (!piece) return
const currentConteneur = this.actor.findConteneur(piece)
const newConteneur = newConteneurId ? this.actor.items.get(newConteneurId) : null
if (currentConteneur) {
await this.actor.enleverDeConteneur(piece, currentConteneur, () => {})
}
if (newConteneur) {
await this.actor.ajouterDansConteneur(piece, newConteneur, () => {})
}
})
})
}
}
+122
View File
@@ -0,0 +1,122 @@
import { ITEM_TYPES } from "./constants.js"
import { RdDSheetUtility } from "./rdd-sheet-utility.js"
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
export class DialogGererHerbes extends HandlebarsApplicationMixin(ApplicationV2) {
static DEFAULT_OPTIONS = {
tag: "form",
classes: ["dialog-gerer-herbes"],
form: {
submitOnChange: false,
closeOnSubmit: false
},
position: {
width: 650,
height: "auto"
},
window: {
title: "Gérer ses herbes",
icon: "fa-solid fa-leaf"
}
}
static PARTS = {
form: { template: "systems/foundryvtt-reve-de-dragon/templates/actor/dialog-gerer-herbes.hbs" }
}
static async create(actor) {
const dialog = new DialogGererHerbes({ actor })
dialog.render(true)
}
constructor(options) {
super(options)
this.actor = options.actor
}
async _prepareContext() {
const herbes = this.actor.itemTypes[ITEM_TYPES.herbe] || []
const conteneurs = this.actor.itemTypes[ITEM_TYPES.conteneur] || []
const herbeData = herbes.map(herbe => ({
id: herbe.id,
name: herbe.name,
img: herbe.img,
quantite: herbe.system.quantite,
categorie: herbe.system.categorie,
niveau: herbe.system.niveau,
isHerbeAPotion: herbe.isHerbeAPotion(),
conteneurId: this.actor.findConteneur(herbe)?.id || ""
}))
const conteneurOptions = [
{ id: "", name: "— Aucun —" },
...conteneurs.map(c => ({ id: c.id, name: c.name }))
]
return { herbes: herbeData, conteneurs: conteneurOptions }
}
async _onRender(context, options) {
this.element.querySelectorAll(".herbe-moins").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const herbe = this.actor.items.get(id)
if (!herbe) return
const q = Number(herbe.system.quantite)
if (q <= 0) return
await herbe.update({ "system.quantite": Math.max(0, q - 1) })
this.render(true)
})
})
this.element.querySelectorAll(".herbe-plus").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const herbe = this.actor.items.get(id)
if (!herbe) return
await herbe.update({ "system.quantite": Number(herbe.system.quantite) + 1 })
this.render(true)
})
})
this.element.querySelectorAll(".herbe-edit").forEach(el => {
el.addEventListener("click", async event => {
const herbeId = RdDSheetUtility.getItemId(event)
const herbe = this.actor.items.get(herbeId)
if (herbe) herbe.sheet.render(true)
})
})
this.element.querySelectorAll(".herbe-decoction").forEach(el => {
el.addEventListener("click", async event => {
const herbeId = RdDSheetUtility.getItemId(event)
const herbe = this.actor.items.get(herbeId)
if (herbe) this.actor.fabriquerDecoctionHerbe(herbe)
})
})
this.element.querySelectorAll(".herbe-conteneur").forEach(el => {
el.addEventListener("change", async event => {
const herbeId = RdDSheetUtility.getItemId(event)
const newConteneurId = String(event.currentTarget.value)
const herbe = this.actor.items.get(herbeId)
if (!herbe) return
const currentConteneur = this.actor.findConteneur(herbe)
const newConteneur = newConteneurId ? this.actor.items.get(newConteneurId) : null
if (currentConteneur) {
await this.actor.enleverDeConteneur(herbe, currentConteneur, () => {})
}
if (newConteneur) {
await this.actor.ajouterDansConteneur(herbe, newConteneur, () => {})
}
})
})
}
}
+110
View File
@@ -0,0 +1,110 @@
import { ITEM_TYPES } from "./constants.js"
import { RdDSheetUtility } from "./rdd-sheet-utility.js"
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
export class DialogGererIngredients extends HandlebarsApplicationMixin(ApplicationV2) {
static DEFAULT_OPTIONS = {
tag: "form",
classes: ["dialog-gerer-ingredients"],
form: {
submitOnChange: false,
closeOnSubmit: false
},
position: {
width: 650,
height: "auto"
},
window: {
title: "Gérer ses ingrédients",
icon: "fa-solid fa-flask"
}
}
static PARTS = {
form: { template: "systems/foundryvtt-reve-de-dragon/templates/actor/dialog-gerer-ingredients.hbs" }
}
static async create(actor) {
const dialog = new DialogGererIngredients({ actor })
dialog.render(true)
}
constructor(options) {
super(options)
this.actor = options.actor
}
async _prepareContext() {
const ingredients = this.actor.itemTypes[ITEM_TYPES.ingredient] || []
const conteneurs = this.actor.itemTypes[ITEM_TYPES.conteneur] || []
const ingredientData = ingredients.map(ing => ({
id: ing.id,
name: ing.name,
img: ing.img,
quantite: ing.system.quantite,
categorie: ing.system.categorie,
conteneurId: this.actor.findConteneur(ing)?.id || ""
}))
const conteneurOptions = [
{ id: "", name: "— Aucun —" },
...conteneurs.map(c => ({ id: c.id, name: c.name }))
]
return { ingredients: ingredientData, conteneurs: conteneurOptions }
}
async _onRender(context, options) {
this.element.querySelectorAll(".ingredient-moins").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const ing = this.actor.items.get(id)
if (!ing) return
const q = Number(ing.system.quantite)
if (q <= 0) return
await ing.update({ "system.quantite": Math.max(0, q - 1) })
this.render(true)
})
})
this.element.querySelectorAll(".ingredient-plus").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const ing = this.actor.items.get(id)
if (!ing) return
await ing.update({ "system.quantite": Number(ing.system.quantite) + 1 })
this.render(true)
})
})
this.element.querySelectorAll(".ingredient-edit").forEach(el => {
el.addEventListener("click", async event => {
const ingId = RdDSheetUtility.getItemId(event)
const ing = this.actor.items.get(ingId)
if (ing) ing.sheet.render(true)
})
})
this.element.querySelectorAll(".ingredient-conteneur").forEach(el => {
el.addEventListener("change", async event => {
const ingId = RdDSheetUtility.getItemId(event)
const newConteneurId = String(event.currentTarget.value)
const ing = this.actor.items.get(ingId)
if (!ing) return
const currentConteneur = this.actor.findConteneur(ing)
const newConteneur = newConteneurId ? this.actor.items.get(newConteneurId) : null
if (currentConteneur) {
await this.actor.enleverDeConteneur(ing, currentConteneur, () => {})
}
if (newConteneur) {
await this.actor.ajouterDansConteneur(ing, newConteneur, () => {})
}
})
})
}
}
+121
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@@ -0,0 +1,121 @@
import { ITEM_TYPES } from "./constants.js"
import { RdDSheetUtility } from "./rdd-sheet-utility.js"
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
export class DialogGererPotions extends HandlebarsApplicationMixin(ApplicationV2) {
static DEFAULT_OPTIONS = {
tag: "form",
classes: ["dialog-gerer-potions"],
form: {
submitOnChange: false,
closeOnSubmit: false
},
position: {
width: 700,
height: "auto"
},
window: {
title: "Gérer ses potions",
icon: "fa-solid fa-flask"
}
}
static PARTS = {
form: { template: "systems/foundryvtt-reve-de-dragon/templates/actor/dialog-gerer-potions.hbs" }
}
static async create(actor) {
const dialog = new DialogGererPotions({ actor })
dialog.render(true)
}
constructor(options) {
super(options)
this.actor = options.actor
}
async _prepareContext() {
const potions = this.actor.itemTypes[ITEM_TYPES.potion] || []
const conteneurs = this.actor.itemTypes[ITEM_TYPES.conteneur] || []
const potionData = potions.map(p => ({
id: p.id,
name: p.name,
img: p.img,
quantite: p.system.quantite,
categorie: p.system.categorie,
conteneurId: this.actor.findConteneur(p)?.id || ""
}))
const conteneurOptions = [
{ id: "", name: "— Aucun —" },
...conteneurs.map(c => ({ id: c.id, name: c.name }))
]
return { potions: potionData, conteneurs: conteneurOptions }
}
async _onRender(context, options) {
this.element.querySelectorAll(".potion-moins").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const potion = this.actor.items.get(id)
if (!potion) return
const q = Number(potion.system.quantite)
if (q <= 0) return
await potion.update({ "system.quantite": Math.max(0, q - 1) })
this.render(true)
})
})
this.element.querySelectorAll(".potion-plus").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const potion = this.actor.items.get(id)
if (!potion) return
await potion.update({ "system.quantite": Number(potion.system.quantite) + 1 })
this.render(true)
})
})
this.element.querySelectorAll(".potion-consommer").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const potion = this.actor.items.get(id)
if (potion) {
await this.actor.consommerPotion(potion)
this.render(true)
}
})
})
this.element.querySelectorAll(".potion-edit").forEach(el => {
el.addEventListener("click", async event => {
const id = RdDSheetUtility.getItemId(event)
const potion = this.actor.items.get(id)
if (potion) potion.sheet.render(true)
})
})
this.element.querySelectorAll(".potion-conteneur").forEach(el => {
el.addEventListener("change", async event => {
const id = RdDSheetUtility.getItemId(event)
const newConteneurId = String(event.currentTarget.value)
const potion = this.actor.items.get(id)
if (!potion) return
const currentConteneur = this.actor.findConteneur(potion)
const newConteneur = newConteneurId ? this.actor.items.get(newConteneurId) : null
if (currentConteneur) {
await this.actor.enleverDeConteneur(potion, currentConteneur, () => {})
}
if (newConteneur) {
await this.actor.ajouterDansConteneur(potion, newConteneur, () => {})
}
})
})
}
}
+1
View File
@@ -3,6 +3,7 @@ import { renderTemplate } from "./constants.js"
export class DialogSelect extends Dialog {
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
static async select(selectionData, onSelectChoice) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.hbs", selectionData)
+19
View File
@@ -0,0 +1,19 @@
export class RdDActiveEffect extends ActiveEffect {
async _preCreate(data, options, user) {
await this.parent?.delayedRenderSheet('_preCreateEffect', data, options)
return super._preCreate(data, options, user)
}
async _preUpdate(changed, options, user) {
await this.parent?.delayedRenderSheet('_preUpdateEffect', changed, options)
return super._preUpdate(changed, options, user)
}
async _preDelete(options, user) {
await this.parent?.delayedRenderSheet('_preDeleteEffect', { id: this.id }, options)
return super._preDelete(options, user)
}
}
+2 -2
View File
@@ -1,10 +1,10 @@
import { ITEM_TYPES, renderTemplate } from "../constants.js"
import { ACTOR_TYPES, ITEM_TYPES, renderTemplate } from "../constants.js"
import { RdDItemSort } from "../item-sort.js"
import { Misc } from "../misc.js"
export const ACTION_ITEM_ENCHANTER = {
code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles',
filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce,
filter: it => DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce,
action: (item, actor) => DialogEnchanter.enchanter(item)
}
+33 -3
View File
@@ -1,8 +1,8 @@
import { ChatUtility } from "./chat-utility.js";
import { Grammar } from "./grammar.js";
import { RdDInitiative } from "./initiative.mjs";
import { RdDItem } from "./item.js";
import { CATEGORIES_COMPETENCE_COMBAT, CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
import { CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
import { Misc } from "./misc.js";
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
@@ -71,6 +71,36 @@ export class RdDItemCompetence extends RdDItem {
}
return undefined
}
async _preUpdate(changed, options, user) {
await this.checkCompetenceXP(changed.system?.xp)
return super._preUpdate(changed, options, user)
}
async checkCompetenceXP(newXP, display = true) {
if (this.actor?.isPersonnage() && newXP && newXP != this.system.xp && newXP > 0) {
const newNiv = this.system.niveau + 1
let needed = RdDItemCompetence.getCompetenceNextXp(newNiv)
if (newXP >= needed) {
const xpData = {
alias: this.actor.getAlias(),
competence: this.name,
niveau: newNiv,
xp: newXP,
archetype: this.system.niveau_archetype,
archetypeWarning: newNiv > this.system.niveau_archetype
}
if (display) {
await ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.hbs`, xpData)
})
}
return xpData
}
}
}
/* -------------------------------------------- */
static getLabelCategorie(category) {
return CATEGORIES_COMPETENCES[category].label;
@@ -136,7 +166,7 @@ export class RdDItemCompetence extends RdDItem {
return troncList;
}
}
return [];
return []
}
/* -------------------------------------------- */
+4 -3
View File
@@ -2,6 +2,7 @@ import { ITEM_TYPES } from "./constants.js";
import { RdDItem } from "./item.js";
import { RdDInitiative } from "./initiative.mjs";
import { RdDItemArme } from "./item/arme.js";
import { Distance } from "./combat/distance.mjs";
/* -------------------------------------------- */
export class RdDItemCompetenceCreature extends RdDItem {
@@ -45,12 +46,12 @@ export class RdDItemCompetenceCreature extends RdDItem {
equipe: true,
mortalite: this.system.mortalite,
dommages: this.system.dommages,
//dmg: this.system.dommages,
initiative: initative
};
}
attaque.isDistance = Distance.typeAttaqueDistance(attaque)
return attaque
}
return undefined;
return undefined
}
getCategorieAttaque() {
+7 -2
View File
@@ -14,6 +14,9 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
import { ItemAction } from "./item/item-actions.js";
import { SANS_COMPETENCE } from "./item/base-items.js";
import { Apprecier } from "./moral/apprecier.mjs";
import { CARACS } from "./rdd-carac.js";
/**
* Extend the basic ItemSheet for RdD specific items
@@ -89,6 +92,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
/* -------------------------------------------- */
async getData() {
const competences = (await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage))
let formData = {
title: this.item.name,
id: this.item.id,
@@ -101,8 +105,9 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
descriptionmj: await RdDTextEditor.enrichHTML(this.item.system.descriptionmj, this.item),
isComestible: this.item.getUtilisationCuisine(),
options: RdDSheetUtility.mergeDocumentRights({}, this.item, this.isEditable),
competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage),
competences: [SANS_COMPETENCE, ...competences],
categories: RdDItem.getCategories(this.item.type),
isAppreciable: Apprecier.isAppreciable(this.item)
}
if (this.item.type == ITEM_TYPES.competencecreature) {
@@ -114,7 +119,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
this.item.type == ITEM_TYPES.meditation ||
this.item.type == ITEM_TYPES.oeuvre) {
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
formData.caracList[CARACS.REVE_ACTUEL] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
}
if (this.item.type == ITEM_TYPES.arme) {
formData.competences = formData.competences.filter(it => it.isCompetenceArme())

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